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ExpressVPN Survey Explores Immersive Tech in the Workplace

ARPost

ExpressVPN has conducted a survey of 1,500 employees and 1,500 employers to learn about attitudes toward immersive work. About a third of employees and almost as many employers who participated in the survey prefer video conferencing to in-person meetings.

Survey 439
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2022 OpenSim grid survey

Hypergrid Business

It’s that time of the year again — when we survey our readers about what they think of the OpenSim grid where they spend the most time. In the past, some of these write-in grids have done very well in the surveys — and have gone on to become top grids in the OpenSim metaverse. Loading… Features Metaverse News survey

Survey 155
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XRA Survey: Teachers Pin Hopes on XR for Better Classroom Engagement

ARPost

A recent survey by XR Association (XRA) and the International Society for Technology in Education (ISTE) presented this conclusion based on a poll of over 1,400 high school teachers across 50 US states. Let’s look at the survey results.

Survey 403
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Valve Corrects Steam Survey Data Revealing Latest VR Population Growth

Road to VR

Valve this week updated its monthly Steam Hardware & Software Survey to fix issues resulting in anomalous VR population data. The corrected figures return the survey to being one of the most useful pieces of public data about the trend of consumer PC VR usage.

Survey 171
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Valve Revamps Steam Survey to More Accurately Count VR Headsets

Road to VR

Valve’s long running Steam Survey has been one of the most transparent data sources for gauging which VR headsets are the most used. Our last major analysis of the Survey data is here. Valve expects the change will result in a bump in the number of headsets counted in the survey.

Survey 215
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XRA and Perkins Coie Release 2021 XR Industry Survey

ARPost

The XR industry is a young one, making surveys and reports crucial. The Survey and Why We Need It. Source: “XR Industry Insider: 2021 XR Survey” Looking back, the healthcare and medical fields are believed to have changed the most during the pandemic.

Survey 350
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Survey: Which VR Headsets Are Used Most?

AR Insider

adults in Thrive’s established consumer survey engine. At a high level, 19 percent of consumers surveyed have bought or used a VR headset, up from 16 percent in 2019. On the bright side, it reached that point from zero percent, eight months before this survey was fielded.

Survey 296
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How to make a Google Docs survey

Digital Trends

Google offers the ability to put together detailed surveys using easy tools readily available in Google Drive. Here's how to create and send a Forms survey! Computing Guides build a survey Google Docs How-To make a survey survey

Survey 75
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Google Survey: How Shoppers Actually Feel About AR-Enabled E-Commerce

ARPost

Source: Google survey “The Shopping Filter: Marketers are using augmented reality to reinvent the digital store” The polls asked questions about the public’s attitudes toward smartphone use and general e-commerce, as well as questions specifically related to AR.

Survey 416
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2021 OpenSim Sentiment Survey

Hypergrid Business

Loading…. Metaverse News VR & AR

Survey 159
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Valve Says It Fixed The Steam Hardware Survey’s VR Section

Upload VR

Valve says it fixed “collection and analysis” issues with the Steam Hardware Survey’s VR section. The Hardware Survey is offered to a random sample of Steam’s userbase each month. VR News hardware survey steam SteamVR top stories

Survey 118
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Steam Survey: HTC Vive Neck and Neck with Oculus Rift After Repeated Gains

Road to VR

Valve’s monthly Steam hardware and software survey is out again, and it appears HTC Vive is holding firm ground on the platform after Oculus Rift took majority market share in March as the most popular VR headset on Steam. Participation in the survey is optional. Virtual reality usership on the platform is up 0.09% since the penultimate survey. The post Steam Survey: HTC Vive Neck and Neck with Oculus Rift After Repeated Gains appeared first on Road to VR.

Survey 181
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Vive Pro Data Revealed in Steam Survey, Thins Gap Between Rift and Vive

Road to VR

In the latest set of data from Vale’s monthly Steam Hardware & Software survey, the Vive Pro has finally made an official entrance and shows that the gap between Rift and Vive isn’t as wide as it appeared. Participation in the survey is optional. We had actually spotted its influence in months past when we noticed that the total percentages provided by the Steam survey weren’t adding up to 100%.

