Sat.Mar 16, 2024 - Fri.Mar 22, 2024

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The Short History and Long Future of Smart Glasses

AR Insider

Though there's still a ways to go, the past six months have seen a noticeable inflection in the smart glasses category. We look back at the category's history and forward to its potential impact. This post appeared first on AR Insider.

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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

These days I’m carrying on some experiments with XR and other technologies. I had some wonderful ideas of Mixed Reality applications I would like to prototype, but most of them are impossible to do in this moment because of a decision that almost all VR/MR headset manufacturers have taken: preventing developers from accessing camera data. My early start with MR As you may know, I got started with passthrough mixed reality in 2019, far before Quest enabled the use of passthrough.

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PSVR 2 Firmware Update Points to Wired PC VR Support, Potentially Freeing Users From PlayStation 5

Road to VR

Sony announced last month it was bringing PC VR support to PSVR 2 sometime this year, although the company didn’t specify how or exactly when this would happen. While we’re no closer to knowing when , all signs now point to a direct wired connection—holding a few implications for Sony’s VR strategy. According to the latest PS5 firmware update , PSVR 2 now works without needing Extended Display Identification Data (EDID) and DisplayPort Compression (DSC), two things which were b

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HoloLight Co-founder Speaks on NVIDIA Omniverse and OpenUSD Integration

XR Today - Virtual Reality

Cloud-based XR streaming is a big story to come out of NVIDIA GTC 2024. To empower workers with Omniverse digital twin creation and immersive collaboration, NVIDIA is introducing CloudXR APIs and Graphics Delivery Network (GDN) frameworks to democratise XR content creation for use cases such as warehouse and automotive design and notably allowing headsets such as the Apple Vision Pro to run the service.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Style & Focus, Part III: 7 Smartglasses to Watch

AR Insider

Among all the trends in spatial computing – including Apple Vision Pro and the ongoing convergence with AI – accelerated innovation in smart glasses sticks out. We look at exemplars. This post appeared first on AR Insider.

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More Trending

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Apple is Adding Support for Vision Pro’s Input System to WebXR

Road to VR

Apple is adding support for Vision Pro’s unique input system to WebXR, the web standard which allows XR experiences to run right from a web browser. One of the most unique things about Apple Vision Pro is its input system which eschews motion controllers in favor of a ‘look and pinch’ system which combines eye-tracking with a pinch gesture.

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Immersive Spaces: Expert Roundtable

XR Today - Virtual Reality

Increasingly, the earth’s population is occupying immersive and virtual spaces. Ever since the mid-20th century debut of video games, generations of gamers have immersed themselves in exciting digital spaces. Now, in 2024, with the rise of XR and spatial computing technology, new types of end-users are leveraging digital spaces for emerging use cases outside of the gaming sector.

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Case Study: Selling Oat Milk with Social AR

AR Insider

AR brand marketing works across a range products, and we can add oat milk to the list. How did Silk boost sales with an interactive campaign? We examine in the latest AR marketing case study. This post appeared first on AR Insider.

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Quest 2 Is Now Just $200 Everywhere, And Walmart Is Including $50 Store Credit

Upload VR

Meta just officially cut Quest 2's price to $200 for the 128GB model, the only model remaining. It comes just one month after the 256GB model went out of stock across the Meta Store and retailers, and it remains unavailable. When bought from Walmart , the headset also comes with $50 Quest Store credit, effectively valuing it at $150 if you plan to buy standalone games.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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New VR Publisher Unveils ‘VRIDER’ Superbike Racing Game, Coming to Quest and PC VR

Road to VR

VRAL Games, the publisher behind the SBK superbike mobile franchise, announced it’s publishing its first VR motorcycle racing game, coming to Quest and SteamVR headsets later this year. Called VRIDER, the multiplayer game is set to be the official title of the Superbike World Championship , bringing 12 licensed circuits, 23 official riders, and five official superbikes model: Ducati Panigale V4 R, BMW S100RR, Kawasaki Ninja ZX 10RR, Honda CBR1000RR, and Yamaha YZF R1.

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LG Launches Business Metaverse

XR Today - Virtual Reality

Following its recent partnership with Meta, LG Electronics is launching its first enterprise-ready Metaverse platform for HVAC installers and professionals. According to the firm, its “LG Air Solution Village” Metaverse offers HVAC professionals an immersive space for several use cases, including virtual showrooms and functional installation simulation.

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8 Ways AR Reduces eCommerce Hidden Obstacles

AR Insider

In eCommerce, the name of the game is reducing points of friction along the path to purchase. How can AR elevate the art and science of eCommerce experience design? This post appeared first on AR Insider.

