The Ghost Howls

How to make SteamVR input work with Unity XR Interaction Toolkit in Unity

The Ghost Howls

Hello everyone! Today’s post is a bit technical, but it will help some VR devs out there to have fewer headaches.

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My predictions for the Facebook Connect

The Ghost Howls

Tomorrow is the big day of the Oculus Connect 7, which has now been sadly rebranded as Facebook Connect. Every year, Oculus has always made astonishing announcements during this yearly event, and we are sure that this year will be no exception to this rule. But what can we expect from it?

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The XR Week Peek (2020.08.24): Facebook login gets imposed on Quest and the community riots, and much more!

The Ghost Howls

This week in XR has been incredibly calm and nothing important has happened, apart from little things like the riot of the entire XR community against Facebook Jokes apart, I’m working to organize my blog’s 4th birthday party on VRChat… you asked for it, and you will have it! Top news of the week.

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BISim tells us how XR is relevant for the Army

The Ghost Howls

Military simulations are one of the fields where virtual reality has always been an important technology , even before that VR had its new renaissance in 2012. In fact, in the XR communities, there are many esteemed members that are army veterans (like John Westra or Tony Rogers).

Test webinar #1 JL,

The Ghost Howls turns 4!

The Ghost Howls

It’s my blog’s birthday! Today The Ghost Howls turns 4 years old, making me feel a little bit old. It was August, 15th 2016 when I wrote my first post, accompanied by an embarrassing image with a flower downloaded from Pixabay.

9 practical lessons for VR events that I’ve learned developing Venice VR Expanded

The Ghost Howls

These are the days of the Venice Film Festival, one of the most important movie festivals in the world. In the last few years, this festival has always had a section dedicated to VR, that according to many was incredibly well-curated.

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Alone Together: What I have learned organizing a big VR concert

The Ghost Howls

On June, 21th, in the occasion of the French Music Fest, there has been a virtual reality concert held by electronic music legend Jean-Michel Jarre.

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The XR Week Peek (2020.09.07): new Quest is coming at $299 and $399, NVIDIA RTX3070 is powerful and affordable and more!

The Ghost Howls

This fall promises to be very interesting for AR and VR, and in this first week of September we had many interesting XR news that are going to heat up the competition in the space!

All you need to know about developing and sideloading on Quest under the new Facebook account policy

The Ghost Howls

This week in VR has been pretty explosive because of the announcement made by Facebook that will force VR people to have a Facebook account to use their VR headsets. I’ve read news, editorials, and also lots of memes about it, and I think you too.

Crisis VRigade 2 Review: hide and shoot to your victory!

The Ghost Howls

Crisis VRigade has been one of the most successful game on SideQuest , and strong of this success, indie dev studio Sumalab has decided to create a new episode of the saga, Crisis VRigade 2 , that has been released to various platforms.

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MetaVRse is the XR engine for enterprise

The Ghost Howls

Today I feature a great interview with one of the most important people in the AR space: Alan Smithson.

Is Oculus Quest killing PC VR?

The Ghost Howls

As I promised you in my latest Week Peek , I’m writing an editorial to share with you my thoughts about what has just happened with Onward, and why this may be a negative turning point for PC VR , that in the end may even disappear from the consumer market. Let’s start from Onward… Onward on Quest. Avatars in Onward on Quest (left) vs PC, old version (right) (Image by Upload VR).

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SenseGlove is working on a “low-cost” force-feedback glove for VR

The Ghost Howls

Haptics is a very important part of virtual reality, and while we wait for consumer solutions arriving in some years, for now, the market is dominated by enterprise solutions like the amazing Dexmo Gloves or HaptX Gloves.

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Mojo Vision: AR contact lenses are coming far sooner than you think

The Ghost Howls

One of the most mind-blowing interviews I had in recent months has been the one with Mojo Vision, the company producing AR contact lenses that got famous during CES 2020. I thought it was an ultra-experimental company needing 20 years to release a product, and instead, they are far ahead from where we all imagined they were. AR contact lenses will come far sooner than we thought.

Interview with Robert Scoble about Oculus Quest 2, Apple Glasses and more!

The Ghost Howls

Some days ago, I have been very pleased to interview Robert Scoble , the famous technologist. He has seen Silicon Valley come to life, he has been the first one to test Siri, Flipboard and even the first one to go on a Tesla with Elon Musk. He has a very interesting working story, having worked for great companies like Microsoft and Fast Company.

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KLM’s Chris Koomen teaches us how to use AR/VR in the civil aviation sector

The Ghost Howls

It’s a while that I virtually know Chris Koomen , a talented professional that works with immersive technologies at KLM.

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How to activate AR in your Oculus Quest Home Menu

The Ghost Howls

Today I was reading Upload VR, and I’ve found a very interesting article by David Heaney stating that now it is possible to use your real environment as your Oculus Quest Home environment.

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Qualcomm envisions fully standalone 5G slim glasses in 10 years

The Ghost Howls

At AWE, Hugo Swart from Qualcomm has announced some interesting news about the XR Viewers , defining the timeline for the AR/VR headsets of the future. I think some parts what he said are worth a comment, so follow me. Hugo Swarth briefing the journalists.

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The MetaMovie review: Theater meets Virtual Reality in a fun adventure

The Ghost Howls

Yesterday at the Venice VR Expanded festival , I finally managed to try “The MetaMovie”, an experience of improvisational theater in VR.

What is the best headset to play Half-Life: Alyx with?