Survey 149
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New Survey Suggests Lack Of Compelling Content As Biggest Obstacle For VR/AR Adoption

UploadVR Between Realities podcast

VR Industry News adoption ar future obstacles perkins coie survey Upload VR

Survey 253
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Road to VR Readership Survey 2020

Road to VR

Road to VR is running a survey with our partner Gamer Network to better understand our audience. The Readership Survey takes about 10 minutes to complete and is shared across Gamer Network sister sites. The post Road to VR Readership Survey 2020 appeared first on Road to VR.

Survey 160
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Steam survey hints at a GPU market recovery

Digital Trends

Valve's recent user survey hints that component trends might be going back to normal, which could be a good thing for gamers. Computing News AMD GPU graphics card Nvidia Steam Survey

Survey 102
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The Steam Hardware Survey’s VR Section Has Become Unreliable

Upload VR

Recent anomalies in the Steam Hardware Survey’s VR section suggest it has become unreliable. Historically the Steam Hardware Survey was the the most reliable indicator of PC VR’s adoption. The survey is offered to a random sample of Steam’s userbase each month.

Survey 70
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Rift and Windows VR Continue Growth Streaks at Expense of Vive in Latest Steam Survey

Road to VR

The latest data from Valve’s Steam Survey shows the Rift and Windows VR headsets continuing growth streaks in their share of monthly-connected headsets on Steam, snatching share mostly from the Vive and Vive Pro. Participation in the survey is optional, and headsets aren’t counted if they aren’t powered on and recognized by the user’s PC at the moment that the data is collected.

Survey 181
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Steam Survey: HTC & Windows VR See Gains as Oculus Awaits New Headsets

Road to VR

As the VR market is poised for a handful of new headsets launching in the coming weeks, the latest Steam Survey unsurprisingly shows Vive and Windows VR making some gains after Oculus discontinued the Rift ahead of the launch of the Rift S. While that’s a drop from the month prior, the overall trend remains consistently upward: Monthly-connected VR headsets as of April 2019 (gap caused by erroneous Stream Survey data) | Data courtesy Valve, chart by Road to VR.

Survey 142
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2018 OpenSim Sentiment Survey

Hypergrid Business

If the survey below doesn’t load, you can access it on its own Google Forms page. Loading… Features Metaverse survey

Survey 95
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2017 OpenSim grids survey

Hypergrid Business

Many grids don’t report their active user numbers, but two, InWorldz and the Great Canadian Grid, were very active when they did last report them, so we’re including them as default options in the survey. You can see the results of last year’s survey here , and all previous surveys here. Loading… Features Metaverse annual grid survey surveyEach year, we ask our readers to rate their home grids.

Survey 99
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Survey: Help Devs Understand Real VR Users & Enter to Win $150 Amazon Gift Card

Road to VR

That’s one of the primary questions we want to help VR devs answer with a survey which aims to understand real VR users. Wanting to help developers understand that question, we’ve created a survey in conjunction with our friends at Greenlight Insights, a VR and AR market intelligence firm. Specifically, this survey is focused on understanding real users of VR headsets, not potential users who don’t actually own and use VR hardware.

Survey 115
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Road to VR Readership Survey 2018

Road to VR

Road to VR is running a survey with our partner Gamer Network to better understand our audience. The Gamer Network Readership Survey takes about 10 minutes to complete and is shared across Eurogamer and Gamer Network sister sites. The survey is anonymous and we won’t be able to tell who you are by the answers you give. The survey helps us build an accurate picture of our audience and what they care about, so we know who we’re talking to.

Survey 149
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Everyone's Gassy, International Survey Finds

GizModo VR

An international survey of thousands suggests that just about everyone often feels gassy, with farting being the most common symptom experienced daily. New research released this weekend might comfort or unnerve you, depending on your perspective.

Survey 98
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Analysis: ‘Half-Life: Alyx’ Adds Nearly 1 Million VR Users to Steam in Record Gain

Road to VR

To demystify the data Road to VR maintains a model, based on the historical survey data, along with official data points directly from Valve and Steam, which aims to correct for Steam’s changing population to estimate the actual count —not the percent —of headsets being used on Steam.

Survey 362
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Survey results predict a surprisingly positive reception to Windows 11

Digital Trends

A new survey reveals that nearly half of a set of polled Windows users might end up upgrading to Microsoft's new operating system. Computing Microsoft survey Windows Windows 10 Windows 11

Survey 84
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63% of Advertising Creatives Struggle with AR Technology Adoption, Unity Survey Finds

ARPost

This is one of the significant findings of a Unity Technologies survey among UK and US ad creatives. See Also: Survey: AR Technology Brings Concrete Benefits to the Services Industry. To make the results relevant for the state of adoption of AR technology in marketing and advertising, Unity included almost 1,000 participants in its survey. However, the Unity survey brought to light the fact that consumers are actually eager to interact with AR ads.

Survey 258
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HTC VR Survey Offers Vives & Gift Cards as Prizes, Aims to Understand VR Users

Road to VR

A survey sponsored by HTC America is currently open on SurveyGizmo , with the option to enter a prize draw, which includes three Vive systems and seven gift cards worth $100 – $150. The 10-15 minute ‘experiences with VR’ survey is for HTC’s ‘research purposes only’, aiming to gather some general VR usage data and purchasing habits. A section of the survey also asks about users phone habits, including which devices they own and how long they’ve owned the phone.

Survey 186
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Survey: A Vast Majority Of People We Polled Don't Actually Own A VR Headset

Slashgear

Virtual reality has been around for years, but most people don't own a VR system, at least according to a survey we conducted. Will that ever change? Gaming News Technology

Survey 149
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Road to VR Readership Survey 2019

Road to VR

Road to VR is running a survey with our partner Gamer Network to better understand our audience. The Readership Survey takes about 10 minutes to complete and is shared across Gamer Network sister sites. The survey is anonymous and we won’t be able to tell who you are by the answers you give. The survey helps us build an accurate picture of our audience and what they care about, so we know who we’re talking to.

Survey 106
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Google Survey: How Shoppers Actually Feel About AR-Enabled E-Commerce

ARPost

Source: Google survey “The Shopping Filter: Marketers are using augmented reality to reinvent the digital store” The polls asked questions about the public’s attitudes toward smartphone use and general e-commerce, as well as questions specifically related to AR.

Survey 195
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Survey Suggests Social VR Is Least-Used Genre, Solo Games The Most

UploadVR Between Realities podcast

Experiences Gaming Social VR VR Industry News survey

Survey 103
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More long-term subscribers ditching Netflix, survey suggests

Digital Trends

Netflix's current woes have been highlighted by a survey suggesting that an increasing number of its long-term subscribers are ditching the streaming service.

Survey 98
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OpenSim viewer survey

Hypergrid Business

I’ve been asked to do a reader survey about what OpenSim viewers they use, what they like about them, and what they’d want to see fixed — so here it is. If you can’t see the survey form below, click here to see it on Google. Loading… Features Metaverse surveyAs usual, one random respondent will get a free virtual reality headset for their mobile phone.

Survey 78
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New survey says most UK consumers haven’t accessed the metaverse

Hypergrid Business

A whopping 91 percent have never even accessed the metaverse, according to the results of a November survey by GetApp of almost a thousand UK consumers. According to the survey, some do want to try out the metaverse, but others aren’t interested or have concerns about the technology.

Survey 116
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The Number of VR Users on Steam Dropped Sharply Last Month, But Valve Isn’t Saying Why

Road to VR

Valve’s monthly Steam Hardware & Software Survey, which we’ve been carefully tracking for years now, has been a useful way to gauge how many VR headsets are being used on the platform each month.

Survey 361
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Survey: 78% of AR/VR Developers Not Planning Platform-exclusive Content

Road to VR

In a survey published by VRDC, AR and VR developers are largely leaning toward platform agnostic development for their next projects. While the figure above is interesting, it should be noted that the sample size of the survey is only 500 respondents. The survey also found that when it comes to the respondents’ next AR/VR projects, most were planning to develop for the HTC Vive over others.

Survey 112