Sat.Mar 30, 2024 - Fri.Apr 05, 2024

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Matt Miesnieks is back with ‘Dejavu’

AR Insider

It's dejavu for Matt Miesnieks who's back with a freshly minted company that launched at GDC 2024 as part of a16z‘s prestigious Speedrun accelerator cohort. AR Insider Editor at Large Emily Olman goes one-on-one with Miesnieks. This post appeared first on AR Insider.

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How to make an Augmented Virtuality app for Quest in Unity

The Ghost Howls

A few days ago I posted this video on my social media channels where I poured some biscuits from a real-world biscuit box into my VR kitchen to have some breakfast: So tasty… The video got some interest from the community and some people asked me how I did it. Since I’m always favorable about sharing knowledge, let me tell you the secrets behind this application, so that you can do your augmented virtuality application for your Quest, too!

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Hands-on: Apple Upgrades Personas for True Face-to-face Chats on Vision Pro

Road to VR

Apple today released ‘Spatial Personas’ in public beta on Vision Pro. The newly upgraded avatar system can now bring people right into your room. We got an early look. Much has been said about Apple’s Persona avatar system for Vision Pro. Whether you find them uncanney or passable, one thing is certain: it’s the most photorealistic real-time avatar system built into any headset available today.

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Lenovo, Qualcomm Partner for AI-Ready XR Training

XR Today - Virtual Reality

VirtualSpeech, an immersive training solutions provider integrating genAI technology to make responsive and personalized enterprise training scenarios, recently announced that it is teaming up with Lenovo and Qualcomm to launch its VR service on the ThinkReality VRX headset and Snapdragon Spaces ecosystem. By integrating VirtualSpeech XR learning solutions onto the enterprise focus headset, the firm can reach a “significant milestone” in achieving global scalability of its product.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Behind the Camera: Big Tech’s Silent War Over Spatial Computing

AR Insider

Seven of the ten largest companies in the world are racing to control what will become a foundational layer of the future of the internet: spatial computing. Nils Pihl breaks down the drivers and dynamics. This post appeared first on AR Insider.

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Classic RTS ‘Homeworld’ is Getting a Brand New VR Game for Quest Soon

Road to VR

FarBridge, the studio behind the classic real-time strategy franchise Homeworld, announced it’s releasing an all-new VR game for Quest, putting players in its iconic 3D space battles. The studio, which is working with Borderlands studio Gearbox , says Homeworld: Vast Reaches is an entirely new game (re: not a port or remaster) which has been designed from the ground up for VR in terms of controls, play-style, and optional mixed reality mode.

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SK hynix to Build $3.87 Billion Memory Packaging Fab in the U.S. for HBM4 and Beyond

Anand Tech

SK hynix this week announced plans to build its advanced memory packaging facility in West Lafayette, Indiana. The move can be considered as a milestone both for the memory maker and the U.S., as this is the first advanced memory packaging facility in the country and the company's first significant manufacturing operation in America. The facility will be used to build next-generation types of high-bandwidth memory (HBM) stacks when it begins operations in 2028.

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XR at SXSW: The Wow Factor

AR Insider

What were the biggest XR moments at SXSW this year? Charlie Fink was onsite, on stage and on the scene. He reports back with a highlight reel of spatial standouts. This post appeared first on AR Insider.

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BeefRaider XR: Become Lara Croft In Tomb Raider On Quest

Upload VR

I’ve been a fan of VR for a very long time but I never thought, back when I was sitting on my couch in the late ’90s playing the original Tomb Raider, that one day I would explore those ruins again in full VR. Now, 28 years after initial release, a talented team of VR modders has made it happen. Overview of BeefRaider XR Over the years Simon Brown (aka Dr.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Netflix is Selling the ‘3 Body Problem’ Headset, But Sadly It’s Just a Prop

Road to VR

Netflix is selling the headset featured in its latest TV series 3 Body Problem, which heavily features characters accessing a shared virtual reality. Unfortunately, it’s just a prop—but it’s actually pretty cool as far as nonfunctional collectibles go. Sold direct from Netflix for $110 , it’s pretty clear from the price alone that the 3 Body Problem headset is just a high quality model, although it’s actually a little bit more than just a piece of plastic you can wear on

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PCIe 7.0 Draft 0.5 Spec Available: 512 GB/s over PCIe x16 On Track For 2025

Anand Tech

PCI-SIG this week released version 0.5 of the PCI-Express 7.0 specification to its members. This is the second draft of the spec and the final call for PCI-SIG members to submit their new features to the standard. The latest update on the development of the specification comes a couple months shy of a year after the PCI-SIG published the initial Draft 0.3 specificaiton , with the PCI-SIG using the latest update to reiterate that development of the new standard remains on-track for a final releas

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Reality Bytes: Apple, Discord & OpenAI

AR Insider

This week on Reality Bytes, we clone our voice with OpenAI, test out advertising on Discord, and get spatial with the MLB on Apple Vision Pro. This post appeared first on AR Insider.

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Silent Slayer Hands-On: Schell Games Builds Tension While Hunting Vampires

Upload VR

Silent Slayer may be a stationary game, designed to be played while sitting down, but that didn’t stop me from breaking a sweat as I tried to end vampires in their sleep. Schell Games’ upcoming horror game wasn’t the usual creep-filled jumpscare fest you might expect from VR horror. Instead, it reflects the studio’s consistently innovative spirit as it eschews trends in horror game design for something a bit more fresh and compelling.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Vision Pro is Hands-down the Best Movie Experience You Can Have on a Plane

Road to VR

After an eight hour flight, I can say that Apple has largely nailed the Vision Pro use-case of movie watching on a plane. But a few key improvements stand to make it more widely appealing. Nobody looks forward to an eight hour flight. Whether it’s sleeping or reading or working, people want a way to pass the time and distract themselves from the noisy cabin, turbulence, and the general feeling of being packed into a metal tube like sardines.

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EON Reality Introduces the EON-XR Portal: Transforming Education with Immersive Simulation-Based Learning

EON Reality

IRVINE, CA — April 6, 2024 — EON Reality, the global leader in spatial artificial intelligence for knowledge transfer, unveils its latest innovation in educational technology: the EON-XR Portal. This state-of-the-art platform marks a pivotal shift from conventional, text-based education to an immersive, experiential learning environment that has long been the dream of futurists and is now a reality.

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Spatial Beats: The Spatial Era Turns 10

AR Insider

Meta Reality Labs Celebrates 10 years, OpenAI clones your voice, and Apple clones your persona. We have these and other happenings from the spatial spectrum through the eyes of Charlie Fink. This post appeared first on AR Insider.

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Fall Guys Inspired Sky Climb Reaches Main Quest Store Today

Upload VR

Fall Guys-inspired Sky Climb reaches the main Quest Store today, and a PSVR 2 release isn't far behind. Previously launched on Quest App Lab in January, Sky Climb by VRMonkey ( Galaxy Kart ) is a VR platforming game set in a "balloon-themed universe." Promising an adventure that spans 65 levels across seven worlds with various power-ups, this family-friendly experience tasks you with "restoring harmony by rescuing guardians from the clutches of corruption.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Meta Now Requires Mandatory Age Confirmation on Quest Headsets

Road to VR

Meta announced it’s adding an obligatory age confirmation feature on the Quest platform, which in addition to asking you for your real birthday, could also put up a hard barrier on younger users accessing apps that aren’t age appropriate. Within the next few days users will be prompted in-headset to confirm their age by re-entering their birthdate, which essentially divides users according to three specific age groups: adults, teens and preteens.

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EON Reality Introduces EON-XR 10: A Magical Leap Forward in Education Where Knowledge is a Human Right

EON Reality

IRVINE, CA — April 6, 2024 — In an ambitious stride towards educational equity, EON Reality unveils its latest marvel, EON-XR 10, an experiential learning platform that brings the thrill of discovery to every corner of the globe. Upholding the credo “Knowledge is a Human Right,” EON-XR 10 is a spellbinding fusion of virtual reality and AI, designed to make learning an enchanting journey accessible to all.

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Apple Enhances Persona Avatar System

XR Today - Mixed Reality tag

Apple Vision Pro’s latest update optimises the device’s persona remote immersive communication feature, further boosting the device’s potential of bringing immersive conferencing features to the productivity-focused device. Since the Vision Pro’s debut, Apple’s Persona system has faced some ridicule over its uncanny qualities – although despite this reception, the device generally garnered positive feedback for its design, and less so its price.

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Runaways Is A Spatial Endless Runner On Apple Vision Pro

Upload VR

Runaways is a spatial endless runner designed specifically for Apple Vision Pro. Recently shown at South By Southwest, Runaways by Beyond Games describes itself as a skill-based endless runner with fast-paced gameplay. As Hank, your goal involves escaping from a tentacle-infested planet after ditching the mines of ExHume 8 by finding the exit portal.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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‘Hellblade: Senua’s Sacrifice’ Studio Has No Plans to Support VR for Upcoming Sequel

Road to VR

Ninja Theory, the studio behind award-winning VR-supported game Hellblade: Senua’s Sacrifice (2017) , says there are currently no plans to bring its upcoming sequel to VR. Unlike the first game, which brought PC VR support in a free update in 2018, it doesn’t appear we should hold out hope for a similar release for the upcoming sequel Senua’s Saga: Hellblade II.

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The Best Generative AI Tools Transforming Education

Bernard Marr

Whether you’re a schoolteacher or university student, a workplace upskiller or a lifelong learner, there are generative AI tools you can use to make education more accessible, efficient and affordable. Generative AI is great for structuring and communicating information in ways that make it easy to understand and absorb as well as providing answers it can be used to generate interactive learning experiences such as chatbots that can bring learning to life, or even roleplay as historical characte

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#1382: Interactive Generative AI Storytelling Installation “The Golden Key” Wins Top Prize at SXSW Leveraging Archetypal Folklore Motifs + Links to SXSW 2024 Coverage

Voices of VR

I interviewed The Golden Key co-directors Matthew Niederhauser & Marc Da Costa remotely during SXSW XR Experience 2024. See more context in the rough transcript below. Here is all of my coverage of projects in and around SXSW XR Experience 2024: This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed The Golden Key co-directors Matthew Niederhauser & Marc Da Costa remotely during SXSW XR Experience 2024.

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Swarm 2 Hands-On: A Roguelike Spider-Man With Guns

Upload VR

It's pretty easy to describe the Swarm series as Spider-Man with guns. But how exactly does Swarm 2 build on the original? Read on for our hands-on impressions. Yes, of course, Swarm 2 absolutely made me feel like your friendly neighborhood webslinger. The feeling of swinging across tall structures while high in the air has been exhilarating since the first Swarm in 2021.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly