Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’

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The latest version of the Oculus Unreal Engine Integration adds support for Vulkan on Oculus Quest and Oculus Go. Vulkan was developed by The Khronos Group, a non-profit industry consortium which includes major tech companies like NVIDIA, AMD, Microsoft, Facebook, Google, and Intel.

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The Future Group Raises $20 Million to Blend Real-world Video With Virtual Worlds

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The Future Group has raised $20 million for its technology that blends real-world video with virtual worlds to immerse people inside what feels like an interactive game show. Above: The Future Group’s Jens Petter Hoili (left) and Bård Anders Kasin. Image Credit: The Future Group.

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Madonna Performs Alongside AR Clones During Billboard Music Awards

VRScout

Brought to life using a combination of Unreal Engine and volumetric capture, these augmented holograms would appear sporadically throughout the performance, disappearing into puffs of smoke around the original Madonna seemingly at random.

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GDC 2017: Khronos Group Unveils VR/AR Standard OpenXR

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In December of last year, Khronos group made headlines for adding Epic Games to the list of companies in support of their pursuit of an API standard for virtual and augmented reality. Representatives for Google VR, Intel, and others already voiced their support of Khronos’ work by that point, but Epic’s Unreal Engine allowed Khronos to focus on a potential wider adoption of the standard.

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How The Future Group Is Redefining Live Game Shows With Mixed Reality

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The Future Group wants to change that by making game shows more interactive with mixed reality technology. The Future Group also created another technology, dubbed Frontier, that enables esports broadcast producers to insert animated characters into a broadcast in real time.

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OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

It’s a major milestone, according to Khronos Group which has overseen development of the standard by a consortium of many of the biggest names in the AR/VR sector. Today the group announced the release of OpenXR 1.0, Khronos Group says that from 1.0 openxr working group

How Modding Communities Are Paving The Way For User-Generated VR & AR Content

VRScout

In a similar fashion as to what Unreal Engine offers to round up users, these above-mentioned platforms are free to use but come at the cost of royalties or in-game purchases.

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Oculus Quest To Get ‘Prototype’ OpenXR Support Later This Month

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Engines like Unity and Unreal make this easier, and both are trying to separately unify VR APIs under their own new engine subsystems, but the problem still exists. It was developed by a working group managed by Khronos, a non-profit industry consortium.

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Join An Apocalyptic Street Race In REWIND’s ‘Curfew’ VR Experience

VRScout

The experience was created using REWIND’s in-house version of Unreal engine along with a set of narrative and interactive tools, purpose-built for making immersive VR experiences. News Curfew Curfew: Join the Race Endemol Shine Group Moonage Pictures Oculus Rift REWIND Tiger Aspect

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A Look at the World’s First Interactive Mixed Reality TV Show

VRScout

Otherwise the rest of the scenery is rendered digitally using Unreal Engine 4 in post. At least this is the hope of The Future Group as they continue to dive deeper into MR. The program is only half way through its 8 episode season in Norway, with each episode lasting a total 43 minutes each.

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Khronos Gains Epic Games Support For VR API Standard

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Khronos Group is attempting to create a standard API (application program interface) across VR components and, announced via press release , they recently received the co-sign from Epic Games. We spoke with the president of Khronos Group, Neil Trevett, about the development and its implications. He also believes having the creators of the Unreal engine behind them “would enable wider adoption of the standard”. Tagged with: API , Epic Games , khronos , Unreal.

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First Ever OpenXR Demo Heading To Siggraph 2018 This Week

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Khronos Group’s anticipated VR/AR standard API, OpenXR, is finally getting its first ever public demo at Siggraph 2018 this week. The platform, which was announced at GDC last year, will be shown running an Unreal Engine VR demo inside both the StarVR and Microsoft’s Windows ‘Mixed Reality’ VR headsets at the event in Vancouver, Canada, from August 12th – 16th. VR Industry News Khronos Group OpenXR

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Hands-on: NASA-backed ‘Mars 2030’ Launches Today – A Beautiful, Educational, & Buggy Trip to the Red Planet

Road to VR

As described in our first experience of Mars 2030 at GTC 2016 , the team went to great lengths to represent the martian terrain in the most realistic manner, using Unreal Engine 4’s physically-based rendering.

Star Wars ‘Mos Eisley’ Realised in Staggering Detail on UE4, VR Version Coming

Road to VR

An environmental artist with a passion for Star Wars has realised the iconic location of Star Wars’ Mos Eisley space port in jaw-dropping detail via Unreal Engine 4.

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Khronos’ OpenXR 1.0 Specification Establishes Unifying XR Ecosystem

Peter Graham

To help grow and support the growing virtual reality (VR), augmented reality (AR) and mixed reality (MR) industries, The Khronos Group and its affiliates have been working on the OpenXR standard since 2016. “The working group is excited to launch the 1.0 These include ‘Monado’ OpenXR from Collabora, the OpenXR runtime for Windows Mixed Reality headsets from Microsoft, an Oculus Rift implementation, Unreal Engine support from Epic Games and Oculus Quest support.

New VRguy podcast episode: Nick Whiting, technical director of AR/VR/XR at Epic Games

VRGuy

Other recent interesting episodes: Neil Trevett, VP at NVIDIA and President of the Khronos Group Wanda Meloni, CEO and Principal Analyst at M2 Advisory. Epic OpenXR podcast UnrealListen to my conversation with Nick or read the transcript here.

OpenXR Chair Shifts from Epic to Intel, Progress Update Planned for March

Road to VR

Intel’s Brent Insko has taken over as the Chair of the OpenXR working group after Epic’s Nick Whiting passed the torch. Image courtesy Khronos Group. The OpenXR working group has been chaired from the start by Nick Whiting from game & engine maker Epic Games.

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OpenXR 1.0 Specification Release Carries Wide Industry Support

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Microsoft already released an OpenXR runtime for Windows Mixed Reality headsets, Oculus is releasing its own implementation, according to the Khronos Group, and Epic Games will support OpenXR with its Unreal Engine toolset. The working group is excited to launch the 1.0

Antilatency Showcases Wireless Full-Body Tracking With 10-Person VR Zumba Class

VRScout

The team then proceeded to display the impressive level of accuracy afforded by their system via a series of group interactions. The company’s 5-point tracking system offers a sleek alternative to bulkier location-based VR solutions.

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Good Foundations: Visionary Architecture Firm Deploys NVIDIA RTX to Enhance Design from All Angles

NVidia VR

Its specialty research unit, Zaha Hadid Virtual Reality (ZHVR) Group , has recently partnered with the team behind Epic Games’ Unreal Engine to develop a real-time demo for one of its most stunning projects — Heydar Aliyev Center in Baku, Azerbaijan. Image courtesy of ZHVR Group.

WebXR Device API Working Draft Published

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Standards group W3C moved VR and AR on the Web forward this week with the publication of a draft specification. Most VR developers build interactive virtual worlds in engines like Unreal and Unity. “The WebXR Device API will provide the first opportunity for AR and VR to help people at web scale,” explained Trevor Flowers, chair of the Immersive Web Community Group.

Epic Aims to Take on Steam with Newly Announced Epic Games Store

Road to VR

Steam is widely considered the de facto platform for PC games, VR or otherwise, but Unreal Engine creators Epic Games want change that with a new storefront that they say will leave more revenue to developers than Steam and other major digital distribution platforms.

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The VR Society’s ‘On The Lot’ is Back—and Fully Augmented

VRScout

Due to the response from the Hollywood and Silicon Valley communities, this year’s event will require double the sound stage capacity to hold our group and the demonstrations,” said Jim Chabin, President of the Advanced Imaging and VR Societies, in a statement.

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The AR Experience Honoring Scientist Jane Goodall

ARPost

Now, an AR experience by Falcon’s Creative Group for the National Geographic Association in collaboration with the Jane Goodall Institute is changing how we see her. To help bring visitors into that world, NGM called on Florida-based Falcon’s Creative Group.

