All you need to know on Application SpaceWarp on Unity: how-to and review

The Ghost Howls

These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons. If you are a Unity beginner, I would advise you to watch the video. AppSW Unity prerequisite.

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How to make SteamVR input work with Unity XR Interaction Toolkit in Unity

The Ghost Howls

It is a short guide to implement some sort of compatibility between the SteamVR Unity plugin and the Unity XR Interaction Toolkit , that under the new XR Plugin Management in Unity are not working very well together. I personally used Unity 2019.4 Hello everyone!

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How to implement Oculus Mixed Reality Capture in Unity

The Ghost Howls

Oculus MRC in Unity – Video Tutorial. I have made for you a video tutorial where I explain everything I learned about Oculus Mixed Reality Capture in Unity, including the complicated problems with XR Interaction Toolkit, URP, and object transparency.

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Oculus Unity Integration Update Promises Lower Touch Controller Latency

UploadVR

The latest update to the Oculus Unity Integration adds a feature which should reduce the latency between real world and in-VR controller position by around 10ms, according to Facebook. Unity is the engine powering the majority of VR games. The new feature, which is enabled by default, is called ‘Late Controller Update’ Before this feature, the Oculus system would provide Unity with the controller position at the start of the frame.

Unity Gets Controller-Free Hand Tracking Via Oculus Link For Faster Testing

UploadVR

The latest update to the Oculus Integration for Unity adds the ability to use Quest’s controller-free hand tracking in the editor. Facebook added experimental controller-free hand tracking for Quest in December.

Unity Now Supports Vulkan On Oculus Quest & Go

UploadVR

The Unity game engine, which powers most of the apps on the Oculus standalone store, now supports the Vulkan graphics API with Oculus Quest and Oculus Go. OpenGL is similar to DirectX up to version 11, but controlled by an open industry consortium and is cross platform.

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How to easily make a cross-platform VR application in Unity for Oculus, Wave, and SteamVR

The Ghost Howls

” Given my recent experience with Unity developing, I could give myself only a clear answer: “NO” With nowadays Unity tools, it is much easier to make cross-platform content, and with OpenXR this will be even better. Create a Unity project.

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AXIS Full-Body Controller Makes Motion Capture Easy

VRScout

Who needs an old-fashioned controller when you have a perfectly good set of arms and legs? AXIS (Active XR Interface System) is a full-body controller that uses a combination of wireless sensors attached to key points on the body to deliver high-quality motion capture.

How to remove unwanted Unity audio permissions to submit to App Lab

The Ghost Howls

For sure you remember that together with my tutorial on how to develop and submit an application for App Lab , I have actually submitted to App Lab my majestic “The Unity Cube App” , an application with just a cube and some avatar hands (Yes, I’m a troll).

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Unity’s High Definition Render Pipeline Now Supports VR

UploadVR

Unity version 2019.2 In 2018 Unity introduced Scriptable Render Pipelines, allowing developers to have greater control over the engine’s rendering. Additionally, Unity’s AR Foundation now has support for face-tracking, 2D image-tracking, 3D object-tracking, and environment probe. The post Unity’s High Definition Render Pipeline Now Supports VR appeared first on UploadVR. Development Unity Engine VR Industry News hdrp lwrp unity unity 2019.2

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How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. I downloaded Unity 2019.3.11

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How to get started with nReal glasses development in Unity

The Ghost Howls

In this article, you may find the answers to all the above questions : I will guide you in developing a little Unity experience for the nReal glasses (the typical grey cube!), How to get started with nReal development (and emulator) in Unity (Video tutorial). It’s a lot of topics: all you need to know to get started with nReal development in Unity … and you can find them in only one video, that you can watch here below! Unity. Finishing configuring Unity.

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Unity Adds Toolkit For Common VR/AR Interactions

UploadVR

The Unity game engine released a preview (beta) ‘XR Interaction Tookit’ which handles some core interactions for VR and AR. Like most optional Unity features, the XR Interaction Tookit is downloaded and activated from the Package Manager.

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Valve Releases Beta OpenVR Support For Unity’s New XR Plugin System

UploadVR

Valve released a beta OpenVR package for the Unity game engine’s new XR plugin system. Unity is used to make the majority of VR games. When the Unity 2019.3 Currently, the input system works by mapping specific buttons on a simulated per-controller basis.

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How to use Oculus Spatial Anchors in Unity to add persistent virtual objects to your physical world

The Ghost Howls

Oculus Spatial Anchors in Unity: video tutorial. I have made a huge video tutorial on Oculus Spatial Anchors, where you can see me create from scratch an application implementing them in Unity. Let’s start by creating a Unity project.

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Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’

UploadVR

Unity told us they will add the same “later this year” What Is Vulkan? This may have been spurred by the recent release of the Oculus Quest, the first consumer standalone headset with room scale tracking and Touch controllers. Almost all Oculus Quest and Go apps are made with Unity or Unreal Engine. Development Oculus Quest development epic Oculus Go unity Unity Engine Unreal Unreal engine VR Development vulkan

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VR Remote Control Cars Are A Hit In ‘VRChat’

VRScout

Digital artist and animator Chris Bradley has loved driving remote control cars since she was a kid. Bradley took a moment to talk to us more about building realistic RC cars in VR, saying, “ VRChat is based on Unity, which has a great physics engine built-in.

Oculus Unity Plugin Adds Windows MR Support Via SteamVR

UploadVR

Developers of Oculus Rift games made with the Oculus Unity plugin can now add Windows MR headset support with their existing code. Facebook first added SteamVR support to the Oculus Unity Integration back in November. The documentation includes details of how the Oculus Touch APIs relate to the Windows MR controllers. Oculus Store games still can only have Oculus API support ticked in Unity. Oculus Windows VR facebook oculus Samsung Odyssey+ Unity Engine Windows MR

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Starting Tomorrow You Can Make Unity Games From Within VR

UploadVR

Unity was reluctant to put a final date on the launch of Editor VR when it was last shown at Unite 2016 in November, but we now know it will be with us very, very soon. Speaking to UploadVR, Unity confirmed that the release will feature everything that’s been demonstrated on-stage at various conferences this year and will arrive as a custom build of Unity 5.4. Unity sees VR development going down this path in the future.

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New Meta Avatars Now Available To All Unity Developers

Upload VR

Meta’s new Avatar SDK is now available for all Unity developers, with Unreal Engine support coming next year. Announced at last year’s Connect , Meta Avatars replaces the legacy Oculus Avatar SDK first launched with the Oculus Touch controllers in late 2016.

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How to create a WebVR experience using Unity

The Ghost Howls

In my review of Amazon Sumerian I said multiple times that in other game engines, like Unity, it is not possible to create a WebVR experience. It was something that I already knew… plus I was really tired because of the hard work done and so I was really going through the text lines not giving much interest, when suddenly I read something like “Mozilla that has released a WebVR exporter for Unity” and suddenly I woke up and my eyes popped out.

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Oculus Made It Easier For Unity Devs To Port Rift Games To HTC Vive

UploadVR

Facebook’s Oculus released a new update to its Unity integration package to make it easier for developers of Rift-only games to port to HTC Vive. What makes modern game engines like Unity so useful for both developers and end users is that they support many platforms with the same project and code — eliminating development time to “port” a game from one platform to the other. Haptics: the same APIs for haptic feedback on Touch now works on HTC controllers.

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How to get started with Oculus Go on Unity

The Ghost Howls

I’m among them: today I’ve made my first builds and so I want to guide you through the first very basic steps in building an app for Oculus Go on Unity , to spare you some little headaches. You have your shiny new gray Oculus Go on your desk and you want to start developing for it using Unity Engine. Now you have to set-up your Unity development environment. Save the Unity package somewhere in the disk. Import everything and let Unity do its stuff.

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Start Working In VR and AR With These Unity and Udacity Degree Programs

VRScout

So to assist those looking to take advantage of this desperate thirst for VR and AR developers, massively popular cross-platform game engine Unity has teamed up with celebrated online learning company Udacity to create their VR Developer Nanodegree Program as well as their all-new Learn ARkit Nanodegree Foundations Program. Learn 360 pre-production and post-production techniques and build an interactive 360 video experience in Unity.

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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! It is embedded into Oculus Unity SDK.

Unity Announces Release Date for 5.6 and 2017 Beta at GDC

VRScout

Unity Technologies presented their Special Keynote at GDC 2017 in San Francisco on February 28, announcing the release date of Unity 5.6 alongside a bulletin of other updates, including a glimpse of Unity 2017. Digressions aside, this keynote picked up where Unite LA’s host of major announcements left off, indicating a continuation of Unity’s commitment to make their system the most intuitive and user-friendly game engine on the planet. Unity 5.6.

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Oculus Unity & Unreal SDKs Deprecate Oculus Go Support

Upload VR

Facebook no longer supports Oculus Go in the latest version of the Oculus Unity & Unreal Integrations. This deprecation means Go isn’t officially supported in v19 of the Unity & Unreal Oculus integrations, and could lead developers to stop updating Go versions.

How to fix controllers buttons not working and menu interactions with Vive Wave SDK 3.0 in Unity

The Ghost Howls

I was porting our Unity game Hit Motion: Reloaded to the new Vive Wave SDK 3.0.2 so that to make it ready for launch on the Vive Focus Plus , when something made me panic: no button on the controllers was working ! How to make controllers’ buttons to work in Unity with Vive Wave SDK 3.0? Because yes, we are in Unity, and that line is referred to the native C++ SDK. How to make the controllers point correctly at menu items in Vive Wave?

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Microsoft’s AR/VR Unity Framework Now Officially Supports Oculus Quest

Upload VR

The latest release of MRTK adds official support for Oculus Quest and can now be managed directly in Unity’s package manager. Its main purpose is to enable developers to rapidly build user interfaces which support interactions from hands and/or tracked controllers.

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VRTK v4 Beta Makes The Best Unity VR Framework Even Better

UploadVR

From his bedroom in the UK, he decided to make one- he called it SteamVR Unity Toolkit. The toolkit quickly became the most popular Unity VR framework with thousands of developers using it. It had become so popular that during the launch of the Oculus Touch controllers Facebook sent Harvey a Rift and Touch for free in order to add support. Development Unity Engine VR Industry News VR Development VRTK

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Normal VR Technology Turns Any Unity VR/AR App Into A Multiplayer Experience

VRScout

As the camera panned out, a person could be seen standing next to the avatar, wearing a VR headset and waving controllers through the air. Normcore , their multiplayer networking plugin for Unity, allows for the addition of voice chat-enabled multiplayer VR functionality for games and experiences in minutes. The post Normal VR Technology Turns Any Unity VR/AR App Into A Multiplayer Experience appeared first on VRScout.

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Isabelle Riva: How The Unity Game Engine Will Democratize Film

UploadVR

Unity Technologies has been known among developers as the maker of a “game engine” since the tool debuted in 2005. That’s because experiences created with Unity are more often than not films, interactive movies, advertisements, or augmented reality and virtual reality content. Disney Television Animation said last week it is making the Baymax Dreams series, a trio of short films in the Big Hero 6 world, as an animated series using the Unity engine. Image Credit: Unity.

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Unity Planning To Release In-VR Authoring Tool Next Month

UploadVR

We’ve seen Unity’s impressive in-VR authoring tool a few times throughout 2016, with no real clue of when it’s coming. Speaking at the 2016 Unite conference in Los Angeles, Principal Engineer of Unity Labs Amir Ebrahimi confirmed that the in-VR editor would be launching in December and Principal Designer Timoni West showed it off in action. Unity (@unity3d) November 1, 2016. Finally, the pair debuted Tools, featuring VR-specific extensions for Unity.

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With 6,000 Downloads, Unity’s Editor VR Is Making VR Dev Accessible To All

UploadVR

Unity launched its Editor VR service in an alpha form late last year, and the engine-maker appears to be pretty happy with the results so far. Editor VR is an in-VR section of the larger Unity engine that lets you edit virtual scenes in games and more. The Unity Labs team is developing an XR Foundation Toolkit to help #VR creators design, prototype & test experiences. Unity (@unity3d) February 28, 2017. Tagged with: Editor VR , unity , XRFT.

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Unity CEO On VR/AR: ‘In My Mind We Haven’t Seen A Consumer Launch Yet’

UploadVR

Unity CEO John Riccitiello doesn’t think we’ve yet seen a true consumer launch of a VR or AR headset. Speaking at this month’s TechCrunch Disrupt event in San Francisco, Riccitiello stated that around two-thirds of all VR and AR applications were built inside the Unity engine, though he reasoned that every device on the market today was really a ‘beta’ kit. Unity Engine VR Industry News John Riccitiello unity

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‘TButt’ Is A Proven Interface For Multiplatform VR Development In Unity

UploadVR

VR developer Turbo Button released an interface for multiplatform VR development in Unity. Input (handling controllers) is a core focus of the interface. TButt handles everything from basic 3DoF laser pointers to dual 6DoF controllers. A useful feature is that it allows for emulating a 3DoF controller in the Unity editor for more rapid development than pushing a full build to a standalone headset.

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Watch: Latest Unity VR Editor Shown Off at Unite, Releasing in 2016

Road to VR

During the opening keynote to their annual Unite conference yesterday, Unity announced that their in-development VR authoring tool EditorVR , which allows creators to step inside and work on their projects using virtual reality, is on its way within the next couple of months. SEE ALSO Unity's VR Editor Lets You Create VR Content Like a God. SEE ALSO Unity Raises $181 Million Series C in Anticipation of VR/AR Growth.

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