Unreal Engine Apps Can Now Be Built with Quest Hand-tracking

Road to VR

An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Now Oculus has updated its Unreal Engine integration with support for Quest hand-tracking in the v17.0

Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’


The latest version of the Oculus Unreal Engine Integration adds support for Vulkan on Oculus Quest and Oculus Go. This may have been spurred by the recent release of the Oculus Quest, the first consumer standalone headset with room scale tracking and Touch controllers. Almost all Oculus Quest and Go apps are made with Unity or Unreal Engine. The latest version of the Oculus Unreal Engine Integration for Unreal 4.22

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Meta Releases Quest Hand Tracking Showcase For Unreal Engine

Upload VR

A new sample project from Meta for Epic’s Unreal Engine gives developers the buildings blocks for more robust open air hand interactions in VR. If you own a Meta Quest you can test the Oculus Hand Gameplay Showcase for Unreal on App Lab now.

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VR-optimized Forward Renderer Comes to Unreal Engine 4.14, Said to Be 22% Faster

Road to VR

Now the tech is available to all Unreal Engine developers in version 4.14 Unreal Engine 4.14 You can now create and sculpt terrain and paint landscape materials using motion controllers in VR! If you hold the “Modifier” button on the motion controller, you can erase instead of painting. Bugfix: Fixed Add Controller Yaw Input with PSVR. Bugfix: Fixed motion controller attachment movement when the game is paused.

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Oculus Unity & Unreal SDKs Deprecate Oculus Go Support

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Facebook no longer supports Oculus Go in the latest version of the Oculus Unity & Unreal Integrations. This deprecation means Go isn’t officially supported in v19 of the Unity & Unreal Oculus integrations, and could lead developers to stop updating Go versions.

GDC 2018: Magic Leap One Getting Unreal Engine 4 Support


Today at GDC, Epic have announced that Unreal Engine 4 will officially support the Magic Leap One. You can read more about it on the Unreal Engine blog , but the basic gist of it is that you can use Epic’s UE4 now, one of the leading game engines on the market, to create content for Magic Leap One. Reportedly, Unreal Engine 4 support for Magic Leap One will include the following features: Head tracking. 6DOF hand controller (Totem) tracking.

Unreal Engine Creators can Visualise Their 3D Creations Using Looking Glass Factory’s Holographic Display’s

Peter Graham

Today, Looking Glass Factory has announced that its displays will now support those working in Unreal Engine (UE4), Epic Games’ popular videogame development software. The Unreal Engine plugin feature list is as follows: Real-time 3D view of content in Unreal’s Game View.

GDC 2017: Epic Games Unreal Engine VR Editor Coming in April With New Features


Epic Games is using the Game Developers Conference (GDC) to give an advanced preview of the latest additions to its Unreal Engine VR Editor, which allows creatives to build worlds in a virtual reality environment using the full capabilities of the editor toolset combined with interaction models designed specifically for VR world building. Epic is taking advantage of VR, which offers more degrees of freedom with motion controllers than when using a traditional mouse and keyboard.”. “If

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Unreal Engine 4.12 is Out Now, Gets ‘VR Editor’, OSVR and Google VR Support

Road to VR

Epic Games’ popular Unreal Engine has just received a major update with version 4.12 Allowing developers to build virtual reality applications from within VR itself is one of Epic’s many goals to help accelerate and drive forward immerse creativity with its Unreal Engine – and from what we’ve seen so far, they’ve done a hugely impressive job. The HTC Vive of course, ships with motion controllers and is available to buy now (give or take a week or two).

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Bebylon Battle Royale Dev Scores Unreal Dev Grant


Bebylon Battle Royale developer Kite & Lightning is one of a long list of teams awarded funding in the latest round of Epic Games’ Unreal Dev Grants. This is no strings attached funding that is awarded to independent teams using Epic’s Unreal Engine 4 to build their projects. It’s a multiplayer title in which players control deformed Bebies, humans that haven’t physically aged and now occupy their own planet in which they battle it out for supremacy.

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Multiplayer VR Shooter Telefrag To Get PSVR Aim Controller Support


Time to dust off the ol’ Aim controller; Anshar Studios’ Telefrag is set to support it. Still, this will no doubt make plenty of PSVR fans happy; the rifle-shaped Aim controller is one of the most immersive ways to jump into VR but precious few games actually support it. Think Unreal Tournament or Quake with a headset on. It’s a fast-paced shooter that also supports to Move and DualShock 4 controllers. Experiences Gaming Aim Controller Telefrag

Epic Announce Android Daydream VR Support in Unreal Engine, Available Today

Road to VR

Epic Games’ Kim Libreri today took to the stage at Google’s I/O conference to announce Unreal Engine support for the newly announced Daydream Android VR platform, what’s more is that it’s available right now. Epic Games have been a constant in VR technology adoption since the Oculus Rift Kickstarter, with the company’s Unreal Engine 4 consistently one of the first to deliver integration for a myriad virtual reality technologies.

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Solaris Hands-On Preview: 5 Ways It’s Like Unreal Or Quake In VR

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From the very first moments of gameplay, it’s obvious that Solaris takes heavy inspiration from the likes of Quake, Unreal, and other classic arena shooters. 5 Ways Solaris Channels Quake And Unreal For Old-School Shooter Fun.

Epic Games Goes All In With Unreal Engine 4 Support for Google Daydream


Riding the wave of excitement over Google’s new VR platform, Daydream, Epic Games CTO Kim Libreri announced on the Google I/O stage today that the gaming giant has brought support for Daydream to Unreal Engine 4. In addition to the platform advances, Daydream introduces a new headset that comes with an intuitive wireless motion controller to ship with every unit. The post Epic Games Goes All In With Unreal Engine 4 Support for Google Daydream appeared first on VRScout.

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‘Red Alert 2’ In VR Is Historical Fiction We Can Control Directly


It was an exaggerated world in Red Alert and its sequel, released in 2000, which offered players both an escape from the real world combined with a satisfying feeling of control over their destiny in the game. Roughly half of the voters who are disappointed by the turn of history in last night’s election are probably looking for an escape right now, and longing for that feeling of control. gaming real-time strategy red alert 2 rts unreal engine 4

Real-Time Motion Capture Brings David Bowie’s Ziggy Stardust Back To Life


Brought to life via a combination of motion capture technology and Unreal Engine, guests at both the party and the weekend event were able to view the digital model on a massive 8K Samsung monitor and interact with the character in real-time. Powered by Hewlett-Packard and Intel hardware, the avatar was controlled by a nearby actor wearing an Xsens motion capture suit and Dynamixyz head cam, the 3D avatar mirrored the actions of the performer, giving the model a more natural demeanor.

Space Junkies PC VR Review: Ubisoft’s Space Shooter Is More Unreal Than Echo VR


You start by learning the controls as you would in any game, but you also get to try out some of the weapons on offer. It means you can be boosting straight down at the floor and always feel in control. Then you have a shoulder-mounted rocket launcher that fires rockets you can control. It’s just a lot of fun and very reminiscent of Unreal Tournament so many years ago. Having a fast-paced shooter in VR isn’t unheard of.

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Solaris: Offworld Combat Aim Controller Support Confirmed For PSVR

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You’ve been asking and now we know for sure: yes, Solaris: Offworld Combat Aim controller support will be included in the PSVR version of the game. The Aim controller is a two-handed device that comes with a trigger, buttons and analog sticks for moving around in VR.

Preview: ‘Space Junkies’ Feels Like VR’s Spiritual Successor to ‘Unreal Tournament’

Road to VR

Unreal Tournament (1999) was one of the staple arena shooters of my youth. Here’s the counterpoint that balances this out somewhat: it’s masterfully done, and includes enough VR-native controls and clever design tropes to make it a breeze to pick up and play for almost anyone. The post Preview: ‘Space Junkies’ Feels Like VR’s Spiritual Successor to ‘Unreal Tournament’ appeared first on Road to VR.

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The acclaimed NeoFur 2.0 Unreal Plugin really brings it in the cuteness and adorable CATegories.

Cats and VR

for Unreal Engine 4 enables developers to better tackle the creation of challenging fuzzy and fibrous characters, objects and surfaces such as furred creatures, carpets, blankets, mosses and other natural landscapes. offers significant performance and feature improvements, giving developers even more options and control to implement visually stunning and realistic fur and fiber graphics.

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Plexus Unveils VR/AR Gloves Compatible With Major VR Controllers


Developed as part of Y Combinator’s most recent class of start-ups, Plexus Immersive Corp’s haptic gloves are an intuitive new solution to VR & AR control that utilize a generous selection of compatible baseplates to work cooperatively with most major VR controllers. 21-degrees of freedom allow the user total control over their movements and gestures, bringing a much more intimate feel to your next VR experience. Compatibility: Unity, Unreal Engine, C++, C#, Python.

Epic Floated the Idea of Building a Launch Title for Sony’s Next VR Headset

Road to VR

Epic Games, the creators of Unreal Engine, said it would consider building a launch title for Sony’s “next VR platform” during negotiations about Fortnite cross-play on PlayStation in 2018.

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Leap Motion VR Support Now Directly Integrated in Unreal Engine


Now officially integrated in Unreal Engine 4.11 , getnamo’s independent plugin for Leap Motion makes it faster and easier than ever to integrate Leap Motion Orion into your VR projects! Visit developer.leapmotion.com/unreal to get started. It’s amazing to see the Leap Motion Controller improve over time in an engine where you have full control,” says getnamo, aka Jan Kaniewski. Unreal Engine 4 and Open Source.

Oculus Is Now Accepting Submissions For Hand-Tracking Apps On Quest


Hand-tracking is also coming to Unreal (UE4) soon as well. To help devs get started, the Oculus Developer blog includes link to resources about enabling hand tracking in your app, how to design well for hands instead of motion controllers, and VRC requirements.

The XR Week Peek (2021.05.31): UE5 released in Early Access, Lumus shows an impressive AR prototype, and more!

The Ghost Howls

Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. Discover the story behind the PlayStation Aim Controller. augmented reality virtual reality week peek lumus unreal engine

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Fan Remake Of ‘Silent Hills P.T.’ Now Available In VR


Developed by independent developer @RadiusGordello , Unreal P.T. Unreal P.T. unreal-pt. If you have trouble progressing through any of the convoluted puzzles, he’s included both a control manual and strategy guide within the main directory. Radius Gordello Silent Hills Unreal P.T. Gaming’s most frightening hallway is even creepier in VR. In August of 2014, Konami Productions published a short-form first-person psychological horror game entitled P.T.

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Lytro Picks up Limitless Team to Build Tools to Work With Light-fields in Game Engines

Road to VR

With integrations in the works for both Unity and Unreal Engine, Lytro’s goal is to make it easy for their customers to leverage the advantages of light-fields without giving up the advantages that come with real-time rendered content—namely, interactivity. In a recent meeting with Lytro, I got to see this in action—the company pulled their Hallelujah light-field into Unity as a point-cloud, and proceeded to modify the look of the scene using controls directly inside of Unity.

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Epic Games Technical Director: We Want ‘Robo Recall’ To Be The ‘Ultimate Tech Demo’ For Unreal Engine


Epic Games turned their popular Bullet Train tech demo into a full game that’s not only coming to Oculus Rift with Touch next year after the controllers release this December, but it will also be available for free when it arrives. Using the Touch controllers, you can spin around and blast them away, teleport around the environment for movement, and even reach out and rip them into dozens of pieces with your bare hands.

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Valve Index: A good fit? Part 2 – Analyzing and improving the comfort of Knuckles controllers

The Ghost Howls

For this second article, we will concentrate on the Index Controllers ; the first article has already covered my experiments with the Index Facial Interface , whilst a forthcoming third article will cover the Index Ear Speakers. A bunch of Valve Index Controllers, with and without comfort modding (Image by Rob Cole). So how are the Index Controllers according to Valve? The Index Controllers. Index controllers staying attached to the hand (Image by Rob Cole).

5 Unreal Assets for Your Next Orion VR Project


With our 2016 developer survey in full swing, we thought we’d share some great assets that you could buy with one of five $100 Unity/Unreal asset credit prizes! Using the weather and fire packs, Fnordcorps from Spectacular-Ocular.com has been working on integrating different particle effects into Leap Motion hand controls. Completely free for Unreal development, the 7,600 art and sound assets on the Marketplace represent $3 million in content development.

Training Professionals: Take Control of Your VR Content?—?Motive.io


Training Professionals: Take Control of Your VR Content [link] Many training professionals want direct control over their virtual reality (VR) training content. You cede direct control over your content to the developers. It will provide you with control over your content.

Apple Sets Stage For VR; Shows Off Star Wars Vive Demo


” SteamVR will also be joined on Mac systems by the Unreal and Unity video game engines, all tying directly into today’s newly announced Metal 2 video-processing API. An ILM user in headset dropped TIE Fighters, Imperial Cruisers, and Darth Vader into a Star Wars-themed world, using nothing more than an on-screen GUI controlled with HTC Vive controllers. News Apple HTC Vive Metal 2 Star Wars Unity Unreal WWDC

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Tactical Haptics Deep Immersion VR Controllers Likely Releasing In 2018


The first time I tried a Tactical Haptics virtual reality controller was at GDC 2016. From the moment that controller was in my hand, however, I knew I’d made a miscalculation. I asked him outright when customers might be able to purchase a set of TH controllers for themselves. As we chatted I was observing the latest, most advanced prototype of the TH control system to date. Provancher did not say what price TH controllers would sell for.

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Tilt Five Kickstarter Crests 300% Funding For Tabletop AR Platform


The concept is as genius as it is simplistic: a set of mobile/PC-powered AR glasses, a matching set of controller wands, and a game board (with game pieces, depending on the game). and Unreal Engine 4. . News AR Board Games Augmented Reality CastAR Immersive Board Games Kickstarter Tilt Five Unreal Engine 4 Wartile WeaveAt over $1.5M, the Kickstarter is on track to set a record for the most-funded AR platform.

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Flashing Beat game makes you use your phone as a VR controller (how to install + review)

The Ghost Howls

The Taiwanese company has made people see demos of the Vive Focus features showcased at the Vive Ecosystem Conference : Gesture Detection, VRidge streaming, etc… One of the features that were announced was the possibility to use your phone as the controller for your VR headset , so that you could for instance play the guitar in VR. With the right hand hold the Focus controller. It is the time of MWC Shanghai and HTC has showcased some very cool stuff.

AR Functionality Comes To Vive Pro With New Front-Facing Camera Tools


Announced last week via an official update to the Vive developer blog , Vive Pro developers now have full control of the headset’s front-facing stereo cameras to develop their own mixed reality experiences. The SDK also supports native development with plugins for both Unity as well as Unreal Engine 4. News AR Augmented Reality HTC Vive Mixed Reality Unity Unreal Engine 4 Vive ProThe Vive Pro gets new SDK tools unlocking advanced AR capabilities.

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Put down the controller and learn how to create your own video games

Mashable VR

There are courses in Autodesk Maya and Unreal Engine, two of the most common programs used to build realistic-looking video games. TL;DR: Create your own reality with the Hardcore Game Development and Animation bundle for $29.99, a 97% savings as of June 24.