Nickelodeon Launches Slimezone VR at IMAX VR Centers

VRScout

IMAX VR is designed to be a highly social, group experience – which makes Nickelodeon’s SlimeZone a perfect fit to bring to our centres,” says David Campbell, Executive Vice President of Corporate Development and Theatre Operations, IMAX Corp. “We

Star Trek Fans Build VR Recreation Of Enterprise-D Starship

VRScout

A dedicated group of Trekkies look to immortalize the shows infamous vessel via an interactive virtual tour. Utilizing Unreal Engine 4, the team eventually aims to recreate every room of NCC-1701-D, including areas not shown during the original program.

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Peter Jackson’s New Studio is All About AR Storytelling

VRScout

The scene includes a stunning set piece as well as smooth, lag-free animations of alien gunships raining down fire onto a group of unlucky civilians. The Lord of the Rings auteur is using Apple’s ARkit to unlock new levels of storytelling immersion in augmented reality.

Twist the Gears of a Massive VR Music Engine with Carillon

Leapmotion

In order for students to think about how to create pieces of music and pieces of software, we enable groups to get together and make music as an ensemble. All the programming for Carillon was done using Unreal’s Blueprint visual scripting language.

How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine.

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Apple’s Job Listings Seek ‘VR File Format Engineer’, ‘VR Pipeline Engineer’, & More

Road to VR

” Both roles are part of Apple’s CoreMedia team within their Interactive Media Group (IMG). Now that Apple is being open about their interest in VR the company is publicly listing new job postings for a number of roles seeking candidates with VR expertise.

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Felix & Paul’s Creepy VR Film ‘Gymnasia’ Set To Debut At Tribeca Film Festival

VRScout

Stop motion animation in VR is in its early days and it took the extreme talents of these three groups to pull off such a successful project. GYMNASIA is a dark world of theater, VR, animation, and puppets.

Monthly Round-Up: The Biggest VR And AR News From May 2020

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Unreal Engine 5 Supports VR, Promises Generational Leap For Graphics. You Can Now Use Your Oculus Username In Select Facebook Groups. Can you believe we’re already through May 2020?

Reliving Memories With The Looking Glass Pro 3D Holographic Workstation

VRScout

The Looking Glass Pro is now available for shipping worldwide at $6,000 and is compatible with both Unity and Unreal Engine, as well as a handful of 3D modeling and printing applications. The Looking Glass 3D display is now available as a touch screen standalone device.

Varjo Secures $6.7M Investment, First Batch of “Human Eye-Resolution” VR Prototypes Shipping to Partners Soon

Road to VR

million from the Finnish business development group Tekes to continue development on their “human eye-resolution” display for VR headsets. ” Varjo prototypes are also being shipped with both Unreal and Unity plugins to enable content creation. “I’m

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The Void, Epic Games Join Disney’s Accelerator Initiative

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One of these companies is The Void, a group well known in the VR industry for its impressive location-based VR experiences. The other company on the list is Epic Games, the creators of the Unreal Engine platform that many developers use to build both VR and traditional games. There are a lot of sides to Disney beyond the movies and merchandising. Every year, for example, it selects a handful of companies to join its Disney Accelerator program.

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5 Reasons Why The Outer Worlds VR Support Could Be Amazing

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The pitch here is that, this is a lot like a new Fallout game in every way but name, but instead of taking place after a nuclear apocalypse it puts you as a boisterous captain of a spaceship as you make your way across various planets with your rag tag group of NPC companions.

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Raiders of Erda Dev Reveals Investment, Ikabod For Accurate VR Avatars

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Investors include Craig Fletcher, Ascension Ventures and Trend Investment Group. It’s currently available as a plug-in for Epic Games’ Unreal Engine. It’s been a while since we’ve heard from UK-based Cooperative Innovations. Today, though, it’s got plenty of news to share. First up, it’s raised some cash. The team today revealed it had raised £500,000 (about $653,000) in a round of seed funding.