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Qualcomm Says New Wi-Fi 6E Chips Support ?VR-class low latency? for VR Streaming

Road to VR

Designed for mobile devices, the company says the chips support “VR-class latency” for streaming VR over Wi-Fi. Gbps and “VR-class low latency” of “less than 3ms,” Qualcomm says its Wi-Fi 6E chips “provide a strong foundation for this rapidly growing industry segment.”

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Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance

Road to VR

Oculus today released ASW 2.0, an upgrade to the company’s ‘Asynchronous Spacewarp’ technology which is designed to smooth out the visuals inside the headset to compensate for performance fluctuations and to keep latency low for a comfortable experience. Oculus today announced the release of ASW 2.0

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SteamVR Update Improves Tracking Performance for Oculus Quest

Road to VR

A SteamVR beta update today improved tracking when used with Oculus Quest via Oculus Link. Oculus Link allows Quest to be used just like a PC VR headset. While this makes it easy to play Oculus PC games, it also allows Quest to be used seamlessly with SteamVR. Rotational latency, it seems, continues to work as expected.

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Former Oculus CTO Has Doubts About PSVR 2’s Chance for Success

Road to VR

John Carmack, former CTO of Oculus and key player in the VR startup’s genesis story, says Sony’s upcoming PSVR 2 headset may be see a bumpy road to adoption based on its high price and potential for scattershot geographic distribution.

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Hands-On: Zero Latency Sees Big Improvements With New Wireless System

Upload VR

Just a few weeks ago Zero Latency announced some upgrades which include ditching the heavy backpacks and opting for a new system that wirelessly streams content to headsets from on-site PCs. The tracking was also noticeably improved and seemed less glitchy than my previous Zero Latency sessions a few years ago. .

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Viveport Streaming review and comparison with Oculus Link

The Ghost Howls

I made various tests and so I can not only review it, but also compare it with its competitor solution, the Oculus Link. Of course, Wi-Fi offers even more challenges than the tethered streaming of Oculus Link, so you may wonder if it works well or not. What is different from Oculus’s solution, is what happens after the setup.

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Led by Former Oculus Exec, Facebook’s New Cloud Gaming Service Paves the Way to VR Streaming

Road to VR

Not only is the company’s just-launched cloud streaming service headed by Jason Rubin, a former Oculus executive, but VR cloud streaming is being talked about at the highest levels of the company. It’s critical for us to start with latency-tolerant games so we can deliver a good experience for players across a variety of devices.

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