5K All-In-One VR Headset Comes With Its Own Virtual World

VRScout

Arpara reveals two VR headsets and its arparaland virtual social platform powered by blockchain. Arpara is also launching its own dedicated virtual social platform. The post 5K All-In-One VR Headset Comes With Its Own Virtual World appeared first on VRScout.

Ride Your Real Bike In The Virtual World With The Blync VR Controller

VRScout

Pedal your way through a variety of virtual terrain or create your own. According to the official Kickstarter page, the platform will feature numerous virtual environments, games and stunts, multiplayer functionality, and the ability to design custom terrain.

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Recommended Readings on Virtual Worlds

ARVR

Designing Virtual Worlds Amazon Link Richard Bartle is heavily cited in virtual worlds due to his creation of the MUD (multi-user dungeon). This textbook details the history of many different MUDs and all the variants of virtual worlds.

CX and the Metaverse: The Changing Face of Customer Service in a Virtual World

ARPost

The coming of the metaverse has prompted many companies to embrace the virtual world. Many global enterprises , such as Disney, Meta, and Nike, have embraced this new, virtual world. The “New” Face of Customer Service in the Virtual World.

Postcards From the Virtual World, Vol. 3: Space Colonies

ARVR

So staggering is the scale that initially I assumed most… Continue reading on AR/VR Journey: Augmented & Virtual Reality Magazine ». virtual-reality gaming travel vr spaceYour eyes do not deceive you. That is a 1 to 1 scale O’Neill Cylinder, in VRChat.

Kim Nevelsteen wants to bridge different virtual worlds to create the Metaverse

The Ghost Howls

We all dream of the Metaverse , a fantastic online virtual world where we can all hang out with other people and do whatever we want. And even worse, these virtual worlds are like silos: they don’t talk to each other, they are separate the one from the others, they are not connected in any way. Or better: in connecting already existing virtual worlds to build a Metaverse. Also, with respect to (not just connecting worlds, but) mixing virtual worlds.

Educators sour on virtual worlds

Hypergrid Business

Educators are souring on virtual worlds, as evidenced by declining participation in online forums, in virtual conference attendances and education-related destinations on the Second Life grid. As a result, the use of virtual environments like Second Life seems to be in decline. ““We need to create virtual world activities that rely on low-cost phones or computers,” said Kurt Winklemann, an associate professor in the Chemistry Department at Florida Tech.

Bots, GPT-3 and Virtual Worlds

ARVR

but mostly I want to understand how they can be used to bring us together and make diverse virtual worlds more engaging. It is related to my main reason for learning about bots in the first place, which is making virtual worlds more engaging.

‘Sansar’ Will Open to All in First Half of 2017 with a New Approach to Virtual Worlds

Road to VR

Sansar , a virtual world platform from the creators of Second Life, will open its doors to everyone in the first half of 2017. Developer Linden Lab explains their new approach to virtual worlds, and the many ways they plan to enable creators to make money with compelling virtual experiences. And now the company is building a new virtual world platform, Sansar , to serve the next generation. Platform vs. World.

FragmentVR Opens A Window To Reality Within The Virtual World

VRScout

View your surroundings while in VR via a customized virtual window to the real world. While disconnecting from reality has its perks, some things just can’t be accomplished from outside the confines of the real world. Available at the end of the month via SteamVR, FragmentVR is a utility application for the original HTC Vive that allows you to “draw” custom VR windows into the real-world with total control.

Collective Experiences in Virtual Worlds to Acquire and Engage Users

ARVR

A collection of images from a virtual world event, were the users contributed to an art piece by taking abstract photos. Enticing People to Try Out Your Universe Intent to enter into a virtual world starts on flat surfaces. Utilize real world time and events.

Oberhasli is an evolving virtual world built for Deadmau5 fans

Digital Trends

Oberhasli is a digital world curated by electronic musician Deadmau5. We sat down with the man behind the mask to hear how it works. Features Gaming deadmau5 Oberhalsi PC Gaming

Postcards From the Virtual World, Vol. 2: Olympia Nights

ARVR

The problem with writing my first VR travelogue was that most VRChat worlds are fairly small with not a lot to see… Continue reading on AR/VR Journey: Augmented & Virtual Reality Magazine ». virtual travel vr gaming gamesWhew, where to start.

Postcards From the Virtual World, Vol. 1: Yayoi

ARVR

But what about a travel blog by someone touring the virtual world? Taking photos… Continue reading on AR/VR Journey: Augmented & Virtual Reality Magazine ». Travel blogs are played out. Dime a dozen these days.

How Sound Design Can Add Texture To A Virtual World

UploadVR Between Realities podcast

In this Exploration, we’ll explore the fundamentals of VR sound design, plus take a deep dive into the auditory world of Blocks. Virtual reality is an exciting medium, but for first time users it can take a few minutes to master its limitations. In the real world, sound follows the inverse square law – getting quieter as the source gets farther away. The Unity game engine tries to reinforce this real-world falloff.

Under Armour Builds Virtual World to Celebrate Stephen Curry’s 3rd NBA World Championship

VRScout

The pop-up shop will also showcase merchandise, including exclusive Curry 5 colorways, World Championship t-shirts and unique fan experiences. Nothing we could have built physically could compare to the world-building we were able to make through virtual reality, using emerging technology—and incredible artists—to craft a portal into the story in a multi-sensory way.”. Enter Steph VR.

New Concept of Amusement Park: Virtual World ? Virtual Gaming Center

Steki Amusement

Virtual World is Virtual Gaming Center, where you can try cutting-edge technology of new level of entertainment. Virtual World / Virtual Gaming Center. Virtual Gaming / Arcade Games. Amusement Park Rides / Virtual Reality Equipment.

SIGGRAPH 2017: Neurable Lets You Control A Virtual World With Your Mind

UploadVR Between Realities podcast

I’ve used my eyes to interact with a virtual world before, but startup Neurable just enhanced that experience by reading my thoughts too. According to Neurable, this works using machine learning to interpret “your brain activity in real time to afford virtual powers of telekinesis.” At SIGGRAPH this week the Boston-based startup is showing its modified HTC Vive which include EEG ( Electroencephalography ) sensors along the interior of the headstrap.

Within Raises $40 Million To Push Shared Virtual Worlds Further

UploadVR Between Realities podcast

Groundbreaking VR content company Within raised $40 million in funding to help it “push the medium of virtual and augmented reality even further,” according to a press release. Within builds its own virtual worlds and also curates some from other creators, with apps available on both .

Worldpay Demos System for Making Payments Inside Virtual Worlds

UploadVR Between Realities podcast

With virtual reality (VR) seemingly infiltrating every facet of our lives, from movie theaters and theme parks to TV broadcasting and internet searches , it’s only a matter of time before companies figure out how to make it easy for people to pay for things while immersed in their virtual worlds. This isn’t the first time a payments company has dabbled in the world of virtual payments.

New ‘Sansar’ Video Glimpses More Virtual Worlds Made on the Social VR Platform

Road to VR

Sansar is the next-gen virtual world platform from Linden Lab, the creator of Second Life (2003). Due to launch in Spring 2017, Sansar is a new take for the company on virtual worlds, this time built from the ground up with support for virtual reality. That realization is the basis of Sansar , which represents an entirely new take on virtual worlds for the company. Unlike Second Life , Sansar is built from the ground up for virtual reality.

The Future Group Raises $20 Million to Blend Real-world Video With Virtual Worlds

UploadVR Between Realities podcast

The Future Group has raised $20 million for its technology that blends real-world video with virtual worlds to immerse people inside what feels like an interactive game show. In the picture above, you can see how real people can be inserted into a virtual world. And in the image at the top, you can see one of the actors swing a bat and launch an egg far into the world. It then veered off to instead put real people into an animated world.

Groups 187

Hands-on: HaptX’s VR Glove is the Closest I’ve Come to Touching the Virtual World

Road to VR

For one, I know when my virtual hand is coming in contact with the virtual object beyond simple visual verification because I can feel it pushing against my finger tips. The post Hands-on: HaptX’s VR Glove is the Closest I’ve Come to Touching the Virtual World appeared first on Road to VR. HaptX, a company building a VR glove offering impressively detailed haptic feedback as well as force feedback, is steadily improving.

Investors Spent Nearly $1 Billion On Virtual World Creation Tools In Q2

UploadVR Between Realities podcast

Virtual world creation tools Improbable and Unity Technologies anchored investment in the AR/VR industry in Q2. Both companies remain at the forefront of VR’s push toward mainstream adoption, with Improbable heading in the direction of allowing millions of people to experience a virtual world at the same time while Unity works at the forefront of development that could allow anyone to build and shape virtual worlds using intuitive tools.

New ‘High Fidelity’ Partnership Makes it Easier to Host Your Own Virtual World

Road to VR

“Early on, High Fidelity made a strategic choice to pursue a development model based on distributed ownership of the virtual spaces running our software,” writes High Fidelity COO Thomas Schofield. “We believe that our users, nascent virtual reality entrepreneurs and creators, will want to own the environments they create (rather than having those spaces be owned to High Fidelity).

Multiverse virtual worlds will be healthier for society than our current social networks

TechCrunch VR

This is part five of a seven-part series about virtual worlds.). The rise of “multiverse” virtual words as the next social frontier offers hope to one of the biggest crises facing democratic societies right now.

5G and Improbable Could Power Massive Multiplayer Virtual Worlds

UploadVR Between Realities podcast

Development VR Industry News 5G Improbable mmo multiplayer

Virtual World Somnium Space Rolls out v2.0, Adds Full Body Avatars, Builder & More

Peter Graham

There might be a growing collection of virtual reality (VR) videogames that can off big expansive worlds to explore but if you’re looking for something more akin to Ready Player One’s Oasis then your options are fairly limited.

‘Hotel Blind’ Makes You A Blind Man In A Virtual World

UploadVR Between Realities podcast

Experiences gaming Blindness Hotel Blind htc vive oculus rift Serellan

What virtual worlds in the coming multiverse era will look like

TechCrunch VR

Gaming and social media are on a collision course, the result of which will be mainstream popularity of virtual worlds primarily driven by user-generated content (UGC) and anchored in small groups and one-to-one interactions.

GTC 2020 roundup: Nvidia’s virtual world for robots, A.I. video calls

Digital Trends

Nvidia's GPU Technology Conference, also known as GTC, is all about artificial intelligence. We'll give you a rundown of everything that was announced. Computing News ai Artificial intelligence gtc gtc 2020 Nvidia

Educators make lemonade with Virtual Worlds

Hypergrid Business

Educators are using virtual worlds, but not in the way they had used them in the past, and not in the same numbers. Instructors still using the environment appear to be those who are not only comfortable with it, but also have created simulations that leverage the power of the virtual world in ways that advance the learning of their students far beyond the first attempts years ago. The reinvigoration of virtual experiences requires someone with vision.

With kids and adults staying at home, are virtual worlds ready for primetime?

TechCrunch VR

We’ve been diligently following the development of virtual worlds, also known as the “metaverse,” on TechCrunch. Three weeks ago, TechCrunch media columnist Eric Peckham published an in-depth report that positioned virtual worlds as the next era of social media.

Play Games & Share Live Experiences in Virtual Worlds with AltspaceVR

Next Reality VR

People fear virtual reality will isolate us, but the right experience can prove it does the opposite. AltspaceVR is a virtual world you can utilize to chat with others around the world, but that's not all. You can also play card and board games, a game of laser tag, or a song on the piano. You can even attend a comedy show or a concert. Friends playing Cards Against Humanity in Altspace.

‘Rec Room’ Raises $20 Million Series C Investment, Crosses 2 Million Annual VR Users

Road to VR

Following its expansion onto new VR and non-VR platforms alike, social virtual world Rec Room is seeing serious growth. News Social VR Virtual World VR Game rec room rec room series c investment social virtual world social vr

#1017: Virtual Beings Summit Recap: Incentive Design, Web3, & Virtual Worlds to Train AGI with Edward Saatchi

Voices of VR

The third annual Virtual Beings & Virtual Societies Summit happened on October 29-30, and I had a chance to attend and unpack it with the. Podcast Archive

Book: Virtual worlds can help learning

Hypergrid Business

Virtual learning environments can enhance retention through the feeling of presence and interactive learning tasks, according to the recently-published book Learning in Virtual Worlds, which is a compilation of studies about the use of virtual worlds in education.