Zero Latency’s Free-Roam VR To Use HP Headsets And Microsoft Tracking

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VR company Zero Latency is planning to roll out future locations with HP headsets running Microsoft’s inside-out tracking system. Zero Latency supplies operators with VR headsets, backpacks, management software, services and games to run a large-scale multi-user VR attraction.

Zero Latency Upgrades VR Attraction Platform With Hardware From Microsoft & HP

Road to VR

Zero Latency, creator of a leading VR attraction platform, is now deploying their ‘gen 2’ VR hardware. Zero Latency has been a player in the out-of-home VR space since 2013. Zero Latency ‘Gen 1’ hardware | Image courtesy Zero Latency.

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Hands-On With Zero Latency’s Inside Out Tracking Multiplayer Arena

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Zero Latency provides systems for warehouse-scale, location-based VR experiences in cities across the world, letting you and up to seven others roam around a huge area with physical prop guns you can use in-game. As a whole, we’ve had mixed results with Zero Latency in the past.

Zero Latency Partners With Microsoft And HP On New Platform

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Australia-based startup Zero Latency is teaming up with Microsoft, HP and Intel “to help create the next generation of the Zero Latency platform,” according to the company. Zero Latency arenas offer large-scale free-roam multiplayer virtual environments available in 13 countries. The announcement from Zero Latency is light on details about how exactly the company’s next generation system will incorporate hardware from all three companies.

Hands-On With Zero Latency’s Team Shooter Sol Raiders

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Australia-based VR company Zero Latency is debuting its new team-based competitive VR shooter at locations worldwide. Sol Raiders is opening at 25 locations running Zero Latency’s large-scale VR platform. Other games from Zero Latency face off against zombies or robots.

Zero Latency To Feature Dark Slope’s ‘Scarygirl Mission Maybee’ VR Experience

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Toronto-based Dark Slope is bringing its surreal VR experience, Scarygirl Mission Maybee, to Zero Latency locations across the globe. Notably, this is the first third-party piece of content that Zero Latency will feature at its locations.

Microsoft Adds ‘Flashlight’ Camera Feature To Windows VR Headsets

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Headsets running Microsoft’s Windows Mixed Reality platform, like those from companies such as Acer, Lenovo and Samsung, can access the new feature with the latest Windows 10 Insider build. From the Microsoft blog post linked earlier: You can open a portal into your real world at any time via the Start menu, a button shortcut, or a voice command. This opens a low-latency pass-through camera feed connected to your controller.

LAVR Tag Brings 100-Person Arena-Scale VR Laser Tag To Oculus Quest

VRScout

Sure, the concept of VR laser tag isn’t new; Zero Latency has been prominent among numerous companies that have been coming out with laser tag games in VR Spaces. You know The VOID and Zero Latency, they require so much stuff that you have to wear and that you have to do, and this has nothing.”

This Week In XR: HiiDii Smartglasses, Post Malone Brings It To Oculus Venues, Floor Mat Sensor From Microsoft, Zero Latency Free Roam Nears 50 Locations

Charlie Fink

Smartglasses that click, and all the news that's fit to tweet

An In-depth Look at Microsoft’s HoloLens & Mixed Reality Ecosystem

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Microsoft is taking a holistic approach with Windows Mixed Reality being baked into Windows 10, meaning that developers can create a single application that can run on the HoloLens, on one of their partner VR headsets, on a Surface tablet, or as a desktop app.

HoloLens 2.0 to Put a Custom A.I. Chip at the Heart of Its On-board Processor

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Microsoft has undoubtedly been working on the next version of HoloLens, the company’s AR headset, but now we know a little more about what’s going into the next iteration: a Microsoft-built custom AI chip designed to carry out low-latency computer vision tasks.

HoloLens Inside-out Tracking Is Game Changing for AR & VR, and No One Is Talking about It

Road to VR

But immersive head-mounted AR for consumers has had one major hurdle that Microsoft may have just solved. When accuracy and latency isn’t low enough, the augmented objects swing around with your head and your brain doesn’t consider them part of the world.

See the Microsoft Windows 10 Holographic Concept Video

VRWorld

Microsoft decided to take a calculated risk and leave the Virtual Reality market to Facebook (through Oculus and Samsung) and HTC with their dedicated headsets Gear VR, Rift and Vive. All future users of HoloLens should need is a collaborative suite (perhaps Microsoft’s own HoloOffice?).

Microsoft Launches Windows 10 Pro for Workstations

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Microsoft demonstrated today that the company is keeping its flagship product in touch with the advances in computer hardware. New Windows 10 Pro represents a highly tuned version of operating system, focusing on reducing system latency and increasing responsiveness as much as possible.

‘Mixed Reality Ultra PCs’ Will Run Windows VR Headsets at Higher Framerates With Better Graphics

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Microsoft is planning to divvy up so-called ‘Mixed Reality PCs’ into two categories, standard and Ultra. Microsoft has confirmed that both Mixed Reality PCs and Mixed Reality Ultra PCs will support the Windows VR controllers.

Sifting Reality From Hype: What 5G Does (and Doesn’t) Mean for VR & AR

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Tis the season of 5G, the next-gen mobile data technology which promises to boost bandwidth and reduce latency. Quite simply: 5G promises greater bandwidth and lower latency than current mobile data connections offer. Image courtesy Microsoft.

HoloLens 2.0 Will Use A New Processing Unit To Implement Speech And Image Recognition

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The first version of Microsoft’s HoloLens Mixed Reality headset has plenty of room for improvement, but the company is working on a new version that will sport a new processing unit to enable the device to use deep learning. Marc Pollefeys, Director of Science on the HoloLens project, recently said as much in a new Microsoft blog post. Everything is done on-device instead of needing to send information to the cloud, reducing the latency in between actions.

Finding the 5G Spot for XR

Tech Trends VR

Additionally, this is the first XR platform to enable low latency camera pass-through to unlock true MR, which allow users to see, interact and create a hybrid of the virtual and real-world while wearing a VR device.”. Qualcomm’s futureproof XR2 chip has got us excited. .

Batman “Mixed Reality” Demo Shows VR Cloud Gaming Still Has a Long Way to Go

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Nvidia has GeForce Now, Sony has PlayStation Now, and both Google & Microsoft have their own future cloud gaming projects in the work too. and Intel, was delivering a total latency between 4 – 6 ms through their mock-up 5G network.

Augmented reality is reaching a mature state according to Gartner

The Ghost Howls

Traditionally, leading tech vendors have invested in distributed network infrastructure, but many of them (such as Amazon, Google, Facebook, Microsoft) are adapting to a new paradigm to support localized, persistent, collaborative, shared, multiuser interactions.

The most important XR news from MWC 2019

The Ghost Howls

Frontal view of the device (Image by Microsoft). The biggest news of the MWC for what concerns XR has been for sure the announcement of the HoloLens 2 by Microsoft. Image by Microsoft). Sync pins (Image by Microsoft). The MWC 2019 in Barcelona has finished some days ago.

Qualcomm Announces XR2 5G Aimed At Broader VR/AR Features

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The fastest system on a chip in an XR headset to date is the Snapdragon 850 inside the Microsoft Hololens 2. Qualcomm announced the new Snapdragon 865 flagship processor this week.

5 Companies Aiming to Cut the Cord on High-end VR Headsets

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Today’s most immersive virtual reality systems, like the Oculus Rift and HTC Vive, rely on a bothersome tether to send power and high fidelity imagery to the headset at low latency. We believe that our latency overhead is close to optimal, but only the customers will be the judges.

A Future, More Compact Oculus Quest Could Be Powered By Its Carrying Case

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Of course, current low latency wireless VR solutions require bulky wall mounted transmitters and an antenna on the top of the user’s head. ” With the HoloLens 2 AR headset , Microsoft took the approach of putting the compute on the back of the head.

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Antilatency Raises $2.1 Million For Mobile Positional Tracking Solution

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According to the company, the seed investment comes from the Europe-based IIDF venture capital fund and will be used to accelerate the release of its “anti-latency tracker” which goes by the name ALT. That said, Google, Microsoft, and Facebook all have headsets in development that offer inside-out positional tracking — meaning the headsets don’t need any separate external hardware to find the precise location of the headset in a given space.

