Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017


Over the past three years, Melbourne, Australia-based startup Zero Latency has been refining its multiplayer virtual reality arcade platform, which currently has three playable games for up to six players with plans to add eight-player support by the end of this year. Arcades Zero Latency

Sega Brings Zero Latency’s Wireless Free-roaming VR Experience to Tokyo Amusement Center

Road to VR

Sega Live Creation , the amusement arm of parent company Sega-Sammy , is bringing the Zero Latency VR experience to the Joypolis amusement center in Tokyo, the chain’s flagship branch.

Trending Sources

Zero Latency Raises $7 Million for Expansion of ‘Warehouse Scale’ VR Tech

Road to VR

Melbourne-based firm Zero Latency has raised $7 million in venture funding. The technology was recently brought to Tokyo, Madrid and Orlando , and uses Alienware backpack PCs designed in collaboration with Zero Latency.

TPCAST Claims Vive Wireless Kit Latency Is Less Than 2ms


Previously, a translation of the Chinese group’s site suggested that its solution for tetherless PC-based VR offered at best 15ms of latency, which caused concern for some. The mystery behind Vive X company TPCAST’s wireless upgrade kit for the HTC Vive continues to deepen.

Zero Latency Is The US’s First Warehouse-Scale VR Arcade


But now, we’ve got a new development as Zero Latency expands from Melbourne, Australia to Orlando, Florida and brings the US their very first warehouse-scale free roam virtual reality facility. For more information, visit the Zero Latency official website.

JDI Developing 800 Pixels Per Inch Display That Is Ideal For VR


” The final hurdle JDI hopes to overcome through this new project is system latency. VR system latency is the time in-between “the moment the motion sensor recognizes the start of the user’s movement and the moment the image is displayed on the VR-HMD.” ” If this latency is overly significant it can lead to immediate motion sickness inside of a VR experience. Tagged with: industry , japan , JDI , latency , resolution , screens.

Notes from the Zero Latency Free-Roam VR Gameplay


I spent this past weekend in Australia working with Sensics customer Zero Latency towards their upcoming VR deployment at SEGA's Joypolis park in Tokyo. Zero Latency has been running this experience for quite some time and have had nearly 10,000 paying customers do it.

Zero Latency and Sega Live Creation bring free-roam VR to Japan


Zero Latency and Sega Live Creation have announced that they are teaming to bring the first free-roaming multi-player VR game to Japan. The Zero Latency experience is launching in celebration of the Tokyo Joypolis 20th Anniversary.

Futuremark Explains Why VR Benchmarking is About More Than Just Numbers

Road to VR

Therefore, it was inevitable that once virtual reality reached the consumer phase, the company would take an active part in VRs renaissance, in fact with immersive gaming came lofty initial hardware requirements and a necessary obsession with low latency visuals and minimum frame rates of 90FPS.

High bandwidth, low latency from 5G promise virtual reality experiences via @techgoondu.


High bandwidth, low latency from 5G promise virtual reality experiences via @techgoondu [link] [link] — allthingsvr (@allthingsvr) July 5, 2017. virtual reality augmented reality vr ar

Free-roam VR Zero Latency unveil world’s first 8-player game via @Blooloop.


Free-roam VR Zero Latency unveil world’s first 8-player game via @Blooloop [link] [link] — allthingsvr (@allthingsvr) July 3, 2017. virtual reality augmented reality vr ar

Zero-latency Rendering


Or in other words, total motion-to-photon latency for the entire screen is now down to around 1ms. VR Hardware VR Software Latency Oculus Rift Oculus Rift DK2 VruiI finally managed to get the Oculus Rift DK2 fully supported in my Vrui VR toolkit , and while there are still some serious issues, such as getting the lens distortion formulas and internal HMD geometry exactly right, I’ve already noticed something really neat.

Understanding Predictive Tracking and Why It’s Important for AR/VR Headsets

Road to VR

One common use of predictive tracking is to reduce the apparent ‘motion-to-photon’ latency, meaning the time between movement and when that movement is reflected on the display. Sources of Latency. Latency can come from multiple sources, such as: Sensing delays.

5 Companies Aiming to Cut the Cord on High-end VR Headsets

Road to VR

Today’s most immersive virtual reality systems, like the Oculus Rift and HTC Vive, rely on a bothersome tether to send power and high fidelity imagery to the headset at low latency. We believe that our latency overhead is close to optimal, but only the customers will be the judges.

This Flexible Thermoelectric Skin Has Made Me a Believer in Thermal Haptics

Road to VR

Korea-based TEGway is developing ThermoReal , a thermoelectric array which can generate heat and cold with impressively low latency. That’s thanks to three things: Latency.

Haptic 121

Exclusive: Meta 2 AR Demos Revealed in Full

Road to VR

The tracking fidelity and latency seen in the videos is a fair representation of the current latency seen through the lens itself. The picture-in-picture video from the outside view is hand-synchronized and isn’t representative of actual latency.

HoloLens 2.0 to Put a Custom A.I. Chip at the Heart of Its On-board Processor

Road to VR

Microsoft has undoubtedly been working on the next version of HoloLens, the company’s AR headset, but now we know a little more about what’s going into the next iteration: a Microsoft-built custom AI chip designed to carry out low-latency computer vision tasks.

TPCast Business Edition Runs Six Wireless Vives At Once


All of this two-way communication has to happen many times each second in order to prevent any lost frames or image latency — each of which are catastrophic for VR experiences. Liu says that the TPCast BE has no additional latency when compared to the consumer version.

Hands-on: TPCAST’s Wireless Vive Kit Really Works


We have so many questions: how is it set up, is it too heavy, does the battery last long enough and, most importantly, what’s the effect on latency? Developing the tech obviously came with its fair share of challenges, the biggest of which Liu said was keeping latency low.

Valve Releases ‘The Lab’ Unity Renderer for Free

Road to VR

With ATW, we schedule timewarp at a fixed time relative to the frame, so we deliver a fixed, low orientation latency regardless of application performance. This consistently low orientation latency allows apps to render efficiently by supporting full parallelism between CPU and GPU.

Unity 110

IMR are Building a Wireless Video System to Power 4k Per-Eye VR Headsets

Road to VR

Australian startup Immersive Robotics are poised to deliver what they claim is a truly universal wireless solution for PC VR headsets that delivers tether-free virtual reality with minimal compromises in quality and extremely low latency.

Video 108

Sega is taking Zero Latency's multi-player virtual reality gaming to Japan


Australian virtual reality startup Zero Latency has received rave reviews, including from Mashable, so it seemed only a matter of time before it went global.

Eonite Claims to Have Solved Inside-out Positional Tracking for VR and AR

Road to VR

Lots of companies have made this claim actually, but Eonite specifically says they have the “world’s most accurate, lowest latency, lowest power consuming software to democratize inside-out positional tracking for VR and AR.”

Android N gets a low-latency VR mode


Android N, the next version of Google’s mobile operating system, will feature a special mode for VR apps. This new mode gives VR apps exclusive access to the device’s processor cores when they are in the foreground

Google-Approved VR Headsets With Motion Controller Coming This Fall

Road to VR

Unlike Samsung Gear VR , which features a separate IMU from the phone itself, Daydream-ready phones will supposedly already be suitable for low latency VR by providing sub-20 millisecond motion-to-photon latency natively.

NVIDIA Demonstrates Experimental 16,000Hz AR Display

Road to VR

That means that the researchers have been able to achieve this ultra-low latency interpolation without requiring that the source input achieve 16,000FPS to match the 16,000Hz display, which would be computationally impractical for real world scenarios.

Hands-on: DisplayLink XR Wireless VR Tech is Top Notch, Lighter Than it Looks

Road to VR

Our hands-on with their reference device revealed a robust solution with impressive quality and unnoticeable latency. At E3 2017, DisplayLink is touting their ‘XR’ wireless solution to eliminate the tether on VR headsets.

Half of SteamVR Tracking Course Attendees Using Tech for Non-gaming

Road to VR

Right now, for Netflix and other online video distribution platforms, latency isn’t a problem, so they can use compression methods that work across multiple frames. You need to be able to do your compression in a smarter, lower latency way.

Course 107

Antilatency Raises $2.1 Million For Mobile Positional Tracking Solution


According to the company, the seed investment comes from the Europe-based IIDF venture capital fund and will be used to accelerate the release of its “anti-latency tracker” which goes by the name ALT. A startup named Antilatency with a positional tracking solution that recently impressed us has raised $2.1 million and is opening an office in the United States next month.

Europe 102

HTC to Offer Wireless Vive Upgrade Kit, Pre-orders Start Friday

Road to VR

Launching in early 2017 with pre-orders starting Friday, HTC claims the device will eliminate the direct connection to the PC without any noticeable difference in latency or gameplay. HTC plans to offer a wireless upgrade accessory for the Vive created by TPCAST.

HTC 121

Hands-on: IMR’s Wireless VR System Aims to Untether Today and Tomorrow’s VR Headsets

Road to VR

One example the IMR likes to give is to point to a codec like h.264, which IMR says uses frame-to-frame compression (comparing one frame to the next) which necessitates a minimum 11ms latency given the 90Hz framerate.

HTC Addresses Skepticism Over Vive Wireless Upgrade Kit


The most common concerns are about possible latency issues. A wired Vive offers low latency head-tracking and position-tracked controls to ensure a comfortable and immersive experience. An older web page had listed latency of at least 15ms.

Valve Invests a “Significant Amount” in Company Seeking To Make Desktop VR Wireless


Nitero’s solution for wireless VR involves two key parts, wireless transfer via a 60Ghz transmitter and encoding to help make sure all the image data reaches the headset without dropping latency. One of the biggest (literal) obstacles facing desktop VR right now is the cord.

Eonite Is Bringing Impressive Inside-Out Tracking To Any VR or AR Headset


The company’s solution delivers 6 degrees of freedom (6DOF) movement with what it claims is sub-millimeter accuracy and less than 15 milliseconds of latency. Simply looking at the drones would blow them up, which allowed me to test the latency.

Apple Adds VR Rendering Essentials to MacOS via Metal 2

Road to VR

Because VR demands high-powered graphics and extremely low latency, specially tuning the rendering pipeline between the GPU and the headset is crucial to maintaining a comfortable and performant VR experience.

Apple 102

HTC’s New Link Headset is Using ‘Neon’ Tracking from Ximmerse – Specs & Details

Road to VR

Latency is claimed at 16-17ms. The system offered latency and accuracy that felt at least as good as that of PlayStation VR.

HTC 107

Valve is Investing in Wireless VR via Video Streaming Company Nitero

Road to VR

There are a number of other companies racing to see who can produce wireless video streaming which can carry enough data at a low enough latency to delivery a nausea free, clear VR image too. SEE ALSO Serious Simulations Claim Their 'Zero Frame Latency' Tech Can Make VR Headsets Wireless.

HoloLens 2.0 Will Use A New Processing Unit To Implement Speech And Image Recognition


Everything is done on-device instead of needing to send information to the cloud, reducing the latency in between actions. The first version of Microsoft’s HoloLens Mixed Reality headset has plenty of room for improvement, but the company is working on a new version that will sport a new processing unit to enable the device to use deep learning. Marc Pollefeys, Director of Science on the HoloLens project, recently said as much in a new Microsoft blog post.

VR Bound Announces Nominees For Inaugural 2017 VR Awards


Zero Latency. Zero Latency – Zero Latency. An evening dedicated to celebrating the past years VR accomplishments.

AMD Acquires Valve-invested Wireless VR Company Nitero

Road to VR

Nitero is somewhat unique as the company has been designing its own chips that are specially made to enable high bandwidth, low latency wireless AR and VR solutions.