Sony Patents Valve Index-Like VR Controller With Finger Tracking

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A recently-published patent from Sony Interactive Entertainment suggests that the company is working on a new VR motion controller, similar to those for the Valve Index. Could this be a new PSVR 2 controller? ” New PSVR 2 Controllers? In the image above, you can see a design not too dissimilar to current VR controllers; the user fits their hand into a strap and wraps their fingers around the back of the device to grip.

Ride Your Real Bike In The Virtual World With The Blync VR Controller

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Kindona Limited, a small group engineers and designers lead by Izuchukwu Okongwu, is currently in development of a VR-enabled bike controller that will allow you to navigate virtual worlds from the seat of your real-world bicycle.

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Japanese Convenience Stores To Begin Employing VR-Controlled Robots

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Imagine walking into your local convenience store only to find the usual checkout person had been replaced by a remote-controlled robot operated in VR by a human being located hundreds of miles away. will begin testing its system this summer at select Family Mart locations in Tokyo, Japan; the team hopes to have remote-controlled robots working in 20 branches by the year 2022. The post Japanese Convenience Stores To Begin Employing VR-Controlled Robots appeared first on VRScout.

Tactical Haptics SaberGrip Controller Takes VR Sword Fights And Fishing To The Next Level

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VR/AR haptic feedback specialists Tactical Haptics this week revealed a new addition to its lineup of haptic controllers designed specifically for VR sword fighting, fishing, and tool training. Sliding plates and a cylindrical form-factor offer a more engaging haptic eperience.

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Etee Is A Lightweight Finger-Sensing VR Controller With No Trigger

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During CES in January I tried a pair of controllers called “etee” that were lightweight with finger-sensing features. As I held them in my hands, a laptop screen showed which gestures and movements the controllers recognized. They’re seeking nearly $57,000 on Kickstarter to bring the controllers to fruition during the COVID-19 pandemic. The post Etee Is A Lightweight Finger-Sensing VR Controller With No Trigger appeared first on UploadVR.

This Oculus Quest Controller Charging Station Replaces Your Faceplates

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This Oculus Quest controller charging station might have a fix for you. As it stands right now, each Quest controller uses a single AA battery, which you’ll often find runs out mid-session. But this Oculus Quest Controller charging station switches out replaceable batteries with its own rechargeable solution, complete with a custom battery faceplate. The controllers plug into a charging port to make sure they’re ready for your next play session.

Gear VR Controller Review

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Well over two years since the first Gear VR headset was launched (but just a few months after Google’s Daydream VR headset launched) Samsung is launching a motion controller for Gear VR which adds a new layer of interactivity and brings the headset’s input scheme in line with Daydream. Samsung seemed to agree that this is the way to go when it comes to input for mobile VR headsets, and is launching on April 21st the new Gear VR Controller priced at $39.

Etee Kickstarter Launches for Finger-tracking Controller with SteamVR Tracking

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London-based hardware startup TG0 has launched a Kickstarter campaign for the Etee dev kit, a VR controller with integrated SteamVR Tracking. TG0 positions the controller’s button-less design and finger tracking as its main attractions. TG0 has launched the Etee Kickstarter campaign with the hopes of raising £45,900 (~$56,000) for its VR controller dev kit. But VR gaming isn’t the only use-case the company is touting for the Etee controllers.

Valve Unveils Third Evolution Of Knuckles Controllers

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A smaller upgrade when compared to the massive changes brought on by the EV2 model, this latest update improves upon the EV2’ already solid design with a variety of improvements to the controllers’ ergonomic design and battery life. Alongside these controller improvements comes an updated SteamVR Knuckles tech demo. The post Valve Unveils Third Evolution Of Knuckles Controllers appeared first on VRScout. News Knuckle EV3 Devkit steamvr Valve Knuckle Controllers

Antilatency Announces Oculus Quest Support, SDK, Custom 6DoF Controller

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The company’s custom tracking solutions now offer a ceiling set up, alongside a custom six degrees of freedom (6DOF) controller, ideal for enterprise solutions and implementation at location-based VR experiences. Support for the Tag peripheral has expanded to include the Oculus Quest, which provides “full-body tracking, where head and foot tracking is performed by Antilatency trackers, and hand tracking is done by the native controller tracking of Oculus Quest.”

Valve Reveals More Detail on ‘Knuckles’ Motion Controllers

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Valve has lifted the veil somewhat on its Knuckles controllers, first revealed as a prototype last October at the company’s annual Steam Dev Days conference. In a blog post today, Valve showed off some specs of the Knuckles dev kit alongside a button-map of the device, revealing the controllers will have multiple capacitive sensors to allow for some basic 5-finger tracking. Some is sure to change before commercial release of the Knuckles controllers.

New PS5 Controller Patent Has Larger Triggers But Is Missing Light Bar

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A new patent filed to a Japanese patent office revealed some possible minor details about the next iteration of Sony’s DualShock controller, to be launched alongside the PlayStation 5 in the 2020 holiday season. The new controller, which will be presumably called the DualShock 5, looks quite similar to the DualShock 4, with a few minor differences. However, most importantly, the new DS5 patent is also missing the light bar from the DS4 controller.

Watch: Sony Reveals Research On Next-Gen Finger-Tracked VR Controllers

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Past patents have suggested that Sony is working on finger-tracking for a new VR motion controller, possibly PlayStation Move 2, to be paired with an unannounced PSVR 2 headset. Watch the video below – this could well be the basis forSony next-gen PlayStation Move 2 VR controllers. What we can see is a prototype for a controller similar to Valve’s Index Controllers in terms of functionality. Excited to see these Sony next-gen VR controllers?

Valve Knuckles Controllers Add Squeezing, Thumbsticks & Finger-Tracking

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The next generation of Valve’s knuckle controllers adds a whole new list of new immersive interactions. Valve has begun rolling out the next evolution of their intuitive knuckle controller prototypes to developers which means a whole bunch of exciting upgrades and additions we being to look forward to. The update also ditches the Micro USB, found on current Vive controllers, in favor of a faster, USB-C connection. Vive Knuckle Controllers

Table Tennis In VR Gets 3D Printed Paddle For Oculus Touch Controllers

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A project developed by mechanical engineers Florian Auté and Alexis Roseillier resulted in a 3D printed paddle, grip and holder for an Oculus Touch controller. An Oculus Touch controller, or any other VR current controller, does not have the same grip, feel, orientation or weight as a real table tennis paddle. So modifications to the controller would be needed to make that happen.

New Quest Controller Charging Station Launches Kickstarter Campaign

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Back in January, we wrote about the reveal of a new charging station for your Oculus Quest controllers. The company says the kit’s design stemmed from its own need for a fast charging solution for Quest controllers based on work with VR arcades. This Quest Controller charging station is unique in that it comes with new faceplates for your controllers themselves.

Google Demonstrates Promising Low-cost, Mobile Inside-out Controller Tracking

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A number of standalone VR headsets will be hitting the market in 2018, but so far none of them offer positional (AKA 6DOF) controller input, one of the defining features of high-end tethered headsets. But we could see that change in the near future, thanks to research from Google which details a system for low-cost, mobile inside out VR controller tracking. We do not require additional markers or hardware beyond a standard IMU based controller.”

Oculus Firmware Reveals New Touch Controller, Referencing Improvements To Tracking, Finger Sensing, Haptics

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A driver found by a VR developer in Oculus Quest’s firmware reveals new Touch-like VR controllers which may feature improvements to tracking, haptics, and finger sensing. A reference to ‘Oculus Jedi Controller For Oculus Del Mar’ was also discovered in the Oculus Mobile SDK. This week, Gerald McAlister of RGB Schemes found a driver for the Jedi controller within the latest firmware for the consumer Quest. The current Oculus Touch controllers.

Valve: Some Optional Half-Life: Alyx Interactions Only Possible With Index Controllers

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Valve’s upcoming VR game Half-Life: Alyx works with all tracked PC VR game controllers, but some optional interactions are only possible with the company’s own Index Controllers. The artist also told us core interactions in the game, like “picking up, holding, dropping, throwing, and manipulating” objects “end up being better on Index Controllers because we were developing them in concert with the game.”

HTC Just Dropped A Preview Of Their Vive Cosmos Controllers

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And while we’re still waiting on bated breath for any updates on hardware specifications, pricing, and content, HTC today gave us a closer look at the controllers we’ll be using to control this mysterious ‘at home or on-the-go’ headset. Take a peek at the new #HTCVIVE COSMOS controllers. The gamer-friendly controls & seamless tracking on the VIVE COSMOS controllers are designed to give you greater control of your VR experience.

HTC Highlights Vive Cosmos Controllers In New Video

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But this new video gives us another look at its promising controllers. The Vive Cosmos controllers are designed to be used with the headset’s onboard cameras. Take a peek at the new #HTCVIVE COSMOS controllers. The gamer-friendly controls & seamless tracking on the VIVE COSMOS controllers are designed to give you greater control of your VR experience. They look like the L1/R1 and L2/R2 buttons seen on a PlayStation controller.

Oculus Quest Touch Controllers Hit FCC Preceding Spring 2019 Launch

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Oculus Quest may not have a specific release date yet, although now that both the headset and its Touch controllers have undergone FCC testing, there’s little left standing in the way of the headset’s launch this Spring. Now, filings for the controllers from Facebook have appeared at the U.S. FCC documents specifically list the controllers by name, ‘Oculus Touch Controller’, replete with model numbers XH01 (right controller) & XH02 (left controller).

Nreal AR Glasses To Get Controller-Free Hand Tracking Soon

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Nreal Light AR glasses will get controller-free hand tracking in a near-future software update, thanks to a partnership with Qualcomm-backed Clay AIR. Controller-Free Hand Tracking. Nreal’s controller-free hand tracking is powered by California-based optical hand tracking company Clay AIR, which is backed by Qualcomm. You can still opt for 6DoF controllers via Finch if you want, for an extra $200.

Tactical Haptics ‘Reactive Grip’ VR Controllers Are Now Production Ready

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Tactical Haptics today announced the new production-ready design for their haptic VR controllers which adapt the shape of their grip to make using virtual objects feel more real. Whereas most VR controllers simply deliver vibration feedback, these controllers each have three metal plates inside their handles which move up and down to replicate motions and forces on the object you’re holding in that hand. Controllers Haptics tactical haptics vr controllers

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EA Explains Why Star Wars: Squadrons Doesn’t Have VR Motion Controller Support

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Some people might be surprised to find out that Star Wars: Squadrons , the brand new space combat game from EA Motive with full top-to-bottom VR support, does not support VR motion controllers at all. ” Star Wars: Squadrons VR Controllers.

Batman: Arkham VR Gets Surprise Index Controller Support

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But, all the same, you can now do whatever a Batman can with Valve Index Controller support. The update adds full support for Valve’s new controllers. That means the controller’s finger tracking should work inside the experience. If you’re looking for more Index-fuelled superheroics, Sony’s Spider-Man: Far From Home tie-in recently got support for the controllers too. Get ready to thwip Just like Batman! Oh, wrong superhero.

Marvel Studios & ILMxLAB Reveal Avengers: Damage Control Location-Based VR Experience

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Set after the events of Avengers: Endgame, Avengers: Damage Control puts players in the shoes of an ordinary guest visiting a Wakandan Outreach Center when the facility is suddenly attacked by an unknown enemy. Expanding how people can experience the MCU is something we’re always trying to do, and in Avengers: Damage Control, we wanted to give fans the chance to suit up alongside some their favorite heroes for the first time ever.”.

Latest Valve Index Controller Firmware Brings Noticeably Improved Finger Tracking

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Those lucky enough to have their hands on Valve’s upcoming VR controllers are reporting noticeably better finger tracking thanks to a new firmware update released yesterday. Some developers with prototypes of the controllers had previously reported issues with the finger tracking. This video from YouTuber Bradley Lynch shows the combined hardware and software improvements from November to today: The Index Controllers were codenamed “Knuckles” during development.

New PSVR Controllers Show Inside-Out Tracking, Index-Like Design In Fresh Patent

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A newly-discovered patent filing gives us what may be our best look yet at new PSVR controllers for the unannounced PSVR 2. New PSVR Controllers Spotted. The controllers, for example, look very similar to Valve’s Index Controllers, with a side-mounted ring that would likely house sensors for 6DOF tracking. The main grip for the controllers definitely looks like it could imitate the Index Controllers’ finger-tracking technology too.

Unofficial Oculus Quest Controller Charging Station Now Available For Order

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ONG Innovations’ Oculus Quest controller charging station is now available to order online for $79. As it stands right now, the Oculus Quest controllers use a single AA battery each. ONG Innovations’ solution claims to let you charge your controllers with a new battery and faceplate design that, once inserted, won’t require you to remove anything. If you get a chance to try this Oculus Quest Controller Charging Station, let us know.

You Can Now Set Up Oculus Quest’s Guardian With Controller-Free Hand Tracking

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Facebook says the latest update, version 16 of the system running Oculus Quest rolling out this week, allows the set up of “your roomscale Guardian boundaries without controllers by using hand tracking instead.” You put on the headset and then use the controllers to paint the outline of your available space on the floor. The post You Can Now Set Up Oculus Quest’s Guardian With Controller-Free Hand Tracking appeared first on UploadVR.

Microsoft Research Demos Index-Like Haptic VR Controller

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This prototype haptic VR controller from Microsoft Research suggests where Valve’s Index controllers could go next. Developed at KAIST University , TORC is a haptic controller offering ‘High-Dexterity Finger Interaction’ In its prototype stage, it uses a Vive Tracker for movement. The controller has a trackpad for your thumb protruding from one side. A New Type Of Haptic VR Controller.

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Editorial: New PSVR Controllers Should Launch Before PSVR 2

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Specifically, we’re growing increasingly interested in the idea that the company could release new VR controllers before a new headset. On September 15th of this year, Sony’s Move controllers will turn 10 years old. Improved controllers are the final piece of that puzzle.

New PSVR Controllers May Include Trigger Resistance, Hand Detection

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Sony’s rumored new PSVR controllers have returned in two new patents, sporting some interesting features. We first spotted these new controllers in a patent published in January 2018. Judging by the documents, they ditch the glowing orb seen on the original PlayStation Move controllers. Basically it would allow the controller to provide some resistance to pressing buttons on the controller, namely the trigger on the back.

Facebook Updates Oculus Quest Controller Tracking And Adds Venues

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Oculus Quest owners should see their headsets update within the next few days to a software version with new controller tracking algorithms. Last month, Facebook rolled out an update on its testing channel that dramatically improves controller tracking on the PC-powered Rift S headset. The post Facebook Updates Oculus Quest Controller Tracking And Adds Venues appeared first on UploadVR.

Oculus Quest Hand Tracking Now Activates Automatically When Not Using The Controllers

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Hand Tracking now activates automatically on Oculus Quest when you aren’t using the Touch controllers. Facebook added experimental controller-free hand tracking for Quest in December. It lets you use your hands in the open air to interact with VR content rather than through Touch controllers. Until now, however, the feature had to be activated manually from the main menu , at which point you’d place down your Touch controllers and see your hands.

Etee SteamVR Controller Creators Share ‘Half-Life: Alyx’ Gameplay and Q&A

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Etee, the finger-tracking VR controller with SteamVR Tracking, has nearly reached its Kickstarter goal with plenty of time to spare. Though the controller is designed to be free of buttons, sticks, and triggers (relying instead on finger tracking), its creators say it can adapt to existing VR games. TG0, the company behind Etee, has shared Half-Life: Alyx gameplay with the controllers and a Q&A which speaks to the decisions underlying the controller’s design.