Zero Latency’s Next Title is Tackling the Challenges of Location-based PVP

Road to VR

Zero Latency is an Australia-based creator of a VR attraction platform and content. Road to VR got to preview the new title and see how Zero Latency is tackling the unexpected challenges that come with PVP at a VR attraction. Stepping into Zero Latency.

Zero Latency’s Latest Free-Roam Experience Made Me A Believer In VR Esports

VRScout

At the MGM Grand however, location-based VR specialists Zero Latency are offering an entirely new experience that may just bring a competitive edge to the Vegas strip. Image Credit: Zero Latency. With Sol Raiders, now they can,” said Tim Ruse, CEO of Zero Latency. “If

Hands-On With Zero Latency’s Team Shooter Sol Raiders

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Australia-based VR company Zero Latency is debuting its new team-based competitive VR shooter at locations worldwide. Sol Raiders is opening at 25 locations running Zero Latency’s large-scale VR platform. Other games from Zero Latency face off against zombies or robots.

Man Proposes In Zero Latency’s VR Zombie Arena

VRScout

Collaborating with one of the largest providers of free-roam multiplayer VR, Zero Latency, soon-to-be kick ass husband Alex invited his girlfriend Kelly to the advanced VR arena for an afternoon of what she thought would be some virtual zombie murdering. I’m not crying! You’re crying!

Zero Latency’s ‘Warehouse Scale’ VR Arena Comes to MGM Grand in Vegas

Road to VR

Zero Latency’s new installation at the MGM Grand’s massive Level Up gaming lounge marks another positive milestone for the Melbourne-based company and out-of-home VR technology. The post Zero Latency’s ‘Warehouse Scale’ VR Arena Comes to MGM Grand in Vegas appeared first on Road to VR.

Zero Latency Partners With Microsoft And HP On New Platform

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Australia-based startup Zero Latency is teaming up with Microsoft, HP and Intel “to help create the next generation of the Zero Latency platform,” according to the company. Zero Latency arenas offer large-scale free-roam multiplayer virtual environments available in 13 countries. The announcement from Zero Latency is light on details about how exactly the company’s next generation system will incorporate hardware from all three companies.

Zero Latency Raises $7 Million for Expansion of ‘Warehouse Scale’ VR Tech

Road to VR

Melbourne-based firm Zero Latency has raised $7 million in venture funding. The technology was recently brought to Tokyo, Madrid and Orlando , and uses Alienware backpack PCs designed in collaboration with Zero Latency.

Sega Brings Zero Latency’s Wireless Free-roaming VR Experience to Tokyo Amusement Center

Road to VR

Sega Live Creation , the amusement arm of parent company Sega-Sammy , is bringing the Zero Latency VR experience to the Joypolis amusement center in Tokyo, the chain’s flagship branch.

Outbreak Origins Has an Illusion That Only Zero Latency Has Mastered

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Zero Latency’s newest free-roam VR adventure, Outbreak Origins , integrates what Co-Founder and CEO Tim Ruse explains as their “special sauce.”. ” According to Ruse, Zero Latency has seen more than 200,000 plays, with more than 22,000 new plays each month.

Hands-on: Vive Wireless Adapter Debuts With Robust Connection but Latency Too

Road to VR

Latency. The flip side of the impressive image quality is noticeable latency. It may be subtle enough that some users wouldn’t notice it outright, but they may end up feeling it, since higher latency can cause accumulating discomfort.

Xiaomi Unveils Low-Cost, Low-Latency VR Headset with Controller

Road to VR

Much like Samsung Gear VR, Mi VR features a built-in dedicated motion sensor for low latency head-tracking and only works with a select number of the company’s phones. The post Xiaomi Unveils Low-Cost, Low-Latency VR Headset with Controller appeared first on Road to VR.

Zero Latency Is The US’s First Warehouse-Scale VR Arcade

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But now, we’ve got a new development as Zero Latency expands from Melbourne, Australia to Orlando, Florida and brings the US their very first warehouse-scale free roam virtual reality facility. For more information, visit the Zero Latency official website.

NGCodec Closes $8M Series A Investment, Aiming to Make Low Latency Cloud-based VR a Reality

Road to VR

NGCodec , a cloud video processing company creating low latency codecs for video and interactive VR, announced the closure of an $8 million Series A funding round, bringing their total funds to $15.9

Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

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Over the past three years, Melbourne, Australia-based startup Zero Latency has been refining its multiplayer virtual reality arcade platform, which currently has three playable games for up to six players with plans to add eight-player support by the end of this year. Arcades Zero Latency

Inside Zero Latency’s Las Vegas VR Arena At The MGM Grand

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Melbourne, Australia-based VR company Zero Latency has partnered with the MGM Grand Hotel & Casino to launch its latest eight-player virtual reality gaming location in the U.S. And it’s one of 20 Zero Latency arenas in operation around the globe, including locations in Orlando, Boston, Philadelphia, Wisconsin and the Poconos. Zero Latency is building its brand in the location-based VR arcade business through this new partnership with the established MGM brand.

Zero-latency Rendering

Doc-Ok

Or in other words, total motion-to-photon latency for the entire screen is now down to around 1ms. VR Hardware VR Software Latency Oculus Rift Oculus Rift DK2 VruiI finally managed to get the Oculus Rift DK2 fully supported in my Vrui VR toolkit , and while there are still some serious issues, such as getting the lens distortion formulas and internal HMD geometry exactly right, I’ve already noticed something really neat.

TPCAST Claims Vive Wireless Kit Latency Is Less Than 2ms

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Previously, a translation of the Chinese group’s site suggested that its solution for tetherless PC-based VR offered at best 15ms of latency, which caused concern for some. The mystery behind Vive X company TPCAST’s wireless upgrade kit for the HTC Vive continues to deepen.

High bandwidth, low latency from 5G promise virtual reality experiences via @techgoondu.

AllThingsVR

High bandwidth, low latency from 5G promise virtual reality experiences via @techgoondu [link] [link] — allthingsvr (@allthingsvr) July 5, 2017. virtual reality augmented reality vr ar

Free-roam VR Zero Latency unveil world’s first 8-player game via @Blooloop.

AllThingsVR

Free-roam VR Zero Latency unveil world’s first 8-player game via @Blooloop [link] [link] — allthingsvr (@allthingsvr) July 3, 2017. virtual reality augmented reality vr ar

5G’s Secret Weapon Will Be Low Latency, Empowering Next-Gen VR

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But 5G’s secret weapon will actually be ultra-low latency, a concept that’s easily understood but hard to market. Verizon , Vodafone , and Huawei have spent the past month demonstrating how low latency will radically improve wireless video, video games, and VR, focusing on just a few of the industries 5G will transform over the next few years. Latency means responsiveness — think of it as the time gap between a request and a response.

HTC Promises Less Than 7ms Latency For Intel’s Wireless Vive

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Wired VR headsets have barely noticeable motion-to-photon latency. Introducing wireless add-on kits for these devices threatens to risk increasing these latency times, however. We haven’t gone hands on with the kit ourselves just yet, but there should be less than seven milliseconds of latency “in any environment” HTC said as much in a blog post that followed a showing of the solution at the Computex event in Taipei this week.

Notes from the Zero Latency Free-Roam VR Gameplay

VRGuy

I spent this past weekend in Australia working with Sensics customer Zero Latency towards their upcoming VR deployment at SEGA's Joypolis park in Tokyo. Zero Latency has been running this experience for quite some time and have had nearly 10,000 paying customers do it.

TPCast Aims to Bring up to 8K Resolution with New 2.0 Wireless VR Solution

Road to VR

The company claims their improved system can ‘easily adapt’ to VR headsets as high as 8K resolution, while reducing the latency to 1ms. employs a “new generation ultra-low latency codec technology and an upgraded TPCast ??real-time

Zero Latency and Sega Live Creation bring free-roam VR to Japan

Slashgear

Zero Latency and Sega Live Creation have announced that they are teaming to bring the first free-roaming multi-player VR game to Japan. The Zero Latency experience is launching in celebration of the Tokyo Joypolis 20th Anniversary.

Sega is taking Zero Latency's multi-player virtual reality gaming to Japan

VR Game Critic

Australian virtual reality startup Zero Latency has received rave reviews, including from Mashable, so it seemed only a matter of time before it went global.

Octane Raceway To Open $800k VR Arena

VRScout

As if Octane Raceway wasn’t cool enough, the famous high speed go kart facility has teamed up with Australian location-based VR company Zero Latency to add yet another attraction to it’s facility in the form of an advanced multiplayer virtual reality arena.

Android N gets a low-latency VR mode

VR Game Critic

Android N, the next version of Google’s mobile operating system, will feature a special mode for VR apps. This new mode gives VR apps exclusive access to the device’s processor cores when they are in the foreground

Futuremark Explains Why VR Benchmarking is About More Than Just Numbers

Road to VR

Therefore, it was inevitable that once virtual reality reached the consumer phase, the company would take an active part in VRs renaissance, in fact with immersive gaming came lofty initial hardware requirements and a necessary obsession with low latency visuals and minimum frame rates of 90FPS.

JDI Developing 800 Pixels Per Inch Display That Is Ideal For VR

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” The final hurdle JDI hopes to overcome through this new project is system latency. VR system latency is the time in-between “the moment the motion sensor recognizes the start of the user’s movement and the moment the image is displayed on the VR-HMD.” ” If this latency is overly significant it can lead to immediate motion sickness inside of a VR experience. Tagged with: industry , japan , JDI , latency , resolution , screens.

How Does VR Create the Illusion of Reality?

Doc-Ok

17:29 — Effects of high display (“motion-to-photon”) latency. VR Hardware VR Methods 3d displays accommodation Calibration Display Latency Eye strain Head tracking HMD Lag Motion Sickness Stereo

Start A VR Band With EXA’s Multiplayer Music Update

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A video further explains the syncing functionality and how it might work better over lower latency conditions. “When latency is low, each player’s ringer events can transfer fast enough for other players to hear the full ringer sounds at the correct time,” Kinstner explains.

OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Below, I describe my personal perspective on the road ahead for the OSVR software along several paths: interfaces and devices, game engines, low-latency rendering, operating systems, utilities, and high-level processing. game engine latency open source operation systems OSVR roadmap

‘Virtual Desktop’ is Finally Coming to Oculus Go & Gear VR This Week, Oculus Quest Next Year

Road to VR

Godin further says in a Reddit post that the app’s overall streaming latency is 20ms plus your individual network latency. Bluetooth peripherals have a bit more latency because of the bad Android Bluetooth stack but the Go controller is quite good (Oculus wrote their own for it).

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Sega Bringing This Multiplayer VR Arcade to Japan

VRScout

The basketball court sized multiplayer VR arena is called Zero Latency and Sega is bringing it to Tokyo. The real-life zombie apocalypse experience has only been open for close to 10 months now and has already seen 10,000 participants walk through the Zero Latency warehouse doors.

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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

This process introduces ‘latency’, which is the time it takes to update frames with new user input taken into account. For an action title to feel responsive, latency needs to be under 150ms in a traditional video game, so keeping it reasonably low is a challenge.

NVIDIA Demonstrates Experimental 16,000Hz AR Display

Road to VR

That means that the researchers have been able to achieve this ultra-low latency interpolation without requiring that the source input achieve 16,000FPS to match the 16,000Hz display, which would be computationally impractical for real world scenarios.

‘Virtual Desktop’ Arrives On Oculus Go & Gear VR This Week

VRScout

According to a Reddit post made by Gordin, the mobile version includes a 20ms + network latency versus what you see on the monitor; a limitation he claims isn’t much of an issue, so long as you’re not playing competitive Counter-Strike: GO.

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Understanding Predictive Tracking and Why It’s Important for AR/VR Headsets

Road to VR

One common use of predictive tracking is to reduce the apparent ‘motion-to-photon’ latency, meaning the time between movement and when that movement is reflected on the display. Sources of Latency. Latency can come from multiple sources, such as: Sensing delays.

Vive Wireless Adapter Expected to Launch by Late Summer, Battery Detailed

Road to VR

Davis told me that either the game or the room’s lighting may have been impacting the latency at the CES demo, and he didn’t believe that the adapter was part of the issue.

Hands-on: Pimax’s Ultrawide “8K” & “5K” Plus See Big Improvements on the Path to Launch

Road to VR

Last Year: Unacceptably high rotational latency and choppy positional tracking. Though the Pimax headsets use SteamVR Tracking, (known to be capable of precise, low latency tracking) I said last year that Pimax’s implementation was “a mess,” and that the company had yet to master the tech. Rotational tracking had far too much latency and positional tracking was jumpy. I told Pimax about the latency issue and asked them what it might be—a bug?

HTC Partners to Stream VR Games to Vive in China, Cutting VR-Ready PCs Out of the Equation

Road to VR

HTC Vive China Regional President Alvin Wang Graylin admits however some latency is to be expected, saying it would be “ok for most non-twitch apps.” Yes, some minimal added latency, but ok for most non-twitch apps.

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CES 2019: Antilatency Turns Oculus Go Into 6DOF Multiuser VR

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Antilatency claims its hardware adds only 2 milliseconds of latency while taking 2,000 position measurements per second. Everything seemed extremely accurate and, yes, low latency. I’ve tried Antilatency a number of times and the startup’s CES 2019 demo was the best yet.

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New Riftcat VRidge 2.3 features: play Steam VR games using your phone as a controller!

The Ghost Howls

So, sometimes you may see the controllers jitter a bit or not being tracked when behind you; Since Riftcat works through streaming data, this means that you will have a slight ly added latency to controllers tracking. For sure most of you know Riftcat VRidge.