January, 2024

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Killabears Kills It With AR

AR Insider

Killabears was one of the first brands to try out Snap's In-Lens Digital Goods program. As a digital collectible, it was a natural fit. and the results show. We talk to the company to break down the campaign lessons & learnings. This post appeared first on AR Insider.

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VRROOM: Lessons learnt building a VR social platform that arrived at the top place on a VR store

The Ghost Howls

It’s exactly one year since we launched t he Alpha of the VRROOM platform , the social XR space dedicated to concerts and life shows. We started this project from scratch in July 2022, and in this one year and a half, we have built a lot and obtained remarkable results: we collaborated with important artists like Armani White and Jean-Michel Jarre, won some awards, and one day we even reached the top place of the Pico Store.

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Quest Massively Outsold PSVR 2 on Amazon Over the Holiday Season

Road to VR

Judging by sales volume on Amazon, Quest 2 & Quest 3 massively outsold PSVR 2 during the 2023 holiday season. Tracking Quest 2, Quest 3, and PSVR 2 sales volume on Amazon US gives strong evidence that Quest headsets did quite well this holiday season, while PSVR 2 saw concerningly low sales. Looking at the numbers over the course of the holiday season shows that for every 1 unit of PSVR 2 sold, Quest sold more than 30 units.

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The Best VR Gloves in 2024: Harnessing Haptic Feedback

XR Today - Virtual Reality

In the last few years, there’s been less hype around VR gloves and haptic accessories in the extended reality space. However, as the adoption of virtual reality grows in the business landscape for training, product development, and collaboration, this is beginning to change. While the average consumer might not need haptic experiences in VR games, sensory feedback in the business world can be extremely valuable.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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EON Reality and University of Prince Mugrin Cement Future of Immersive Learning with Renewed Partnership

EON Reality

Strategic Alliance Extended to Advance Educational Paradigms Through Augmented and Virtual Reality. IRVINE, CA – January 2 , 2024 – EON Reality, a worldwide innovator in AI-powered Augmented and Virtual Reality experiences for industry, is proud to announce its partnership renewal with the esteemed University of Prince Mugrin. This formidable alliance is a testament to both institutions’ unyielding commitment to revolutionizing education and extending the frontiers of knowledge through cut

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What’s AR’s Share of Global Ad Spend?

AR Insider

AR ad spend was projected to reach $3.5 billion last year. It has good momentum and brand adoption but it's still a tiny portion of overall ad spend. What does that look like today and how will it gain share? This post appeared first on AR Insider.

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The XR Week Peek (2024.01.30): Vision Pro prepares to ship, PSVR 2 sales are stagnating, and more!

The Ghost Howls

This is going to be the week of the Apple Vision Pro, with the first people who preordered it finally receiving the device at home! Finally, we will have some real impressions on the device not coming from scripted demos. I’m not envious, no… absolutely no, don’t worry… And it will also be a bit my week… Top news of the week (Image by Apple) Apple Vision Pro preorders were a success, but… As I’ve said in the introduction, this is going to be an epic week for Apple and XR in general, because Appl

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New Reality Labs Research Project Demonstrates Mind-bending AR Capabilities

Road to VR

A project from researchers at Reality Labs, Meta’s XR division, shows a method for interacting with the real-world through augmented reality. I’m about as seasoned as they get when it comes to the XR space. I see research papers all the time that are interesting but ultimately one more step along a predictable path. It’s rare that I come upon something that I’d never even conceptually considered.

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Microsoft Mesh for Teams is now Available on Meta Quest Headsets

XR Today - Virtual Reality

Today, Microsoft is making its long—awaited Mesh for Teams immersive VR meeting platform available for enterprise end users. The service is now available for clients, allowing them to access Microsoft’s dynamic virtual remote meeting solution via desktop or Meta Quest headsets. The new addition to Microsoft’s popular remote meeting service provides Teams users with immersive virtual meeting rooms and customizable avatars ready to suit a variety of use cases.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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EON Reality Launches Trailblazing Suite of 24 AI Assistants: Revolutionizing the Interface Between Humans and Technology Across Industries

EON Reality

EON Reality’s Pioneering Frontier: Introducing The Complete Suite of 24 AI Assistants to Transform Professional and Personal Digital Interactions. IRVINE, CA – January 3 , 2024 – EON Reality, the leader in AI-powered virtual and augmented reality technologies, has reached a milestone in AI with the launch of its full suite of 24 AI Assistants.

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OSfest looking for 2024 conference theme — vote now

Hypergrid Business

(image courtesy OSFest.). The organizers of OSFest 2024 , an annual festival that will be held this coming October, recently opened voting for this year’s theme to their Discord community. Festival participants can vote by reacting with a specific emoji to indicate their preferred theme from a selection of options, either via the OSFest Discord server or by sending an email to opensimfest@gmail.com.

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The Strip Gets Spatial: the Top XR at CES

AR Insider

XR came to play at CES this year, with several new and existing innovations on display. After walking 30 miles in five days to see it all, Charlie Fink reports back on the top features and findings. This post appeared first on AR Insider.

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CitraVR Brings The Nintendo 3DS Emulator To Quest Next Week

Upload VR

CitraVR delivers native Nintendo 3DS emulation on Quest, coming soon from Air Link creator Amanda Watson. Citra is an open-source Nintendo 3DS emulator for Windows that's development started in 2013. Because of the Dolphin emulator's legal issues on Steam , Watson tells UploadVR that CitraVR's open beta will release on SideQuest and GitHub next week.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Sony Reveals Standalone MR Headset with “4K” OLED Displays and Unique Controllers

Road to VR

Today at CES Sony revealed a new standalone MR headset equipped with “4K” OLED displays. The headset is yet-unnamed, but the company says it’s aimed at creatives building 3D content and will launch this year. Sony’s unnamed standalone MR headset is based on Qualcomm’s XR2+ Gen 2 processor and is said to include 1.3-inch “4K” OLED microdisplays.

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VR Headsets: Expert Roundtable

XR Today - Virtual Reality

The head-mounted display/headset marketplace may be approaching a broad shift as Apple unveils its Vision Pro headset next month, with the device promising to advance screen-based productivity into a third dimension, leveraging traditional MR technologies to achieve a spatial computing future. Moreover, with the recent Quest 3 from Meta and XR Elite from HTC VIVE, the marketplace is adopting MR solutions within industry-wide product portfolios.

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AR Helping The Handicapped To See And Hear At CES 2024

Charlie Fink

Augmented Reality is providing remarkable solutions for hearing and vision impared people.

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Wi-Fi Alliance Introduces Wi-Fi CERTIFIED 7: 802.11be Prepares for Draft Standard Exit

Anand Tech

The final approval of the 802.11be standard may only be scheduled for December 2024 , but that has not put a spanner in the works of the Wi-Fi Alliance in creating a Wi-Fi 7 certification program. At the 2024 CES, the program was officially announced with products based on silicon from Broadcom, Intel, Mediatek, and Qualcomm obtaining the Wi-Fi CERTIFIED 7 tag.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Will AR Marketing Reach $14.5 Billion by 2027?

AR Insider

How much is being spent by brands to promote their products through immersive AR experiences? Pulling from ARtillery Intelligence's recent Mobile AR revenue forecast, we examine AR marketing in the latest Behind the Numbers installment. This post appeared first on AR Insider.

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Groundbreaking UEVR Mod Injects VR Support Into Almost Any Unreal Engine PC Game

Upload VR

A new free tool injects VR support into almost any modern PC game made with Unreal Engine. If you've been in the consumer VR scene since the early days you may remember VorpX, a paid injector tool that promised to let you play hundreds of PC games in your VR headset. VorpX was a disappointment for many buyers, only offering 3D on a virtual screen for most games and primitive rotation-only headset tracking in most others.

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Wi-Fi 7 Launches Promising “near-zero” Latency for Wireless VR

Road to VR

The Wi-Fi Alliance announced today that Wi-Fi 7 Certified products are ready to hit the market. The latest version of the Wi-Fi standard promises the possibility of “near-zero” latency for real-time applications like wireless VR streaming. The Wi-Fi Alliance (the organization that maintains and develops the Wi-Fi standard) announced today that applicable products can officially be “Wi-Fi 7 Certified” and be sold as such.

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Cheap Virtual Reality Headset Options for Businesses on a Budget

XR Today - Virtual Reality

For businesses, finding a cheap virtual reality headset can seem impossible. If you’re investing in VR to transform collaboration, training, or product development, you’re going to need quality. The better the headset’s screen resolution, comfort, and overall performance, the bigger the potential impact on your team. Cutting corners on cost can increase the risk of virtual reality sickness and harm adoption.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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CES Is Back, Xreal Air2 Dominates Display Glasses, XBox Cloud Gaming On Quest

Charlie Fink

Once called The Consumer Electronics Show, today CES would be better characterized as the consumer everything show

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Apple Vision Pro Competitor Gains Half a Billion in Funding

XR Today - Augmented Reality tag

This week, AR headset vendor Magic Leap secured roughly $590 million via Saudi Arabia’s sovereign wealth fund, following the region becoming the firm’s majority owner in 2022. The Saudi Arabia funding has launched Magic Leap’s valuation to more than $4.5 billion, providing the firm with a solid foundation to continue its journey of delivering enterprise-grade XR solutions.

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AR for Good: Helping the Handicapped

AR Insider

The discussion around AR is often dominated by its consumer and commercial endpoints. But what about its ability to help handicapped individuals? This was a theme at CES, under the broader umbrella of AR's showing at the show. This post appeared first on AR Insider.

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id Software In Contact With Team Beef About Official Release Of Their Quest Ports

Upload VR

id Software has been in direct contact with modding group Team Beef on the subject of potentially releasing their VR ports on the Quest Store. In a recent thread on X about the Quake 3 Arena VR mod from Team Beef , one replier asked John Carmack, former Oculus CTO and former lead programmer at id Software, whether there's been any progress getting these mods to the official Quest store.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly