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How Different Age Groups Can Use Virtual Reality

ARPost

Users from every age group can use VR but may use it for different purposes. These suggestions are not grounded in medical science, but they provide information on which age groups the hardware best suits. Here are the benefits of using VR for each age group, including children over 13, adults between 18 and 65, and seniors over 65.

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CES 25: Attention Labs and 2Pi showed me the future of VR for audio and video

The Ghost Howls

When the demo started, our two small groups of people began speaking independently the one from the others, me just being interested in speaking with the Ghost, and Tyriel with the other engineer. The voice of the people in the other group was very attenuated , and I could only slightly hear it as if it was background noise.

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Does This Meta Focus Group Listing Suggest Quest 4 Will Have Face & Eye Tracking?

Upload VR

A request for focus group testers for a new Meta device might reveal Quest 4 features. Of course, this focus group testing doesn't in any way guarantee that either Quest 4 model will actually have face or eye tracking.

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PICO Integrates OpenXR 1.1 for Simplified Immersive Application Development

XR Today - Virtual Reality

which Khronos Groups believes can reduce fragmentation and simplify advanced XR application development. Khronos Group is a non-profit consortium powering royalty-free interoperability for VR, AR, ML, 3D graphics, and other technologies. PICO has announced support for OpenXR 1.1,

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Disney CTO Steps Down to Lead Internal XR/AI Group

XR Today - Augmented Reality tag

According to a Reuters report this week, Walt Disney is doubling down on its dedication to emerging XR technologies by creating a new group to focus on developing AR and AI solutions. The creation of this group underscores our dedication to doing that. Disney is no stranger to XR.

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Pimax Raises Another $13.6M to Accelerate the Development of Its VR Headset Business

Road to VR

Pimax saysits latest funding round will allow it to further expand its R&D group in the US, and establish a new R&D group in Europe. This brings to company’s overall outside investment to $82.7 million, according to Crunchbase data.

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‘Demeo’ Studio Announces Official Dungeons & Dragons Version of Hit VR Tabletop Strategy Game

Road to VR

Like Demeo , Battlemarked isn’t going to be the full D&D experience in VR, but ratherwhat the studios are calling a ‘dungeon master-less system’ that focuses on “social strategy rather than social roleplay, encouraging group tabletalk focused on tactics and decision-making.”

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