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Flat2VR Studios Is Creating Licensed VR Ports Of Flatscreen Games

Upload VR

Flat2VR Studios is a new gaming studio developing officially licensed VR ports of flatscreen games. Formed by VR publisher and marketing group Impact Reality, Flat2VR Studios aims to bridge the gap between traditional video games and VR experiences. Created from the Flat2VR community, it's partnering with established VR modders like Team Beef ( Doom , Quake 3 Arena ), Cabalistic ( Half-Life 2 VR ), Raicuparta ( Outer Wilds , Firewatch ) and more.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Meta Announces “multi-million dollar” XR Development Fund to Boost Newly Formed Studios

Road to VR

Meta this week announced Oculus Publishing Ignition, a “multi-million dollar” fund aimed at newly formed XR studios. The company is offering money for VR and MR prototypes, with the potential for follow-on funding to turn those prototypes into full titles. Seemingly wanting to tap into the unfortunate number of recently laid off game developers, Meta’s new Oculus Publishing Ignition fund is specifically looking for XR studios that were formed on or after April 2023.

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NVIDIA Blackwell Architecture and B200/B100 Accelerators Announced: Going Bigger With Smaller Data

Anand Tech

Already solidly in the driver’s seat of the generative AI accelerator market at this time, NVIDIA has long made it clear that the company isn’t about to slow down and check out the view. Instead, NVIDIA intends to continue iterating along its multi-generational product roadmap for GPUs and accelerators, to leverage its early advantage and stay ahead of its ever-growing coterie of competitors in the accelerator market.

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Reality Bytes: Apple, Nvidia & Instagram

AR Insider

This week on Reality Bytes, we discuss Apple’s new AI plans, debate the power of NVIDIA’s newest chip, and redeem a discount on Instagram. This post appeared first on AR Insider.

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Study Finds 120fps Is The "Important Threshold" To Avoid VR Sickness

Upload VR

A recent study concluded that 120fps is the "important threshold" to avoid VR sickness for most people. The paper comes from Xi'an Jiaotong–Liverpool University in China, where the authors have been studying the effects of VR refresh rates, resolution, haptics, stereoscopy, and more for years, including how these elements all relate to simulator sickness.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Sony Reportedly Pauses PSVR 2 Production Due to Low Sales

Road to VR

Sony has reportedly paused production of PSVR 2, as it looks to clear its backlog of inventory first before resuming. According to a Bloomberg report , PSVR 2 sales have “slowed progressively” since its February 2023 launch. Citing people familiar with the company’s plans, Sony has produced “well over 2 million units” since launch, noting that stocks of the $550 headset are building up.

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AMD Announces FSR 3.1: Seriously Improved Upscaling Quality

Anand Tech

AMD's FidelityFX Super Resolution 3 technology package introduced a plethora of enhancements to the FSR technology on Radeon RX 6000 and 7000-series graphics cards last September. But perfection has no limits, so this week, the company is rolling out its FSR 3.1 technology, which improves upscaling quality, decouples frame generation from AMD's upscaling, and makes it easier for developers to work with FSR.

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Spatial Beats: Nerd Woodstock & The State of Unreal

AR Insider

Dueling conferences unfold at GDC & Nvidia GTC, while Xreal flexes muscles. We have these and other items from the spatial spectrum through the eyes of Charlie Fink. This post appeared first on AR Insider.

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ALVR For Apple Vision Pro Is Now Available To Download & Forwards Hand Tracking To SteamVR

Upload VR

ALVR, the app that enables Apple Vision Pro to work on SteamVR, is now available for anyone to download. If you're interested in VR you're probably familiar with the three most popular tools to make Meta Quest headsets act as PC VR headsets on Windows: Virtual Desktop, Steam Link, and Quest (Air) Link. But you might not be as familiar with ALVR , the open-source alternative that has been around since before any of those.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Sequel to Classic Adventure Game ‘MYST’ is Coming to VR This Year

Road to VR

Cyan Worlds announced that RIVEN (1997) , the sequel to iconic adventure game MYST (1993), is also getting VR support when its bespoke remake launches later this year. The studio today revealed it’s releasing both flatscreen and VR modes sometime in 2024 when the game releases, having just updated its store page on Steam (also available on GOG ) to include mention of VR headset support.

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SK Hynix Starts Mass Production of HBM3E: 9.2 GT/s

Anand Tech

SK Hynix said that it had started volume production of its HBM3E memory and would supply it to a customer in late March. The South Korean company will be the second DRAM producer to announce mass production of HBM3E, so the market of ultra-high-performance memory will have some competition, which is good for companies that plan to use HBM3E. According to specifications, SK Hynix's HBM3E known good stack dies (KGSDs) feature a 9.2 GT/s data transfer rate, a 1024-bit interface, and a bandwidth

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Saudis To Bet Forty Billion On AI, Nvidia’s Nerd Woodstock, State Of Unreal

Charlie Fink

It was a week of dueling conferences and big, big money.

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Laser Dance Hands-On: Room-Scale Mixed Reality's Best Demo

Upload VR

Laser Dance is an incredible demonstration of mixed reality's potential on Quest 3 and beyond. Read on for our full impressions: Even if you don't watch spy or heist films, you're likely familiar with the idea of seeing people dodging lasers to reach their prize. Whether it's Vincent Cassel dancing his way past in Ocean's Twelve or Catherine Zeta-Jones carefully dodging detection in Entrapment, there's something fun about imagining yourself expertly avoiding these traps to secure your prize.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly