May, 2023

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The XR Week Peek (2023.05.15): Google confirms headset with Samsung, Ultraleap teases a new device, and more!

The Ghost Howls

It’s time for another roundup of amazing XR news. Are you ready? Top news of the week (Image by Google) Google announces important AI and XR news at Google I/O This Google I/O has seen immersive realities back to the menu. During the keynote, CEO Sundar Pichai and his collaborators announced interesting features both for AR and VR. I’ve written a dedicated news roundup article dedicated to Google I/O today, so I won’t go deep into details here and I invite you to read that post (linked here belo

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This Laptop Features AR Glasses Instead Of A Screen

VRScout

Who needs a monitor when you have your own pair of tethered AR glasses? Earlier this week, human-computer interaction Sightful unveiled Spacetop, a personal computing device that allows you to access vital web applications from the comfort of your own virtual workspace. Instead of a conventional computer monitor, you view content using tethered augmented reality (AR) glasses.

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ARuVR Releases No-Code Content Creation Platform for XR Headsets

ARPost

UK-based ARuVR (formerly VRtuoso ) enterprise XR training platform has recently announced that it supports no-code content creation, distribution, and management for XR headsets. Thus, companies can now create extended reality training programs for VIVE XR Elite, Meta Quest Pro, and Pico 4 Enterprise without writing a single line of code. Accessibility of AR/VR Creation Is the Latest Industry Trend For some time now, creating AR/VR content is no longer conditioned by having coding skills.

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Does the Metaverse Need a New Narrative?

AR Insider

If we’re to climb out of the metaverse trough, we need to shift the narrative. The current one is uninspiring, plagued by legless avatars, dormant VR headsets, and a notion unrelatable to most. Guest author Evan Helda breaks it down. This post appeared first on AR Insider.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Apple Invites XR Media Outlets to WWDC Keynote for the First Time

Road to VR

Apple has sent invitations to its upcoming WWDC keynote to select media outlets, including Road to VR. Apple has historically not invited XR media to its events, let alone commented in any way on its XR R&D that has been reportedly happening behind the scenes at the company for years. Road to VR is among the XR media outlets who have received an invitation to Apple’s WWDC keynote for the first time.

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More Trending

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Nreal rebrands as XREAL and expands its ecosystem

The Ghost Howls

Some rumors were already going around in the previous days, but now it is official: Chinese AR company Nreal has rebranded as XREAL. Together with this announcement, it has also announced some new solutions and especially the widening of its target platforms beyond just Android : PC and even SteamDeck will soon be compatible with Nre… ehm XREAL products.

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WayRay AR Tech Turns The Tesla Into A Game Console

VRScout

The future is looking bright for car-based immersive entertainment. WayRay, a deep-tech company specializing in holographic augmented reality (AR) displays for vehicles, is bringing its technology to Tesla cars for the first time, according to an official release. The company recently announced that it has successfully fused its Deep Reality Display technology with the Tesla Model 3, allowing drivers, as well as passengers, access to a variety of virtual content while in the car, from GPS naviga

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XRHealth Merges With Amelia Virtual Care

ARPost

XRHealth is an enterprising company that combines telehealth with VR gaming for remote physical and occupational therapy solutions. Amelia Virtual Care also pioneers VR telehealth, but prioritizes a different kind of therapy by focusing on mental wellness. The two companies recently announced a merger. The resulting company will offer both physical and mental therapy through the combined teams, skills, and software of both companies.

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Reality Bytes: Google, TikTok & Reddit

AR Insider

This week on Reality Bytes. we dive into Google’s newly announced “Duet AI,” discover artists with TikTok’s “NewMusic,” and raise our hand in an AMA with the US Secret Service. This post appeared first on AR Insider.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Apple’s Upcoming Headset “so good”, According to Oculus Founder

Road to VR

Palmer Luckey, the founder of Oculus who left the company in 2017, appears to have insider knowledge of upcoming Apple XR headset, which is expected to be unveiled at its Worldwide Developers Conference (WWDC) next month. To Luckey, Apple’s hotly awaited entrance into the space is apparently “so good.” The Apple headset is so good. — Palmer Luckey (@PalmerLuckey) May 14, 2023 Luckey hasn’t quantified his experience beyond this, or even said that his impressions inde

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Metaverse Faces Widespread Adoption, Says 47% of UK Consumers

XR Today - Virtual Reality

Last week, new research highlighted how 47 percent of UK consumers believe that Metaverse platforms will be widely adopted in the next ten years. In the KPMG UK study, UK consumers appeared to have split opinions regarding Metaverse services. Questioned individuals had split confidence towards Metaverse growth and usage forecasts. KPMG UK found that, of its questioned individuals, 37 percent were optimistic towards the future of the Metaverse, 31 percent had negative forecasts, and 32 percent di

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The 5 most important XR-related pieces of news from Google I/O 2023

The Ghost Howls

Last week, Google delivered its most important event of the year, the Google I/O. During its keynote, the CEO Sundar Pichai announced many new products of the company. Of course, AI has been the star of the show , with the public release of Google Bard and the announcement of a new language model, but there have been also interesting pieces of news about XR.

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Daft Punk Launches AR Experiences ‘Around The World’

VRScout

“Get Lucky” with three new immersive experiences available in major cities across the globe. The legendary electronic duo Daft Punk is back (sort of) with a series of interactive augmented reality (AR) experiences created in celebration of the upcoming release of Random Access Memories 10th Anniversary Edition. Developed by Snapchat’s AR Studio in collaboration with Daft Punk’s creative team, Daft Punk: Memories Unlocked is composed of 3 unique AR experiences available on iOS a

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Treedis Transforms Physical Spaces Into Hybrid Experiences With a New Augmented Reality App

ARPost

Augmented reality (AR) transforms how we view the world and do things. Since its first introduction in the 1960s , it has rapidly developed and been used extensively in fashion , marketing , the military, aviation, manufacturing , tourism, and many others. Consumers are increasingly becoming adept at using augmented reality apps to try on products, learn new things, and discover information about their surroundings.

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AR and AI Invade Google I/O

AR Insider

What were the AR and AI highlights at Google I/O, and how do they signal the continued convergence of these technologies? This is the focus of this week's XR Talks, including out three biggest moments from the show. This post appeared first on AR Insider.

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Report: Meta in Talks with Magic Leap for Multiyear AR Headset Tech Deal

Road to VR

A report from the Financial Times maintains Meta is currently in talks with AR headset creator Magic Leap to strike a multiyear deal, which could include intellectual property licensing and contract manufacturing of AR headsets in North America. The AR unicorn is said to possess valuable IP regarding custom components, including its optics, waveguides, and software.

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Spatial on Unity Creator Tools, Company Vision, and the Metaverse for Consumers

XR Today - Virtual Reality

Spatial is a leading RT3D Metaverse platform for various hardware, including web browsers and XR headsets. The online platform promotes interactive social and immersive gaming worlds with rich branding and content creation opportunities. Spatial also assists in the We3 revolution. The platform promotes immersive user-generated content, enabling an ecosystem of platform creators using Spatial to build and share online experiences and worlds.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Pico 4 Spotlight hands-on: a must-have for VR demos in exhibitions

The Ghost Howls

While everyone is focused on every minimal update on the Quest operating system, Pico has just added to its runtime a feature called Spotlight that makes it become the to-go device for VR demos in exhibitions and B2B settings. Let me tell you everything about it! Pico 4 Spotlight – Video I’ve come back to making videos, and I made a fantastic new Youtube video where I explain what is the Spotlight feature and why it is very handy when you have to demo a VR application to other people

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Pistol Whip’s VR Modding Tool Launches This June

VRScout

Think of it like Mario Maker , but way more violent… Last month, developer Cloudhead Games launched an open beta for Pistol Mix , an official PC modding tool for its popular VR rhythm game Pistol Whip that allows you to craft your own original levels from the ground up. You can select the audio track, choose where to place enemies, customize the environment, adjust lighting and color, and implement a number of special fx.

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Immerse Yourself in Sandbox VR’s New Multi-Story VR Game “Dragonfire”

ARPost

Sandbox VR , known for its location-based VR games, announced today the launch of its newest VR experience. Seekers of the Shard: Dragonfire is the company’s first VR game that features multiple storylines, created by the company’s AAA in-house gaming studio. VR game “Dragonfire”: A New Immersive Experience Each Time After a successful partnership with Netflix that will see its hit series Squid Game developed into an immersive VR experience later this year, Sandbox VR continues to explore new wa

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4 Ways Mobile AR is Making Waves Today

AR Insider

Mobile AR isn't the technology's endgame nor its fully-mature self. But it scales today on the backs of more than 3 billion global smartphones. What are the top ways it's materializing today? This post appeared first on AR Insider.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Recent Valve Hiring Hints at Next-gen Index Headset in Development

Road to VR

Since the release of its first (and so far, only) VR headset in 2019 and its flagship VR game in 2020, Valve has been worryingly quiet about its future plans for VR. But recent hiring and job listings suggest the company is still working toward next-gen VR hardware. It’s been nearly four years since the release of Valve Index, a leading PC VR headset which has held its ground as the second most-popular headset on the platform for longer than most might have expected.

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Metaverse to Contribute 2.8% to Global GDP in 10 Years, says Meta

XR Today - Virtual Reality

This Tuesday, a report from leading immersive firm Meta Platforms, produced by Deloitte, analysed the economic forecast of Metaverse services across the US, Canada, the Middle East, North Africa, Sub-Saharan Africa, Turkey, and Asia. The report predicted that Metaverse solutions, active across various markets such as retail and manufacturing, could generate up to $402 billion and $760 billion in annual US GDP by 2035.

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Let’s meet at AWE… and “storm” Apple Park together!

The Ghost Howls

Next week I’ll fly again to the US, and in particular to Silicon Valley to attend AWE again. It’s a good occasion to meet there or to do something together for the possible launch of the Apple headset. AWE US It’s again the time of the year when I attend the Augmented World Expo (AWE) in Santa Clara, California. It will be my third time in a row at that event.

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Niantic’s Latest AR Game Peridot Is One Of Its Best Yet

VRScout

Tamagotchi’s are back! Sort of… Pokémon GO creator Niantic has released a number of location-based augmented reality (AR) games since the launch of its first title, Google Ingress , back in 2013. This includes the now-defunct Harry Potter: Wizards Unite as well as the more recent Pikmin Bloom. Niantic’s latest game, Peridot , launched earlier this week on iOS and Android devices, and although we’re only a couple of hours in, we’re already loving this addictive Tamag

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly