Leap Motion Releases Major Tracking Update and New Demos to Show It Off

Road to VR

Leap Motion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” Founded in 2010, Leap Motion released its initial product (today called the ‘ Leap Motion Controller ‘) in 2012, a desktop-focused peripheral which offered markerless hand-tracking. Image courtesy Leap Motion.

Your Hands are Controllers in Leap Motion’s Interaction Engine

VRScout

Leap Motion just dropped a major upgrade—Interaction Engine 1.0—to Last year, digital-physical interaction pioneer Leap Motion released an early access beta of Interacton Engine. In providing developers a way to incorporate scanning technology into Unity, Leap Motion enabled a new breed of VR experience—one where participants used their own hands to interact with digital objects rather than controllers. Photos courtesy of Leap Motion.

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Leap Motion’s North Star is the DK1 of AR: hands-on preview and how to buy it!

The Ghost Howls

You probably have heard about Leap Motion’s Project North Star , that should be able to offer people affordable augmented reality. Notice a Leap Motion sensor installed on top of it. Project North Star is an opensource augmented reality headset that Leap Motion has designed and gifted to the community. HoloLens or Magic Leap One ), but to create a headset that is: Affordable; Completely open, both from a software and hardware standpoint.

Leap Motion’s ‘Interaction Engine’ Unlocks More Natural Human Input for VR

Road to VR

Leap Motion has announced it’s to early access to the beta of its Interaction Engine , a set of systems designed to help developers implement compelling, realistic and hopefully frustration-free input with just their hands. Leap Motion’s release of Interaction Engine’s Beta completes another piece of the peripheral-free VR input puzzle that the company has dedicated itself to over the last couple of years.

Leap Motion shows off Interaction Engine for their VR.

AllThingsVR

Leap Motion shows off Interaction Engine for their VR hand-tracking tech VR makes the most sense when you don’t have to learn the controls and stuff just works. Today, Leap Motion dropped an early access beta version of their Interaction Engine which makes it easier for developers to build VR environments can adroitly manipulate with their hands. In a blog post, the company calls the engine “a layer that exists between the Unity game engine and real-world hand physics.”

Interaction Sprints at Leap Motion: Exploring the Hand-Object Boundary

Leapmotion

The Leap Motion Interaction Engine handles these scenarios by having the virtual hand penetrate the geometry of that object/surface, resulting in visual clipping. Object Interactions in the Leap Motion Interaction Engine. Two core features of the Leap Motion Interaction Engine , soft contact and grabbing, almost always result in the user’s hand penetrating the geometry of the interaction object.

Leap Motion's Interaction Engine Brings Natural Gestures into Virtual Worlds

Next Reality VR

Leap Motion created gesture control for all sorts of things, including virtual reality, long ago, but developers must build in support for their tracking peripheral to use its full potential. As a result, they've created an "Interaction Engine" for Unity, the primary platform for developing virtual and mixed reality experiences, to try and take gesture interaction to the next level.

VR Prototyping for Less Than $100 with Leap Motion + VRidge

Leapmotion

63 for the Leap Motion Controller and VR Developer Mount , now on sale in our web store. Since VRidge and our Unity Core Assets both take advantage of OpenVR, it’s possible for you to build and test your project using this minimal setup. If you’re sensitive to motion sickness, the added latency may cause you to feel uncomfortable. Setup your Google Cardboard with Leap Motion Controller. Install the Leap Motion Orion software.

From Orion to Mobile VR: Leap Motion in 2016

Leapmotion

Click To Tweet Leap Motion goes mobile. Our team will be at CES January 5-8 with our Leap Motion Mobile Platform reference design. Redesigning our Unity Core Assets. MARCH 2: To match the new capabilities of Leap Motion Orion with the performance demands of VR, we gave our Unity toolset an overhaul from the ground up. JUNE 1: The Hands Module adds a range of example hands to your Unity toolkit. Unity Module for user interface input.

Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

Click To Tweet When someone first puts on a Leap Motion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. With our Interaction Engine Unity package, prototyping these kinds of physically inspired interfaces is easier than ever. Designing virtual interactions for human arms, hands, and fingers means digging into the range of motion of shoulders, elbows, and wrists. Each stage is at your fingertips w/ #LeapMotion #Unity.

HTC Vive FAQ: What You Need to Know About Leap Motion + SteamVR

Leapmotion

Leap Motion adds a whole new level of expression to your virtual avatar – so you can point, wave, or dance. UE4 has built-in Vive support, and with the new official plugin release in Unreal Engine 4.11 , it’s easier than ever to get started with Leap Motion + Vive. Do the Unity assets support Vive? The Unity Core Assets are built to use the native VR plugin, which officially supports the HTC Vive as of the Unity 5.4

This Tech Lets You Move Virtual Objects Like A Jedi

VRScout

To test the feature, the team used an Oculus Rift CV1 for display and a Leap Motion was applied for hand tracking. The virtual environment was developed in the Unity game engine, and the native physics engine of Unity was used to drive the physics-based simulation of the Force Push interface. News Jedi Force Push Leap Motion Oculus Rift Virginia TechThese are definitely the VR powers you’re looking for…. It was only a matter of time.

Clasping Objects In VR Becomes Effortless With Leap Motion’s Interaction Engine

Infinityleap

Leap Motion, Inc., All those people who have experienced Leap Motion hand tracker will be in the right position to explain how it feels to use it. As far as the availability of new developer tools is concerned they are obtainable as a module when it comes to Unity Core Assets. The blog also explains that the Interaction Engine is nothing but a layer that lies between actual-world hand physics and the Unity game engine. Virtual Reality Leap Motion Inc.

Design Sprints at Leap Motion: Building a Sculpture Prototype with the Graphic Renderer

Leapmotion

Click To Tweet The Leap Motion Interaction Engine lets developers give their virtual objects the ability to be picked up, thrown, nudged, swatted, smooshed, or poked. Rapid Prototyping and Development at Leap Motion. A scene from last month’s Leap Motion internal hackathon. This is because there will be many of them, and the Graphic Renderer’s dynamic batching limits are bounded by Unity’s dynamic batching limits. On to Unity!

Leap Motion tracking v4 sample apps show how Virtual Reality UX should be made

The Ghost Howls

This is because Leap Motion has announced its v4 version of the tracking runtime and with it three demos to showcase the new tracking functionalities: Cat Explorer, Particles, and Paint. I’ve tried them all: I was so curious about them that I took out my Leap Motion and used some tape to attach it to my Oculus Rift CV1, that in the end, was something like a mummy headset. A great job by Leap Motion engineers!

Punch into Hyperspace with VR Cockpit: Leap Motion’s Latest Experimental Project

Leapmotion

The demo puts you in control using a combination of Leap Motion interaction and a fully integrated Hands On Throttle and Stick (HOTAS) control system. The VR Cockpit is an ongoing research project that we created to investigate design patterns for hybrid interfaces – combining physical hardware with motion controlled interactions. As a pre-production demo, it also explores a variety of other concepts including: the use of narrative context to aid motion control usability.

Reach into the Digital World: Getting Started with Leap Motion @ HackingEDU

Leapmotion

At Leap Motion, we believe that the next wave of technological interfaces will rely on the original human operating system: your hands. With HackingEDU just around the corner, Leap Motion is sponsoring the world’s largest education hackathon with over 100 Leap Motion Controllers for attendees to use. LA Hack Finalists Armateur: Robotic Arm + Leap Motion + Bluetooth. Getting Started with Leap Motion.

5 Experiments from Leap Motion’s Internal Hackathon (Including the Augmented Reality Workspace)

Leapmotion

Recently, Leap Motion kicked off one of our internal hackathons, where small teams pitch and develop quick demos over the course of two days. The simply titled Swipey Joe McDesktop took the top prize for utility – winning the Throne of Leaps (seen below alongside the Leap Motion Crown). For their valiant efforts, the team was awarded the prized Leap Motion Crown ( play for full effect ): Fun: SpaceLeap.

Reliving Memories With The Looking Glass Pro 3D Holographic Workstation

VRScout

This USB-C input can also be used to connect a variety of compatible controllers, including the Leap Motion tracker, Intel’s Realsense, even a Nintendo Joy-Con. The Looking Glass Pro is now available for shipping worldwide at $6,000 and is compatible with both Unity and Unreal Engine, as well as a handful of 3D modeling and printing applications. The Looking Glass 3D display is now available as a touch screen standalone device.

Under the Hood: The Leap Motion Hackathon’s Augmented Reality Workspace

Leapmotion

Early last month, Leap Motion kicked off our internal hackathon with a round of pitch sessions. At Leap Motion, we spend a lot of time experimenting with new ways of interacting with technology, and we often run into the same problem. At a high level the architecture had a few different modules running asynchronously: Libraries used: SFML , LeapGL, Autowiring , Eigen , FreeImage , Glew , Leap Motion SDK, Oculus SDK. Leap Motion.

CR Deck Mk.1 Is An Open Source AR Headset Based On Project North Star With Ultraleap Hand-Tracking

UploadVR

On the official Combine Reality website, it states this will be based on Project North Star, which is: “An open-source, community-driven AR hardware platform with Unity and SteamVR integration, built around the world’s most advance optical hand-tracking technology. Today AR headset manufacturer Combine Reality revealed the CR Deck Mk.1, an open source AR headset based on Project North Star that utilizes Ultraleap hand-tracking. A Kickstarter campaign is coming soon.

How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! How to get started with Oculus Quest hands tracking SDK in Unity – Video Tutorial. How to get started with Oculus Quest hands tracking SDK in Unity – Textual Tutorial. It is embedded into Oculus Unity SDK.

Oculus Quest Controller-Free Hand Tracking SDK Now Available

UploadVR

With the Oculus Unity Integration you can integrate the feature with a simple prefab. Both the native API and Unity API have calls for detecting pinching and returning the location the user’s pinch is pointing at. Oculus Quest facebook finger tracking hand tracking leap motion oculus SDK Standalone VR top stories VR Development

Design Sprints at Leap Motion: Crafting Reactive Behaviors with the Interaction Engine

Leapmotion

strLast time, we looked at how an interactive VR sculpture could be created with the Leap Motion Graphic Renderer as part of an experiment in interaction design. The Leap Motion Interaction Engine provides the foundation for hand-centric VR interaction design. In the Unity scene hierarchy, each sculpture object needs to have a collection of components. In turn, it requires the presence of a Unity physics Rigidbody and a Collider component.

Thomas Street’s UI Exploration with the Oculus Rift and Leap Motion

Leapmotion

We all grew tired of talking about how we wanted to explore VR development, so we allocated several weeks to tinkering with the Oculus Rift and Leap Motion — staffing one full-time developer and a few designers part-time. We learned a lot in the short amount of time, and we hope that this post inspires anyone else looking to explore design/development with the Oculus Rift and Leap Motion. Leap Garden. Leap Motion UI summary.

How Sound Design Can Add Texture To A Virtual World

UploadVR

Engines like Unity and Unreal are constantly getting better at representing sound effects in 3D space – with binaural audio , better reverb modeling, better occlusion and obstruction modeling, and more. Using the abstract state capabilities in Unity’s Mecanim system, you can easily build a flow system so that your audio cues are responsive to what’s actually happening. The Unity game engine tries to reinforce this real-world falloff. Editorials How-to leap motion

6 More Amazing Unity Assets for Orion VR

Leapmotion

Last year, we featured 6 kickass Unity assets with the power to bring your project to the next level. Since we’re giving away five $100 Unity/Unreal asset credits as part of our 2016 developer survey , we thought we’d share some more cool stuff you can buy with cold hard virtual cash. From a community-created Leap Motion UI design asset, to the awe-inspiring glow effect in Blocks, here are 6 more jaw-dropping Unity assets for your next Orion project.

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New Unity Module for User Interface Input

Leapmotion

Unity Widgets are back – with a new name and massively streamlined functionality! Just released for our Unity Core Assets , the UI Input Module provides a simplified interface for physically interacting with World Space Canvases within Unity’s UI System. You can try the new inputs in our latest Developer Gallery demo , or download the Module from our Unity page. Set up a Leap Camera Rig normally by dragging in an LMHeadMountedRig prefab from the Unity Core Assets.

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Unity Core Assets 101: How to Start Building Your VR Project

Leapmotion

With the Leap Motion Unity Core Assets and Modules , you can start building right away with features like custom-designed hands, user interfaces, and event triggers. Leap Motion Core Assets. The Leap Motion Unity assets provide an easy way to bring hands into a Unity game. Since they’re built on the native VR integration included in Unity 5.4, With the Attachments Module, you can: attach Unity game objects to a hand.

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#BuildYourNorthStar Workshop Brings AR to Life in 48 Hours

Leapmotion

In support of the event, our team donated Leap Motion Controllers. Our CTO David Holz and engineer/ AR tennis champion Jonathon Selstad joined the workshop, along with former Leap Motion engineer Adam Munich. AugmentedReality #xr #vr #wearable #unity #spatialcomputing pic.twitter.com/h2KAkgXWQq — Noah Zerkin (@noazark) February 15, 2019. He had experience building homebrew data gloves and mocap systems for years before discovering Leap Motion.

New Unity Asset Feature: Thumbs up for Detectors!

Leapmotion

With this week’s Unity Core Asset release , we’ve made a few changes to our Pinch Utilities – including some new features that extend its capabilities! Detectors dispatch standard Unity events when they activate or deactivate. This makes it easy to hook up objects and scripts to a detector straight from the Unity editor — without writing a line of code. You can find all the Detector scripts, including the PinchDetector, as part of the Unity Core Assets.

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Unlocking New Hands in the Unity Core Assets: Part I

Leapmotion

In rebuilding our Unity developer toolset from the ground up , we started by rearchitecting the interfaces that receive data from the Leap Motion device. Moving up the tech stack, we then refactored most of the mid-level Unity scripts that pair the Leap hand data with 3D models and manages those representations. scripts to work with Leap Motion Orion tracking and to improve workflow for 3D mesh hands.

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Redesigning Our Unity Core Assets: New Workflow and Architecture for Orion

Leapmotion

Leap Motion’s new Orion software represents a radical shift in our controller’s ability to see your hands. In tandem, we’ve also been giving our Unity toolset an overhaul from the ground up. We started with a brand new LeapC client architecture for streamlined data throughput from the Leap service into Unity. Then we significantly refactored the final step of our pipeline, our Unity hand control classes. New Workflow for Hands in Unity.

Quick Switch is Here! Swipe Between VR and the Real World in Unity

Leapmotion

With the release of our latest Unity assets for v2.2.2 , Quick Switch is now available for developers. The assets include Prefabs that make it easy to integrate Quick Switch functionality into any Unity VR application. This means it won’t interfere with any applications using traditional Leap Motion tracking. Download the Leap Motion Core Assets: VR Edition from our Unity download page , or try your hand at the demo.

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Live from Berlin! VR Workshops for Unity & JavaScript

Leapmotion

As part of our global tour for the Leap Motion 3D Jam , we’re at Berlin’s Game Science Centre to take developers through our SDK and building with the latest VR tools. Let’s take a light-speed look at VR development with Leap Motion in Unity and JavaScript. With the Leap Motion Controller, you can quickly bring your hands into almost any virtual reality experience. Fictional UIs vs. Today’s Motion Controls. Hey everyone!

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How to Upgrade to the Orion Core Unity Assets

Leapmotion

We’ve just released an updated version of our newly overhauled Unity Core Assets for the Orion Beta. There’s never been a better time to upgrade from the older Unity assets for V2 tracking, so we put together a quick guide to show you how. Delete the current Leap Motion assets from your project. Visit Assets/LeapMotion/Scenes/Leap_Hands_Demo or Leap_Hands_Demo_VR to verify that the Orion Core Unity Assets are functioning correctly.

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Redesigning Our Unity Core Assets Part II: New Features in 4.1.0

Leapmotion

With our latest Unity Core Assets release , we’re excited to unveil full support for the Unity 5.4 And in some cases, we’re adding features to the Core Assets to support upcoming Unity Modules. This Unity MonoBehavior component not only manages the collection of hand models for the rest of the system, it defines much of the workflow for the way you add hands to your scene. When you do this, the iHandModel component in the model prefab receives a default Leap hand pose.

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