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The Transformation Of Tesla From 2003 To 2022

Slashgear

Tesla revolutionized the world of electric vehicles, producing multiple top-selling models. Here how the company has transformed since its inception.

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Librestream Secures $24M Series D Funding to Expand Its AR-powered Worker Platform

Road to VR

The Series D was led by Canadian Business Growth Fund (CBGF), and joined by Export Development Canada (EDC), Pender Technology Inflection Fund, Emerald Technology Ventures, and BDC Capital. “The ability to remotely perform inspections has tremendous business impact from cost savings and productivity to improved customer service.”

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Preserving Historical Landmarks In VR Should Be A Priority

VRScout

Ensuring history survives using modern day technology. In more recent years, companies like TARGO have begun using immersive technology to digitally capture our greatest landmarks, historical sites, and monuments and preserve them for future generations; a righteous crusade to immortalize the efforts of the human race.

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Innovative Headset Manufacturer IMMY Enters Article 9 Foreclosure, Auctions Assets

ARPost

His company, IMMY , had been in business since 2003 and using mirrors since 2009. While this could be seen as a setback for IMMY, and arguably XR technology in general, it isn’t necessarily the end of the road for this innovative company or the technology that it promises.

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2021 Predictions: AR Advertising Exceeds $2 Billion

AR Insider

These factors will boost near-term adoption while exposing the technology… which in-turn supports its longer-term sustained adoption. In fact, this is what happened to search circa-2003 and social advertising circa-2009. AR could benefit from a similar shakeup by grabbing ad spend.

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Waveguide Maker DigiLens Secures Additional Investment by Samsung Ventures

Road to VR

Although the company is eyeing consumer AR, DigiLens has also integrated its technology into heads-up displays (HUDs) for a number of industries including automobiles, avionics, retail and architecture. Outside of today’s investment, DigiLens has secured $110 million since it was founded in 2003.

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What Can Big Tech Companies Learn from Second Life?

XR Today - Virtual Reality

Second life, one of the world’s first metaverses, was created in 2003 by Linden Lab and received widespread attention. With advancements in technology, Second Life was able to resolve many of its teething issues, but should serve as a guiding principle for big tech companies favouring functionality over usability.