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Study Shows How VR Could Help Diagnose ADHD

VRScout

In a new study, 37 children diagnosed with ADHD and 36 children in a control group played EPELI followed by a simple shooting gallery game called Shoot the Target and the results were interesting. “Our partners in Geneva are studying aging-related diseases,” added Project lead Juha Salmitaival.

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Study Shows VR Could Help With Substance Abuse

VRScout

Researchers at the Indiana University School of Medicine conducted a study recently showing how VR technology could be used to help those suffering from substance abuse. “The current study demonstrates an implementation readily applied in the clinic and shows promise for facilitating SUD recovery. Credit: Shen, Y.I.,

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Case Study: How Can AR Transform Surgery?

AR Insider

We examine its innovations in AR-guided surgery in the latest case study. The worlds of medical imaging and emerging digital tech come together with AR. And one practitioner operating at that intersection is Medivis. This post appeared first on AR Insider.

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Study Says Flirting In VR May Help Prevent Cheating

VRScout

The results of the study revealed that the individuals who had interacted with the seductive virtual character were more likely to have a stronger sexual desire than the individuals who had not. This is the first study in the world to illustrate how a virtual reality interaction can improve real-world relationships.”

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Case Study: Building Spaceships with AR

AR Insider

Lockheed Martin and Scope AR demonstrate this principle in our latest enterprise AR case study. One industry where AR continues to demonstrate value is aerospace. Not only is assembly complex, but the stakes are high. This post appeared first on AR Insider.

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VR is 44% more addictive than flat gaming (according to a study)

The Ghost Howls

That’s why when I saw a tweet from “Mister President” Alvin Wang Graylin about a study that HTC conducted about XR addiction together with a Chinese University, I was intrigued by the results. You have recently performed an interesting research study about the addiction susceptibility of VR.

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Case Study: AR Helps Toyota Customers Accessorize

AR Insider

Our latest case study dives in. Toyota's Accessory Augmented Reality (TAAR) program lets consumers visualize car accessories – maximizing customer lifetime value and tapping into the $46 billion auto accessories market. This post appeared first on AR Insider.