Leap Motion’s North Star is the DK1 of AR: hands-on preview and how to buy it!

The Ghost Howls

You probably have heard about Leap Motion’s Project North Star , that should be able to offer people affordable augmented reality. Notice a Leap Motion sensor installed on top of it. Project North Star is an opensource augmented reality headset that Leap Motion has designed and gifted to the community. HoloLens or Magic Leap One ), but to create a headset that is: Affordable; Completely open, both from a software and hardware standpoint.

UltraLeap Gemini review: use both hands in VR!

The Ghost Howls

One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. Alex Colgan holding the Leap v1 (on the left) and v2 (on the right).


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VR Prototyping for Less Than $100 with Leap Motion + VRidge


63 for the Leap Motion Controller and VR Developer Mount , now on sale in our web store. Since VRidge and our Unity Core Assets both take advantage of OpenVR, it’s possible for you to build and test your project using this minimal setup. The experience within the headset will be at least a couple of frames behind what you would experience on the Oculus Rift or HTC Vive. If you’re sensitive to motion sickness, the added latency may cause you to feel uncomfortable.

How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! the ones from Leap Motion).

HTC Vive FAQ: What You Need to Know About Leap Motion + SteamVR


Leap Motion adds a whole new level of expression to your virtual avatar – so you can point, wave, or dance. UE4 has built-in Vive support, and with the new official plugin release in Unreal Engine 4.11 , it’s easier than ever to get started with Leap Motion + Vive. On the Oculus Rift, the distance between the controller and your eyes is about 8 cm. Do the Unity assets support Vive? Have a question about Leap Motion + HTC Vive?

This Tech Lets You Move Virtual Objects Like A Jedi


To test the feature, the team used an Oculus Rift CV1 for display and a Leap Motion was applied for hand tracking. The virtual environment was developed in the Unity game engine, and the native physics engine of Unity was used to drive the physics-based simulation of the Force Push interface. News Jedi Force Push Leap Motion Oculus Rift Virginia TechThese are definitely the VR powers you’re looking for…. It was only a matter of time.

Inside Leap Motion: 5 Hands-On Tips for Developing in VR


As we developed demos and prototypes with the Oculus Rift internally, several UX insights sprung forth. For instance, with the Oculus Rift, cords make it difficult to design a game where you turn 360 degrees. The rigged hand is available for Unity from our V2 Skeletal Assets.

Under the Hood: The Leap Motion Hackathon’s Augmented Reality Workspace


Early last month, Leap Motion kicked off our internal hackathon with a round of pitch sessions. Our team’s video got shared on /r/oculus and led to a feature on Wired. At Leap Motion, we spend a lot of time experimenting with new ways of interacting with technology, and we often run into the same problem. Leap Motion. The project used the public Leap Motion SDK with standard tracking to receive hand tracking and video passthrough data.

Inside the Leap Motion AXLR8R: 90 Seconds with Diplopia


You can read more about James’ work in his guest post on designing Diplopia for the Oculus Rift, which he built using our Unity Demo Pack ( update: now deprecated ). Want to see more projects with the Oculus Rift and Leap Motion Controller? The Oculus Developer forums are a great place to explore how motion control and virtual reality can work together – from games to educational and therapeutic tools.

Thomas Street’s UI Exploration with the Oculus Rift and Leap Motion


We at Thomas Street have been eyeing the Oculus Rift for quite some time, paying particular attention to demos featuring novel interfaces. We all grew tired of talking about how we wanted to explore VR development, so we allocated several weeks to tinkering with the Oculus Rift and Leap Motion — staffing one full-time developer and a few designers part-time. We got things started by downloading the most popular Oculus Rift / Leap Motion demos and giving them a try.

#BuildYourNorthStar Workshop Brings AR to Life in 48 Hours


In support of the event, our team donated Leap Motion Controllers. Our CTO David Holz and engineer/ AR tennis champion Jonathon Selstad joined the workshop, along with former Leap Motion engineer Adam Munich. AugmentedReality #xr #vr #wearable #unity #spatialcomputing pic.twitter.com/h2KAkgXWQq — Noah Zerkin (@noazark) February 15, 2019. He had experience building homebrew data gloves and mocap systems for years before discovering Leap Motion.

Unity Core Assets 101: How to Start Building Your VR Project


With the Leap Motion Unity Core Assets and Modules , you can start building right away with features like custom-designed hands, user interfaces, and event triggers. Leap Motion Core Assets. The Leap Motion Unity assets provide an easy way to bring hands into a Unity game. Since they’re built on the native VR integration included in Unity 5.4, they support both the Oculus Rift and HTC Vive.

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Redesigning Our Unity Core Assets: New Workflow and Architecture for Orion


Leap Motion’s new Orion software represents a radical shift in our controller’s ability to see your hands. In tandem, we’ve also been giving our Unity toolset an overhaul from the ground up. We started with a brand new LeapC client architecture for streamlined data throughput from the Leap service into Unity. Then we significantly refactored the final step of our pipeline, our Unity hand control classes. New Workflow for Hands in Unity.

Quick Switch is Here! Swipe Between VR and the Real World in Unity


With the release of our latest Unity assets for v2.2.2 , Quick Switch is now available for developers. The assets include Prefabs that make it easy to integrate Quick Switch functionality into any Unity VR application. This means it won’t interfere with any applications using traditional Leap Motion tracking. Download the Leap Motion Core Assets: VR Edition from our Unity download page , or try your hand at the demo.

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Live from Berlin! VR Workshops for Unity & JavaScript


As part of our global tour for the Leap Motion 3D Jam , we’re at Berlin’s Game Science Centre to take developers through our SDK and building with the latest VR tools. Let’s take a light-speed look at VR development with Leap Motion in Unity and JavaScript. With the Leap Motion Controller, you can quickly bring your hands into almost any virtual reality experience. Fictional UIs vs. Today’s Motion Controls. and Oculus 0.5

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Oculus Rift Consumer Edition FAQ


With the recent release of the Oculus Rift CV1 and 1.3 How can I build in Unity with the 1.3 With just one simple Unity patch, you’ll be ready to tackle the brave new world of consumer VR. Using our latest Unity Core Assets , just download Unity 5.3.4p1 and install the OVRPlugin for Unity 1.3.0. SDK, you’ll also want to check out Oculus’ migration guide. Unreal Engine 4.11 doesn’t currently have Oculus 1.3 Protip: the Oculus 1.3

Designing Cat Explorer


That application became Cat Explorer , which you can download now for Oculus Rift and HTC Vive. In the physical world, we rely on tangible things to dissipate tremors and inaccuracies, offer mechanical constraints that restrict erratic motion, provide high fidelity feedback at the points of contact, and serve as a rest, allowing some of the arm muscles to relax while staying productive over longer periods of time. This is the core of our mission at Leap Motion.

The Importance of Hand Tracking UX Design

The Ghost Howls

It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. First, let’s start with installing Unity hand-tracking. How to Set Up Hand Tracking in Unity 3D. Note that from Unity 2020.1

Multiplayer VR and Cinematic Wizardry


Using the Leap Motion Controller and Oculus Rift, you’ll be able to throw spells with varying force and speed to battle the unknown evils ahead. A full bodied experience – Loop uses a Leap Motion Controller, Oculus Rift, and a treadmill. The post Multiplayer VR and Cinematic Wizardry appeared first on Leap Motion Blog. Augmented & Virtual Reality Gaming Leap Motion Unity multiplayer oculus rift

Interaction Engine 1.0: Object Interactions, UI Toolkit, Handheld Controller Support, and More


At Leap Motion, our mission is to empower people to interact seamlessly with the digital landscape. Last year, we released an early access beta of the Leap Motion Interaction Engine , a layer that exists between the Unity game engine and real-world hand physics. We’ve heard from many developers about the challenge of supporting multiple inputs, so this feature makes it easier to support hand tracking alongside the Oculus Touch or Vive controllers.

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VR Interface Design and the Future of Hybrid Reality


This week, motion designer Mike Alger released an 18-minute video that digs into the cutting edge of VR interface design using the Leap Motion Controller and Oculus Rift. The post VR Interface Design and the Future of Hybrid Reality appeared first on Leap Motion Blog. Augmented & Virtual Reality Leap Motion Team OS Interaction Unity UX Design hovercast image hands planetarium widgets

Reality is Your Instrument: Composing in Soundscape VR


Designed for the Oculus Rift, it’s available free for Mac and Windows on the Leap Motion App Store. Over time, my interest shifted to Unity3D, and now I love to tinker with new hardware like the Leap Motion, Oculus Rift, or Kinect – which led to experiments like Hoverboard VR , Polyrider , and Soundscape VR. Nowadays, I jam around with Reason, Figure, and also Collider for Leap Motion.

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Cal Hacks 2014: Voice-Commanded Virtual Reality and Musical Data


Leap Motion hacks and mashups, plus lots more photos from a weird, wacky, and wild weekend. (By Leap Learning. Get the most out of your online lectures by writing intricate notes and controlling video while using the Leap Motion Controller and the Oculus Rift.

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Beyond Flatland: User Interface Design for VR


The interface in Quill by Oculus builds on the physical skeumorphs of traditional PC design to create a familiar set of cues. The UI Input Module provides a simplified interface for physically interacting with World Space Canvases in Unity’s UI System. At Leap Motion, we’ve been experimenting internally with a range of different interfaces that are part of the user. The post Beyond Flatland: User Interface Design for VR appeared first on Leap Motion Blog.

VR Design Guide


Note that some assets (like Image Hands and Widgets) are not currently available for the Orion Unity Core Assets. In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner. With 2D Leap Motion applications, this means adapting traditional UX design principles that condensed around the mouse and keyboard. Restrict Motions to Interaction.

Could VR Transform the World of 3D Animation?


The department had done quite a bit of animation interface design with Leap Motion and and 2D screens, so he said maybe I could do the same, but this time with the Oculus Rift.”. In its current iteration, Jere’s VR animation tool uses our Unity UI widgets. When I was calibrating the Oculus Rift for each user, they always looked at their hands. appeared first on Leap Motion Blog.

Reaching into 3D Data, Exploring CAD Designs, Virtual Meetings, and More


Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Please try a new text input interface using Leap Motion!” Requires: Windows, Oculus Rift. Leap Commander. Leap Commander makes it possible to build a database of hand signs and add snapshots to help your custom commander make better choices. “In Leap Opticals. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift.

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Your Left Hand Holds the Past. Your Right Hand Reveals the Future


It’s available free for the Oculus Rift on the Leap Motion App Store. What are the strengths of the Leap Motion Controller? Can you speak a bit about your experience combining Unity, Oculus, and Leap Motion?

Dodge, Dip, Dive, Duck… and Destroy! with Corridor 17: An Endless VR Runner


Players can pilot the ship with their head using the Oculus Rift DK2, while freeing up his or her hands to control the weapon system. It’s available free for Windows on the Leap Motion App Store. After developing for Leap Motion and VR with Unity, do you have any cautionary tales from the trenches? Apart from being an obvious recipe for sore arms, having both hands up at the same time can mess with the Oculus Rift’s position tracking capability.

Escape Virtual Reality with Telekinetic Powers


Locomotion is one of the biggest challenges in VR development, with solutions ranging from omni-directional treadmills and Blink , to Superman-like flight in Leap Motion demos like Weightless. Pancake Storm’s demo is explicitly designed as a seated experience where your locomotion is controlled by leaning with the Oculus positional tracker – an approach that reinforces the user’s sense of body presence. If you’re building with Unity, this is definitely the way to go.

So Meta: Spiraling Beyond the Point-and-Click with Tran;section


Finishing in 7th place, Tran;section is a multi-layer experience for the Oculus Rift with an Inception-style game-within-a-game. First, the Leap Motion Controller can provide intuitive hand interactions, but not necessarily intuitive player movement controls. Second, the 3D environment motion flows in immersive VR often cause “simulator sickness” and negative game experience. What advice do you have for developers looking to combine Unity with Leap Motion and Oculus?

Welcome to the 2015 3D Jam!


The AR/VR track covers experiences built on tethered HMDs like the Oculus Rift, while the Open track covers desktop, hardware hacks, and the Internet of Things. 1st Prize: $10,000, Unity Suite, 2 OSVR HDKs, NVIDIA GeForce GTX 980 Ti. 2nd Prize: $7,500, Unity Pro, OSVR HDK, NVIDIA GeForce GTX 980 Ti. 3rd Prize: $5,000, Unity Pro, OSVR HDK, NVIDIA GeForce GTX 980 Ti. 4th Prize: $2,500, Unity Pro, OSVR HDK. 5th Prize: $1,000, Unity Pro, OSVR HDK.

6 Hidden Gems from our Dev Gallery


Requires: Mac or Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Mac or Windows, Oculus Rift. TOUCH with WebGL & Leap Motion. Requires: Windows, Oculus Rift. The post 6 Hidden Gems from our Dev Gallery appeared first on Leap Motion Blog. Augmented & Virtual Reality Gaming JavaScript Leap Motion Unity

Weightless Remastered: Building with the Interaction Engine


Following up on last week’s release of the Leap Motion Interaction Engine , I’m excited to share Weightless: Remastered , a major update to my project that won second place in the first-ever 3D Jam. You can now actually grab the floating Oculus DK2 and try to put it on! Now with our Unity Detectors Scripts , giving users feedback on their current hand pose is extremely simple.

6 Pinchy Projects: Sword Art Online, Planetary Genesis, 3D Art and More


Recently updated for Oculus 1.3, Let us know in our 2016 developer survey and get the chance to win one of five $100 Unreal/Unity asset credits ( full details ). The post 6 Pinchy Projects: Sword Art Online, Planetary Genesis, 3D Art and More appeared first on Leap Motion Blog. Augmented & Virtual Reality Gaming Leap Motion Team Orion Unity graffiti 3d pinch

12 Explosive Sci-Fi Games


C0NFL1CT features a natural movement locomotion system that did not induce motion sickness and lets the player move in any direction, while requiring only 4 square meters of free space and the Oculus Rift DK2 headset.”. Requires: Windows, Oculus Rift. It’s the first Oculus Rift game that lets you space walk outside unprotected from deep space!” Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift.

12 Games to Unleash Your Magic Powers


Requires: Windows, Oculus Rift. Inspired by the Doctor Who episodes Blink and Last Christmas , this adventure game lets you switch between the real world and a dreamworld at will, using Leap Motion’s Quick Switch function. Requires: Windows, Mac, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift.