Zero Latency’s Free-Roam VR To Use HP Headsets And Microsoft Tracking

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VR company Zero Latency is planning to roll out future locations with HP headsets running Microsoft’s inside-out tracking system. Zero Latency supplies operators with VR headsets, backpacks, management software, services and games to run a large-scale multi-user VR attraction.

Zero Latency Upgrades VR Attraction Platform With Hardware From Microsoft & HP

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Zero Latency, creator of a leading VR attraction platform, is now deploying their ‘gen 2’ VR hardware. Zero Latency has been a player in the out-of-home VR space since 2013. Zero Latency ‘Gen 1’ hardware | Image courtesy Zero Latency.

Zero Latency Partners With Microsoft And HP On New Platform

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Australia-based startup Zero Latency is teaming up with Microsoft, HP and Intel “to help create the next generation of the Zero Latency platform,” according to the company. Zero Latency arenas offer large-scale free-roam multiplayer virtual environments available in 13 countries. The announcement from Zero Latency is light on details about how exactly the company’s next generation system will incorporate hardware from all three companies.

Hands-On With Zero Latency’s Team Shooter Sol Raiders

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Australia-based VR company Zero Latency is debuting its new team-based competitive VR shooter at locations worldwide. Sol Raiders is opening at 25 locations running Zero Latency’s large-scale VR platform. Other games from Zero Latency face off against zombies or robots.

Zero Latency To Feature Dark Slope’s ‘Scarygirl Mission Maybee’ VR Experience

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Toronto-based Dark Slope is bringing its surreal VR experience, Scarygirl Mission Maybee, to Zero Latency locations across the globe. Notably, this is the first third-party piece of content that Zero Latency will feature at its locations.

LAVR Tag Brings 100-Person Arena-Scale VR Laser Tag To Oculus Quest

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Sure, the concept of VR laser tag isn’t new; Zero Latency has been prominent among numerous companies that have been coming out with laser tag games in VR Spaces. You know The VOID and Zero Latency, they require so much stuff that you have to wear and that you have to do, and this has nothing.”

Microsoft Adds ‘Flashlight’ Camera Feature To Windows VR Headsets

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Headsets running Microsoft’s Windows Mixed Reality platform, like those from companies such as Acer, Lenovo and Samsung, can access the new feature with the latest Windows 10 Insider build. From the Microsoft blog post linked earlier: You can open a portal into your real world at any time via the Start menu, a button shortcut, or a voice command. This opens a low-latency pass-through camera feed connected to your controller.

An In-depth Look at Microsoft’s HoloLens & Mixed Reality Ecosystem

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Microsoft is taking a holistic approach with Windows Mixed Reality being baked into Windows 10, meaning that developers can create a single application that can run on the HoloLens, on one of their partner VR headsets, on a Surface tablet, or as a desktop app.

HoloLens 2.0 to Put a Custom A.I. Chip at the Heart of Its On-board Processor

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Microsoft has undoubtedly been working on the next version of HoloLens, the company’s AR headset, but now we know a little more about what’s going into the next iteration: a Microsoft-built custom AI chip designed to carry out low-latency computer vision tasks.

HoloLens Inside-out Tracking Is Game Changing for AR & VR, and No One Is Talking about It

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But immersive head-mounted AR for consumers has had one major hurdle that Microsoft may have just solved. When accuracy and latency isn’t low enough, the augmented objects swing around with your head and your brain doesn’t consider them part of the world.

Microsoft Launches Windows 10 Pro for Workstations

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Microsoft demonstrated today that the company is keeping its flagship product in touch with the advances in computer hardware. New Windows 10 Pro represents a highly tuned version of operating system, focusing on reducing system latency and increasing responsiveness as much as possible.

See the Microsoft Windows 10 Holographic Concept Video

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Microsoft decided to take a calculated risk and leave the Virtual Reality market to Facebook (through Oculus and Samsung) and HTC with their dedicated headsets Gear VR, Rift and Vive. All future users of HoloLens should need is a collaborative suite (perhaps Microsoft’s own HoloOffice?).

‘Mixed Reality Ultra PCs’ Will Run Windows VR Headsets at Higher Framerates With Better Graphics

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Microsoft is planning to divvy up so-called ‘Mixed Reality PCs’ into two categories, standard and Ultra. Microsoft has confirmed that both Mixed Reality PCs and Mixed Reality Ultra PCs will support the Windows VR controllers.

HoloLens 2.0 Will Use A New Processing Unit To Implement Speech And Image Recognition

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The first version of Microsoft’s HoloLens Mixed Reality headset has plenty of room for improvement, but the company is working on a new version that will sport a new processing unit to enable the device to use deep learning. Marc Pollefeys, Director of Science on the HoloLens project, recently said as much in a new Microsoft blog post. Everything is done on-device instead of needing to send information to the cloud, reducing the latency in between actions.

Augmented reality is reaching a mature state according to Gartner

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Traditionally, leading tech vendors have invested in distributed network infrastructure, but many of them (such as Amazon, Google, Facebook, Microsoft) are adapting to a new paradigm to support localized, persistent, collaborative, shared, multiuser interactions.

A Future, More Compact Oculus Quest Could Be Powered By Its Carrying Case

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Of course, current low latency wireless VR solutions require bulky wall mounted transmitters and an antenna on the top of the user’s head. ” With the HoloLens 2 AR headset , Microsoft took the approach of putting the compute on the back of the head.

Batman “Mixed Reality” Demo Shows VR Cloud Gaming Still Has a Long Way to Go

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Nvidia has GeForce Now, Sony has PlayStation Now, and both Google & Microsoft have their own future cloud gaming projects in the work too. and Intel, was delivering a total latency between 4 – 6 ms through their mock-up 5G network.

The most important XR news from MWC 2019

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Frontal view of the device (Image by Microsoft). The biggest news of the MWC for what concerns XR has been for sure the announcement of the HoloLens 2 by Microsoft. Image by Microsoft). Sync pins (Image by Microsoft). The MWC 2019 in Barcelona has finished some days ago.

5 Companies Aiming to Cut the Cord on High-end VR Headsets

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Today’s most immersive virtual reality systems, like the Oculus Rift and HTC Vive, rely on a bothersome tether to send power and high fidelity imagery to the headset at low latency. We believe that our latency overhead is close to optimal, but only the customers will be the judges.

HTC Teases Cloud-Based VR With New 5G Hub

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The service is so strong in fact, HTC claims the infrastructure will soon provide support for low-latency cloud-based VR, allowing users to stream their favorite AAA experiences and games to their Vive headsets without the need of a PC, cables, or smartphone device.

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GeForce RTX Cards Announced with VirtualLink VR Connector

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Announced last month , VirtualLink is a connection standard designed specifically for VR headsets, which is backed by a consortium of major players in VR space, including NVIDIA, AMD, Valve, Microsoft, and Oculus.

Antilatency Raises $2.1 Million For Mobile Positional Tracking Solution

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According to the company, the seed investment comes from the Europe-based IIDF venture capital fund and will be used to accelerate the release of its “anti-latency tracker” which goes by the name ALT. That said, Google, Microsoft, and Facebook all have headsets in development that offer inside-out positional tracking — meaning the headsets don’t need any separate external hardware to find the precise location of the headset in a given space.

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TPCAST Announces Wireless Adapter for Oculus Rift, Arriving Q4 2017

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TPCast maintains their solution can transmit up 5 meters away at 2k (2160×1200) with a latency of less than 2ms. TPCAST , the company known for creating a wireless adapter for HTC Vive, announced that they’ll be delivering a device that supports the Oculus Rift by the end of the year.

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The Ghost Howls’s VR Week Peek (2019.07.21): Oculus has sold more than 10M units and wants PSVR games, SparkAR shows its marketing potential and much more!

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More info (Latency in haptic gloves) More info (Tasbi). Microsoft has showcased a great holographic translating technology. I have to say that it is an impressive demo , that shows a lot of expertises that Microsoft actually owns.

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Google Says It Has ‘No News’ On Stadia VR Streaming, But Doesn’t Rule It Out

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While Microsoft has its Xcloud service on the way, Google is making its play with Stadia. Whereas input latency is a concern for traditional games, it’s even more detrimental to VR, where any perceived delay between input and action can cause sickness. Don’t expect Google Stadia VR streaming to become a reality any time soon. While Oculus Quest and Valve Index have grabbed the VR headlines this year, the gaming industry has been dominated by one topic: streaming.

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Google Says It Has ‘No News’ On Stadia VR Streaming, But Doesn’t Rule It Out

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While Microsoft has its Xcloud service on the way, Google is making its play with Stadia. Whereas input latency is a concern for traditional games, it’s even more detrimental to VR, where any perceived delay between input and action can cause sickness. Don’t expect Google Stadia VR streaming to become a reality any time soon. While Oculus Quest and Valve Index have grabbed the VR headlines this year, the gaming industry has been dominated by one topic: streaming.

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AR+VR Weekly: VR grows by 30%, Sundance Frontier Program & Blippar is back

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Microsoft, HP, and Intel Working With Zero Latency on its Next Generation LBE VR Platform ( VR Focus ). Microsoft offers free educational VR content for all Windows Mixed Reality users ( MS Poweruser ).

Qualcomm Announces 5G Support For XR Viewers

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With 5G networks promising reduced latency, higher system capacity, and massive device connectivity, Qualcomm is pursuing the development of a smart phone-powered 5G “XR viewers” – a unique headset device capable of delivering both VR and AR experiences.

Eonite Claims to Have Solved Inside-out Positional Tracking for VR and AR

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Lots of companies have made this claim actually, but Eonite specifically says they have the “world’s most accurate, lowest latency, lowest power consuming software to democratize inside-out positional tracking for VR and AR.”

Eonite Is Bringing Impressive Inside-Out Tracking To Any VR or AR Headset

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But this doesn’t mean a new headset like the standalone reference designs from Qualcomm and Intel, or devices like Oculus’ Santa Cruz and Microsoft’s HoloLens. Simply looking at the drones would blow them up, which allowed me to test the latency.

HTC announces full 6 DOF standalone headset Vive Focus Plus (+ thorough review on its 6 DOF controllers)

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If this gets fixed, I can say that the tracking will become as the one by Microsoft. The last thing to talk about is latency : the tracking is smooth and fast, but there is anyway a slight delay in tracking. The latency is really a lot less perceivable.

Valve Laid Off 13 Employees, VR Engineers Among Them

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In 2017, Microsoft took the same partnership path to the VR market by powering VR headsets made by other manufacturers with Windows-based tracking technology. Google, Microsoft, Facebook, Qualcomm and others each developed their own version of this tracking for VR headsets. Microsoft ‘s tracking technology, however, was recently adopted by VR attraction company Zero Latency and we were super impressed by Oculus Quest’s arena demonstration by Facebook late last year.

Google Tango’s Engineering Director on AR Capabilities Enabled by Depth Sensors

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Augmented Reality has played a huge role at the developer conferences for Microsoft, Apple, Facebook, and Google, which is a great sign that the industry is moving towards spatially-aware computing.

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AT&T, Ericsson & Intel to Showcase ‘The Power of 5G’ with Batman AR/VR Experience Soon

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Mobile World Congress (MWC) is gearing up next week in Barcelona to play host to the latest and greatest in mobile technology, including the presumed Microsoft HoloLens 2.

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Kim Nevelsteen wants to bridge different virtual worlds to create the Metaverse

The Ghost Howls

Geolocation will definitely start playing a larger role since that will be the limiting factor for latency. It would be great if companies were to start taking notice: Valve, Epic Games, Bethesda, Mojang/Microsoft, etc….