Zero Latency’s ‘Warehouse Scale’ VR Arena Comes to MGM Grand in Vegas

Road to VR

Zero Latency’s new installation at the MGM Grand’s massive Level Up gaming lounge marks another positive milestone for the Melbourne-based company and out-of-home VR technology. The post Zero Latency’s ‘Warehouse Scale’ VR Arena Comes to MGM Grand in Vegas appeared first on Road to VR.

Outbreak Origins Has an Illusion That Only Zero Latency Has Mastered

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Zero Latency’s newest free-roam VR adventure, Outbreak Origins , integrates what Co-Founder and CEO Tim Ruse explains as their “special sauce.”. ” According to Ruse, Zero Latency has seen more than 200,000 plays, with more than 22,000 new plays each month.

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Sega Brings Zero Latency’s Wireless Free-roaming VR Experience to Tokyo Amusement Center

Road to VR

Sega Live Creation , the amusement arm of parent company Sega-Sammy , is bringing the Zero Latency VR experience to the Joypolis amusement center in Tokyo, the chain’s flagship branch.

Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

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Over the past three years, Melbourne, Australia-based startup Zero Latency has been refining its multiplayer virtual reality arcade platform, which currently has three playable games for up to six players with plans to add eight-player support by the end of this year. Arcades Zero Latency

Zero Latency Raises $7 Million for Expansion of ‘Warehouse Scale’ VR Tech

Road to VR

Melbourne-based firm Zero Latency has raised $7 million in venture funding. The technology was recently brought to Tokyo, Madrid and Orlando , and uses Alienware backpack PCs designed in collaboration with Zero Latency.

HTC Promises Less Than 7ms Latency For Intel’s Wireless Vive

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Wired VR headsets have barely noticeable motion-to-photon latency. Introducing wireless add-on kits for these devices threatens to risk increasing these latency times, however. We haven’t gone hands on with the kit ourselves just yet, but there should be less than seven milliseconds of latency “in any environment” HTC said as much in a blog post that followed a showing of the solution at the Computex event in Taipei this week.

Xiaomi Unveils Low-Cost, Low-Latency VR Headset with Controller

Road to VR

Much like Samsung Gear VR, Mi VR features a built-in dedicated motion sensor for low latency head-tracking and only works with a select number of the company’s phones. The post Xiaomi Unveils Low-Cost, Low-Latency VR Headset with Controller appeared first on Road to VR.

Man Proposes In Zero Latency’s VR Zombie Arena

VRScout

Collaborating with one of the largest providers of free-roam multiplayer VR, Zero Latency, soon-to-be kick ass husband Alex invited his girlfriend Kelly to the advanced VR arena for an afternoon of what she thought would be some virtual zombie murdering. I’m not crying! You’re crying!

Octane Raceway To Open $800k VR Arena

VRScout

As if Octane Raceway wasn’t cool enough, the famous high speed go kart facility has teamed up with Australian location-based VR company Zero Latency to add yet another attraction to it’s facility in the form of an advanced multiplayer virtual reality arena.

JDI Developing 800 Pixels Per Inch Display That Is Ideal For VR

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” The final hurdle JDI hopes to overcome through this new project is system latency. VR system latency is the time in-between “the moment the motion sensor recognizes the start of the user’s movement and the moment the image is displayed on the VR-HMD.” ” If this latency is overly significant it can lead to immediate motion sickness inside of a VR experience. Tagged with: industry , japan , JDI , latency , resolution , screens.

Notes from the Zero Latency Free-Roam VR Gameplay

VRGuy

I spent this past weekend in Australia working with Sensics customer Zero Latency towards their upcoming VR deployment at SEGA's Joypolis park in Tokyo. Zero Latency has been running this experience for quite some time and have had nearly 10,000 paying customers do it.

Zero Latency and Sega Live Creation bring free-roam VR to Japan

Slashgear

Zero Latency and Sega Live Creation have announced that they are teaming to bring the first free-roaming multi-player VR game to Japan. The Zero Latency experience is launching in celebration of the Tokyo Joypolis 20th Anniversary.

