UltraLeap Gemini review: use both hands in VR!

The Ghost Howls

One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. Leap Motion has also been the first important company I have interviewed in this blog.

VR Prototyping for Less Than $100 with Leap Motion + VRidge

Leapmotion

63 for the Leap Motion Controller and VR Developer Mount , now on sale in our web store. This transforms your phone into a VR headset screen, simulating devices like the HTC Vive. Since VRidge and our Unity Core Assets both take advantage of OpenVR, it’s possible for you to build and test your project using this minimal setup. The experience within the headset will be at least a couple of frames behind what you would experience on the Oculus Rift or HTC Vive.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

HTC Vive FAQ: What You Need to Know About Leap Motion + SteamVR

Leapmotion

Leap Motion adds a whole new level of expression to your virtual avatar – so you can point, wave, or dance. UE4 has built-in Vive support, and with the new official plugin release in Unreal Engine 4.11 , it’s easier than ever to get started with Leap Motion + Vive. Do the Unity assets support Vive? The Unity Core Assets are built to use the native VR plugin, which officially supports the HTC Vive as of the Unity 5.4

HTC Vive Cosmos Supports Optical Finger Tracking

UploadVR

The HTC Vive Cosmos will support the same finger tracking SDK as Vive and Vive Pro, as shown in a video posted to Twitter by HTC Vive’s China President. HTC released finger tracking for Vive and Vive Pro back in March. Developers can integrate it into their app and it will work on any HTC VR headset. The SDK is available as a free plugin for Unity or Unreal Engine. The post HTC Vive Cosmos Supports Optical Finger Tracking appeared first on UploadVR.

HTC 215

HTC Brings Gloveless Finger Tracking To Vive and Vive Pro, Gestures To Vive Focus

UploadVR

HTC released an SDK which allows developers to add finger tracking to their Vive or Vive Pro apps. At the time HTC seemed to suggest it would not come to the regular Vive , but thankfully they’ve managed to pull it off. The SDK is available as a free plugin for Unity or Unreal Engine. To make things easier, HTC specifically suggests to “Roll up sleeves and make sure wrist is visible” The Potential. HTC Vive htc htc vive HTC Vive Pro Viveport

HTC 220

Unity Core Assets 101: How to Start Building Your VR Project

Leapmotion

With the Leap Motion Unity Core Assets and Modules , you can start building right away with features like custom-designed hands, user interfaces, and event triggers. Leap Motion Core Assets. The Leap Motion Unity assets provide an easy way to bring hands into a Unity game. Since they’re built on the native VR integration included in Unity 5.4, they support both the Oculus Rift and HTC Vive.

Unity 37

Designing Cat Explorer

Leapmotion

That application became Cat Explorer , which you can download now for Oculus Rift and HTC Vive. In the physical world, we rely on tangible things to dissipate tremors and inaccuracies, offer mechanical constraints that restrict erratic motion, provide high fidelity feedback at the points of contact, and serve as a rest, allowing some of the arm muscles to relax while staying productive over longer periods of time. This is the core of our mission at Leap Motion.

HTC Aims to Create a ‘Mobile OpenVR’ in China with Vive Wave VR Platform

Road to VR

On stage at Vive Developer Conference in Beijing, HTC today unveiled their upcoming standalone VR headset, Vive Focus. While HTC is only releasing the headset in China, and not in the West as previously announced, the company is using Vive Focus as the impetus for its own mobile VR platform that aims to resolve what HTC calls a “highly fragmented” mobile VR market in China, and become a common platform and storefront across disparate hardware vendors.

China 114

What Makes a Spoon a Spoon? Form and Function in VR Industrial Design

Leapmotion

Martin Schubert is a VR Developer/Designer at Leap Motion and the creator of Weightless and Geometric. Import a 3D model of a spoon into Unity and you’ll be able to see the mesh in full 3D but it won’t do much else. From the crudest, touching the spoon snap attaches it to your hand/controller, to an extremely nuanced simulation of real-life grabbing as detailed in building the Leap Motion Interaction Engine.

Oculus Rift Consumer Edition FAQ

Leapmotion

How can I build in Unity with the 1.3 With just one simple Unity patch, you’ll be ready to tackle the brave new world of consumer VR. Using our latest Unity Core Assets , just download Unity 5.3.4p1 and install the OVRPlugin for Unity 1.3.0. Once it arrives, the new official Leap Motion UE4 plugin should work with it right away. Do Leap Motion demos work with the 1.3 With the recent release of the Oculus Rift CV1 and 1.3

RealMax Qian review: wide FOV AR is amazing!

The Ghost Howls

In my unboxing video, you may see that I’ve found an additional Leap Motion v1 controller + Leap Motion mount for RealMax + USB-C cable for Leap Motion. Realmax has an SDK that is compatible with Unity 2017 and Unity 2019.

AR 391

Welcome to the World’s First VR Dance Competition!

Leapmotion

All you need to enter is a VR headset, Leap Motion Controller, and AltspaceVR user account. For the final round, we’re excited to announce our judges: David Holz , CTO of Leap Motion. Timoni West , Principal Designer at Unity Labs. The contest is not open to employees of Leap Motion, AltspaceVR, NVIDIA, or anyone else associated with the development, judging, or administration of the contest. appeared first on Leap Motion Blog.

Unity 29

Space and Perspective in VR

Leapmotion

Click To Tweet To bring Leap Motion tracking into a VR experience, you’ll need a virtual controller within the scene attached to your VR headset. Our Unity Core Assets and the Leap Motion Unreal Engine 4 plugin both handle position and scale out-of-the-box for the Oculus Rift and HTC Vive. For the Oculus Rift, this offset is 80mm, while on the HTC Vive it’s closer to 90mm. The post Space and Perspective in VR appeared first on Leap Motion Blog.

My predictions for augmented reality in 2019

The Ghost Howls

Magic Leap. Me, wearing a Magic Leap One. The most important news has been for sure the launch of the Magic Leap One. You may hate or love Magic Leap, but the fact that it has released a product is for sure a great news for all the ecosystem : if after all those investments, that startup failed, it would have had a ripple effect on all the ecosystem, making investors lose trust in augmented reality. Rear view of the Magic Leap One. Leap Motion.

Researchers Show Off TouchVR Palm And Finger Haptic Feedback Device

UploadVR

So equipped, the wearer can feel applied force and sliding motions in the palm, combined with vibrations that run from the palm to the fingertips to simulate object textures. There’s no need to hold another controller, as hands are tracked with a Leap Motion hand sensor and HTC Vive Pro VR system.

Haptic 168

SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

Inside the box you find: 1x SenseGlove right 1x SenseGlove left 1x SenseGlove linkbox 1x power cable 1x USB connector cable short (2m/ 6.5ft) 2x USB connector cable long (3m/ 10ft) 2x HTC tracker mounts including screws 1x manual. Structure of the Unity SDK (Image by Senseglove).

Haptic 423

The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

Facebook has acquired Ctrl+Labs some years ago, and now it is using its expertise to create a wristband that can sense the motion information that your brain is sending to your hands. Vive Facial Tracker works also with non-HTC headsets. Happy Spring everyone!

Sony 250

VR Bound Announces Nominees For Inaugural 2017 VR Awards

VRScout

Also announced was the judging panel that includes virtual reality experts such as Josh Naylor of Unity Technologies, Jenn Duong of Shiift, and CEO of Spiral Media Megan Gaiser. HTC – Vive. Leap MotionLeap Motion. An evening dedicated to celebrating the past years VR accomplishments.

The XR Week Peek (2020.06.01): HP Reverb G2 launched, Qualcomm goes bullish on 5G and Wi-fi 6 and more!

The Ghost Howls

HP and Microsoft have a long track in offering enterprise hardware, so this headset may battle HTC on his own land (B2B). Rony Abovitz steps down from Magic Leap CEO. It is the end of an era: Abovitz has been the mastermind behind Magic Leap’s communication and vision.

How to fix Vive controllers not working inside SteamVR games

The Ghost Howls

And not because of the motion sickness , but because something doesn’t work. Otherwise, contact HTC support to have your Vive fixed (good luck with that). In my case, the controllers weren’t detected in any app, not even in Unity when developing for VR. The system will guide you in updating the firmware if any new firmware is available; How to update the firmware on your HTC Vive devices. Leap Motion driver and runtime. Header image by HTC).

AWE 2017 Announces Keynotes And Speaking Sessions

UploadVR

Individuals from companies such as HTC Vive, NVIDIA, Osterhout, Unity, castAR, Qualcomm, Leap Motion, Meta, Verizon, Dell, Oculus, and more will be among the over 300 featured speakers in attendance. The acronym for Augmented World Expo (AWE) welcomes a wonderful play on words, recognizing the incredible minds behind augmented and virtual reality as the tech superheroes they are and having attendees to stare in “AWE” at their work.

GDC 2018 VR And AR News Roundup: Everything You Might Have Missed

UploadVR

HTC Launches Three Ready Player One VR Experiences Today. Oculus’ Hardware Reports Reveal Less Than Half Of Gear Owners Use Motion Controller. Magic Leap’s Design Discussion Reveals Very Few Real Details (Surprise!). Amazing New Leap Motion Concept Videos. Magic Leap One Getting Unreal Engine 4 Support. Unity Adds Oculus Go, Mirage Solo Support. Live-Tweeting a Magic Leap Talk. HTC Vive’s Updated Trackers Are On Sale Now.

Express Yourself! Augmenting Reality with Graffiti 3D

Leapmotion

This was what inspired me to create Graffiti 3D – a VR demo that I entered into the Leap Motion 3D Jam. Using the Leap Motion Controller’s image passthrough, you can create something from nothing, right there in your living room: An early creation from Patrik Jensen , before I started using the Hovercast menu system. Some recent rumors imply that they’ve added support for the 6DOF controllers included with the HTC Vive headset.

Sensics Releases High Resolution VR Headset Built Specially for Arcades and Theme Parks

Road to VR

As for resolution, the company maintains the screen door effect (SDE) is diminished with the headset’s dual 1440×1600@90 Hz LCD displays, a 70 percent increase in pixels over consumer devices like Oculus Rift and HTC Vive. Arcade and park owners can also opt to include embedded hand/finger trackers like Leap Motion, which sits flush inside the unit behind a window that’s transparent to IR. IR motion capture for VR, image courtesy OptiTrack.

VRTK vs INTERACTION BUILDER: Which one is for you?

ARVR

It now supports Oculus Quest, HTC Vive and UltraLeap (former Leap Motion) systems of skeletal hand tracking for interactions based on realistic, and customizable, hand poses. Source VRTK is one, if not the most known open-source toolkit for VR solutions creation.

Build AR & VR Apps With the Open-Source Virtuoso SDK

Peter Graham

The most popular tend to be videogame engines such as Unity and Unreal Engine which have been fine-tuned over many years. VSDK is a Unity-based solution for developers looking to create naturalistic user interactions whilst supporting a wide variety of headsets (HTC Vive, Oculus Rift, and Oculus Quest) and peripherals (bHaptics TactSuit, Leap Motion, and ManusVR gloves.).

Microsoft May Leapfrog Facebook and Google in VR With HoloLens Tracking

UploadVR

A Rift from Facebook-owned Oculus or a Vive from HTC can track your head throughout a room, but these “outside-in” systems require careful placement, or mounting, of sensors around the perimeter of the room for a full experience. Voice input is something Microsoft can do , but hand-tracking is a separate and enormously difficult problem despite companies like Leap Motion working hard at it.

How VR Can Get To A Hundred Million Headsets By 2024

UploadVR

Innovative companies like Valve, Magic Leap, Leap Motion, Unity and Epic Games could still play influential roles in the spatial computing revolution going forward, but it is platform companies experienced in putting together communications-focused hardware, software and services that stand to lose or gain the most over the next decade. The last six years were shaped by unexpected team-ups like Oculus/Facebook and HTC/Valve.

Review OSVR HDK2

VR Bites

If words like open source, GitHub, GNU, firmware, C#, or Unity don’t mean you anything, then you better stay away from this headset and buy a Rift or Vive. The other side of the belt clip is connected to the headset itself, there is an extra USB port on the belt clip, this is probably for devices such as a Leap Motion. Razer gives the same advice as Facebook and HTC and advices minimal a NVIDIA GeForce GTX 970 or Radeon R9 280 as a graphics card.

Razer 122

Building an XR Vocabulary for Businesses, with XR Bootcamp’s Ferhan Ozkan

XR for Business Podcast

And we actually tried to tackle this problem with the help of major headset manufacturers - Oculus, HTC, Leap Motion, Intel -- and they supported us to create VR/AR labs around the world. Of course Unity, Unreal, and these engines is already important to make you enabled, which we strongly recommend if you already have a commitment for VR/AR. And in addition to that, we have VR/AR managers from all the Accenture, BNP Paribas, KLM, Bosch, HTC Vive.

AR 60

All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

HTC has actually released that for the Vive Focus Plus … Well, according to the god John Carmack , it is something about which the company has discussed a lot and has also experimented a lot. Then there are the problems that are inherent to all hands-tracking solutions like Leap Motion : no haptic feedback, virtual hands that trespass objects they are interacting with, and such. Unity GPU We recently enabled Unity’s GPU Profiler on Quest and Go.

Oculus 302

On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

I mean, it sort of makes more sense to me that, as long as the prices for the headsets are lingering up pretty high — like the Cosmos from HTC, the brand new one, it’ll be an $800 purchase. Dean: And I think more critical are these more foundational companies, like Facebook and Valve and HTC. It makes the Pro Eye more expensive than the other HTC offerings for sure. Alan: HTC’s got their enterprise division. I don’t know about Magic Leap yet.

On the XR Beat, with VentureBeat's Dean Takahashi

XR for Business Podcast

I mean, it sort of makes more sense to me that, as long as the prices for the headsets are lingering up pretty high -- like the Cosmos from HTC, the brand new one, it'll be an $800 purchase. Dean: And I think more critical are these more foundational companies, like Facebook and Valve and HTC. Dean: Getting back to the platform owners, I think if you look at HTC and some of the things that they've done. you know, they did an eye-tracking version of the HTC Vive here.

OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Since the OSVR launch in January this year, nearly 250 organizations including Intel, NVIDIA, Xilinx, Ubisoft, Leap Motion, and many others have joined the OSVR ecosystem. Concurrent with the expansion of the OSVR community, the capabilities of the software platform have grown by leaps and bounds. In the above example, these devices would be products from Leap Motion, NOD, YEI and Softkinetic. Unity/Android also works on top of OSVR/Android.

The XR Week Peek (2020.03.23): Half-Life: Alyx launches, Oculus Del Mar leaked, PS5 revealed and more!

The Ghost Howls

Unity is offering 3 months of Free Learning so that you can sharp your development skills. In the meantime, even HTC that was safe until now is having troubles in manufacturing the external tracking faceplate , whose release date will be delayed. Another great UX post by Leap Motion.