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Study Finds 120fps Is The "Important Threshold" To Avoid VR Sickness

Upload VR

A recent study concluded that 120fps is the "important threshold" to avoid VR sickness for most people. A Pimax 5K Super was used for the study because it supports up to 180Hz refresh rate, the highest of any headset on the market. Here’s every Oculus Store game that can run at 120Hz on Quest 2 (so far).

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XR in Education Case Study in Focus: Oculus and Aptiv

XR Today - Virtual Reality

The company turned to The Leadership Network and Oculus (from Meta) to implement a new Virtual Reality solution. Together, TLN and Aptiv decided to build the lean training content on the Oculus for Business platform, by Meta. The Oculus for Business ecosystem also offered access to an easy-to-use headset solution.

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Study Shows VR Technology Can Have A Positive Psychological Impact During Lockdown

VRScout

Italian researchers worked with 400 participants over a three month period as part of this in depth study. Facebook CEO, Mark Zuckerberg recently announced that Oculus Quest 2 pre-orders were five times that of the original Quest, which I’m sure brought him a totally different type of happiness. And that’s a pretty good feeling.

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Morehouse College Opens VR Campus Powered By The Oculus Quest 2

VRScout

Remote students can study men’s health and world history from a virtual classroom. The post Morehouse College Opens VR Campus Powered By The Oculus Quest 2 appeared first on VRScout. This week the famed Morehouse College, alma mater of such influential figures as Martin Luther King Jr., Feature Image Credit: VictoryXR.

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Oculus Launches New-And-Improved VR Avatars

VRScout

Oculus today announced the launch of its new Oculus Avatars on a handful of popular Oculus titles, including Topgolf with Pro Putt, PokerStars VR, and Epic Rollercoasters. Image Credit: Facebook, Oculus. Image Credit: Facebook, Oculus. ” Image Credit: Facebook, Oculus. . later this year.

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Case Study: The Design Behind ‘Cubism’s’ Hand-tracking

Road to VR

Hand tracking first became available on the Oculus Quest back in late 2019. Needless to say, this initial demo had several flaws, and didn’t really take the limitations of the technology into account, which is why I decided to initially omit hand tracking support from the full release of Cubism on the Oculus Store. Future Work.

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Advantages of VR for Corporate Training and Education: VR Simulators for Huawei Case Study

ARVR

We decomposed the task of creating a VR-tool for corporate training in the following way: Learning scenarios development We studied the process of network installation in the smallest details. on HTC Vive, connected to a computer, for home training and presentations there is adapted for Oculus Quest. Perfect during self-isolation.