The Ghost Howls

These days, I’m playing a lot of hours a day to write a review of Half-Life: Alyx ( here you can read my first impressions , in the meanwhile).

The XR Week Peek (2020.09.21): Quest 2 released, NVIDIA acquires ARM, Leap Motion 2 on sale, and much more!

The Ghost Howls

What an exciting week for technology, with the Facebook Connect, PS5 price announcement, Apple event and the release of RTX30 graphics cards! What a time to be alive!

Masterpiece VR CEO: 3D modeling in VR is 10x faster than on flat screen

The Ghost Howls

Masterpiece VR is one of the best VR 3D modeling softwares because it lets you create 3D elements easily and also animate them, all in virtual reality, all in an intuitive way. It is a professional application , and many people in the field are already using it.

Half-Life: Alyx launches on March, 23rd!

The Ghost Howls

My dear VR “komrades” (as in Red Matter ), finally we have a release date for Half-Life: Alyx ! The day that the VR world will halt is March, 23rd. That day, the VR apocalypse will start and I guess that no one is going to work.

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Kadine James: we must work together for inclusion and accessibility in the VR ecosystem

The Ghost Howls

When talking about technologies like virtual reality, usually we like to speak about hardware, software and other technological features, but actually it is also interesting to talk also about all the rest that is around these technologies, about the human factor around them.

5 Examples of AR Glasses For Sports

The Ghost Howls

Today I host a guest post by Ryan, Senior Writer at AR/VR Tips , an online company that showcases the latest augmented reality apps and virtual reality products.

SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

Some months ago I interviewed Niels Bogerd from SenseGlove about the “affordable” (from an enterprise point of view) force-feedback gloves they were producing. I was very intrigued by his words, and I would have loved to try the device. The great news is that SenseGlove has been so kind as to send me a review unit some days ago, and of course I’ve made many extensive tests so that to write a detailed review for you!

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The XR Week Peek (2020.07.07): Facebook shows thin sunglasses, Iron Man VR gets released and more!

The Ghost Howls

A bit late, but this new roundup of best AR and VR news of the week is out! Before starting reading this summary, don’t forget to read my mega-post with the behind-the-curtains of the concert we organized on VRChat for Jean-Michel Jarre.

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Pico Neo 2 Eye review: the new best enterprise standalone headset

The Ghost Howls

The time has come for me to review the Pico Neo 2 Eye , the Chinese competitor of the Oculus Quest (that has been kindly sent to me from Pico)! Discover with me everything about it and especially how does it compare with the Oculus Quest and the HTC Vive Focus Plus. Pico Neo 2 Eye Video Review. If you are a tl;dr guy (or girl), probably you would rather watch a video of me speaking about the Pico Neo 2 Eye instead of reading thousands of words.

Daniel Beauchamp inspires us to do more crazy experiments in VR

The Ghost Howls

In 4 days it will be the 4th birthday of my blog, and so in this period, I want to write some special posts to celebrate. One of them is today’s article, where I interview one of the people whose work has inspired me the most this year: Daniel Beauchamp.

My predictions for virtual reality in 2020

The Ghost Howls

Every year, I cast some predictions for the new year in AR and VR. This year, I’m not going to make an exception, also because my predictions for 2019 performed pretty well. So, here you are how I envision this 2020 in virtual reality! (I’ll

The XR Week Peek (2020.02.10): Lynx launches MR standalone headset, Facebook acquires Scape and much more!

The Ghost Howls

Yesterday was Chinese Lanterns’ Festival… my best wishes to you all, especially a big hug to all people that are still in China and are living very hard times… ??!

Hello WebXR review: a nice showcase of WebVR for developers and newbies

The Ghost Howls

To celebrate the release of WebXR API 1.0, Mozilla has released an experience called “Hello WebXR” , that should serve to introduce newbies to VR, showing them basic VR interactions and capabilities. I have tried it, and I want to let you know my impressions with it. Video review.

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Holo-BLSD is a powerful AR tool to teach first-aid procedures and save lives

The Ghost Howls

When I was at the Polytechnic of Turin, I already had a strong passion for multimedia technologies, and since VR was still a dream at that time, my first passions were the two technologies that are its foundations, that is computer graphics and computer vision.

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The XR Week Peek (2019.14.09): a new powerful Vive Focus appears, Facebook Connect is coming, and more!

The Ghost Howls

This week has been incredible for me because of the Venice VR Expanded worlds on VRChat I have developed with the VRrOOm team. It’s been a great adventure, and I’m very proud of having been part of it. I hope you have found the time to visit it!

The XR Week Peek (2020.04.13): iPhone 12 adds depth camera, StarVR One is back to the market and much more!

The Ghost Howls

Happy Easter everyone, and if you don’t celebrate Easter, Happy Sunday! I really wish you and all your families a lot of peace and joy. These are harsh times, but we must stay united and resist. We can do it As it is tradition, I prepared a terribly photoshopped image to wish you Happy Holidays!

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Oculus discontinues Go and plans its official open Quest Store

The Ghost Howls

Today I woke up to read this letter from Oculus, sent to me because I’m a developer: Hello, Today, we announced our plans to sunset Oculus Go as we focus on driving forward the future of VR with 6DOF platforms like Oculus Quest. As the technology has advanced rapidly since we launched Go, you’ve helped us prove out the value of positional tracking with the incredible experiences you’ve built for 6DOF VR, and we’re ready to double down on that.

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