SteamVR Hotfix Reduces Oculus Link Positional Latency

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A hotfix for SteamVR claims a prediction improvement that reduces positional latency for Oculus Quest in Oculus Link mode. The exact changelog entry reads: Fixed prediction when using Quest+Link (improves positional latency). Reductions in latency will be appreciated by Oculus Link users more than with other PC VR hardware. It takes time to encode (compress) and decode (decompress) each frame, and this adds latency.

Zero Latency Reveals Second Gen Of Their Free-Roam VR Platform

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Zero Latency, on the other hand, has taken a more technical approach to their platform by offering fine-tuned location-based experiences that feature high accuracy tracking for maximum immersion while in-game. HP Windows Mixed Reality Headset / Image Credit: Zero Latency. The most noticeable change to come along with Zero Latency Generation 2 is the upgrade to HP’s brand new Windows Mixed Reality headset and SLAM (simultaneous localization and mapping)-based system.

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Qualcomm Says New Wi-Fi 6E Chips Support ?VR-class low latency? for VR Streaming

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Designed for mobile devices, the company says the chips support “VR-class latency” for streaming VR over Wi-Fi. In this case there would be more latency on top due to the cloud-to-home transmission. Qualcomm today announced new Wi-Fi 6E wireless chips.

Zero Latency’s Latest Free-Roam Experience Made Me A Believer In VR Esports

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At the MGM Grand however, location-based VR specialists Zero Latency are offering an entirely new experience that may just bring a competitive edge to the Vegas strip. With Zero Latency’s sixth and latest release, the team sets their sights on an ambitious multiplayer VR experience they hope will kick-start a growing VR esports platform that fosters a community-driven competitive scene. Image Credit: Zero Latency. Image Credit: Zero Latency. Image Credit: Zero Latency.

Man Proposes In Zero Latency’s VR Zombie Arena

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Collaborating with one of the largest providers of free-roam multiplayer VR, Zero Latency, soon-to-be kick ass husband Alex invited his girlfriend Kelly to the advanced VR arena for an afternoon of what she thought would be some virtual zombie murdering. The crew strapped on their headsets and haptic feedback equipment and began their round of Zombie Outbreak , one of Zero Latency’s free-roam co-op experiences. News Gaming Marriage Proposal Theme Parks Zero Latency

Hands-On With Zero Latency’s Inside Out Tracking Multiplayer Arena

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Zero Latency provides systems for warehouse-scale, location-based VR experiences in cities across the world, letting you and up to seven others roam around a huge area with physical prop guns you can use in-game. As a whole, we’ve had mixed results with Zero Latency in the past. Pictured: The original Zero Latency system, using OS VR and external tracking. Zero Latency says future upgraded locations will use Reverb.

Hands-On With Zero Latency’s Team Shooter Sol Raiders

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Australia-based VR company Zero Latency is debuting its new team-based competitive VR shooter at locations worldwide. Sol Raiders is opening at 25 locations running Zero Latency’s large-scale VR platform. What’s notable immediately about Zero Latency is that they’ve got a custom tracking system following the location of a modified OSVR HDK 2 and their own gun design. Sol Raiders is Zero Latency’s 6th game but its first team-based shooter where you fight other humans.

Zero Latency To Feature Dark Slope’s ‘Scarygirl Mission Maybee’ VR Experience

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Toronto-based Dark Slope is bringing its surreal VR experience, Scarygirl Mission Maybee, to Zero Latency locations across the globe. This will be one of the first VR experiences to launch on the second-generation of Zero Latency’s platform using HP’s Microsoft VR headsets and tracking systems. Notably, this is the first third-party piece of content that Zero Latency will feature at its locations.

Zero Latency VR: Introduction Trailer

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The post Zero Latency VR: Introduction Trailer appeared first on UploadVR. Video

Zero Latency Upgrades VR Attraction Platform With Hardware From Microsoft & HP

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Zero Latency, creator of a leading VR attraction platform, is now deploying their ‘gen 2’ VR hardware. Zero Latency has been a player in the out-of-home VR space since 2013. Zero Latency ‘Gen 1’ hardware | Image courtesy Zero Latency. While functional, this older hardware didn’t offer the low-latency tracking or sharper visuals available in more modern VR headsets. Image courtesy Zero Latency. Image courtesy Zero Latency.

Zero Latency’s Next Title is Tackling the Challenges of Location-based PVP

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Zero Latency is an Australia-based creator of a VR attraction platform and content. Road to VR got to preview the new title and see how Zero Latency is tackling the unexpected challenges that come with PVP at a VR attraction. With 25 locations now in operation around the globe, Zero Latency is one of the leading VR attraction platforms today. To learn more about Zero Latency’s approach to Sol Raiders. Stepping into Zero Latency.

Zero Latency’s Free-Roam VR To Use HP Headsets And Microsoft Tracking

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VR company Zero Latency is planning to roll out future locations with HP headsets running Microsoft’s inside-out tracking system. Zero Latency supplies operators with VR headsets, backpacks, management software, services and games to run a large-scale multi-user VR attraction. Zero Latency CEO Tim Ruse and CTO Scott Vandonkelaar spoke with me over video call about their second generation system. Zero Latency’s original system is reminiscent of PlayStation VR.

Oculus Unity Integration Update Promises Lower Touch Controller Latency

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The latest update to the Oculus Unity Integration adds a feature which should reduce the latency between real world and in-VR controller position by around 10ms, according to Facebook. While TimeWarp lowers perceived latency for the head, it doesn’t do anything for the controllers. Facebook’s developer documentation suggests that the latency improvement from this feature is around 10 milliseconds.

Zero Latency: Analyzing What Makes For Good Location-Based VR Games

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Recently I, along with UploadVR’s Digital Marketing Manager, Tatjana Vejnovic, got to try out two experiences at Zero Latency’s Melbourne location. We’ve covered some of Zero Latency’s experiences before, but for those who are unfamiliar, the concept is pretty simple. All of Zero Latency’s locations use custom VR headsets, along with a proprietary custom assault gun for each player, for games which require one. I walked out of Zero Latency feeling quite confused.

Zero Latency Partners With Microsoft And HP On New Platform

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Australia-based startup Zero Latency is teaming up with Microsoft, HP and Intel “to help create the next generation of the Zero Latency platform,” according to the company. Zero Latency arenas offer large-scale free-roam multiplayer virtual environments available in 13 countries. The announcement from Zero Latency is light on details about how exactly the company’s next generation system will incorporate hardware from all three companies.

Zero Latency VR: Zombie Outbreak Experience Trailer

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The post Zero Latency VR: Zombie Outbreak Experience Trailer appeared first on UploadVR. [link]. Video

Zero Latency VR: Singularity Experience Trailer

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Zero Latency VR: Engineerium Experience Trailer

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The post Zero Latency VR: Engineerium Experience Trailer appeared first on UploadVR. [link]. Video

Amazon Promises “single-digit latency” for AR/VR Streaming Over 5G with AWS Wavelength

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The new ‘edge computing’ service promises “single-digit millisecond latencies” over 5G networks. Amazon says the platform is made for “latency-sensitive workloads” including AR/VR streaming, game streaming, IoT and more.

Zero Latency Is The US’s First Warehouse-Scale VR Arcade

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But now, we’ve got a new development as Zero Latency expands from Melbourne, Australia to Orlando, Florida and brings the US their very first warehouse-scale free roam virtual reality facility. Zero Latency equips you with a gun, headset, and backpack in a warehouse where you and other players’ movements are tracked by cameras all over the area. VR headset, the Alienware powered backpack PC, and players will be tracked by Zero Latency’s proprietary technology.

Shadow To Launch Cloud-Rendered SteamVR Service For Oculus Quest, But Beware Latency

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There is of course an obvious catch to cloud streamed VR: latency. Oculus Link and Virtual Desktop have more latency than “real” PC VR because it takes time to compress (encode) and decompress (decode) each frame. Shadow adds further to this latency because each frame has to travel across the Internet from Shadow’s premises to your home. I’m particularly sensitive to latency.

Zero Latency’s ‘Warehouse Scale’ VR Arena Comes to MGM Grand in Vegas

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Zero Latency’s new installation at the MGM Grand’s massive Level Up gaming lounge marks another positive milestone for the Melbourne-based company and out-of-home VR technology. The out-of-home VR entertainment market has expanded rapidly over the last couple of years, and Zero Latency has been at the forefront, having shown promising early prototypes of the technology back in 2013.

Oculus Quest Update Improves Casting Quality & Latency, Supports More Cast Devices

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A new firmware update for Oculus Quest improves the quality, stability, and latency of TV casting as well as adding support for more cast devices. The post Oculus Quest Update Improves Casting Quality & Latency, Supports More Cast Devices appeared first on UploadVR. Oculus Quest included the ability to cast the headset’s view to a TV since the headset launched back in May, using Google’s Cast technology.

Inside Zero Latency’s Las Vegas VR Arena At The MGM Grand

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Melbourne, Australia-based VR company Zero Latency has partnered with the MGM Grand Hotel & Casino to launch its latest eight-player virtual reality gaming location in the U.S. And it’s one of 20 Zero Latency arenas in operation around the globe, including locations in Orlando, Boston, Philadelphia, Wisconsin and the Poconos. Zero Latency is building its brand in the location-based VR arcade business through this new partnership with the established MGM brand.

Zero Latency Raises $7 Million for Expansion of ‘Warehouse Scale’ VR Tech

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Melbourne-based firm Zero Latency has raised $7 million in venture funding. Melbourne-based Zero Latency was one of the early enablers of ‘warehouse scale’ VR, utilising custom tracking systems for the headsets and gun accessory, combined with ‘backpack’ PCs to achieve a wireless solution that allows for large scale VR gameplay that goes beyond the sort of roomscale VR experiences available in the home.

Outbreak Origins Has an Illusion That Only Zero Latency Has Mastered

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Zero Latency’s newest free-roam VR adventure, Outbreak Origins , integrates what Co-Founder and CEO Tim Ruse explains as their “special sauce.”. Watch the game trailer: The game on-boarding begins with up to eight players being suited up in Zero Latency’s gear – an OSVR HDK2 HMD, Razer integrated headphone and microphone to communicate with others in-game, a backpack with Alienware PC gaming computer, and custom hand-held gun. Zero Latency’s “Special Sauce”.

Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

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Over the past three years, Melbourne, Australia-based startup Zero Latency has been refining its multiplayer virtual reality arcade platform, which currently has three playable games for up to six players with plans to add eight-player support by the end of this year. Zero Latency has a team of 10 people plus some external contractors working on new titles as well as downloadable content for existing experiences. Hands-on With Zero Latency. Arcades Zero Latency

Ubisoft Announces ‘Far Cry VR’ Eight-player VR Arcade Experience

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The game will launch at Zero Latency VR arcade locations in 2021. At this time it isn’t clear if Zero Latency is merely licensing the Far Cry IP, or if there’s a deeper design collaboration between the studios.

Sega Brings Zero Latency’s Wireless Free-roaming VR Experience to Tokyo Amusement Center

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Sega Live Creation , the amusement arm of parent company Sega-Sammy , is bringing the Zero Latency VR experience to the Joypolis amusement center in Tokyo, the chain’s flagship branch. In celebration of the 20th anniversary of Joypolis , a chain of amusement centers across Japan and China, Sega has tapped Zero Latency to set up their free-roaming VR experience as a permanent attraction at the Joypolis in Tokyo, according to an announcement from the company.

Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance

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an upgrade to the company’s ‘Asynchronous Spacewarp’ technology which is designed to smooth out the visuals inside the headset to compensate for performance fluctuations and to keep latency low for a comfortable experience. This significantly reduces perceived latency; Timewarp and similar techniques have become essential to hitting a critical latency threshold (commonly cited at 20ms) to maintain VR comfort for most users. Oculus today released ASW 2.0,

TPCAST Claims Vive Wireless Kit Latency Is Less Than 2ms

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Previously, a translation of the Chinese group’s site suggested that its solution for tetherless PC-based VR offered at best 15ms of latency, which caused concern for some. This new page, seemingly added over the weekend, states that the wireless upgrade adds less than 2ms of latency showing images in 2K at 90fps. The mystery behind Vive X company TPCAST’s wireless upgrade kit for the HTC Vive continues to deepen.

5G’s Secret Weapon Will Be Low Latency, Empowering Next-Gen VR

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But 5G’s secret weapon will actually be ultra-low latency, a concept that’s easily understood but hard to market. Verizon , Vodafone , and Huawei have spent the past month demonstrating how low latency will radically improve wireless video, video games, and VR, focusing on just a few of the industries 5G will transform over the next few years. Latency means responsiveness — think of it as the time gap between a request and a response.

Xiaomi Unveils Low-Cost, Low-Latency VR Headset with Controller

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Much like Samsung Gear VR, Mi VR features a built-in dedicated motion sensor for low latency head-tracking and only works with a select number of the company’s phones. The post Xiaomi Unveils Low-Cost, Low-Latency VR Headset with Controller appeared first on Road to VR. Xiaomi today unveiled a low-cost VR headset alongside their Mi Note 2 smartphone at the company’s Mi Product Launch Event in Beijing.

HTC Promises Less Than 7ms Latency For Intel’s Wireless Vive

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Wired VR headsets have barely noticeable motion-to-photon latency. Introducing wireless add-on kits for these devices threatens to risk increasing these latency times, however. We haven’t gone hands on with the kit ourselves just yet, but there should be less than seven milliseconds of latency “in any environment” HTC said as much in a blog post that followed a showing of the solution at the Computex event in Taipei this week.

Zero Latency to Open its First London VR Location in October

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Originally from Australia, Zero Latency has rapidly expanded its warehouse-scale virtual reality (VR) experience across the world, landing on UK shores in Nottingham last year. “We’re thrilled to bring the world’s most advanced social gaming experience, Zero Latency, to London,” said John Lilley, CEO of MeetspaceVR in a statement. ” Zero Latency will open at MeetspaceVR, Box Park, Olympic Way, Wembley Park, London from Saturday 26 th October.

Hands-on: Vive Wireless Adapter Debuts With Robust Connection but Latency Too

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Latency. The flip side of the impressive image quality is noticeable latency. It may be subtle enough that some users wouldn’t notice it outright, but they may end up feeling it, since higher latency can cause accumulating discomfort. The fact that there was noticeable latency actually surprised me. We’ve reached out to HTC to ask why the latency was apparent when earlier tests with similar components and codecs seemed to have tighter performance.

LG Develops AI-based Tech to Reduce Latency & Motion Blur in VR Displays

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South Korean tech giant LG Display and a team from Sogang University in Seoul have collaborated on a new AI-based content creation technology that’s designed to address the issue of latency and motion blur in VR headsets – well ahead of the mounting race for higher and higher display resolutions. High latency between what the user does and what they see can cause nausea.