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How to disable the automatic start of Meta Quest Link to transfer files to your PC

The Ghost Howls

In the last weeks, while using my Quest I had a little nuisance: sometimes I wanted to connect the device to my PC via USB to transfer some files and the Quest Link automatically activated, preventing me from doing that. I managed to find a solution for it, and as usual, I’m sharing it with you. Quest Link activation and the USB popup Historically, when you connected the Quest to the PC, a popup asked you if you wanted to activate the Quest Link to use your headset as PCVR, and you could d

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Sunski Surges with AR Virtual Try-ons

AR Insider

In today's attention economy, true connections with consumers can be the difference between a bounce and a sale. Sunski was able to achieve this through AR tryons and we have the results and takeaways. This post appeared first on AR Insider.

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A chat with Grigore Burdea about the past, the present, and the future of VR

The Ghost Howls

On the occasion of the release of his latest book about VR , I had the honor of interviewing Dr. Grigore Burdea about his last 30 years of work in Virtual Reality and talking about the present, the past, and the future of this technology. The interview spanned various interesting topics like motion sickness, scent emulation, and neural interfaces. Who is Grigore Burdea?

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What’s Behind Infinite Reality’s $45 Million Zappar Acquisition?

AR Insider

Infinite Reality’s $45 million acquisition of Zappar offers a revealing look at both the growing consolidation in the XR industry and the shifting strategies of… Continue reading → What’s Behind Infinite Reality’s $45 Million Zappar Acquisition? This post appeared first on AR Insider.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Meta CTO Confirms Mixed Reality Glasses Project, AI Earbuds with Cameras & Cancellation of High-End Quest

Road to VR

In an interview with The Verge , Meta CTO and Reality Labs chief Andrew Bosworth confirmed a number of projects previously subject to speculation, detailed the company’s strategic shift toward AI, and confirmed plans to deepen its partnership with Ray-Ban parent EssilorLuxottica. Meta reorganized Reality Labs earlier this year to better focus on wearables, such as Ray-Ban Meta Smart Glasses and AI-driven wearable tech, like the newer version of its wrist-worn controller revealed last month

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‘Where The Robots Grow’ Is AI’s First Feature

Charlie Fink

Writer, Director and Producer Tom Paton, who comes from a background in visual effects, brought the first AI feature film, "Where the Robots Grow" to life with a team of just nine people.

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Vision Care & AR: Can One Display Tech Transform Two Intertwined Worlds?

AR Insider

As shown by AR partnerships between Meta with EssilorLuxottica and Apple with Zeiss, the worlds of AR and vision care are intertwined. Where can display tech advance both? CREAL's Tomas Sluka tells us how. This post appeared first on AR Insider.

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U.S. Army Needs Microsoft AR Headset to Be “substantially less” Than Projected $80K Price Tag

Road to VR

Microsoft’s contract with the U.S. Army to build a combat-ready AR headset is worth up to $22 billion, but only if the company can deliver the goods at “substantially less than” the projected $80,000 per unit, the Army tells Bloomberg. Requirements also include definitively positive field testing, set to take place early next year. Based on HoloLens 2, Microsoft’s specially-built Integrated Visual Augmentation System (IVAS) has faced multiple challenges since being awarded the Army c

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AI-Powered Virtual Avatar Companion Training Comes to Businesses

XR Today - Virtual Reality

Cornerstone OnDemand has introduced a new generative AI tool called Immerse Companion. The AI-based platform’s proprietary technology provides real-time learning experiences with virtual human companions through role-play, coaching, and mentoring sessions. Immerse Companion is a talent development tool, which enables employees to practice conversations, such as high-pressure negotiations, and receive tailored career advice.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Cinematic AI Celebrated At LA Tech Week

Charlie Fink

It’s been a busy week for AI cognoscenti in Los Angeles. There was a packed house for a screening of of AI Competition winners at Culver Studios, and panels at Toonstar's studio.

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The XR Week Peek (2024.10.22): Quest 3S has been launched, Ray-Ban Meta shows consumer appeal, and more!

The Ghost Howls

What a great week for XR with the release of the Quest 3S! I have already started playing with this little toy, and I will write my impressions very soon on this blog (probably Friday or Monday). Tonight, I also can’t wait to play a bit of Batman as soon as it becomes available! What about you? Are you going to play it, too? Let me know! Top news of the week (Image by Meta) Meta had a successful launch of Quest 3S Quest 3S is now shipping to the houses of people who ordered it.

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What are Enterprise XR’s Biggest Barriers?

AR Insider

Though XR carries ample opportunities and advantages in the enterprise, it's not without challenges. Practical barriers include internal politics, company culture and fear. We examine drivers & dynamics. This post appeared first on AR Insider.

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‘Skydance’s Behemoth’ Gets First Quest 3 Trailer Ahead of December Release

Road to VR

Skydance’s Behemoth is coming to all major VR headsets in December, promising to be one of the biggest VR game releases this year. Now we got a peek at the game running on Quest 3, and it’s really looking the part. Initially targeting a November 14th release, developer Skydance Games announced last month that it was delaying Behemoth to December 5th to give the team more time to polish what’s been couched as its next “AAA” VR title.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Qualcomm Cancels Snapdragon X Elite Dev Kit

XR Today - Virtual Reality

Qualcomm has canceled its Snapdragon X Elite development kit, promising to refund those customers who pre-ordered it. The dev kit was due to ship in June but pre-ordering has been available since May this year, various sources have reported. The company did not believe that the product met its “usual standards of excellence”, according to an email sent by Arrow Electronics, an authorised distributor and partner of Qualcomm.

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Meta CTO Shares Photo Holding Wide Field Of View Prototype Headset

Upload VR

Meta CTO Andrew Bosworth shared images from a recent visit to the company's research labs. In one of the six images that were shared to Instagram and Threads , Bosworth is seen holding a tethered headset that appears to have wide lenses and a wide curved body, somewhat resembling Pimax headsets. The other five images show a Ray-Ban Meta glasses prototype, Project Aria research glasses attached to a Quest 3, a silhouette appearing to be him wearing a headset, and two shots of him sitting with Met

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Nvidia’s AI Software, Funding For AI Startups, Firefly Video AI Released

Charlie Fink

Nvidia's answer to software companies designing their own AI chips is to develop software better than theirs. Funding flows to two AI startups, SynthBee and Simplismart.

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Spatial Beats: A Cheaper Vision Pro and Meta’s XR Road Map

AR Insider

Apple is rumored to release a $2000 Vision (sans Pro) headset next year, and Meta talks about its XR road map. We have these and other items from XR and AI realms through the eyes of Charlie Fink. This post appeared first on AR Insider.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Quest 3S Review – Value That Can’t Be Beat, With the Same Rough Edges as Its Siblings

Road to VR

Quest 3S is here and brings with it an undeniable value considering its price and capabilities. But many longstanding gripes—largely related to Meta’s Horizon OS—apply here just the same. Quest 3S Review Summary Image courtesy Meta Quest 3S is the best value you can find in a VR headset today when considering its $300 starting price , content library, and overall capabilities.

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Holoconnects Debuts 4K Immersive Touchscreen Holographic Wall

XR Today - Virtual Reality

Holoconnects has launched its ‘Hologrid’ touchscreen modular hologram wall that projects 4K high-resolution 3D images and videos. What Is a Hologram? KIST Unveils Research for AR Smartphone Holograms Cisco Unveils Webex Hologram XR Solution The Hologrid adds to Holoconnects’ portfolio, which also includes the Holobox and Holobox Mini hologram displays, ‘transforming’ communication and creating ‘unparalleled’ engagement through its interactive and immersive experiences.

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Ray-Ban Meta Glasses Are The Top Selling Product In Many Ray-Ban Stores

Upload VR

Ray-Ban Meta glasses are the top selling product in 60% of Ray-Ban stores in EMEA. EMEA is a geographical region encompassing Europe, the Middle East, and Africa, typically used as a global division by companies. The revelation comes from EssilorLuxottica's CFO Stefano Grassi on the company's Q3 2024 earnings call. EssilorLuxottica is Ray-Ban's parent company, which has a near monopoly on the eyewear market worldwide and also owns other iconic brands like Oakley.

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OSCC 2024 Submission Deadline Approaching

Hypergrid Business

Olivetree Ghaelen Elli Buffy Beale Petlove and Marcus Llewellyn. (Image courtesy OpenSim Community Conference.) The clock is ticking for virtual world enthusiasts and creators looking to share their innovations at this year’s OpenSimulator Community Conference. Potential presenters have until October 29, 2024 to submit their proposals for the twelfth annual gathering of the OpenSim community. “We hope that you can join us for our twelfth year celebrating the current and future use of

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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One of PC’s Best Co-op Horror Games is Coming to PSVR 2 Just in Time for Halloween

Road to VR

Phasmophobia(2020) is one of the scariest PC VR-supported games, and now developers Kinetic Games announced a release date for PSVR 2. Phasmophobia is coming to PS5, PSVR 2, and Xbox consoles on October 29th, bringing its four-player online co-op psychological horror along with cross-platform play. Letting you explore haunted houses filled with various paranormal activity, you and your team use all the ghost-hunting equipment at your disposal in order to gather as much evidence as you can.

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Disguise Receives £1.2M for XR Advertising and Marketing Solution

XR Today - Virtual Reality

Disguise has been given £1.2 million in funding to support innovative marketing and advertising technologies via the MAX-R alliance, which includes the major UK TV broadcaster BBC. Snapchat Adds New AR and ML Tools for Advertising What is Out-of-Home (OOH) advertising? The Next Step in Marketing XR Advertising Case Study in Focus: VIVE and Rinnai America The award-winning immersive experience company, Disguise, is working to streamline productions and reduce costs and license requirements for f

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Hospitals Using Artificial Intelligence: Revolutionizing Healthcare with Advanced Technology

metamandrill

Hospitals using artificial intelligence are transforming the healthcare industry by integrating cutting-edge AI technologies into existing medical facilities. These advanced hospitals, sometimes called artificial intelligence hospitals, leverage AI to enhance patient care, streamline operations, and improve healthcare outcomes. In this article, you'll learn about how hospitals are implementing AI, the importance of this technology, its [.

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Infinite Reality Acquires Zappar For $45 Million

Charlie Fink

Infinite Reality’s $45 million acquisition of Zappar offers a revealing look at the growing consolidation in the XR industry.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly