Oculus Unity Plugin Adds Windows MR Support Via SteamVR

UploadVR

Developers of Oculus Rift games made with the Oculus Unity plugin can now add Windows MR headset support with their existing code. Facebook first added SteamVR support to the Oculus Unity Integration back in November. The documentation includes details of how the Oculus Touch APIs relate to the Windows MR controllers. Oculus Store games still can only have Oculus API support ticked in Unity. Oculus Windows VR facebook oculus Samsung Odyssey+ Unity Engine Windows MR

Unity 204

Watch: Latest Unity VR Editor Shown Off at Unite, Releasing in 2016

Road to VR

During the opening keynote to their annual Unite conference yesterday, Unity announced that their in-development VR authoring tool EditorVR , which allows creators to step inside and work on their projects using virtual reality, is on its way within the next couple of months.

Unity 235

ARCore 101: How to Create a Mobile AR Application in Unity, Part 3 (Setting Up the App Controller)

Next Reality AR

Of course, this is at least partially due to its heavy adoption by Unity, the most widely used engine for AR development. There are hundreds, if not thousands, of programming languages and variations of those languages that exist.

Unity 206

Isabelle Riva: How The Unity Game Engine Will Democratize Film

UploadVR

Unity Technologies has been known among developers as the maker of a “game engine” since the tool debuted in 2005. That’s because experiences created with Unity are more often than not films, interactive movies, advertisements, or augmented reality and virtual reality content.

Unity 207

Starting Tomorrow You Can Make Unity Games From Within VR

UploadVR

Unity was reluctant to put a final date on the launch of Editor VR when it was last shown at Unite 2016 in November, but we now know it will be with us very, very soon. Unity sees VR development going down this path in the future. Tagged with: Editor VR , unity , VR Development.

Unity 283

Google Daydream SDK Launches Out of Beta, Adds Unity Integration

Road to VR

The company says the SDK includes “a simple API used for creating apps inserted into Cardboard viewers, and the more complex API for supporting Daydream-ready phones and the Daydream controller.”

Unity 274

How to create a WebVR experience using Unity

The Ghost Howls

In my review of Amazon Sumerian I said multiple times that in other game engines, like Unity, it is not possible to create a WebVR experience. A WebVR exporter for Unity??? Unity on one side, a WebVR experience running on Firefox on the other one.

Unity 179

Oculus Made It Easier For Unity Devs To Port Rift Games To HTC Vive

UploadVR

Facebook’s Oculus released a new update to its Unity integration package to make it easier for developers of Rift-only games to port to HTC Vive. What makes modern game engines like Unity so useful for both developers and end users is that they support many platforms with the same project and code — eliminating development time to “port” a game from one platform to the other. Haptics: the same APIs for haptic feedback on Touch now works on HTC controllers.

Unity 144

‘TButt’ Is A Proven Interface For Multiplatform VR Development In Unity

UploadVR

VR developer Turbo Button released an interface for multiplatform VR development in Unity. Input (handling controllers) is a core focus of the interface. TButt handles everything from basic 3DoF laser pointers to dual 6DoF controllers. A useful feature is that it allows for emulating a 3DoF controller in the Unity editor for more rapid development than pushing a full build to a standalone headset.

Unity 146

Unity CEO On VR/AR: ‘In My Mind We Haven’t Seen A Consumer Launch Yet’

UploadVR

Unity CEO John Riccitiello doesn’t think we’ve yet seen a true consumer launch of a VR or AR headset. Speaking at this month’s TechCrunch Disrupt event in San Francisco, Riccitiello stated that around two-thirds of all VR and AR applications were built inside the Unity engine, though he reasoned that every device on the market today was really a ‘beta’ kit. Unity Engine VR Industry News John Riccitiello unity

Unity 157

Unity Announces Release Date for 5.6 and 2017 Beta at GDC

VRScout

Unity Technologies presented their Special Keynote at GDC 2017 in San Francisco on February 28, announcing the release date of Unity 5.6 alongside a bulletin of other updates, including a glimpse of Unity 2017. Unity 5.6. Unity 5.6

Unity 139

Unity Planning To Release In-VR Authoring Tool Next Month

UploadVR

We’ve seen Unity’s impressive in-VR authoring tool a few times throughout 2016, with no real clue of when it’s coming. Unity (@unity3d) November 1, 2016. This time, West used the HTC Vive, having used the Oculus Rift with Touch controllers in previous demos.

Unity 221

How to get started with Oculus Go on Unity

The Ghost Howls

I’m among them: today I’ve made my first builds and so I want to guide you through the first very basic steps in building an app for Oculus Go on Unity , to spare you some little headaches. Now you have to set-up your Unity development environment.

How To 132

With 6,000 Downloads, Unity’s Editor VR Is Making VR Dev Accessible To All

UploadVR

Unity launched its Editor VR service in an alpha form late last year, and the engine-maker appears to be pretty happy with the results so far. Editor VR is an in-VR section of the larger Unity engine that lets you edit virtual scenes in games and more. The Unity Labs team is developing an XR Foundation Toolkit to help #VR creators design, prototype & test experiences. Unity (@unity3d) February 28, 2017. Tagged with: Editor VR , unity , XRFT.

Unity 159

Scene Fusion Brings Multi-User Development To Unity’s Editor VR

UploadVR

Back at GDC 2017 at the start of this month Unity gave us a brief update on Editor VR, its new platform for developing 3D content within headsets like the Oculus Rift and HTC Vive. Tagged with: Editor VR , KinematicSoup , Scene Fusion , unity.

Unity 207

This VR Controller Mod Shifts Weight To Simulate Objects

UploadVR

Currently controllers like Oculus Touch or the HTC Vive wands are unable to replicate the weight and shape of interactive items in the virtual world, but this intriguing mod gives them that ability. The device works with a Unity plug-in to communicate with games.

How to ask Android Permissions in Unity for a Vive Focus app (Vive Wave SDK)

The Ghost Howls

Unity and Android Permissions. What does this mean if you want to request some permissions inside Unity? Unity makes things easier for us, so whenever we use some Unity class that clearly needs a permission, Unity adds this permission automatically to the manifest.

Unity 130

How to fix Vive controllers not working inside SteamVR games

The Ghost Howls

Recently I had a big issue with my VR controllers in SteamVR (both with Oculus and Vive) and so I’m writing this post to try to help you in solving it. And when I put the headset on, I could see the grey intro environment, with all the controllers moving regularly.

How To 160

Unity Gets $400 Million Investment From Silver Lake

UploadVR

Unity Technologies’ Unity Engine is playing an increasingly important role in the VR industry, and new funds announced today should help it grow further still. Unity Technologies is getting $400 million from private equity firm Silver Lake. “The second act that I think attracts a lot of investors and investor interest is the fact that we have about 70 percent of AR and VR content built on Unity,” Riccitiello said.

Unity 161

Magic Leap Shows Off Spatial Computing Demo, FCC Docs Reveal New Controller Images

Next Reality AR

During this week's Unite Berlin conference, an event dedicated to Unity developers, Magic Leap's Brian Schwab and Aleissia Laidacker, two of the company's Interaction Lab experts, took to the stage for a special presentation.

Superhot VR Wins Best Game At Unity Vision Summit 2017

UploadVR

Today is Unity’s Vision Summit in Los Angeles. Superhot VR is an action/puzzle hybrid with a unique time control mechanic. The event is a chance for the 3D visuals company to focus on its support for the VR/AR industry and encourage creators to develop using its tools.

Unity 196

Plexus Unveils VR/AR Gloves Compatible With Major VR Controllers

VRScout

Developed as part of Y Combinator’s most recent class of start-ups, Plexus Immersive Corp’s haptic gloves are an intuitive new solution to VR & AR control that utilize a generous selection of compatible baseplates to work cooperatively with most major VR controllers.

Microsoft Shows Windows in VR, Gives Acer VR Headset to Vision Summit Audience

Road to VR

Brandon Bray, Principal Program Manager at Microsoft, took the stage at Unity’s Vision VR/AR Summit 2017 to show a little more of what Microsoft has planned for the VR side of things when the first Windows Holographic headsets come later this year. image courtesy Unity Technologies.

Brain-Controlled VR Experiences: Challenges & Potentials

Road to VR

Qneuro has been building 3D environments in Unity and launching them on the iPad, and they’re still waiting for a more integrated hardware solution before launching their virtual reality version. A lot of people are very excited about brain-controlled robots and mind-controlled drones.

Unity CEO Predicts Multiple Sub-$1,000 VR Headset Systems By 2019

UploadVR

After speaking with Unity CEO John Riccitiello, I’m putting a little note on my calendar for CES 2019 as the time I expect to see multiple VR headsets that will cost less than $1,000 for the entire package. While headsets like Gear VR and Daydream View provide convenience, though, they don’t provide the most compelling natural human interaction people find with full hand controls and free movement in Oculus Rift and HTC Vive. VR Industry News unity

Unity 147

SIGGRAPH 2017: Neurable Lets You Control A Virtual World With Your Mind

UploadVR

The game allows you to manipulate objects and battle foes with your mind, and is played entirely without handheld controllers. ” The company offers an SDK so Unity developers can integrate the system into a game. Controllers Hardware Neurable

New Unity Module for User Interface Input

Leapmotion

Unity Widgets are back – with a new name and massively streamlined functionality! Just released for our Unity Core Assets , the UI Input Module provides a simplified interface for physically interacting with World Space Canvases within Unity’s UI System.

Unity 62

Cross Platform VR/AR Development in Unity for Vive and HoloLens

eleVR

Deploying to the Unity Editor. Appendix A: An Aside on Using External Libraries for Unity Development. Check Appendix A: An Aside on Using External Libraries for Unity Development for more about class libraries and links to my library. UNITY_EDITOR) && !UNITY_WSA_10_0.

Unity 95

Silver Lake Invests $400 Million in Unity

VRWorld

Private equity firm Silver Lake has agreed to a $400 million investment in Unity Technologies, said John Riccitiello, chief executive officer of the gaming software maker. Other of Unity’s earlier investors include China Investment Corporation, FreeS Fund, Thrive Capital, WestSummit Capital, serial entrepreneur Max Levchin, and Sequoia Capital, which remains its largest shareholder. Games and apps developed using Unity reach 2.4

Unity 40

How to create an Augmented Reality app for the Vive Focus in Unity

The Ghost Howls

The Focus features two frontal cameras that are used for the inside-out tracking and through scripting, in Unity, it is possible to access their stream. You can also start from the sample Unity project and modify it as you wish to implement the logic that you want.

How To 146

Your Hands are Controllers in Leap Motion’s Interaction Engine

VRScout

In providing developers a way to incorporate scanning technology into Unity, Leap Motion enabled a new breed of VR experience—one where participants used their own hands to interact with digital objects rather than controllers.

HTC announces full 6 DOF standalone headset Vive Focus Plus (+ thorough review on its 6 DOF controllers)

The Ghost Howls

In this article, I’m going to tell you everything I know about this new headset , plus I will give you my thorough hands-on review on its 6 DOF Controllers , that I have tried with the 6 DOF devkit. Vive Focus + 6 DOF Controllers devkit. Top view of the controller.

Unity Rolls Google Daydream VR Support Ahead of Launch

VRWorld

Google said that it has partnered with Unity and Epic Games, creators of two of the most popular third-party gaming engines, so developers can use the game-building tools they already know well. “Unity’s native support for Daydream aims to solve the hard problems for you. ” Google created tools for Unity SDK which provides Unity to add spatialized audio Daydream controller support, utilities and samples.

Unity 54

Unlocking New Hands in the Unity Core Assets: Part I

Leapmotion

In rebuilding our Unity developer toolset from the ground up , we started by rearchitecting the interfaces that receive data from the Leap Motion device. The simple example script CycleHandPairs controls the enabling, disabling, and toggling of the hand pairs in this scene.

Unity 62

How to suppress the controller pairing popup in your Vive Focus app

The Ghost Howls

Today I want to propose you a quick solution for one big problem of the Vive Focus apps: the controller pairing popup always appearing in front of your eyes. Anyway, no popup also means no controller. After you do that, the controller appears on screen and you can finally use it.

How To 173

Unity CEO Predicts VR/AR Takes Off In ’12 to 24 Months’

UploadVR

Unity CEO John Riccitiello has been following both virtual and augmented realities for a long time and, like the rest of us, he’s waiting for it to go mainstream. Today at Unity’s Vision Summit, he outlined how and when he thinks it will get there. That means from headset to processor to controller and everything else you might need to access the virtual world.

Unity 159

6 Kickass Unity Assets for Your Leap Motion VR Projects

Leapmotion

Looking for the perfect Unity assets for the 3D Jam ? Avatar Hand Controller for Leap Motion – $5. An extension of the rigged hands and forearms in Leap Motion’s core asset package, this asset allows you to control the actual hands of your properly rigged humanoid character avatar.

Valve Announces ‘Skeletal Input’ to Give SteamVR Apps More Lifelike Hands Moving Forward

Road to VR

Accompanying the news that Valve has made a critical redesign of its ‘Knuckles’ motion controller , the company also recently released a new input system in beta that not only aims to create lifelike hands, but make them accessible to all SteamVR app developers.

Live from Berlin! VR Workshops for Unity & JavaScript

Leapmotion

Let’s take a light-speed look at VR development with Leap Motion in Unity and JavaScript. With the Leap Motion Controller, you can quickly bring your hands into almost any virtual reality experience. Fictional UIs vs. Today’s Motion Controls. Hey everyone!

Unity 56

How to Upgrade to the Orion Core Unity Assets

Leapmotion

We’ve just released an updated version of our newly overhauled Unity Core Assets for the Orion Beta. There’s never been a better time to upgrade from the older Unity assets for V2 tracking, so we put together a quick guide to show you how.

Unity 52

Lytro Picks up Limitless Team to Build Tools to Work With Light-fields in Game Engines

Road to VR

With integrations in the works for both Unity and Unreal Engine, Lytro’s goal is to make it easy for their customers to leverage the advantages of light-fields without giving up the advantages that come with real-time rendered content—namely, interactivity.

Tools 258

Google Adds Support For Two Controllers To Daydream SDK

UploadVR

The Lenovo Mirage Solo and other Daydream headsets all use a single hand controller that operates a lot like a laser pointer. The latest update to the Google VR SDK for Unity, though, adds support for two of those types of controllers. Functionality shouldn’t change on devices that only support one controller, but apps could now see that controller as the player’s dominant hand.

This Amazing Sonic the Hedgehog AR App Uses An Tattoo As A Controller

UploadVR

That tattoo of the NES controller on Sabandija’s arm? That actually acts as the controller in the game. Sabandija revealed that he’d built this in Unity and that, in reality, Sonic can only jump in this demo. In fact, we’re so impressed we won’t even mention that slightly teeth-grinding fact that this is a NES controller being used to play a classic Sega game.