VR-optimized Forward Renderer Comes to Unreal Engine 4.14, Said to Be 22% Faster

Road to VR

Now the tech is available to all Unreal Engine developers in version 4.14 Unreal Engine 4.14 You can now create and sculpt terrain and paint landscape materials using motion controllers in VR! Bugfix: Fixed Add Controller Yaw Input with PSVR.

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Unreal P.T. review: anxiety and frustration in VR (+ how to download it)

The Ghost Howls

And this why an indie game developer, Radius Gordello , has decided to re-create completely it in Unreal Engine. There’s almost no use of your hand controllers. With that said, I’ll be officially taking down Unreal PT next week. The post Unreal P.T.

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Unreal Engine 4.12 is Out Now, Gets ‘VR Editor’, OSVR and Google VR Support

Road to VR

Epic Games’ popular Unreal Engine has just received a major update with version 4.12 With the latest release release of Unreal Engine 4 (version 4.12) Epic have included a preview version of the VR Editor they first unveiled in February and more recently at GDC 2016.

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GDC 2018: Magic Leap One Getting Unreal Engine 4 Support

UploadVR

Today at GDC, Epic have announced that Unreal Engine 4 will officially support the Magic Leap One. You can read more about it on the Unreal Engine blog , but the basic gist of it is that you can use Epic’s UE4 now, one of the leading game engines on the market, to create content for Magic Leap One. Reportedly, Unreal Engine 4 support for Magic Leap One will include the following features: Head tracking. 6DOF hand controller (Totem) tracking.

GDC 2017: Epic Games Unreal Engine VR Editor Coming in April With New Features

UploadVR

The GDC beach demo also shows how easy it is to access the Unreal editor UI in VR to change settings or change what types of plants you’re painting down for foliage painting. Tagged with: Epic Games , Unreal engine , vr editor.

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Preview: ‘Space Junkies’ Feels Like VR’s Spiritual Successor to ‘Unreal Tournament’

Road to VR

Unreal Tournament (1999) was one of the staple arena shooters of my youth. Here’s the counterpoint that balances this out somewhat: it’s masterfully done, and includes enough VR-native controls and clever design tropes to make it a breeze to pick up and play for almost anyone.

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Epic Announce Android Daydream VR Support in Unreal Engine, Available Today

Road to VR

Epic Games’ Kim Libreri today took to the stage at Google’s I/O conference to announce Unreal Engine support for the newly announced Daydream Android VR platform, what’s more is that it’s available right now.

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Leap Motion VR Support Now Directly Integrated in Unreal Engine

Leapmotion

Now officially integrated in Unreal Engine 4.11 , getnamo’s independent plugin for Leap Motion makes it faster and easier than ever to integrate Leap Motion Orion into your VR projects! Visit developer.leapmotion.com/unreal to get started. Unreal Engine 4 and Open Source.

Bebylon Battle Royale Dev Scores Unreal Dev Grant

UploadVR

Bebylon Battle Royale developer Kite & Lightning is one of a long list of teams awarded funding in the latest round of Epic Games’ Unreal Dev Grants. This is no strings attached funding that is awarded to independent teams using Epic’s Unreal Engine 4 to build their projects. It’s a multiplayer title in which players control deformed Bebies, humans that haven’t physically aged and now occupy their own planet in which they battle it out for supremacy.

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Epic Games Goes All In With Unreal Engine 4 Support for Google Daydream

VRScout

Riding the wave of excitement over Google’s new VR platform, Daydream, Epic Games CTO Kim Libreri announced on the Google I/O stage today that the gaming giant has brought support for Daydream to Unreal Engine 4.

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Lytro Picks up Limitless Team to Build Tools to Work With Light-fields in Game Engines

Road to VR

With integrations in the works for both Unity and Unreal Engine, Lytro’s goal is to make it easy for their customers to leverage the advantages of light-fields without giving up the advantages that come with real-time rendered content—namely, interactivity.

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Gamescom 2018: Telefrag Is An Unreal Tournament-Inspired Shooter For Iron Stomachs

UploadVR

I considered myself to be a fairly hardened VR user that can count the number of times he’s fallen sick inside a headset on one hand, but I could physically feel my stomach lurch as the camera shifted on this new gravity-manipulating online shooter, which the team likens to Unreal Tournament. Most developers do their best to avoid discomfort in VR but Anshar Studios seems to relish in it.

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Plexus Unveils VR/AR Gloves Compatible With Major VR Controllers

VRScout

Developed as part of Y Combinator’s most recent class of start-ups, Plexus Immersive Corp’s haptic gloves are an intuitive new solution to VR & AR control that utilize a generous selection of compatible baseplates to work cooperatively with most major VR controllers.

‘Red Alert 2’ In VR Is Historical Fiction We Can Control Directly

UploadVR

It was an exaggerated world in Red Alert and its sequel, released in 2000, which offered players both an escape from the real world combined with a satisfying feeling of control over their destiny in the game. gaming real-time strategy red alert 2 rts unreal engine 4

5 Unreal Assets for Your Next Orion VR Project

Leapmotion

With our 2016 developer survey in full swing, we thought we’d share some great assets that you could buy with one of five $100 Unity/Unreal asset credit prizes! Protip: The assets that Epic includes in their tutorials and demo scenes are generally usable for your own Unreal projects.

Fan Remake Of ‘Silent Hills P.T.’ Now Available In VR

VRScout

Developed by independent developer @RadiusGordello , Unreal P.T. Unreal P.T. unreal-pt. If you have trouble progressing through any of the convoluted puzzles, he’s included both a control manual and strategy guide within the main directory.

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Epic Games Technical Director: We Want ‘Robo Recall’ To Be The ‘Ultimate Tech Demo’ For Unreal Engine

UploadVR

Epic Games turned their popular Bullet Train tech demo into a full game that’s not only coming to Oculus Rift with Touch next year after the controllers release this December, but it will also be available for free when it arrives.

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On the Hunt for VR’s Killer App with Epic Games’ Technical Director of VR & AR, Nick Whiting

Road to VR

Whiting oversees the development of the award-winning Unreal Engine 4’s virtual reality efforts. Epic’s Unreal Engine 4 is one of the leading tools for VR game development. Because of that, I believe that the killer app must include interaction with motion controllers.

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Tactical Haptics Deep Immersion VR Controllers Likely Releasing In 2018

UploadVR

The first time I tried a Tactical Haptics virtual reality controller was at GDC 2016. From the moment that controller was in my hand, however, I knew I’d made a miscalculation. I asked him outright when customers might be able to purchase a set of TH controllers for themselves.

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Google Releases ‘Resonance Audio’, a New Multi-Platform Spatial Audio SDK

Road to VR

In February, a post on Google’s official blog recognised the “confusing and time-consuming” battle of working with various audio tools, and described the development of streamlined FMOD and Wwise plugins for multiple platforms on both Unity and Unreal Engine.

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AR Functionality Comes To Vive Pro With New Front-Facing Camera Tools

VRScout

Announced last week via an official update to the Vive developer blog , Vive Pro developers now have full control of the headset’s front-facing stereo cameras to develop their own mixed reality experiences. News AR Augmented Reality HTC Vive Mixed Reality Unity Unreal Engine 4 Vive Pro

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Apple Sets Stage For VR; Shows Off Star Wars Vive Demo

VRScout

” SteamVR will also be joined on Mac systems by the Unreal and Unity video game engines, all tying directly into today’s newly announced Metal 2 video-processing API. News Apple HTC Vive Metal 2 Star Wars Unity Unreal WWDC

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GDC 2018 ‘Day 3’ Roundup – Oculus Go Details, Vive Focus Global Launch, New Qualcomm VRDK, and More

Road to VR

Qualcomm’s latest reference headset supports Vive Wave, HTC Vive Focus international launch, Oculus talks about their 2018 ecosystem, announces ‘Positional Timewarp’, reveals new Oculus Go details, and Unreal Engine’s real-time ray-tracing demo.

Flashing Beat game makes you use your phone as a VR controller (how to install + review)

The Ghost Howls

With the right hand hold the Focus controller. At this point, use your controller to select the song that you want to play: there are three difficulty levels… I suggest you to start from easy. It is the time of MWC Shanghai and HTC has showcased some very cool stuff.

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Plexus is a VR Glove With Finger Haptics & Multiple Tracking Standards, $250 Dev Kit Pre-orders Now Live

Road to VR

Like many VR gloves, haptic feedback is generated by linear resistant actuators (LRAs), which are similar to the vibrating motors found in game controllers and smartphones, but placed on each fingertip of the glove. Compatibility : Unity, Unreal Engine, C++, C#, Python.

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Watch: 12 Minutes of ‘Robo Recall’ Gameplay with Oculus Touch

Road to VR

One of the flagship announcements at last week’s Oculus Connect developer conference, Epic Games’ Robo Recall is a slick, polished first person shooter built for Oculus’ forthcoming VR motion controllers Touch.

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Epic’s New Action-packed ‘Robo Recall’ FPS is Beautiful, Brutal Arcade Fun

Road to VR

In the Robo Recall demo I got to play with Oculus Touch at Connect, I tore through enemy robots with guns, fists, and even a giant mini-boss-bot that I was able to board and control, using it’s huge arms to grab and smash enemies and the laser cannon on its right arm.

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Dedicated VR World Engine Neos Is Now Available

UploadVR

Game engines such as Unreal engine, Source, and RPG Maker provide the framework for visual, aural, AI, and other crucial elements for many of the games we play today. Development VR VR Industry News development engine game Source Unreal World

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Epic’s New Robo Recall Dev Diary Details The Game’s Evolution From Bullet Train

UploadVR

Fans of the Rift will remember when developer Epic Games took to the stage of the Oculus Connect 2 keynote that year to announce a tech demo for the then-unreleased Oculus Touch controllers, called Bullet Train. gaming Bullet Train Epic Games FPS oculus rift robo recall touch Unreal engine

HTC Vive FAQ: What You Need to Know About Leap Motion + SteamVR

Leapmotion

Along with last week’s Unreal 4.11 Here’s a quick guide to everything from Lighthouse tracking to Unreal development. Does it work with the Vive Controllers? How can I build with Unreal Engine?

Twist the Gears of a Massive VR Music Engine with Carillon

Leapmotion

Touchscreens, accelerometers, and a bevy of easy-to-use external controllers have given performers many options in how to control and shape sound and music. They came up with these new ways to control sound. That spinning on each axis controls sound from the Pure Data patch.

Reaching into 3D Data, Exploring CAD Designs, Virtual Meetings, and More

Leapmotion

VR has the power to transform our lives and connect us in new ways, while hand tracking lets you reach beyond the digital divide and take control. The current prototype can already be used to control the computer and run custom scripts.

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The Essential 3D Jam Development Guide

Leapmotion

A quick note: VR/AR is a rapidly emerging ecosystem, and many of the engine tools and features that we use to build our Unity and Unreal assets are constantly shifting. Unreal. Fictional UIs vs. Today’s Motion Controls. Unreal. Get started with Unreal.

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Reach into the Digital World: Getting Started with Leap Motion @ HackingEDU

Leapmotion

With HackingEDU just around the corner, Leap Motion is sponsoring the world’s largest education hackathon with over 100 Leap Motion Controllers for attendees to use. Once you have your controller plugged in and the Leap Motion SDK installed , you’re ready to begin.

‘Space Junkies’ to Rocket onto PSVR, Vive & Rift Next Month, Trailer Here

Road to VR

Space Junkies , the upcoming Unreal Tournament -style VR shooter from Ubisoft Montpellier, is headed to all major VR platforms starting March 26th. If that tickles your latent Unreal itch, check out a full match in closed beta to see just what’s in store.

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Unity Rolls Google Daydream VR Support Ahead of Launch

VRWorld

” Google created tools for Unity SDK which provides Unity to add spatialized audio Daydream controller support, utilities and samples. Augmented Reality (AR) Breaking Business Gaming Google Mobile News Smartphones startups Virtual Reality (VR) Wearables Android Android 7 Android Nougat Daydream Epic Games GOOG Google VR Nexus 6P Unity Unreal Engine VR performance

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Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform. 6DOF hand controller (Totem) tracking.

Here’s the Star Wars VR Demo Apple Showed During Their Keynote

Road to VR

SEE ALSO Watch Epic Games' Nick Donaldson Build a Scene in Unreal's VR Editor.

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All you need to know on HoloLens 2

The Ghost Howls

Microsoft has also showcased that it has invented a lot of new UI controls (sliders, buttons, etc…) that reacts to the hands exactly as you would imagine them to. And that let him/her communicate with other workers or with the control room easily. Unreal SDK.

The Wizards Breathes Magic to VR

VRCircle

You'll be able to use motion controllers (Vive and Rift) to weave magic into lightning, fireballs (yeah baby), and other elemental spells. From same Indie studio who brought Alice VR to the Oculus Rift and HTC Vive, Carbon Studio's are working on their follow up title named "The Wizards."

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Developers Begin Exploring Magic Leap SDK

VRScout

Edgar Martín-Blas, CEO of Virtual Voyagers , told VRScout he’s been excited about the capabilities of eye-tracking, hand-tracking, nine hand gesture recognition, and “the possibility of controlling the content with a mobile app.”.

This Developer Recreated ‘The Legend of Zelda’ Boss Battles in VR

Road to VR

Battles are admittedly much better suited for HTC Vive players, as Oculus Rift players will need a full 360 setup because the lack of directional controls such as snap-turn, or directional teleport.

Was 2015 the summer of VR love?

Super Reality

Sony has also positioned the opportunity for its large install base of indie Unity and Unreal developers to design and publish their games directly to PSVR. 2015 is a memorable year for Virtual Reality (VR).