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Vision Pro and Quest 3 Hand-tracking Latency Compared

Road to VR

Vision Pro Hand-tracking Latency With no support for motion controllers, Vision Pro’s only motion-based input is hand-tracking. Prior to the launch of the headset we spotted some footage that allowed us to gauge the hand-tracking latency between 100-200ms , but that’s a pretty big window. You might be surprised at the answer.

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Video Offers a Glimpse of Vision Pro Hand-tracking & Occlusion Performance

Road to VR

A developer building for Vision Pro using Unity posted a video which gives a clear look at both hand-tracking and occlusion. Other Unity developers agreed that they were seeing similar latency on their own Vision Pro devices.

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Unity Debuts Unity 6 LTS at Unite 2023 with Meta, Apple Partnerships

XR Today - Mixed Reality tag

Last week’s Unite 2023 event saw a massive amount of updates from Unity, the world’s largest real-time 3D (RT3D) gaming engine company. The Unite 2023 event, a meeting of minds for Unity developers, solution providers, and executives, explored the latest updates on the leading platform.

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Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance

Road to VR

an upgrade to the company’s ‘Asynchronous Spacewarp’ technology which is designed to smooth out the visuals inside the headset to compensate for performance fluctuations and to keep latency low for a comfortable experience. with Positional Timewarp to Reduce Latency, Improve Performance appeared first on Road to VR.

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Unity’s VisionOS Beta Program Is Opening To Developers

VRScout

Unity developers can build spatial computing experiences for visionOS that blend digital content with the physical world using Unity PolySpatial. Through this beta program, you and other creatives will be able to create experiences using Unity editor that can run on the Apple Vision Pro MR headset. for Apple Vision Pro.

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NVIDIA CloudXR 4.0 Enables Developers to Customize the SDK and Scale XR Deployment

ARPost

The new NVIDIA CloudXR also makes it possible for developers to create custom user interfaces through the use of Unity plug-in architecture. More Deployment Options With the Use of the Unity Plug-in – Developers can build on the Unity engine and create a full-featured CloudXR Client using Unity APIs.

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Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

UploadVR Between Realities podcast

Over the past three years, Melbourne, Australia-based startup Zero Latency has been refining its multiplayer virtual reality arcade platform, which currently has three playable games for up to six players with plans to add eight-player support by the end of this year. Hands-on With Zero Latency.

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