HTC Teases Cloud-Based VR With New 5G Hub

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The service is so strong in fact, HTC claims the infrastructure will soon provide support for low-latency cloud-based VR, allowing users to stream their favorite AAA experiences and games to their Vive headsets without the need of a PC, cables, or smartphone device.

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GeForce RTX Cards Announced with VirtualLink VR Connector

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Announced last month , VirtualLink is a connection standard designed specifically for VR headsets, which is backed by a consortium of major players in VR space, including NVIDIA, AMD, Valve, Microsoft, and Oculus.

TPCAST Announces Wireless Adapter for Oculus Rift, Arriving Q4 2017

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TPCast maintains their solution can transmit up 5 meters away at 2k (2160×1200) with a latency of less than 2ms. TPCAST , the company known for creating a wireless adapter for HTC Vive, announced that they’ll be delivering a device that supports the Oculus Rift by the end of the year.

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Google Says It Has ‘No News’ On Stadia VR Streaming, But Doesn’t Rule It Out

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While Microsoft has its Xcloud service on the way, Google is making its play with Stadia. Whereas input latency is a concern for traditional games, it’s even more detrimental to VR, where any perceived delay between input and action can cause sickness. Don’t expect Google Stadia VR streaming to become a reality any time soon. While Oculus Quest and Valve Index have grabbed the VR headlines this year, the gaming industry has been dominated by one topic: streaming.

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Eonite Is Bringing Impressive Inside-Out Tracking To Any VR or AR Headset

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But this doesn’t mean a new headset like the standalone reference designs from Qualcomm and Intel, or devices like Oculus’ Santa Cruz and Microsoft’s HoloLens. Simply looking at the drones would blow them up, which allowed me to test the latency.

HTC announces full 6 DOF standalone headset Vive Focus Plus (+ thorough review on its 6 DOF controllers)

The Ghost Howls

If this gets fixed, I can say that the tracking will become as the one by Microsoft. The last thing to talk about is latency : the tracking is smooth and fast, but there is anyway a slight delay in tracking. The latency is really a lot less perceivable.

Qualcomm Announces 5G Support For XR Viewers

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With 5G networks promising reduced latency, higher system capacity, and massive device connectivity, Qualcomm is pursuing the development of a smart phone-powered 5G “XR viewers” – a unique headset device capable of delivering both VR and AR experiences.

Editorial: Oculus Quest Is Winning 2019 And Looks Set For 2020 Too

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If you want to try becoming a wireless engineer to squeeze every millisecond of latency out of your local network you could even try wireless SteamVR content like No Man’s Sky VR through a SideQuest-patched version of Guy Godin’s Virtual Desktop app on Quest.

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AR+VR Weekly: VR grows by 30%, Sundance Frontier Program & Blippar is back

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Microsoft, HP, and Intel Working With Zero Latency on its Next Generation LBE VR Platform ( VR Focus ). Microsoft offers free educational VR content for all Windows Mixed Reality users ( MS Poweruser ).

The Ghost Howls’s VR Week Peek (2019.07.21): Oculus has sold more than 10M units and wants PSVR games, SparkAR shows its marketing potential and much more!

The Ghost Howls

More info (Latency in haptic gloves) More info (Tasbi). Microsoft has showcased a great holographic translating technology. I have to say that it is an impressive demo , that shows a lot of expertises that Microsoft actually owns.

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Eonite Claims to Have Solved Inside-out Positional Tracking for VR and AR

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Lots of companies have made this claim actually, but Eonite specifically says they have the “world’s most accurate, lowest latency, lowest power consuming software to democratize inside-out positional tracking for VR and AR.”

Google Says It Has ‘No News’ On Stadia VR Streaming, But Doesn’t Rule It Out

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While Microsoft has its Xcloud service on the way, Google is making its play with Stadia. Whereas input latency is a concern for traditional games, it’s even more detrimental to VR, where any perceived delay between input and action can cause sickness. Don’t expect Google Stadia VR streaming to become a reality any time soon. While Oculus Quest and Valve Index have grabbed the VR headlines this year, the gaming industry has been dominated by one topic: streaming.

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