Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’

UploadVR

The latest version of the Oculus Unreal Engine Integration adds support for Vulkan on Oculus Quest and Oculus Go. Vulkan was developed by The Khronos Group, a non-profit industry consortium which includes major tech companies like NVIDIA, AMD, Microsoft, Facebook, Google, and Intel.

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The Future Group Raises $20 Million to Blend Real-world Video With Virtual Worlds

UploadVR

The Future Group has raised $20 million for its technology that blends real-world video with virtual worlds to immerse people inside what feels like an interactive game show. Above: The Future Group’s Jens Petter Hoili (left) and Bård Anders Kasin. Image Credit: The Future Group.

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Madonna Performs Alongside AR Clones During Billboard Music Awards

VRScout

Brought to life using a combination of Unreal Engine and volumetric capture, these augmented holograms would appear sporadically throughout the performance, disappearing into puffs of smoke around the original Madonna seemingly at random.

GDC 2017: Khronos Group Unveils VR/AR Standard OpenXR

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In December of last year, Khronos group made headlines for adding Epic Games to the list of companies in support of their pursuit of an API standard for virtual and augmented reality. Representatives for Google VR, Intel, and others already voiced their support of Khronos’ work by that point, but Epic’s Unreal Engine allowed Khronos to focus on a potential wider adoption of the standard.

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How The Future Group Is Redefining Live Game Shows With Mixed Reality

UploadVR

The Future Group wants to change that by making game shows more interactive with mixed reality technology. The Future Group also created another technology, dubbed Frontier, that enables esports broadcast producers to insert animated characters into a broadcast in real time.

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OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

It’s a major milestone, according to Khronos Group which has overseen development of the standard by a consortium of many of the biggest names in the AR/VR sector. Today the group announced the release of OpenXR 1.0, Khronos Group says that from 1.0 openxr working group

Join An Apocalyptic Street Race In REWIND’s ‘Curfew’ VR Experience

VRScout

The experience was created using REWIND’s in-house version of Unreal engine along with a set of narrative and interactive tools, purpose-built for making immersive VR experiences. News Curfew Curfew: Join the Race Endemol Shine Group Moonage Pictures Oculus Rift REWIND Tiger Aspect

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Hands-on: NASA-backed ‘Mars 2030’ Launches Today – A Beautiful, Educational, & Buggy Trip to the Red Planet

Road to VR

As described in our first experience of Mars 2030 at GTC 2016 , the team went to great lengths to represent the martian terrain in the most realistic manner, using Unreal Engine 4’s physically-based rendering.

A Look at the World’s First Interactive Mixed Reality TV Show

VRScout

Otherwise the rest of the scenery is rendered digitally using Unreal Engine 4 in post. At least this is the hope of The Future Group as they continue to dive deeper into MR. The program is only half way through its 8 episode season in Norway, with each episode lasting a total 43 minutes each.

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Khronos Gains Epic Games Support For VR API Standard

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Khronos Group is attempting to create a standard API (application program interface) across VR components and, announced via press release , they recently received the co-sign from Epic Games. We spoke with the president of Khronos Group, Neil Trevett, about the development and its implications. He also believes having the creators of the Unreal engine behind them “would enable wider adoption of the standard”. Tagged with: API , Epic Games , khronos , Unreal.

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First Ever OpenXR Demo Heading To Siggraph 2018 This Week

UploadVR

Khronos Group’s anticipated VR/AR standard API, OpenXR, is finally getting its first ever public demo at Siggraph 2018 this week. The platform, which was announced at GDC last year, will be shown running an Unreal Engine VR demo inside both the StarVR and Microsoft’s Windows ‘Mixed Reality’ VR headsets at the event in Vancouver, Canada, from August 12th – 16th. VR Industry News Khronos Group OpenXR

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Khronos’ OpenXR 1.0 Specification Establishes Unifying XR Ecosystem

Peter Graham

To help grow and support the growing virtual reality (VR), augmented reality (AR) and mixed reality (MR) industries, The Khronos Group and its affiliates have been working on the OpenXR standard since 2016. “The working group is excited to launch the 1.0 These include ‘Monado’ OpenXR from Collabora, the OpenXR runtime for Windows Mixed Reality headsets from Microsoft, an Oculus Rift implementation, Unreal Engine support from Epic Games and Oculus Quest support.

Star Wars ‘Mos Eisley’ Realised in Staggering Detail on UE4, VR Version Coming

Road to VR

An environmental artist with a passion for Star Wars has realised the iconic location of Star Wars’ Mos Eisley space port in jaw-dropping detail via Unreal Engine 4.

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OpenXR Chair Shifts from Epic to Intel, Progress Update Planned for March

Road to VR

Intel’s Brent Insko has taken over as the Chair of the OpenXR working group after Epic’s Nick Whiting passed the torch. Image courtesy Khronos Group. The OpenXR working group has been chaired from the start by Nick Whiting from game & engine maker Epic Games.

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New VRguy podcast episode: Nick Whiting, technical director of AR/VR/XR at Epic Games

VRGuy

Other recent interesting episodes: Neil Trevett, VP at NVIDIA and President of the Khronos Group Wanda Meloni, CEO and Principal Analyst at M2 Advisory. Epic OpenXR podcast UnrealListen to my conversation with Nick or read the transcript here.

Good Foundations: Visionary Architecture Firm Deploys NVIDIA RTX to Enhance Design from All Angles

NVidia VR

Its specialty research unit, Zaha Hadid Virtual Reality (ZHVR) Group , has recently partnered with the team behind Epic Games’ Unreal Engine to develop a real-time demo for one of its most stunning projects — Heydar Aliyev Center in Baku, Azerbaijan. Image courtesy of ZHVR Group.

OpenXR 1.0 Specification Release Carries Wide Industry Support

UploadVR

Microsoft already released an OpenXR runtime for Windows Mixed Reality headsets, Oculus is releasing its own implementation, according to the Khronos Group, and Epic Games will support OpenXR with its Unreal Engine toolset. The working group is excited to launch the 1.0

Epic Aims to Take on Steam with Newly Announced Epic Games Store

Road to VR

Steam is widely considered the de facto platform for PC games, VR or otherwise, but Unreal Engine creators Epic Games want change that with a new storefront that they say will leave more revenue to developers than Steam and other major digital distribution platforms.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

Vulkan News We’ve added support for Vulkan Multiview and Fixed Foveated Rendering in our platform and in Unreal Engine, which can boost performance significantly. And you will be able to post into Facebook Groups from within VR.

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How to be a good VR startupper – Part 2

The Ghost Howls

I have been in a toxic group once and it was a terrible experience. Avoid that at all cost: in toxic groups, things can’t work, even if the members are talented. The “community” is not a magical entity, it is just a group of people with a common interest.

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WebXR Device API Working Draft Published

UploadVR

Standards group W3C moved VR and AR on the Web forward this week with the publication of a draft specification. Most VR developers build interactive virtual worlds in engines like Unreal and Unity. “The WebXR Device API will provide the first opportunity for AR and VR to help people at web scale,” explained Trevor Flowers, chair of the Immersive Web Community Group.

Twist the Gears of a Massive VR Music Engine with Carillon

Leapmotion

In order for students to think about how to create pieces of music and pieces of software, we enable groups to get together and make music as an ensemble. All the programming for Carillon was done using Unreal’s Blueprint visual scripting language.

Apple’s Job Listings Seek ‘VR File Format Engineer’, ‘VR Pipeline Engineer’, & More

Road to VR

” Both roles are part of Apple’s CoreMedia team within their Interactive Media Group (IMG). Now that Apple is being open about their interest in VR the company is publicly listing new job postings for a number of roles seeking candidates with VR expertise.

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I flew the Millennium Falcon and it was good

TechCrunch VR

The ride offers a thrilling group experience that will foster shouting and interaction in the cockpit just as we’ve seen in the movies. The whole simulation sits on top of a custom version of Unreal Engine that supports an obvious ton of GPUs.

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The Ghost Howls’s VR Week Peek (2019.08.05): SIGGRAPH shows cool XR stuff, Vive Cosmos will probably cost £700, VirtualLink may die and much more!

The Ghost Howls

video) More info (Unreal Engine with Octane Renderer) More info (Wi-fi is not enough for VR streaming). To obtain that, they had to modify the lighting system of Unreal Engine 4!

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Valve Index: A good fit?

The Ghost Howls

June 28 th was a key date this year for a group of Virtual Reality enthusiasts who received on launch day, the first delivery of the new “ Valve Index ” PCVR system. As a member of this small group, who against the odds had managed to secure a pre-order on May 1st , mine arrived at 12.31

Varjo Secures $6.7M Investment, First Batch of “Human Eye-Resolution” VR Prototypes Shipping to Partners Soon

Road to VR

million from the Finnish business development group Tekes to continue development on their “human eye-resolution” display for VR headsets. ” Varjo prototypes are also being shipped with both Unreal and Unity plugins to enable content creation. “I’m

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SIF: Hands-on with Spheres, Buddy VR and much more!

The Ghost Howls

I mean, Spheres is a good experience, but it has not been my favorite VR experience at Sandbox festival, not even in the group of the first three. I’ve returned to Italy, but there is still so much I have to tell you about the Sandbox Immersive Festival in Qingdao!

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The VR Society’s ‘On The Lot’ is Back—and Fully Augmented

VRScout

Due to the response from the Hollywood and Silicon Valley communities, this year’s event will require double the sound stage capacity to hold our group and the demonstrations,” said Jim Chabin, President of the Advanced Imaging and VR Societies, in a statement.

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Mark Zuckerberg and I are confusing the market about VR and AR and the future of all computing: here’s why we need to stop doing that

Robert Scoble

We should stop forcing developers to be joined in some sort of weird way just because they both use the same tool, Unity or Unreal Engine. Virtual reality should be seen as very different than augmented reality, even if both use the same spatial computing grouping of technologies.

Interview to Enea Le Fons: from #30DaysInVR to #XDaysInXR and beyond

The Ghost Howls

I spent 80% of my time on a slightly customized version of Unreal Engine for Developers in-VR Editor (by Epic Games). It enables sophisticated in-VR level design and a good part of Unreal’s interface is exposed within it.

Nickelodeon Launches Slimezone VR at IMAX VR Centers

VRScout

IMAX VR is designed to be a highly social, group experience – which makes Nickelodeon’s SlimeZone a perfect fit to bring to our centres,” says David Campbell, Executive Vice President of Corporate Development and Theatre Operations, IMAX Corp. “We

Peter Jackson’s New Studio is All About AR Storytelling

VRScout

The scene includes a stunning set piece as well as smooth, lag-free animations of alien gunships raining down fire onto a group of unlucky civilians. The Lord of the Rings auteur is using Apple’s ARkit to unlock new levels of storytelling immersion in augmented reality.

Star Trek Fans Build VR Recreation Of Enterprise-D Starship

VRScout

A dedicated group of Trekkies look to immortalize the shows infamous vessel via an interactive virtual tour. Utilizing Unreal Engine 4, the team eventually aims to recreate every room of NCC-1701-D, including areas not shown during the original program.

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Felix & Paul’s Creepy VR Film ‘Gymnasia’ Set To Debut At Tribeca Film Festival

VRScout

Stop motion animation in VR is in its early days and it took the extreme talents of these three groups to pull off such a successful project. GYMNASIA is a dark world of theater, VR, animation, and puppets.