XR Today - Virtual Reality

article thumbnail

Haptic Solution to Support XR Accessibility for the Visually Impaired

XR Today - Virtual Reality

This week, HaptX gained a Phase 1 Small Business Technology Transfer program grant from the U.S. Department of Health and Human Services, National Institutes of Health, and National Eye Institute to advance research into using haptic solutions to provide accessible XR applications for visually impaired groups. HaptX Founder and CEO Jake Rubin added: Our research team will explore solutions that can significantly improve digital experiences for visually impaired people.

Haptic 181
article thumbnail

Will VR Help NASA Put Humans on Mars?

XR Today - Virtual Reality

Recently, an exciting new use case emerged from the XR space. NASA reports that its astronauts are leveraging virtual reality headsets to explore a digital twin of the space station they will soon occupy. Moreover, the firm will train astronauts on the space station’s workflows via VR and allow designers to refine the station, therefore laying the groundwork for putting a person on Mars.

Training 222
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Will these High-End VR Headsets Shift the Market?

XR Today - Virtual Reality

Late last week, at its 2024 Frontier event online showcase, Pimax debuted two VR headsets that continue its legacy of creating ultra-high spec specialist XR devices. As of its announcement, the firm unveiled two headsets that will soon debut as the Crystal Super and Crystal Light. The headsets come packed with incredibly competitive specs but at a higher point.

article thumbnail

Glue Collaboration to Shut Down, Operating Firm Declares Bankruptcy

XR Today - Virtual Reality

As of April 8 2024, the company operating virtual reality immersive collaboration platform provider Glue declared bankruptcy under a decision by the District Court of Helsinki. The operating firm is selling assets, including the Glue platform. Unless a new company purchases the platform and continues its operation, Glue may shut down for good – “despite our best efforts to prevent this outcome, we were unable to find a timely solution,” the firm noted.

Microsoft 238
article thumbnail

Lenovo, Qualcomm Partner for AI-Ready XR Training

XR Today - Virtual Reality

VirtualSpeech, an immersive training solutions provider integrating genAI technology to make responsive and personalized enterprise training scenarios, recently announced that it is teaming up with Lenovo and Qualcomm to launch its VR service on the ThinkReality VRX headset and Snapdragon Spaces ecosystem. By integrating VirtualSpeech XR learning solutions onto the enterprise focus headset, the firm can reach a “significant milestone” in achieving global scalability of its product.

Training 200
article thumbnail

HoloLight Co-founder Speaks on NVIDIA Omniverse and OpenUSD Integration

XR Today - Virtual Reality

Cloud-based XR streaming is a big story to come out of NVIDIA GTC 2024. To empower workers with Omniverse digital twin creation and immersive collaboration, NVIDIA is introducing CloudXR APIs and Graphics Delivery Network (GDN) frameworks to democratise XR content creation for use cases such as warehouse and automotive design and notably allowing headsets such as the Apple Vision Pro to run the service.

article thumbnail

Immersive Spaces: Expert Roundtable

XR Today - Virtual Reality

Increasingly, the earth’s population is occupying immersive and virtual spaces. Ever since the mid-20th century debut of video games, generations of gamers have immersed themselves in exciting digital spaces. Now, in 2024, with the rise of XR and spatial computing technology, new types of end-users are leveraging digital spaces for emerging use cases outside of the gaming sector.

Immersion 234