Oculus Unity Integration Update Promises Lower Touch Controller Latency

UploadVR

The latest update to the Oculus Unity Integration adds a feature which should reduce the latency between real world and in-VR controller position by around 10ms, according to Facebook. Unity is the engine powering the majority of VR games.

Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance

Road to VR

an upgrade to the company’s ‘Asynchronous Spacewarp’ technology which is designed to smooth out the visuals inside the headset to compensate for performance fluctuations and to keep latency low for a comfortable experience. Oculus today released ASW 2.0,

Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

UploadVR

Over the past three years, Melbourne, Australia-based startup Zero Latency has been refining its multiplayer virtual reality arcade platform, which currently has three playable games for up to six players with plans to add eight-player support by the end of this year. Arcades Zero Latency

Inside Zero Latency’s Las Vegas VR Arena At The MGM Grand

UploadVR

Melbourne, Australia-based VR company Zero Latency has partnered with the MGM Grand Hotel & Casino to launch its latest eight-player virtual reality gaming location in the U.S. And it’s one of 20 Zero Latency arenas in operation around the globe, including locations in Orlando, Boston, Philadelphia, Wisconsin and the Poconos. Zero Latency is building its brand in the location-based VR arcade business through this new partnership with the established MGM brand.

Valve Releases ‘The Lab’ Unity Renderer for Free

Road to VR

Valve have released the Unity based renderer for its superb VR experience collection The Lab in an effort to encourage adoption of what it sees as optimal rendering techniques for VR experiences.

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Google Daydream SDK Launches Out of Beta, Adds Unity Integration

Road to VR

In addition to the Unreal Engine Daydream integration which has been improving since its launch alongside the Daydream announcement, the promised Unity integration has finally arrived in the form of a ‘technical preview’ which developers can download today.

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Weekly Funding Roundup: Unity Raises $400M & Antilatency.

AllThingsVR

Weekly Funding Roundup: Unity Raises $400M & Antilatency Raises $2.1M 1) Unity Technologies , a 13-year-old, San Francisco-based company that makes development tools for video game creators, has raised $400 million in fresh funding from the private equity firm Silver Lake.

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Unity Rolls Google Daydream VR Support Ahead of Launch

VRWorld

Google said that it has partnered with Unity and Epic Games, creators of two of the most popular third-party gaming engines, so developers can use the game-building tools they already know well. “Unity’s native support for Daydream aims to solve the hard problems for you. To get optimal performance and latency from the platform we have done a deep integration with the Daydream SDK to leverage the platform’s asynchronous reprojection and VR performance mode.

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GridRaster Raises $2 Million for AR/VR Cloud Rendering Solution

Road to VR

Edge computing is an evolving paradigm in cloud computing optimisation, where the typical latency problems associated with the cloud can be mitigated.

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Google Announces New Tools to Develop High-performance Daydream Apps

Road to VR

Unity 5.6 SEE ALSO Google Bringing Native 'Tango' AR Support to Unity Later This Year. Photo courtesy Unity Technologies. Photo courtesy Unity Technologies. SEE ALSO Latest Unity Beta Gets NVIDIA VRWorks for Enhanced Rendering Features.

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How to Upgrade to the Orion Core Unity Assets

Leapmotion

We’ve just released an updated version of our newly overhauled Unity Core Assets for the Orion Beta. There’s never been a better time to upgrade from the older Unity assets for V2 tracking, so we put together a quick guide to show you how.

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OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Below, I describe my personal perspective on the road ahead for the OSVR software along several paths: interfaces and devices, game engines, low-latency rendering, operating systems, utilities, and high-level processing. Unity/Android also works on top of OSVR/Android.

Leap Motion’s North Star is the DK1 of AR: hands-on preview and how to buy it!

The Ghost Howls

AugmentedReality #xr #vr #wearable #unity #spatialcomputing pic.twitter.com/h2KAkgXWQq — Noah Zerkin (@noazark) February 15, 2019. Noah playing around with Unity with the North Star headset. To develop for the Leap Motion North Star, you can use Unity or Unreal Engine.

Asynchronous Spacewarp 2.0 Released For Rift, Promising Greatly Reduced ASW Artifacts

UploadVR

also reduces headset latency because timewarp itself is now positional. Both Unity and Unreal Engine, which together power the vast majority of VR apps, now submit depth by default when using their Oculus integrations. Facebook finally released Asynchronous Spacewarp 2.0

VR Prototyping for Less Than $100 with Leap Motion + VRidge

Leapmotion

Since VRidge and our Unity Core Assets both take advantage of OpenVR, it’s possible for you to build and test your project using this minimal setup. Additional latency. You will “feel” the latency in ways that you wouldn’t on a full setup.

Timewarp, Spacewarp, Reprojection, And Motion Smoothing Explained

UploadVR

It was made to lower the perceived latency of VR. VR before the Oculus DK1 had much higher latency than today- mostly due to software rather than hardware. Timewarp is one of the multiple software techniques Oculus used to get latency low enough to not be noticeable.

Virtual Desktop Is Coming To Oculus Go & Gear VR This Thursday

UploadVR

Godin claims that this achieves better performance and longer battery life than if he had used a game engine like Unity or Unreal Engine, because those have unnecessary overhead. A reliable, high quality and low latency desktop streaming app has felt missing from the Oculus Store. Virtual Desktop , the app which lets you view your PC’s monitor inside VR, is launching for Oculus Go and Samsung Gear VR this Thursday. The app will be priced at $9.99

Can Virtually Live Replace Pay Per View Television?

VRWorld

TH: What we do on the data side is a fairly complex manner but still simple enough to enter the broadcast pipeline where latency is the key. TH: Front end engine; we worked with both Unity and Unreal Engine on different experiences.

Plexus Unveils VR/AR Gloves Compatible With Major VR Controllers

VRScout

Wireless: 2.4GHz Custom Low Latency Protocol. Compatibility: Unity, Unreal Engine, C++, C#, Python. SDK: Unity and Unreal Engine haptic rapid application development toolkit, including drop in haptic hand rigs and interactive objects ready to use with developer artwork assets.

Eonite Claims to Have Solved Inside-out Positional Tracking for VR and AR

Road to VR

Lots of companies have made this claim actually, but Eonite specifically says they have the “world’s most accurate, lowest latency, lowest power consuming software to democratize inside-out positional tracking for VR and AR.”

HTC announces full 6 DOF standalone headset Vive Focus Plus (+ thorough review on its 6 DOF controllers)

The Ghost Howls

I have developed a Unity program where the controllers left a trail behind them… and when I drew stuff behind me, I then noticed that the trail was more or less like what I tried to draw with my hands. The latency is really a lot less perceivable.

Plexus is a VR Glove With Finger Haptics & Multiple Tracking Standards, $250 Dev Kit Pre-orders Now Live

Road to VR

Dev kits, which are slated to start shipping in August this year, will arrive with free SDKs for both Unreal and Unity. Wireless : 2.4GHz Custom Low Latency Protocol. Compatibility : Unity, Unreal Engine, C++, C#, Python.

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VR Bound Announces Nominees For Inaugural 2017 VR Awards

VRScout

Also announced was the judging panel that includes virtual reality experts such as Josh Naylor of Unity Technologies, Jenn Duong of Shiift, and CEO of Spiral Media Megan Gaiser. Zero Latency. Zero Latency – Zero Latency.

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CES 2019: I Streamed PC VR Games To An Oculus Go With TPCast Air

UploadVR

So the demos I tried were TheBlu, a classic VR showpiece that’s entirely passive as you watch fish swim all around you, and a walkthrough demo of an apartment complex rendered in a game engine (I think it was Unity or Unreal). Since the two apps I tried were entirely passive and had next to zero interaction it’s hard to say whether there was any input lag or latency. When I passed the booth for TPCast during CES 2019 I didn’t initially pay it very much attention.

Apple Adds VR Rendering Essentials to MacOS via Metal 2

Road to VR

Because VR demands high-powered graphics and extremely low latency, specially tuning the rendering pipeline between the GPU and the headset is crucial to maintaining a comfortable and performant VR experience.

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Designing VR Tools: The Good, the Bad, and the Ugly

Leapmotion

Latency, taking camera control from the user, moving horizon lines – these are all things that can cause sim sickness. Our UI Widget for Unity had some interesting challenges along the way. Swipe Between VR and the Real World in Unity. Our Unity assets include Prefabs that make it easy to integrate Quick Switch functionality into any Unity VR application. Augmented & Virtual Reality Events Leap Motion Team Unity UX Design Arm HUD

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‘Planet Whack’ is a Multi-user VR Demo Showcasing PhaseSpace Motion Tracking

Road to VR

The game also renders faster than the 60Hz limit of the Gear VR, in order to minimise latency. A short video (heading this article) of two people wildly hitting a giant ball with foam swords (captured by Super Ventures ) is an amusing showcase of PhaseSpace’s motion tracking technology.

Building Graffiti 3D: A Journey through Space and Design

Leapmotion

It looked good on paper, but once I started working with it, I quickly realized that most of my time would be spent just trying to get the device to properly communicate with Unity and pair with the OS rather than having fun making stuff.

NOLO Phone-based SteamVR Project Fully Funded on Kickstarter

UploadVR

The solution isn’t just for SteamVR, though, as it can also be used with native mobile VR games that are developed with the setup in mind, and LYRobotix says it is preparing an SDK that’s compatible with both Unreal and Unity Engines.

Blade & Sorcery: How One Man Redefined VR Melee Combat Physics

UploadVR

I’ve been making mods since my childhood, and my most recent modding experience with Kerbal Space Program gave me a good knowledge of Unity and programming. 3 years ago, after I first received my first VR set, I started a project on Unity, and worked on it as a hobby from time to time.

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The HTC VIVE Developer Conference brings a new platform and wireless HMD to the ecosystem.

Cats and VR

Furthermore, its high-resolution AMOLED screen realizes the best possible VR experience, with low latency and unmatched clarity. Unity will integrate Viveport into Unity's content platform and provide a more intuitive way for developers to utilize the new Vive Wave VR SDK.

Emteq Aims to Humanize VR by Capturing Your Facial Expressions

Road to VR

As researchers and VR start-ups make great strides in increasing the sense of presence such as larger field of view, lower latency and more natural input, a Brighton based start-up has just announced a new technology that can track a user’s facial expressions without markers.

Google to Livestream Two Daydream VR Sessions Starting @10:00 AM PST

Road to VR

Google’s newly announced Daydream VR platform , an initiative that’s poised to bring low latency VR to a number of select Android smartphones later this fall, wasn’t exactly what the Internet was expecting when it heard about Google wanting to make its own VR headset.

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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR

A series of announcements from Amazon, Crytek, Epic Games and Unity Technologies showcase an evolution among their respective game engines into VR world creation toolsets. In fact, developers using Unity and SteamVR start effectively standardizing this mixed reality capture method.

Oculus Connect 5 mega round-up: all you need to know about Oculus Quest and the other announcements!

The Ghost Howls

Anyway, all the analysis for tracking happens on the device and not on the cloud (obviously, latency would be enormous otherwise!). For instance, in Unity, the Oculus Utilities plugin is the same for PC, Go and GearVR.

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