Sat.Jun 15, 2024 - Fri.Jun 21, 2024

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AWE: Hands-on Freeaim walking shoes, some pictures of WEART new gloves… and a selfie with a giant chicken!

The Ghost Howls

The 1st day of AWE has just ended and I’m back at my apartment very tired but also very happy. It’s been a great day: I’ve tried many amazing products, I’ve met a lot of good friends, and I’ve got to know new interesting people. It’s the magic of AWE: every single day is so intense that many things happen. Just Jeremy Dalton and I looking like the coolest guys in town There would be so much to talk about, but I can not write a super long article today, so I

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Feeling Spatial: Lessons From Jay Wright

AR Insider

What are the biggest lessons learned from a career in XR? Where are we now in XR's lifecycle and what can we expect next? We're interviewing AWE XR Hall of Fame inductees to find out, continuing here with Jay Wright. This post appeared first on AR Insider.

AR 359
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SteamVR Games Come to Vision Pro Thanks to Public Launch of Free ‘ALVR’ App

Road to VR

Did you know you can technically play SteamVR games like Half-Life: Alyx (2020) on Vision Pro? Well, now you do, as the leading app dedicated to bringing SteamVR connectivity to a ton of standalone headsets is now available for Vision Pro on the App Store. Previously offered as an invite-only beta, ALVR is now free on the App Store , allowing Vision Pro users to stream OpenVR games from your PC via Wi-Fi.

Gaming 353
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Are Virtual Reality Headsets Bad for Your Eyes?

XR Today - Virtual Reality

Are virtual reality headsets bad for your eyes? As VR devices continue to gain popularity in both the consumer and business landscapes, many potential users are asking this question. After all, for years, we’ve been told that “too much screen time” can cause eye fatigue, headaches, and more. Our parents even warned us that sitting too close to a television screen when we were young could cause all kinds of damage.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Some pieces of advice to get your best from AWE (or other events about VR)

The Ghost Howls

AWE US is starting very soon and this year’s edition is expected to be one of the coolest ever. Many people are going there and there will also be some very special guests like Palmer Luckey. For some people, it is going to be the classical XR event that happens every year, while for others, this is going to be the first edition they attend. This is also true because this year the event is happening in LA and not in Santa Clara anymore, so I guess there will be many new visitors from the L

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Quest Gets Its First Third-party Input Device Thanks to Logitech

Road to VR

Logitech today unveiled an XR stylus that comes as Meta Quest’s first third-party motion peripheral, targeting creatives working in both 2D and 3D media. Called Logitech MX Ink, the spatially-tracked stylus supports Quest 2 and Quest 3, as well as “future headsets,” Logitech says. The company additionally confirmed it won’t support Quest Pro.

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AWE 2024: Microsoft Mesh to Gain Mac Support, AI Integrations, and Content Sharing Features

XR Today - Virtual Reality

This week at AWE 2024, Microsoft announced new avatar integrations and usability enhancements for its recently launched Microsoft Mesh platform. The new features optimize enterprise-facing avatar content creation on the Teams remote communication platform. The new features follow Microsoft’s development of its immersive avatar system, which first entered public preview in October 2022.

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Sandbox VR’s Squid Game Review

The Ghost Howls

A few days ago I was in San Mateo (California) to try the Squid Game experience at Sandbox VR. I was very curious about it and I came out with a good impression. Do you want to know more? Well, then keep reading… (Warning: as usual when I review a game, there may be mild spoilers in the text of this review. The gameplay videos instead contain important spoilers of the experience.

Gaming 342
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5 Ways XR Helps Students with Disabilities

AR Insider

It's widely understood that XR can improve student outcomes. This also applies to helping students with disabilities. We examine five ways it could be a transformative tool for accessible education. This post appeared first on AR Insider.

Education 286
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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Somnium VR1 PC VR Headset Slated to Go on Sale June 20th with Broader Launch in July

Road to VR

Somnium Space, the Czechia-based company behind the upcoming Somnium VR1 headset, announced that orders for its long-awaited PC VR headset will be opening on June 20th, coming first to reservation holders. It’s been a long time coming for Somnium VR1, which we last saw at CES 2023 when the company showed off a dev kit version of the headset. If you’re memory is fuzzy, at the time Somnium, which also runs its own social VR platform Somnium Space , was also hoping to release a standalo

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The Past Year Proves Fatal for Major Metaverse Platforms

XR Today - Virtual Reality

The Metaverse… Post-COVID, the Metaverse was the leading technology trend. With worklife entering the home and remote working becoming mainstream due to the global lockdown, international virtual meeting platforms gained a unique and fruitful period of interest and investment. As conventional remote communication and meetings saw a mighty boom of interest, forward-thinking solution providers and businesses were ready to experiment with the new stage of digital communication.

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AWE: Hands-on Logitech stylus for Quest, Petaray lightfield AR, and Spacebar Arcade!

The Ghost Howls

AWE US has come to an end. It’s been very tiresome, but in the end, I loved to go there. It has been a great occasion to reconnect with many friends, meet new people, and do useful business meetings. I also met Palmer Luckey for the first time there! I am super tired, but I’m very happy, it has been a good event for me, and I also fulfilled all the goals that I had set before the event.

