Oculus Now Sells Single Replacement Touch Controllers

Road to VR

So you got a little out of control last night playing Robo Recall (2017) , and you smashed one of your Touch controllers to smithereens. Available through Oculus’ accessories page , replacement Touch controllers (left or right) are selling for $70 / €90 a piece.

Oculus ‘Handheld Controller’ Passes FCC Testing, Possible Oculus GO 3DoF Controller

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A mysterious handheld device showed up in an FCC test report recently that may just be the 3DoF controller coming alongside Oculus Go, the company’s upcoming $200 standalone VR headset. controller. V DC current at 190 mA—the exact same power requirements as Oculus Touch.

Gear VR Controller Review

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Well over two years since the first Gear VR headset was launched (but just a few months after Google’s Daydream VR headset launched) Samsung is launching a motion controller for Gear VR which adds a new layer of interactivity and brings the headset’s input scheme in line with Daydream.

Oculus Go Controller-Free Mode Is In The Works

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With no need for a PC or mobile phone to jump into VR, Facebook’s Oculus Go is one of the most accessible headsets on the market right now. There’s an Oculus Go controller-free mode in the works, according to Oculus technical leader John Carmack. Asked if there were any plans to decouple Go from its controller for certain apps, he confirmed that it’s in the works, sort of. Oculus Go VR Industry News controller-free john carmack

Google Demonstrates Promising Low-cost, Mobile Inside-out Controller Tracking

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A number of standalone VR headsets will be hitting the market in 2018, but so far none of them offer positional (AKA 6DOF) controller input, one of the defining features of high-end tethered headsets. We do not require additional markers or hardware beyond a standard IMU based controller.”

6DOF Controller FinchShift to Support Multiple Standalone Headsets via Vive Wave

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Mobile VR motion controller manufacturer Finch Technologies today announced it’s working with Qualcomm and HTC to deliver its six degrees of freedom (6DOF) FinchShift controllers to a multitude of devices supporting Vive Wave. ounces for the controller, and less than 1.9

Valve Promotes Latest Knuckles Controller from Prototype to Dev Kit

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Valve this week revealed the newest version of their upcoming ‘Knuckles’ VR controllers which have graduated from the ‘EV’ prototype distinction to ‘DV’ dev kits. News Valve VR Controllers

Hands-on: Oculus Santa Cruz II Prototype & Controllers

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Today at Oculus Connect 4, the company’s annual developer conference, Oculus revealed the Project Santa Cruz ‘Prototype 2’ standalone VR headset, including 6DOF motion controllers. Image courtesy Oculus. Controllers. Controllers.

SteamVR Now Supports Oculus Touch Controllers

Road to VR

It seems that those diligent boffins over at Valve have quietly released an update to their SteamVR platform which includes support for Oculus’ Touch motion controllers. The post SteamVR Now Supports Oculus Touch Controllers appeared first on Road to VR.

HTC Announces 6DOF Controller Tracking Add-on for Vive Focus

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HTC today announced a 6DOF controller tracking add-on for Vive Focus which brings 6DOF controller tracking to the device. The add-on, which includes a pair of controllers, is being released as a development kit. HTC News Vive Focus VR Controllers

Qualcomm Snapdragon 845 VRDK to Offer Ultrasonic 6DOF Controller Tracking

Road to VR

Qualcomm’s new Snapdragon 845 VRDK , a VR headset reference design for hardware and software developers, is now offering 6DOF controller input with ultrasonic tracking. The post Qualcomm Snapdragon 845 VRDK to Offer Ultrasonic 6DOF Controller Tracking appeared first on Road to VR.

Hands-on: Microsoft’s “Mixed Reality” VR Motion Controllers

Road to VR

Microsoft debuted the lengthily-named “Windows Mixed Reality motion controllers” back in May, but until now we haven’t had a chance to actually try them out. Microsoft’s VR controllers are designed to let you reach into VR and interact naturally with the virtual world.

Oculus Details ‘Buffered Haptics’ for Advanced Haptics on Touch Controllers

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Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers.

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Rift + Touch to Cost $500 at End of Oculus Sale, New Bundle Removes Xbox Controller and Remote

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Oculus says: $500. At the start of 2017, the Oculus Rift + Touch controllers cost the same as the HTC Vive —$800. Now Oculus has issued its new ‘permanent’ Rift + Touch bundle price, a clear $300 lower than the HTC Vive is currently. image courtesy Oculus.

Google Reveals Experimental 6DOF Controllers for Lenovo Mirage Solo

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It appears Google has made some serious headway on its low-cost, mobile inside out VR controller tracking standard first seen back in April. The pair of controllers are optically tracked, and include a trigger, Daydream button, App button, grip buttons, and a touchpad with click ability.

Tactical Haptics ‘Reactive Grip’ VR Controllers Are Now Production Ready

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Tactical Haptics today announced the new production-ready design for their haptic VR controllers which adapt the shape of their grip to make using virtual objects feel more real. Whereas most VR controllers simply deliver vibration feedback, these controllers each have three metal plates inside their handles which move up and down to replicate motions and forces on the object you’re holding in that hand. Controllers Haptics tactical haptics vr controllers

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First Look at Valve’s New VR Controller Prototype

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Today at the Steam Dev Days conference in Seattle, Valve is showing off brand new prototypes of its Steam VR controllers. Today’s HTC Vive controllers are bulky compared to what’s coming. One source from the event says that each controller has 21 sensors.

Google: Don’t Expect 6DOF Controllers for Lenovo Mirage Solo

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If you’re waiting on positionally-tracked controllers for Google’s latest entry into the Daydream platform, the standalone 6DOF VR headset Lenovo Mirage Solo, you probably won’t ever see it, at least not from Google.

Magnetized Controllers From Oculus Are A Really Nice Touch

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controllers hardware Magnets oculus touch position tracked controllers

SteamVR Beta Now Renders Oculus Touch Controllers In VR

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SteamVR, Valve’s foundation for VR experiences running on its digital store, has supported Oculus’ Touch controllers since June. You can see the controllers in action on SteamVR in the tweet below from Paintey and Climbey developer, Brian Lindenhof.

Samsung Announces New Gear VR with Touch Sensing Controller Included

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Today at Mobile World Congress in Barcelona, Samsung announced the brand-new Gear VR with Controller, with 70 titles coming soon. The controller is said to add a deeper level of immersion, using motion sensors, and an intuitive touch pad and trigger input.

Prototype VR Controller Dynamically Distributes Weight to Fit Virtual Objects

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There’s no doubt about it; weilding a real controller that matches the weight and feel of a virtual object is far more immersive than having a disconnect between the two. Rosado says he’s working on a similar prototype for the Oculus Touch controllers.

Hands-on: ‘VTOL VR’ is a Killer Combo of Cockpit-gameplay and Motion Controllers

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Currently available on Steam in Early Access , VTOL VR is a very promising combat flight simulator with a focus on ‘near-future’ vertical take-off and landing aircraft, developed from the ground up for VR and motion controllers. Effective Motion-controlled Flight Simulation.

Tactical Haptics’ New Prototype VR Controller Shapeshifts to Fit Your Game

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Tactical Haptics’ newly developed haptic controller prototype uses mechanical sockets that allow them to be mated in different configurations on-the-fly, in order to match a particular virtual interaction more closely than standard VR motion controllers.

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HTC: Vive Pro to Launch With Updated Wand Controller, Not Valve’s ‘Knuckles’

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HTC says that the new Vive Pro controllers, due out later this year, will be an updated version of the current Vive wands, rather than Valve’s anticipated ‘Knuckles’ controllers. The original Vive wand controller | Photo by Road to VR.

One of VR’s Best Party Games Now Supports Rift & Vive Motion Controllers

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Now the game has added much requested support for both Vive and Rift’s VR controllers. And now an update to the game has added support for both Oculus Touch and Vive controllers. Keep Talking and Nobody Explodes now supports Oculus Touch and HTC Vive controllers!

Windows VR Headset and Controller Bundles Launch This Holiday Starting at $400

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Microsoft today announced that the company will be bundling its Windows VR headsets and motion controllers, and making them available for purchase this holiday season starting at $400. In the meantime, check out our deep dive reviews on HTC Vive , Oculus Rift and Oculus Touch.

Valve Brings Custom Keybinding to SteamVR, Letting VR Apps Support All Compatible Controllers

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SteamVR includes de facto support for several VR devices, although sometimes games just don’t support a particular controller—or if they do, it may not be configured properly. Starting today, Valve will include the controller binding Input system directly into SteamVR beta.

Tactical Haptics Adapts Prototype Haptic Controller for Oculus Touch

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Tactical Haptics , creators of the ‘Reactive Grip’ haptic technology have adapted their latest prototype for use with the Oculus Touch VR controllers. There they let attendees try the controller and the latest demos.

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Valve Knuckles Controllers Add Squeezing, Thumbsticks & Finger-Tracking

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The next generation of Valve’s knuckle controllers adds a whole new list of new immersive interactions. The update also ditches the Micro USB, found on current Vive controllers, in favor of a faster, USB-C connection. News HTC Vive Knuckles EV2 Moondust Oculus Touch SteamVR Tracking 2.0

Microsoft Research Demonstrates VR Controller Prototypes With Unique Haptic Technology

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Microsoft Research has devised two novel methods for more realistic haptic feedback on virtual reality controllers. Haptic feedback in general-purpose controllers has been limited to vibration feedback since the introduction of the Rumble Pak for the Nintendo 64 in 1997.

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Oculus ‘Santa Cruz’ Standalone Dev Kits Coming Next Year, Including 6 DoF Controllers

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Facebook Founder Mark Zuckerberg took the stage today at Oculus Connect 4, the company’s VR developer conference, to tell the crowd that the high-end wireless Project Santa Cruz PC VR headset will be heading to devs next year and it will be coming with 6 degrees of freedom (6DoF) controllers.

Oculus Add Touch Controller Setup

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Oculus have added Touch Controller support to their setup software. Version 1.7.0.262257 adds support to set up the Oculus Touch Controllers. If you do not have controllers, you can skip to the next step. In a strange software twist.

How to fix Vive controllers not working inside SteamVR games

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And that’s ok, it is still a new technology and it has already made big steps forward (I remember all the computer crashes I had at the Oculus DK 2 times!), And when I put the headset on, I could see the grey intro environment, with all the controllers moving regularly.

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Oculus Touch Review: The World’s Best VR Controller

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Oculus Touch officially launches tomorrow and when it does it will make the Oculus Rift a more viable and powerful virtual reality platform than ever before. The Rift’s biggest competitor, the HTC Vive, was able to enjoy the better part of a year as the only PC-powered VR system to boast hand-tracked controllers. Now, Touch has the chance to level the playing field between rivals in an attempt to make Oculus the most compelling VR ecosystem on the planet.

Tactical Haptics Raises $2.2 Million to Build Haptic VR Controller Dev Kit

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million to create a development kit of a haptic VR controller as a stepping stone to an eventual consumer product. The company was among just five or so companies exhibiting anything related to VR back at GDC 2013 (the first year Oculus attended the show).

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Pimax Showing Production Headsets, Controllers, and More at CES

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At CES 2019 this week, Pimax is showing off the production versions of their “8K” and “5K” Plus headsets, their upcoming Knuckles-style controllers, as well as hand-tracking and eye-tracking modules. Pimax says that the controllers will work with both 1.0

Watch: Apelab’s Intriging New ‘Break a Leg’ Running on Gear VR’s Motion Controller

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Here’s the game running with the soon to be released Gear VR motion controller. The latest Gear VR headset will have its own dedicated motion controller, as announced at this year’s MWC and detailed at last week’s Samsung ‘Unpacked’ event.

‘Obduction’ Adds Motion Control, Coming to Vive and Oculus Touch This Month

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Cyan’s spiritual successor to Myst is launching with all-new motion control support on March 22nd for HTC Vive and Oculus Touch. The game received a free update and launched on the Oculus Store at the same time, and was praised for its visuals and puzzle diversity.

Windows Reveals New Mixed Reality Controllers

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These controllers look familiar. On top of partner device and price announcements that challenge the likes of Oculus Rift and HTC Vive, Microsoft also unveiled new controllers as part of mixed reality headset bundles.

Oculus to Scrap Trackpads on Santa Cruz Controllers in Favor of Buttons & Sticks

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At GDC 2018 this week, Oculus revealed some additional details surrounding their high-end standalone VR headset prototype, Santa Cruz. Among those details, the company plans to replace the current controllers’ trackpads with buttons and sticks, much like the Rift.

The 53 Oculus Rift Touch Controller Launch Titles

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Oculus Rift’s long awaited Touch controllers are almost here — dropping on doorsteps December 6. And as you eagerly await their arrival, Oculus has just shared all 53 launch titles that will be available on the Oculus Store launch day. Oculus Studios Dead Hungry.

Prototype Backpack Features Robotic Limbs Controlled Remotely In VR

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Project Fusion’s VR-controlled robot arms could revolutionize remote collaboration. Using an Oculus Rift headset and a pair of motion controllers, that separate user can then operate the mechanical arms entirely in VR.