Futuremark Explains Why VR Benchmarking is About More Than Just Numbers

Road to VR

Therefore, it was inevitable that once virtual reality reached the consumer phase, the company would take an active part in VRs renaissance, in fact with immersive gaming came lofty initial hardware requirements and a necessary obsession with low latency visuals and minimum frame rates of 90FPS.

High bandwidth, low latency from 5G promise virtual reality experiences via @techgoondu.

AllThingsVR

High bandwidth, low latency from 5G promise virtual reality experiences via @techgoondu [link] [link] — allthingsvr (@allthingsvr) July 5, 2017. virtual reality augmented reality vr ar

Free-roam VR Zero Latency unveil world’s first 8-player game via @Blooloop.

AllThingsVR

Free-roam VR Zero Latency unveil world’s first 8-player game via @Blooloop [link] [link] — allthingsvr (@allthingsvr) July 3, 2017. virtual reality augmented reality vr ar

Zero-latency Rendering

Doc-Ok

Or in other words, total motion-to-photon latency for the entire screen is now down to around 1ms. VR Hardware VR Software Latency Oculus Rift Oculus Rift DK2 VruiI finally managed to get the Oculus Rift DK2 fully supported in my Vrui VR toolkit , and while there are still some serious issues, such as getting the lens distortion formulas and internal HMD geometry exactly right, I’ve already noticed something really neat.

Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

This process introduces ‘latency’, which is the time it takes to update frames with new user input taken into account. For an action title to feel responsive, latency needs to be under 150ms in a traditional video game, so keeping it reasonably low is a challenge.

Understanding Predictive Tracking and Why It’s Important for AR/VR Headsets

Road to VR

One common use of predictive tracking is to reduce the apparent ‘motion-to-photon’ latency, meaning the time between movement and when that movement is reflected on the display. Sources of Latency. Latency can come from multiple sources, such as: Sensing delays.

5 Companies Aiming to Cut the Cord on High-end VR Headsets

Road to VR

Today’s most immersive virtual reality systems, like the Oculus Rift and HTC Vive, rely on a bothersome tether to send power and high fidelity imagery to the headset at low latency. We believe that our latency overhead is close to optimal, but only the customers will be the judges.

Exclusive: Meta 2 AR Demos Revealed in Full

Road to VR

The tracking fidelity and latency seen in the videos is a fair representation of the current latency seen through the lens itself. The picture-in-picture video from the outside view is hand-synchronized and isn’t representative of actual latency.

Valve Releases ‘The Lab’ Unity Renderer for Free

Road to VR

With ATW, we schedule timewarp at a fixed time relative to the frame, so we deliver a fixed, low orientation latency regardless of application performance. This consistently low orientation latency allows apps to render efficiently by supporting full parallelism between CPU and GPU.

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This Flexible Thermoelectric Skin Has Made Me a Believer in Thermal Haptics

Road to VR

Korea-based TEGway is developing ThermoReal , a thermoelectric array which can generate heat and cold with impressively low latency. That’s thanks to three things: Latency.

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TPCast Business Edition Runs Six Wireless Vives At Once

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All of this two-way communication has to happen many times each second in order to prevent any lost frames or image latency — each of which are catastrophic for VR experiences. Liu says that the TPCast BE has no additional latency when compared to the consumer version.

Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 2

Road to VR

But with factors like high dynamic range, variable focus, and current film standards for visual quality and lighting in play, the more realistic need is a 10,000x improvement… and we want this with only 1ms of latency. We have a variety of new approaches for solving the VR latency challenge.

Hands-on: TPCAST’s Wireless Vive Kit Really Works

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We have so many questions: how is it set up, is it too heavy, does the battery last long enough and, most importantly, what’s the effect on latency? Developing the tech obviously came with its fair share of challenges, the biggest of which Liu said was keeping latency low.

GridRaster Raises $2 Million for AR/VR Cloud Rendering Solution

Road to VR

Edge computing is an evolving paradigm in cloud computing optimisation, where the typical latency problems associated with the cloud can be mitigated.

HoloLens 2.0 to Put a Custom A.I. Chip at the Heart of Its On-board Processor

Road to VR

Microsoft has undoubtedly been working on the next version of HoloLens, the company’s AR headset, but now we know a little more about what’s going into the next iteration: a Microsoft-built custom AI chip designed to carry out low-latency computer vision tasks.

IMR are Building a Wireless Video System to Power 4k Per-Eye VR Headsets

Road to VR

Australian startup Immersive Robotics are poised to deliver what they claim is a truly universal wireless solution for PC VR headsets that delivers tether-free virtual reality with minimal compromises in quality and extremely low latency.

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Sega is taking Zero Latency's multi-player virtual reality gaming to Japan

VRDorado

Australian virtual reality startup Zero Latency has received rave reviews, including from Mashable, so it seemed only a matter of time before it went global.

Google-Approved VR Headsets With Motion Controller Coming This Fall

Road to VR

Unlike Samsung Gear VR , which features a separate IMU from the phone itself, Daydream-ready phones will supposedly already be suitable for low latency VR by providing sub-20 millisecond motion-to-photon latency natively.

Eonite Claims to Have Solved Inside-out Positional Tracking for VR and AR

Road to VR

Lots of companies have made this claim actually, but Eonite specifically says they have the “world’s most accurate, lowest latency, lowest power consuming software to democratize inside-out positional tracking for VR and AR.”

NVIDIA Demonstrates Experimental 16,000Hz AR Display

Road to VR

That means that the researchers have been able to achieve this ultra-low latency interpolation without requiring that the source input achieve 16,000FPS to match the 16,000Hz display, which would be computationally impractical for real world scenarios.

HTC Partners to Stream VR Games to Vive in China, Cutting VR-Ready PCs Out of the Equation

Road to VR

HTC Vive China Regional President Alvin Wang Graylin admits however some latency is to be expected, saying it would be “ok for most non-twitch apps.” Yes, some minimal added latency, but ok for most non-twitch apps.

Oculus Research Devises High-accuracy Low-cost Stylus for Writing & Drawing in VR

Road to VR

DodecaPen’s solution is limited by the fiducial marker recognition software and the motion blur generated by the camera, resulting in unwanted latency.

Android N gets a low-latency VR mode

VRDorado

Android N, the next version of Google’s mobile operating system, will feature a special mode for VR apps. This new mode gives VR apps exclusive access to the device’s processor cores when they are in the foreground

HTC to Offer Wireless Vive Upgrade Kit, Pre-orders Start Friday

Road to VR

Launching in early 2017 with pre-orders starting Friday, HTC claims the device will eliminate the direct connection to the PC without any noticeable difference in latency or gameplay. HTC plans to offer a wireless upgrade accessory for the Vive created by TPCAST.

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Half of SteamVR Tracking Course Attendees Using Tech for Non-gaming

Road to VR

Right now, for Netflix and other online video distribution platforms, latency isn’t a problem, so they can use compression methods that work across multiple frames. You need to be able to do your compression in a smarter, lower latency way.

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Hands-on: DisplayLink XR Wireless VR Tech is Top Notch, Lighter Than it Looks

Road to VR

Our hands-on with their reference device revealed a robust solution with impressive quality and unnoticeable latency. At E3 2017, DisplayLink is touting their ‘XR’ wireless solution to eliminate the tether on VR headsets.

World’s Largest Cinema Chain, AMC, Leads $30M Investment to Bring VR to Movie Theaters

Road to VR

Then there’s Zero Latency, which already has installations in Australia, Japan, and its latest location inside the MGM Hotel and Casino in Las Vegas. Image courtesy Zero Latency.

Hands-on: IMR’s Wireless VR System Aims to Untether Today and Tomorrow’s VR Headsets

Road to VR

One example the IMR likes to give is to point to a codec like h.264, which IMR says uses frame-to-frame compression (comparing one frame to the next) which necessitates a minimum 11ms latency given the 90Hz framerate.