How to make SteamVR input work with Unity XR Interaction Toolkit in Unity

The Ghost Howls

It is a short guide to implement some sort of compatibility between the SteamVR Unity plugin and the Unity XR Interaction Toolkit , that under the new XR Plugin Management in Unity are not working very well together. I personally used Unity 2019.4 Hello everyone!

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Unity ‘Accelerating efforts’ on OpenXR Support, Preview Expected by End of Year

Road to VR

Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard. Technical Product Manager of AR/VR at Unity.

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Microsoft Partners With Unity On HoloLens 2 Development Edition

VRScout

The developer-focused release includes $500 in free Azure credits, 3-month free trials of Unity Pro. Following the announcement of the Microsoft HoloLens 2, Unity has revealed a new partnership with the US-based multinational technology company to release a developer-focused version of the upcoming mixed reality headset. The addition of Unity Pro and the PiXYZ Plugin makes it easy to import 3D design data in minutes rather than hours.”. Unity Unity Pro

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Unity Now Supports Vulkan On Oculus Quest & Go

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The Unity game engine, which powers most of the apps on the Oculus standalone store, now supports the Vulkan graphics API with Oculus Quest and Oculus Go. NOTE: While Unity 2019.3 supports Vulkan on Quest, the current Oculus Integration for Unity does not. This means that Vulkan could enable Quest developers using Unity to ship more detailed scenes, use larger draw distances, use leftover CPU power for physics, or just increase battery life of existing fidelity content.

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How to get started with nReal glasses development in Unity

The Ghost Howls

In this article, you may find the answers to all the above questions : I will guide you in developing a little Unity experience for the nReal glasses (the typical grey cube!), How to get started with nReal development (and emulator) in Unity (Video tutorial). It’s a lot of topics: all you need to know to get started with nReal development in Unity … and you can find them in only one video, that you can watch here below! Unity. Finishing configuring Unity.

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Unity Launches Its MARS Augmented Reality Tools June 1

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Unity is launching its new augmented reality creation tools collectively known as MARS on June 1. The tools have been under construction for a few years now and are meant to make cross-platform development of robust augmented reality projects easier with Unity. According to Unity, the tools include: WYSIWYG authoring experience. Test in the Unity Editor. The post Unity Launches Its MARS Augmented Reality Tools June 1 appeared first on UploadVR.

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Mozilla Updates the Unity WebXR Exporter to Run VR Apps in the Browser

Road to VR

While the tools for building WebXR apps are designed to be familiar to web developers, many VR developers use game engine tools like Unity to build their apps. With the Unity WebXR Exporter, developers now have the option of targeting browsers as their publishing platform, making their app easily accessible on the web. Unity is one of the most popular game engines for building VR content, including some of the biggest VR games out there like Beat Saber.

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How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. Mozilla, that is doing a lot for the immersive web , has so decided to develop a WebXR exporter for Unity , to let all Unity developers create WebXR experiences with the tool they already know well. As a Unity developer, I think that it is a very important enabling solution.

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Unity’s Latest Trends Report Declares 2020 Will Be A Breakthrough Year For VR And AR

VRScout

That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” , a report published today by Unity Technologies where 15 industry experts (yours truly among them) outline how mixed reality (or XR depending on what flavor acronym you favor) will supercharge and transform the world of work. . Timoni West, Director of XR Research Unity Labs says UX designers will have to adjust in order to meet the demand for these new kinds of experiences.

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Your Definitive Guide To Oculus & Unity’s All-In-One VR Development Course

VRScout

Learn the ins-and-outs of Unity development and have your project reviewed by Oculus experts. From the initial prototyping stages to testing and final submissions, students will be guided through every stage of VR development for Oculus Rift/Rift S and Oculus Quest headsets on the Unity platform. The roughly 20-hour course is broken down into 11 individual lessons, each taught by expert developers from both Unity and Oculus. Image Credit: Oculus, Unity.

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Unity Adds Toolkit For Common VR/AR Interactions

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The Unity game engine released a preview (beta) ‘XR Interaction Tookit’ which handles some core interactions for VR and AR. Like most optional Unity features, the XR Interaction Tookit is downloaded and activated from the Package Manager. Unlike with the VRTK toolkit , Unity is preferring laser pointer selection to direct manipulation. This means that the built in Unity UI system that developers are already used to can be used in VR.

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Unity Technologies Raises $181 Million

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Unity Engine creation game engine san francisco tools Unity Technologies

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Oculus Unity Integration Update Promises Lower Touch Controller Latency

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The latest update to the Oculus Unity Integration adds a feature which should reduce the latency between real world and in-VR controller position by around 10ms, according to Facebook. Unity is the engine powering the majority of VR games. The new feature, which is enabled by default, is called ‘Late Controller Update’ Before this feature, the Oculus system would provide Unity with the controller position at the start of the frame.

Unity Is Expanding To Deliver VR And AR Beyond Gaming

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Unity Engine VR Industry News unity

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Valve Releases Beta OpenVR Support For Unity’s New XR Plugin System

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Valve released a beta OpenVR package for the Unity game engine’s new XR plugin system. Unity is used to make the majority of VR games. When the Unity 2019.3 Under the new system, Unity ‘officially’ worked with 7 XR platforms: Apple’s ARKit, Google’s ARCore, Microsoft’s HoloLens & WMR, Magic Leap, Oculus, and PlayStation VR. The post Valve Releases Beta OpenVR Support For Unity’s New XR Plugin System appeared first on UploadVR.

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Unity Promises Initial OpenXR Platform Support By The End Of 2020

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Unity confirmed that its eponymous 3D engine will start supporting some OpenXR platforms by the end of 2020, with a focus on “providing the best developer experience on Unity supported platforms.”. The next stage will be early in 2021, when Unity will offer preliminary OpenXR 1.0

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Unity Deprecates Built-In Support For Daydream, Gear VR, And Valve’s OpenVR

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Unity 2019.3 Valve is working on a plugin for the new system, according to Unity : “Valve is using our XR SDK to develop their OpenVR Unity XR plugin for 2019.3 and beyond,” the blog post from Unity explains. This doesn’t yet mean that developers can no longer build Unity games for these platforms. The New Unity Plugin System. Unity’s own OpenVR Plugin is now deprecated, and will be removed in 2020.1.

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Unity Adds Support For Google’s Daydream VR Platform

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Daydream Google VR Android integration nougat unity

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Oculus Makes Improvements to Iteration Time for Unity Quest Developers

Road to VR

Oculus has introduced three changes to significantly speed up the iteration process for developers building Quest applications with Unity. The company has introduced three improvements for the Quest Unity integration which can drastically reduce iteration time. Two of the three changes are available with Unity 2018.1 Oculus says this method makes the same APK that would come from the normal ‘Unity Build and Run’, but does so 10–50% faster.

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Unity Extends ‘MARS’ Creation To Magic Leap And HoloLens

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Unity hosted a keynote presentation in Copenhagen and announced a series of updates to its AR and mixed reality creation tools. Unity’s MARS tool — which stands for Mixed and Augmented Reality Studio — is going to have companion apps for dedicated AR gadgets. “You can sync project folders in the Unity Cloud, then lay out assets as easily as placing a 3D sticker,” according to the company. Unity is also including as a preview in its 2019.3

How to get started with Oculus Quest development in Unity

The Ghost Howls

But then, as a developer, I felt the urge to understand how to develop my applications in Unity for the Oculus Quest. That’s why I decided to create this little tutorial: to help all the Unity developers that want to get started in developing for the latest Oculus standalone device in understanding what are the first steps to follow. Video Tutorial: How to get started with Oculus Quest development in Unity. Install and run Unity.

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Unity Reveals New VR Tools and Google Daydream Support

VRScout

During the first-day of the Unite 2016 conference in Los Angeles Tuesday, Unity Technologies unveiled a number of new updates and features to help support VR and AR creators around the world developing interactive 3D, VR and AR experiences. Aside from new tools and features to provide enhanced graphics and performance, Unity stepped in to preview a completely new video player that will make it easier to import and play 4k video and seamlessly-rendered 360 VR videos.

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Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’

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Unity told us they will add the same “later this year” What Is Vulkan? Almost all Oculus Quest and Go apps are made with Unity or Unreal Engine. We reached out to Unity to ask when they would follow suit, and they told us the feature will be released “later this year” The post Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’ appeared first on UploadVR.

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Oculus Unity Plugin Adds Windows MR Support Via SteamVR

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Developers of Oculus Rift games made with the Oculus Unity plugin can now add Windows MR headset support with their existing code. Facebook first added SteamVR support to the Oculus Unity Integration back in November. Oculus Store games still can only have Oculus API support ticked in Unity. A developer of a game in Unity for the Oculus Rift can now add Windows MR support without having to integrate the separate SteamVR Plugin.

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Microsoft’s AR/VR Unity Framework Now Officially Supports Oculus Quest

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The latest release of MRTK adds official support for Oculus Quest and can now be managed directly in Unity’s package manager. Oculus Quest support comes by way of Unity Labs engineer Eric Provencher. VR Development microsoft mrtk Oculus Quest top stories unity

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Oculus & Unity Release Free VR Development Course with 20 Hours of Content

Road to VR

Then you may be interested in Oculus and Unity’s new intermediate level VR game development course, which is not only free, but can get you some valuable feedback from Oculus on your creation. Broken down into 11 units and estimated to take more than 20 hours to complete, you’ll learn from a dozen Oculus and Unity experts covering basic topics such as how to prototype and plan a VR experience, VR ergonomics, spatial audio, VR user experience (UX) design, and app optimization.

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How to create a WebVR experience using Unity

The Ghost Howls

In my review of Amazon Sumerian I said multiple times that in other game engines, like Unity, it is not possible to create a WebVR experience. It was something that I already knew… plus I was really tired because of the hard work done and so I was really going through the text lines not giving much interest, when suddenly I read something like “Mozilla that has released a WebVR exporter for Unity” and suddenly I woke up and my eyes popped out.

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Oculus Quest Unity SDK References Shared-Space Colocation API

UploadVR

Code found by VR developers in the Oculus Unity Integration reveals Facebook’s shared-space “colocation” API for Oculus Quest. The spotted colocation code is part of the Oculus Platform SDK component of the Oculus Unity Integration. The post Oculus Quest Unity SDK References Shared-Space Colocation API appeared first on UploadVR.

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Unity Gets Controller-Free Hand Tracking Via Oculus Link For Faster Testing

UploadVR

The latest update to the Oculus Integration for Unity adds the ability to use Quest’s controller-free hand tracking in the editor. cable to instantly iterate on changes made in Unity, the game engine used for most VR apps. With the latest version of the Unity Integration, this is no longer a problem. Link can pass through hand tracking to the Unity editor, so simply pressing ‘Play’ will let devs rapidly iterate on hand tracking interactions.

How to ask Android Permissions for the Oculus Quest in Unity

The Ghost Howls

Some months ago I published a guide for all Unity developers on how to request Android permissions for the Vive Focus Plus, because it took me a while to sort out how to do it to access the camera stream to do augmented reality on that headset. Recently, I had a similar problem with the Oculus Quest , not to access the cameras (it is not possible, the applications can’t see them for privacy reasons), but to save a file on the storage from Unity.

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Unity’s In-VR Game Editor Launches Tomorrow, This Is What It’s Like

Road to VR

Tomorrow Unity plans to launch the first experimental build of EditorVR, a component of the Unity game engine which will let developers build games within virtual reality. Timoni West, Principal Designer at Unity Labs, has announced that EditorVR will launch tomorrow, December 15th. EditorVR (which the company calls EVR for short) provides a robust virtual reality interface for Unity that’s said to support both the HTC Vive and Oculus Rift.

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Oculus Unity & Unreal SDKs Deprecate Oculus Go Support

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Facebook no longer supports Oculus Go in the latest version of the Oculus Unity & Unreal Integrations. This deprecation means Go isn’t officially supported in v19 of the Unity & Unreal Oculus integrations, and could lead developers to stop updating Go versions.

Google Brings Native ‘Tango’ AR Support to Unity

Road to VR

Google has announced that its augmented reality platform Tango will be getting native integrated support for Unity later this year. During Unity’s Vision AR/VR Summit opening keynote, Google’s PM for Developer Platforms Nathan Martz took to the stage to announce that, the company’s AR focused platform Tango will join its VR counterpart Daydream in receiving official, native integration in the Unity game engine. of Unity.

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Improbable Promises Long-term Support For Unity

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Unity has backed down in its battle with Improbable over the cloud platfrom SpatialOS. And now Improbable is promising to move forward with Unity Technologies and developers that use the Unity game-dev tools. On Wednesday, Unity changed its terms of service. Improbable helped forced this change by revealing that Unity had revoked its Unity license. It works with game engines including Unity, Unreal, CryEngine, and more.

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Unity 5.5 Update Brings Microsoft Hololens Integration And More

UploadVR

The Unity game engine is a versatile tool that developers, from beginners to those well-versed, utilize to fully realize their video game concepts. Such a move eases the process for developers, increasing efficiency by allowing them to do a larger amount of their augmented and mixed reality work within the Unity Editor. Unity confirmed to UploadVR that its Editor VR solution is still on track for release this year. You can find the Unity 5.5

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Starting Tomorrow You Can Make Unity Games From Within VR

UploadVR

Unity was reluctant to put a final date on the launch of Editor VR when it was last shown at Unite 2016 in November, but we now know it will be with us very, very soon. Speaking to UploadVR, Unity confirmed that the release will feature everything that’s been demonstrated on-stage at various conferences this year and will arrive as a custom build of Unity 5.4. Unity sees VR development going down this path in the future.

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Oculus Made It Easier For Unity Devs To Port Rift Games To HTC Vive

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Facebook’s Oculus released a new update to its Unity integration package to make it easier for developers of Rift-only games to port to HTC Vive. What makes modern game engines like Unity so useful for both developers and end users is that they support many platforms with the same project and code — eliminating development time to “port” a game from one platform to the other. This is also just for Unity, not Unreal Engine.

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