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Leading Korean Metaverse Companies Target Global Market at AWE USA 2024 K-Metaverse Pavilion

AR Insider

One of Korea’s government institutes, the National IT Promotion Agency (NIPA) has selected 8 Korean metaverse and XR companies to be featured at the K-Metaverse… Continue reading → Leading Korean Metaverse Companies Target Global Market at AWE USA 2024 K-Metaverse Pavilion This post appeared first on AR Insider.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Oculus Founder’s New XR Headset Built Around “military requirements” but Also “used for non-military stuff”

Road to VR

This week at AWE 2024, Oculus founder Palmer Luckey spoke briefly about a new XR headset he’s developing. Though the headset would see Luckey returning to the XR space, this one is being built with military, rather than consumer, uses in mind. Luckey confirmed earlier this month that he intends to build a new XR headset , but revealed almost no details about the project.

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OpenSim users hit all-time high despite 3rd Rock closure

Hypergrid Business

OpenSim active users are up by 1,039 this month, reaching a new all-time high of 48,234. The total land area also increased, by 489 standard region equivalents. However, the total number of registered users on all the public OpenSim grids fell by more than 10,000 since May. The biggest reason for the drop? 3rd Rock Grid is now officially closed , with some of its communities moved to ZetaWorlds.

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CUDIMM Standard Set to Make Desktop Memory a Bit Smarter and a Lot More Robust

Anand Tech

While the new CAMM and LPCAMM memory modules for laptops have garnered a great deal of attention in recent months, it's not just the mobile side of the PC memory industry that is looking at changes. The desktop memory market is also coming due for some upgrades to further improve DIMM performance, in the form of a new DIMM variety called the Clocked Unbuffered DIMM (CUDIMM).

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Case Study: Recruiting New Hires with AR

AR Insider

With the help of AR, Unilever launched an interactive virtual event whose goal was to match or exceed the recruitment levels of its physical career fairs. We examine the results and strategic takeaways in the latest AR marketing case study. This post appeared first on AR Insider.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Meta is Reportedly Working on a Tool to Let You Force Quest OS Updates via PC Tether

Road to VR

Meta appears to be readying a tool that will allow Quest users the ability to force software updates via a tethered connection. XR enthusiast and serial data miner Luna uncovered existence of the tool, which is said to allow users the ability to update Quest’s operating system over USB via the “Sideload Update” option in the recovery menu.

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Draw & Code and 302 Interactive Debut XR Marketing Platform at AWE 2024

XR Today - Mixed Reality tag

This week at AWE 2024, Draw & Code and 302 Interactive are introducing a new immersive solution called FanPort, an MR brand engagement platform. Fanport leverages the technologies that come with leading MR headsets, such as dynamic graphics and spatial audio, to create immersive experiences that connect brands and fans together. John Keefe, the CTO and Co-Founder of Draw & Code , added: We first conceived the idea of FanPort at AWE 10 years ago, and after a conversation with 302 Inte

Immersion 101
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NVIDIA Closes Above $135, Becomes World’s Most Valuable Company

Anand Tech

Thanks to the success of the burgeoning market for AI accelerators, NVIDIA has been on a tear this year. And the only place that’s even more apparent than the company’s rapidly growing revenues is in the company’s stock price and market capitalization. After breaking into the top 5 most valuable companies only earlier this year, NVIDIA has reached the apex of Wall Street, closing out today as the world’s most valuable company.

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Reality Bytes: TikTok, Disney & Apple

AR Insider

This week on Reality Bytes, we explore TikTok Shop's beauty e-comm dominance, Disney's "advergame" and shoppable ads, and WebXR's integration with Apple's visionOS 2. This post appeared first on AR Insider.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Hands-on: Logitech’s MX Ink for Quest Could Legitimize VR Styluses as a Whole

Road to VR

Over the last decade I’ve reported on and tested many different VR styluses, but none of them have actually caught on. But the new MX Ink stylus for Quest stands a real chance at legitimizing the VR stylus as a whole, thanks to its thoughtful design, strong lineup of launch apps, and tight integration with Quest’s software. This week Logitech announced MX Ink, an officially endorsed ‘Made for Meta’ stylus supporting Quest 2 and Quest 3 (see the full announcement details h

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AWE 2024: XREAL Reveal Major XR Partners in Bid to Secure Spatial Computing Crown

XR Today - Augmented Reality tag

Today at AWE 2024, XREAL Beam Pro, an Android-based mobile device that allows users to access Google Play Store services as spatial AR applications access through smart glasses, will be unveiled. The Beam Pro product allows XREAL smart glasses users to access the AR applications in 360 spatial computing environments, harnessing 3 or 6 degrees of freedom.

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Realtek Previews Platform for Sub-$100 5GbE Network Switches

Anand Tech

One of the more subtle trends at this year's Computex was that the majority of high-end motherboards now come equipped with a 5GbE network controller. At present, this might be considered a limited benefit as 5GbE and 10GbE switches and routers are still pretty expensive. But Realtek is planning on tackling the issue from both ends, as the company is preparing a hardware platform for sub-$100 5GbE switches.

Hardware 110
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Please Support Death Row Designs in Their Request to Linden Lab for Better Tools and Procedures for the Sharing of Business Accounts in Second Life

Ryan Schultz

FIRST, AN APOLOGY: My work life and my personal life have both been rather hectic, even chaotic, lately, and I have not had much time to blog. Often I come home from work, and I just lie on the sofa, absolutely exhausted. (Sometimes I escape into my beloved Second Life for an hour or two, as a welcome refuge from the sometimes-overwhelming changes taking place in my real life.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly