Sat.Feb 17, 2024 - Fri.Feb 23, 2024

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The point that Zuck is missing when he says that Quest 3 is better than the Vision Pro

The Ghost Howls

Some days ago, Mark Zuckerberg made a video specifically to say that the Quest 3 is better than the Vision Pro. It’s been literally my highlight of the week: Zuck trying to make an objective review and concluding that his own product is better… literally makes no sense. It’s like me making a video tomorrow and saying that our social VR space VRROOM is better than Horizon Worlds because, well, it’s my product… and also because we have legs.

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5 AR Cost Considerations for Enterprises

AR Insider

AR has transformed several aspects of consumer tech. But the barriers to entry are sometimes onerous and the path to market isn't always easy. How much should businesses expect to spend? This post appeared first on AR Insider.

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Sony Plans PC Compatibility for PSVR 2 Later This Year, Acknowledging a Weak Game Library

Road to VR

Today, on the one year anniversary of the release of PSVR 2, Sony announced it’s testing PC VR compatibility for PSVR 2, with plans to release some form of PC support for the headset this year. In a blog post commemorating the one year anniversary of PSVR 2 , Sony highlighted upcoming content soon to launch on the headset. But hidden away in that post was a statement we weren’t expecting: “Also, we’re pleased to share that we are currently testing the ability for PSVR 2 players

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Nottingham University Opens Virtual Reality Classroom

XR Today - Virtual Reality

Nottingham University has created a virtual reality (VR) classroom that enables remote viewing and communication between lecturers and students. Cheap Virtual Reality Headset Options for Businesses on a Budget 6 Reasons to Buy Virtual Reality Headsets in 2024 How does Virtual Reality Work? The Ultimate Guide The students set to use the new classroom setup will be the university’s second year of Product Design and Manufacture.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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The XR Week Peek (2024.02.20): Zuckerberg reviews the Vision Pro, Mozilla Hubs shuts down, and more!

The Ghost Howls

Glad to have you here again. For whatever reason you may be reading this article, I wish you a lot of happiness. And now let’s dig into the most relevant pieces of XR news of the week! Top news of the week (Image by Apple) Many people are analyzing the Apple Vision Pro… including the ones at Meta Here you are with the usual huge roundup of news about the Apple Vision Pro (a roundup in a roundup).

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15 Tips, Tricks, & Settings to Get the Most Out of Vision Pro

Road to VR

Vision Pro is here and it’s a surprisingly capable device. Apple has also loaded the headset with a ton of options and features that aren’t obvious at first glance. So I’m here with the most essential Vision Pro tips, tricks, & settings to get the most from the device. Vision Pro Tips & Tricks Contents: FaceTime with Friends That Don’t Have Apple Devices Recalibrate Eye-tracking & IPD on Vision Pro Move All Windows and Apps Into View Quickly Minimize Apps &

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Tokyo’s Government Launches Promo Metaverse on Roblox

XR Today - Virtual Reality

The Metropolitan Government of Tokyo has introduced a virtual Tokyo Metaverse on Roblox to promote the city as a tourist destination. Gamefam Explores Roblox Concerts for Next-Level Experiences Meta Makes Roblox Available on Its Quest VR Headsets Roblox Opens Immersive Ad Partner Programme at Cannes Lions The interactive portal, “HELLO! TOKYO FRIENDS”, uses AR photography within the leading immersive platform Roblox to provide users with a lifelike sightseeing experience of Tokyo.

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Meta Is Asking Apple To Let You AirPlay Your iPhone Content Or Screen To Quest

Upload VR

Meta is asking Apple to let Quest be an AirPlay receiver. Meta's VP of VR Mark Rabkin announced the request in a post on X , saying he "would absolutely love" this to happen. I would absolutely love to do that -- we're asking Apple for the permission for Quest to be an AirPlay receiver. ? — Mark Rabkin (@mrabkin) February 16, 2024 If the request is approved by Apple, iPhone and iPad users would be able to cast media to Quest, or even the entire screen, as if it were a TV with AirPlay support.

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The Past and Future of Enterprise XR Training

AR Insider

The past year has marked noteworthy growth in XR. And one sub sector where this is particularly true is enterprise training. We look at the wins, losses, lessons and road ahead. This post appeared first on AR Insider.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Apple Confirms 1,000+ Vision Pro Native Apps Now Available

Road to VR

Need a floating calculator on your living room wall? There’s an app for that. Well, actually there are now several apps for that on Vision Pro, as the company confirmed its first mixed reality headset is now packing over a thousand visionOS-native apps. Apple’s SVP of Marketing Greg Joswiak posted on X (formerly Twitter) recently that the App Store now has 1,000+ apps designed for Vision Pro, a fair sight more than the 600 apps reported by the company right before the headset’

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HTC’s VIVE Focus 3 is Being Used in Space

XR Today - Virtual Reality

HTC’s VIVE Focus 3 has expanded its utility aboard the International Space Station (ISS) as it is being used to support physical and mental health. The VIVE Focus 3 is operating as part of vital exercise routines by astronauts in conjunction with a FERGO exercise bike and a VR experience created by the Danish Aerospace Company. By wearing a VIVE Focus 3 headset, astronauts can watch a scenery that moves in real time as they cycle, providing them with a visual experience to match their physical o

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Zuckerberg: Neural Wristband For AR/VR Input Will Ship "In The Next Few Years"

Upload VR

Meta's CEO indicated that the finger tracking neural wristband the company has been developing will ship as a product "in the next few years". Appearing on the Morning Brew Daily talk show on Friday, Mark Zuckerberg said "we're actually kind of close to having something here that we're going to have in a product in the next few years". 0:00 / 0:13 1× Meta research demo of neural wristband tracking, from 2021.

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Reality Bytes: OpenAI, Google Gemini & the NBA

AR Insider

This week on Reality Bytes, we get creative with OpenAI’s SORA, pick the (innovation) MVP of the NBA All-Star Weekend, and demo the all-powerful Google Gemini Advanced, kind of. This post appeared first on AR Insider.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Meta’s New Demo Shows Players & Devs What Compelling MR Can Look Like

Road to VR

Meta now has three mixed reality headsets, but still not a ton of mixed reality content to go with it. To remedy that, the company threw out an open source Unity demo it hopes to showcase some of the most compelling things you can do in MR. Called Cryptic Cabinet , the escape room demo was designed to highlight the capabilities of the company’s MR Presence Platform on Quest, which Meta says can transform any room into a unique and immersive gameplay experience.

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Mozilla Sunsets Hubs due to Restructuring

XR Today - Virtual Reality

Mozilla has announced it will shutter Mozilla Hubs, which includes Hubs Demo Server, Managed Subscription, and community resources. The web browser developer, Mozilla, said this was the result of the “organisation-wide restructuring” that it revealed last week. Hubs is due to be shut down on May 31, 2024, with new subscription creations disabled from March 1 st.

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Quest 3 'Wide Motion Mode' Expands Hand Tracking Volume By Tracking Your Arms Too

Upload VR

Quest 3's new Wide Motion Mode expands the volume of hand tracking. It does this by constantly running inside out upper body tracking in the background. When a hand is occluded or out of the view of all the tracking cameras, Wide Motion Mode will estimate the hand position based on the rest of your arm. This might enable hand tracking to support wide motion actions previously only possible with controllers, such as throwing, grabbing items from your back, or Gorilla Tag and Echo VR style locomot

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Spatial Beats: AI Builds Houses & Moves Markets

AR Insider

AI builds houses, brings back the dead and sends Nvidia's stock soaring. We have these and other happenings from the spatial spectrum through the eyes of Charlie Fink. This post appeared first on AR Insider.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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‘Vi’ Wants You to Build Muscle with XR Gloves & (eventually) Its Fitness-first Headset

Road to VR

Using an XR headset for at-home workouts basically looks like playing Beat Saber : y ou can duck, dodge, punch or slice to improve cardio and burn fat. With an increasing number of apps that essentially play on that formula, XR startup Vi hopes to change things up by letting you build muscle as well with the help of its upcoming XR glove and, eventually, its own standalone XR headset too.

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Virtualware’s VIROO® Rooms: Transforming Team Training in VR

XR Today - Virtual Reality

The immersive experience is enhanced by the detachment from the physical surroundings, including co-located colleagues. But for truly effective training and learning, wouldn’t a shared experience be better? It’s through teamwork we solve challenging problems, and perform most effectively. Enterprise VR technology is now ready to meet this need, thanks to Virtualware’s VIROO® VR Platform and its immersive VR Rooms concept.

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Shipping Quest 3 & Pro Apps Can Now Use Hand Tracking And Controllers Simultaneously

Upload VR

Quest Store & App Lab apps can now use hand tracking and Quest 3 or Quest Pro controllers simultaneously. This feature, called Multimodal, has been available in the Meta XR SDK as an "experimental" feature since July, meaning developers could play with it or ship it via a third-party route like SideQuest but couldn't ship it on the official Quest Store and App Lab.

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Style & Focus: The New Smartglasses Standard

AR Insider

Eschewing the idea that AR glasses have to offer Magic-Leap-like dimensional graphics or be a Hololens2-like jack-of-all-trades, the latest batch of smart glasses are simpler, focused, and stylish. This post appeared first on AR Insider.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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‘Pixel Ripped’ Studio Announces ‘PAWBALL’, a Free-to-Play VR Soccer Game with Cats

Road to VR

ARVORE, the studio behind the Pixel Ripped VR game franchise, announced it’s currently developing a VR soccer game called PAWBALL , which aims to get you leaping around and scoring goals like only a feline can. On the studio’s Discord (invite link), Arvore Community Manager Freddy Pavão reveals the idea initially came from wanting dinosaurs to play soccer, although the team eventually settled on cats, which can move around in interesting and dynamic ways. “With the change to

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IFS Reborn as Intel Foundry: Expanded Foundry Business Adds 14A Process To Roadmap

Anand Tech

5 nodes in 4 years. This is what Intel CEO Pat Gelsinger promised Intel’s customers, investors, and the world at large back in 2021, when he laid out Intel’s ambitious plan to regain leadership in the foundry space. After losing Intel’s long-held spot as the top fab in the world thanks to compounding delays in the 2010s, the then-new Intel CEO bucked calls from investors to sell off Intel’s fabs, and instead go all-in on fabs like Intel has never done before, to become a

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The Power Glove Is So Bad A VR Website Improves It

Upload VR

A WebXR experiment from Brielle Garcia simulates the Power Glove as input for a game on the original Nintendo Entertainment System. It's so bad. Power Glove The hardware accessory from Mattel for the original NES was released in 1989 and immortalized in Fred Savage's The Wizard that year. Based on VR's first generation of tech from the 1980s, the Power Glove is one of gaming history's most famous examples of a cumbersome and short-lived gaming accessory.

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Dor Brothers Rock Cinematic AI

Charlie Fink

The Dor Brothers are among the most prolific producers of AI in the world.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly