Unity’s Latest Trends Report Declares 2020 Will Be A Breakthrough Year For VR And AR


Timoni West, Director of XR Research Unity Labs says UX designers will have to adjust in order to meet the demand for these new kinds of experiences. Image Credit: WCCFTech, Unity, VR Visions Inc.

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How to easily make a cross-platform VR application in Unity for Oculus, Wave, and SteamVR

The Ghost Howls

” Given my recent experience with Unity developing, I could give myself only a clear answer: “NO” With nowadays Unity tools, it is much easier to make cross-platform content, and with OpenXR this will be even better. Create a Unity project.

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HTC Brings OpenXR Public Beta to Vive Focus 3

Road to VR

HTC announced this week it is making available an OpenXR public beta for the Vive Focus 3. And now HTC’s latest enterprise-focused standalone headset, Vive Focus 3, has moved significantly closer to the finish line.

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Unity’s In-VR Game Editor Launches Tomorrow, This Is What It’s Like

Road to VR

Tomorrow Unity plans to launch the first experimental build of EditorVR, a component of the Unity game engine which will let developers build games within virtual reality. Timoni West, Principal Designer at Unity Labs, has announced that EditorVR will launch tomorrow, December 15th. EditorVR (which the company calls EVR for short) provides a robust virtual reality interface for Unity that’s said to support both the HTC Vive and Oculus Rift.

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Starting Tomorrow You Can Make Unity Games From Within VR

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Unity was reluctant to put a final date on the launch of Editor VR when it was last shown at Unite 2016 in November, but we now know it will be with us very, very soon. This was following another on-stage demonstration of the kit, which lets you develop games from inside the HTC Vive and Oculus Rift headsets, at the 2016 Vision Summit Asia in Beijing, China. Unity sees VR development going down this path in the future. Tagged with: Editor VR , unity , VR Development.

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Watch: Latest Unity VR Editor Shown Off at Unite, Releasing in 2016

Road to VR

During the opening keynote to their annual Unite conference yesterday, Unity announced that their in-development VR authoring tool EditorVR , which allows creators to step inside and work on their projects using virtual reality, is on its way within the next couple of months. SEE ALSO Unity's VR Editor Lets You Create VR Content Like a God. SEE ALSO Unity Raises $181 Million Series C in Anticipation of VR/AR Growth.

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Valve Releases ‘The Lab’ Unity Renderer for Free

Road to VR

Valve have released the Unity based renderer for its superb VR experience collection The Lab in an effort to encourage adoption of what it sees as optimal rendering techniques for VR experiences. You can grab the source for the renderer at the Unity asset store here , and check out the full blog post detailing the release here. The post Valve Releases ‘The Lab’ Unity Renderer for Free appeared first on Road to VR.

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The XR Week Peek (2021.03.08): Microsoft launches Mesh, HTC and Pico tease new hardware, and more!

The Ghost Howls

Image by HTC). HTC is teasing the launch of a new hardware. With a tweet, HTC has just teased the upcoming launch of a new device. More info (HTC is going to launch a new hardware) More info (Second tweet from HTC) More info (Third tweet from HTC).

How to ask Android Permissions in Unity for a Vive Focus app (Vive Wave SDK)

The Ghost Howls

For instance, I contributed to the little musical experience that Enea Le Fons has taken to a disco club during his 30 Days in VR experiment and I made the porting of the ImmotionRoom full-body VR system to the new HTC device. This is something that in my opinion is not straightforward on the Focus unless someone tells you how to do it (I’ve been helped by some HTC’s engineer), so I wanted to guide you in this process. Unity and Android Permissions.

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Miranda: A Live Steampunk VR Opera Where You Play As Judge & Jury


Using Unity and Photon , the team pioneered a new software framework designed for producing live musicals and operas that could be used in future productions. You can watch in standard 2D via YouTube, or you can participate in VR using the HTC Vive, Oculus Rift, or as a WebVR experience.

Unity Gets $400 Million Investment From Silver Lake

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Unity Technologies’ Unity Engine is playing an increasingly important role in the VR industry, and new funds announced today should help it grow further still. Unity Technologies is getting $400 million from private equity firm Silver Lake. “The second act that I think attracts a lot of investors and investor interest is the fact that we have about 70 percent of AR and VR content built on Unity,” Riccitiello said.

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Scene Fusion Brings Multi-User Development To Unity’s Editor VR

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Back at GDC 2017 at the start of this month Unity gave us a brief update on Editor VR, its new platform for developing 3D content within headsets like the Oculus Rift and HTC Vive. Scene Fusion is available as a premium non-VR plug-in for Unity too, but Editor VR hasn’t really been established as a monetizable platform yet, so it’s unclear when or how Tools developers will make money. Tagged with: Editor VR , KinematicSoup , Scene Fusion , unity.

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Unity Plugin Aims to Streamline Haptics for VR Developers

Road to VR

RGB Haptics is a new Unity-based tool that aims to make it easier for developers to create and implement haptic effects in VR games. Available now on the Unity Asset Store , the plugin eschews manual programming of frequency and amplitude in favor of a waveform-based approach which provides developers with a familiar pipeline when it comes to creating, implementing, and triggering haptic events. Anything supported by the Unity XR platform should be supported by this.

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San Francisco VR Weekend Workshop: Learn Unity VR for Vive

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In just 3 short days you’ll learn how to build a VR experience from scratch using the Unity game engine. HTC Vives for Project Testing. 8:00pm: Intro to Unity | Building your first VR Experience & Selecting your project. • Education Unity VR VR JobsStart your journey as a VR creator! You’ll get to work directly with instructors, hear from two industry experts, and meet the local community.

The XR Week Peek (2021.03.16): HTC launches Tracker 3.0, Facebook has 10,000 people working on XR, and more!

The Ghost Howls

Image by Road To VR, from HTC images). HTC launches Vive Tracker 3.0 HTC was not teasing a new standalone headset, but a new Vive Tracker. Yes, the 30% price increase is not appreciated, but, well, we know HTC. Header image by HTC Vive).

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Unity CEO Predicts Multiple Sub-$1,000 VR Headset Systems By 2019

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After speaking with Unity CEO John Riccitiello, I’m putting a little note on my calendar for CES 2019 as the time I expect to see multiple VR headsets that will cost less than $1,000 for the entire package. While headsets like Gear VR and Daydream View provide convenience, though, they don’t provide the most compelling natural human interaction people find with full hand controls and free movement in Oculus Rift and HTC Vive. VR Industry News unity

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VR Physics Sandbox ‘Modbox’ to Become More “Unity-like” in March Update

Road to VR

Modbox (2016) , the multiuser VR physics sandbox from indie studio Alientrap , is getting an update next month in hopes of making the app more of a “Unity-like experience – only simplified,” says developer Lee Vermeulen. Modbox is currently in Early Access on Steam , supporting HTC Vive and Oculus Rift. The post VR Physics Sandbox ‘Modbox’ to Become More “Unity-like” in March Update appeared first on Road to VR.

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HTC VIVE Immersive Training for Public Speaking

XR Today - Virtual Reality

Last month, in a VIVE TALK session, HTC VIVE introduced a virtual reality (VR) behavioural training solution that helps individuals with public speaking by placing users in a virtual environment – like a stage – with digital humans.

How to create an Augmented Reality app for the Vive Focus in Unity

The Ghost Howls

The Focus features two frontal cameras that are used for the inside-out tracking and through scripting, in Unity, it is possible to access their stream. The cybernaut Enea Le Fons: he always pushes for a completely open and free XR ecosystem (Image by HTC). You can also start from the sample Unity project and modify it as you wish to implement the logic that you want. Of course, HTC can do the same.

The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. Since HTC has always made announcements during the CES, I think it will be announced in January. HTC launches Vive XR Suite.

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Vive Pro Gets AR Capabilities Thanks to HTC’s New Tools for Front-facing Cameras

Road to VR

HTC has announced a new set of tools allowing developers to build applications which take advantage of the Vive Pro’s stereo front-facing cameras, effectively turning the device into an AR headset dev kit. SEE ALSO HTC Vive Pro Headset Review: Welcomed Improvements Overshadowed By a Steep Price. The post Vive Pro Gets AR Capabilities Thanks to HTC’s New Tools for Front-facing Cameras appeared first on Road to VR.

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HTC announces XR Suite and teases the future of collaboration and workplace

The Ghost Howls

This night I woke up at 3am to participate in HTC Vive’s event on ENGAGE because I read that it was an “HTC VIVE LAUNCH EVENT” and I was super-confident in the launch of the Cosmos XR or at least of the Cosmos Play.

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3D Modeling Tool Blender Is Receiving VR Support


One of the coolest parts of developing with Unity or Unreal Engine is the ability to instantly hop into your VR headset and view 3D creations at scale. will allow users to inspect their 3D scenes at scale using a PC VR headset such as an Oculus Rift/Rift S, HTC Vive, or Windows Mixed Reality.

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Superhot VR Wins Best Game At Unity Vision Summit 2017

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Today is Unity’s Vision Summit in Los Angeles. Since releasing, Superhot has been given a juicy content update that makes a great game even better and has begun to tease support for other VR headsets like the HTC Vive. In a statement, Unity celebrated all of its award winners and nominees: This year’s selection showcases the continued growth and maturation of VR, AR, and MR content by highlighting advancements with narrative, artistic, and technical achievements.

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Upload LA Education: Learn Unity for Vive And Oculus June 16 – 18

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In just 3 short days from June 16 – June 18 you’ll learn how to build a VR experience from scratch using the Unity game engine. HTC Vives & Oculus Rifts for Project Testing. 8:00pm: Intro to Unity | Building your first VR Experience & Selecting your project. Education How-to Unity Engine VR JobsStart your journey as a VR creator!

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Valve Releases ‘The Lab’ Unity Renderer for FreeValve have.


Valve Releases ‘The Lab’ Unity Renderer for Free Valve have released the Unity based renderer for its superb VR experience collection The Lab in an effort to encourage adoption of what it sees as optimal rendering techniques for VR experiences. unity valve vr virtual reality the lab

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How to fix controllers buttons not working and menu interactions with Vive Wave SDK 3.0 in Unity

The Ghost Howls

I was porting our Unity game Hit Motion: Reloaded to the new Vive Wave SDK 3.0.2 I wrote to HTC and in the end, I managed to someway solve the issue… so I am writing this post for everyone that may find him/herself in the same situation. How to make controllers’ buttons to work in Unity with Vive Wave SDK 3.0? I asked this to Tony Lin of HTC and he kindly pointed me towards the solution. Header image by HTC).

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How Unity is preparing for the mobile VR revolutionThe gaming.


How Unity is preparing for the mobile VR revolution The gaming landscape looked quite different when TechRadar spoke to John Riccitiello, CEO at game engine Unity, back in June 2015. The HTC Vive and Oculus Rift were still eight months from release, and 2016 was being hyped up as the year that virtual reality would finally meet gamers’ expectations. That hasn’t caused Unity to shy away from VR though, quite the opposite. unity mobile vr mobile dev vr virtual reality

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HTC Releases Full Body Tracking Code for Use with Vive and Trackers

Road to VR

HTC Vive Senior Engineer James Xiong has provided a Vive IK Demo on GitHub , which includes a reference source code and Unity demo. Using the HTC Vive headset and controllers combined with three Vive Trackers, the program uses hardware tracking and inverse kinematics to pose a virtual model that closely matches the human player. SEE ALSO Watch: IKinema's HTC Vive Powered Full Body Motion Capture System is Impressive. Photo courtesy James Xiong / HTC.

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HTC Opens Up Augmented Reality Development for HTC Vive

Next Reality VR

HTC is entering the augmented reality market through the back door by giving developers access to the stereo front-facing cameras on the Vive and Vive Pro VR headsets. Video: In addition, the Vive software team has launched the Vive SRWorks SDK, which will support native development via plugins for Unity and Unreal. The company announced on Wednesday, April 11, an update to the OpenVR camera API that will enable developers to merge virtual content with the real world camera view.

Spatial Beats: Apple, HTC & Niantic

AR Insider

This week, the Epic/Apple saga continues, HTC doubles down on enterprise AR Niantic enters the AR platform race, and Spatial leans in to NFTs. HTC Doubles Down On Enterprise VR , Introducing Two new Headsets: the Vive Focus 3 and Vive Pro 2. W elcome back to Spatial Beats.

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The XR Week Peek (2021.04.19): Quest 2 adds Air Link and Resident Evil 4, Pico and HTC are ready to launch, and more!

The Ghost Howls

NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. HTC is going to launch its headset on May, 11th. HTC is keeping rising the hype for its new upcoming headset. It’s a crazy busy period for me and I really need a good sleep.

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‘Vivepaper’ Is HTC’s Immersive Reading Experience That Mixes AR With VR

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Based on our recent talk with VP of content, Joel Breton, HTC has plenty of experiences in the works for its Vive VR headset across a wide range of categories. ” HTC is also making this an open platform, with an SDK currently in private beta. It includes both a Unity plug-in and a dedicated editor that the company says doesn’t require any programming experience. entertainment Experiences htc Condé Nast htc vive Vivepaper

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HTC Leads $4M Series A Investment in Social VR Platform ‘VRChat’

Road to VR

VRChat , one of the earliest social VR apps, announced that they’ve completed a $4 million Series A investment round lead by HTC’s Vive group. Joining HTC are venture capital firms Brightstone VC , GVR Fund and Rothenberg Ventures. VRChat says HTC is both a key investor and strategic partner now. “Partnering with HTC gets us that much closer to achieving that, and driving social experiences for VR forward.”

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VRCameraman Turns Your HTC Vive Into A Virtual Film Camera

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Developing with a VR headset doesn’t necessarily mean you’re developing a VR app; the HTC Vive is finding unexpected use as a camera for virtual worlds, too. UK-based Abyssal Arts and GSProductions want to capitalize on that with the release of VRCamerman , a Unity extension that allows creators to use the Vive to shoot footage and trailers as if they were really camera men inside their software. VRCameraman costs $25 from the Unity asset store.

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HTC Aims to Create a ‘Mobile OpenVR’ in China with Vive Wave VR Platform

Road to VR

On stage at Vive Developer Conference in Beijing, HTC today unveiled their upcoming standalone VR headset, Vive Focus. While HTC is only releasing the headset in China, and not in the West as previously announced, the company is using Vive Focus as the impetus for its own mobile VR platform that aims to resolve what HTC calls a “highly fragmented” mobile VR market in China, and become a common platform and storefront across disparate hardware vendors.

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Varjo Promises “Human-Eye” Resolution With VR-1 Headset


Side-by-side comparison of the HTC Vive Pro (left) and Varjo VR-1 (right) / Image Credit: Varjo. Alongside its proprietary 20/20 eye tracker and 60-PPD Bionic Display with “human-eye” resolution, the VR-1 also features support for a large helping of photorealistic virtual workflows, including Unreal Engine, Unity, Autodesk, VRRED, PREPAR3D, ZeroLight, and VBS Blue. Side-by-side comparison of the HTC Vive Pro (left) and Varjo VR-1 (right) / Image Credit: Varjo.