May, 2024

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Killabears Kills it With AR, Part 2

AR Insider

Following its lens campaign, Killabears is out with an interactive AR game that fills players' space with attacking bears they can shoot down to stay alive and gain points. We break down gameplay and strategic implications. This post appeared first on AR Insider.

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COLD VR Demo review: a promising adrenaline action game

The Ghost Howls

Today I’ve tried the free demo of COLD VR, the VR game that is the opposite of Superhot VR (hence the joke of the name). I think this game is fun and has a lot of potential, but it needs a bit more of polish to become a true hit when the full version will be released. Discover why in this review of the free preview demo that is available on Steam.

Gaming 358
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Latest SteamVR Update Includes Steam Link Improvements for Quest

Road to VR

The latest major SteamVR update has arrived, coming with it an improvement to Steam Link for Quest. Initially released in November 2023, Steam Link is Valve’s own app on the Meta Quest Store which allows users to quickly and easily connect their Quest headset wirelessly to SteamVR to play PC VR or flatscreen PC content, essentially letting you bypass Meta’s own Air Link.

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You’re Invited: Join Us to Celebrate Excellence at XR Awards 2024

XR Today - Virtual Reality

XR Today invites the extensive immersive industry to join XR Awards 2024 for its yearly online showcase event, which will broadcast live on Thursday, May 23 2024, at 4 PM BST/11 AM EST. The XR Awards are a great way to get ahead and learn about the firms leading in transforming business with immersive technology. Finalists include roughly 36 unique finalists, showcasing the very best in the enterprise XR industry covering a wide breadth of categories including but not limited to Best Virtual Rea

Industry 273
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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Cannes Film Festival Fully Embraces XR

Charlie Fink

Seven years after featuring Innaratu's seminal VR work, "Carne y Arena," the Cannes Film Festival has created a new immersive Category and Award.

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Can AI Unlock AR’s True Potential?

AR Insider

Until fairly recently, developments in AR and AI have largely been two separate conversations. They continue to converge to streamline AR creation workflows and engender conversational interfaces, among other things. This post appeared first on AR Insider.

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How to make mixed reality demos that merge real and virtual worlds

The Ghost Howls

Recently I had fun doing some experiments in mixed reality, showing a door to another world, or my balcony having a view to a virtual reality place. Some people asked me how I did that and in this post, I’m sharing my knowledge giving you some hints about how to replicate the same experience in Unity. It won’t be a step-by-step tutorial, but if you have some Unity skills, it will be enough for you to deliver a mixed reality experience.

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Meta Would “love” Discord to Support Quest: Another Reason Why It Actually Just Needs Google Play

Road to VR

Meta CTO Andrew ‘Boz’ Bosworth says the company would “love” to have some sort of Discord integration on Quest in the future, pending interest from Discord, that is—once again highlighting the fact that Quest really just needs Google Play. Meta isn’t exactly throwing its weight around to tempt Discord into supporting the Quest platform, although that’s probably equally true for a ton of services currently missing from Meta’s XR app store.

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Network Rail’s XR Training Pilot Reaches 1,000 UK Students

XR Today - Virtual Reality

Recently, Network Rail officially taught more than 1,000 students at the Trinity Academy in Thorne, Doncaster, a landmark number for immersive training programmes. Industry professionals at Network Rail’s Community Safety team and the British Transport Police hosted five railway safety sessions at the Doncaster school, showcasing the dangers of trespassing on railways.

Training 278
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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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All OpenSim stats drop on grid outages

Hypergrid Business

The total land area in OpenSim fell this month by over 3,000 standard region equivalents, the total number of registered users fell by just over 1,000, and the number of active monthly users dropped by 425 compared to this time last month. The region loss was due to the fact that Discovery Grid did not report its region totals this month. In April, the grid reported 5,178 standard region equivalents.

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Windows Volumetric Apps: Microsoft Will Stream Windows Apps With 3D Popouts To Quest Headsets

Upload VR

Microsoft announced Windows Volumetric Apps, a new API for extending 3D elements of PC applications streamed to Meta Quest into 3D space. "We're deepening our partnership with Meta to make Windows a first-class experience on Quest devices. And Windows can take advantage of Quest's unique capabilities to extend Windows apps into 3D space." The new API will act as an extension to Windows applications when streamed to Meta Quest via Microsoft's upcoming Windows app for Quest, which will let you acc

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Cannes Film Festival Gets Spatial

AR Insider

The prestigious Cannes Film Festival is featuring extended reality, XR (VR, AR and other variations of spatial computing), as an official category and competition. We take a look at all the finalists. This post appeared first on AR Insider.

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The XR Week Peek (2024.05.14): New rumors on the Vision Pro 2, Ultraleap Hyperion, and much more!

The Ghost Howls

This is a period with many tech announcements: we had Meta telling about its Horizon OS, yesterday OpenAI unveiled the new GPT-4o, and today Google will hopefully unveil its Android XR operating system. What a time to be alive! Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Quest 3 Finally Replaced Index as My Main PC VR Headset, and I Have Valve to Thank

Road to VR

After nearly five years, I’ve finally moved on from Index as my main PC VR headset, and Valve is the one that made me do it. Index is a great headset. Between it’s tracking, ergonomics, field-of-view, crisp display, and still industry-leading audio, it’s been hard to give it up—even if it’s resolution is, by this point, very much ‘last-gen’ Image courtesy Valve Even with Quest 3’s upsides of higher resolution, better lenses, no-tether, more compact form-

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Is this the First EU Country to Enter the Metaverse?

XR Today - Virtual Reality

The official Welsh governmental tourism board has debuted a browser-based Metaverse experience to promote the region’s cultural destinations ahead of a traveller’s journey. According to the Welsh Tourism Board, the region’s promotional Metaverse is the first time a UK or European country leveraged shared immersive spaces for promoting tourism – official sources say.

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3rd Rock Grid residents find new homes on ZetaWorlds

Hypergrid Business

Today was the last day of 3rd Rock Grid, one of the oldest grids in OpenSim. Empty welcome region on 3rd Rock Grid. (Snapshot by Maria Korolov.) The grid announced that it was closing back in March , and, since then, many of the former residents have found their way to other grids, with ZetaWorlds being a popular destination. Start at Sirocco, which is slated to by the administrative hub of the new 3rd Rock Grid expat community once its done.

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Apple Is Reportedly About To Start Selling Vision Pro Outside The US

Upload VR

Apple will soon start selling Vision Pro outside the US, Bloomberg's Mark Gurman reports. Apple Vision Pro is currently only sold in the US. At launch Apple said it will come to other countries "later" in 2024, but has only so far only confirmed China and hasn't yet set a specific window or date. Gurman, who reliably reported many details of Vision Pro before it was officially revealed or even acknowledged to exist by Apple, reports today that Apple is now conducting Vision Pro training sessions

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Case Study: Movie Marketing with AR

AR Insider

To celebrate the film release of Sing 2, Universal Pictures looked to TikTok to create an interactive campaign utilizing AR effects. What were results and, best practices, and strategic takeaways? This post appeared first on AR Insider.

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Scale AI Raises A Billion, New AI Startup H, $220 Million, Suno AI, $125 Million

Charlie Fink

ScarJo says heck no to OpenAI as billions flow into new AI companies. Big money is making big bets on AI's disruptive potential.

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There’s Now More VR Than Mac Players on Steam

Road to VR

The PC VR population has been growing ever so steadily over the last four years. Meanwhile, the MacOS population has shrunk and been overtaken by VR. If you were just looking at the percent of the Steam population with monthly-connected VR headsets, you’d probably conclude that VR on the platform has shrunk slightly over the last four years. Here’s a look at the trend of the percent of the VR population on Steam: But the total population of Steam itself has been growing at a steady

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Stanford Designs ‘Breakthrough’ Lightweight VR Headset

XR Today - Virtual Reality

Stanford University has designed a lightweight virtual reality (VR) headset that could mark the end of users complaining about comfort levels. Will these High-End VR Headsets Shift the Market? First Look at Meta’s New Smart Glasses Design VR/AR Headsets and Smart Glasses: What’s the Difference? The latest VR headset design uses both metasurface waveguides and AI-powered holography to create immersive experiences right in front of our eyes.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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TSMC's Roadmap at a Glance: N3X, N2P, A16 Coming in 2025/2026

Anand Tech

As announced last week by TSMC, later this year the company is set to start high-volume manufacturing on its N3P fabrication process, and this will be the company's most advanced node for a while. Next year things will get a bit more interesting as TSMC will have two process technologies that could actually compete against each other when they enter high-volume manufacturing (HVM) in the second half of 2025.

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1 In 4 US Teens Say They Play Games On A VR Headset

Upload VR

1 in 4 US teens told Pew Research Center they play games on a VR headset. The survey was conducted on 1453 US teens aged 13 to 17. Pew claims the participants were "recruited primarily through national, random sampling of residential addresses" and "weighted to be representative of U.S. teens ages 13 to 17 who live with their parents by age, gender, race and ethnicity, household income, and other categories".

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How Many Consumers Have Tried VR?

AR Insider

25 percent of U.S. adults have tried VR according to ARtillery Intelligence's latest original survey research with Thrive Analytics. We break down the findings in this week's Behind-the-Numbers installment. This post appeared first on AR Insider.

Survey 381
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3D Scanner Matterport Sold For $1.8 Billion, Lamini AI Raises $25 Million, Neurable $13 Million, Freepic Acquires Magnific AI

Charlie Fink

M&A activity in AI and XR drove the news this week. Sandbox VR adds 25 more locations, and Niantic tries MR for the first time.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly