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US Air Force Experiments With VR Suicide Prevention Training

VRScout

Over the past four years, we’ve seen a noticeable increase in immersive technologies being used for combat and training purposes by military organizations around the world, such as military-grade HoloLens headsets or AR goggles designed for use by military dogs. The US Air Force has been no exception. Image Credit: U.S.

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U.S. Air Force Using VR For Sexual Assault Prevention Training

VRScout

Members of the Air Force will train in intervention skills, victim advocacy, and reporting protocols. Award-winning VR company Moth + Flame is partnering with the United States Air Force to deploy a VR training program for members of the Air Force in sexual assault prevention and response training (SAPR).

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PrecisionOS Brings VR Medical Training To Struggling Areas

VRScout

VR training lets surgeons in low-resource countries go through the motions before performing on patients. The VR medical company PrecisionOS along with support from Epic Games MegaGrant and Oculus , have launched a VR training module designed specifically for the global nonprofit humanitarian organization SIGN Fracture Care.

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VR Training Program Teaches Underserved Population Soft Skills to Increase Their Employment Chances

ARPost

However, an initiative by Viability, funded by the Massachusetts Rehabilitation Commission (MRC), promises to make things easier for the underserved, thanks to an innovative VR training program. Project (VR) 2 : A VR Training Program That Empowers Vulnerable People. How the VR Training Project Works.

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Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations

Speaker: Stephen Baer, Co-Founder and Chief Creative Officer of The Game Agency

More and more instructional designers are asking what games they should use to increase the effectiveness of their training and to engage their target audience. Because games provide a fun, motivational, and risk-free medium to compete, collaborate, and conquer.

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Mixed Reality Trains For Quest 2 Look Incredibly Fun

VRScout

In a video shared on Reddit earlier this week, independent game studio Foggy Box ( Startenders, Brunch Club ) shared footage of a prototype VR game called Infinite Trainset which uses the Meta Quest 2’s Passthrough technology to bring virtual train sets to life in the real world. What do you think, anyone like trains?

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Bank Of America Turns To VR For Soft Skills Training

VRScout

VR training designed to help Bank of America employees better understand the diverse needs of their customers. One of the largest financial institutions in the nation, Bank of America, has announced that it will soon begin using VR for soft skill training in almost 4,300 financial centers across North America.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Join Micah Eppler from eLearning Brothers to see hands-on examples of how organizations are transforming outcomes with these video-based training strategies. Session highlights include: How video-based practice and coaching is applied to support skill development.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

billion potential customers in the world, personalizing training seems logical. Join Chris Paxton, President of D3 Training Solutions, to walk through simple strategies step by step. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.