VR-optimized Forward Renderer Comes to Unreal Engine 4.14, Said to Be 22% Faster

Road to VR

Now the tech is available to all Unreal Engine developers in version 4.14 Unreal Engine 4.14 You can now create and sculpt terrain and paint landscape materials using motion controllers in VR! Bugfix: Fixed Add Controller Yaw Input with PSVR.

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Unreal P.T. review: anxiety and frustration in VR (+ how to download it)

The Ghost Howls

And this why an indie game developer, Radius Gordello , has decided to re-create completely it in Unreal Engine. There’s almost no use of your hand controllers. With that said, I’ll be officially taking down Unreal PT next week. The post Unreal P.T.

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Unreal Engine 4.12 is Out Now, Gets ‘VR Editor’, OSVR and Google VR Support

Road to VR

Epic Games’ popular Unreal Engine has just received a major update with version 4.12 With the latest release release of Unreal Engine 4 (version 4.12) Epic have included a preview version of the VR Editor they first unveiled in February and more recently at GDC 2016.

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GDC 2018: Magic Leap One Getting Unreal Engine 4 Support

UploadVR

Today at GDC, Epic have announced that Unreal Engine 4 will officially support the Magic Leap One. You can read more about it on the Unreal Engine blog , but the basic gist of it is that you can use Epic’s UE4 now, one of the leading game engines on the market, to create content for Magic Leap One. Reportedly, Unreal Engine 4 support for Magic Leap One will include the following features: Head tracking. 6DOF hand controller (Totem) tracking.

GDC 2017: Epic Games Unreal Engine VR Editor Coming in April With New Features

UploadVR

The GDC beach demo also shows how easy it is to access the Unreal editor UI in VR to change settings or change what types of plants you’re painting down for foliage painting. Tagged with: Epic Games , Unreal engine , vr editor.

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Preview: ‘Space Junkies’ Feels Like VR’s Spiritual Successor to ‘Unreal Tournament’

Road to VR

Unreal Tournament (1999) was one of the staple arena shooters of my youth. Here’s the counterpoint that balances this out somewhat: it’s masterfully done, and includes enough VR-native controls and clever design tropes to make it a breeze to pick up and play for almost anyone.

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Space Junkies PC VR Review: Ubisoft’s Space Shooter Is More Unreal Than Echo VR

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You start by learning the controls as you would in any game, but you also get to try out some of the weapons on offer. It means you can be boosting straight down at the floor and always feel in control. Then you have a shoulder-mounted rocket launcher that fires rockets you can control.

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The acclaimed NeoFur 2.0 Unreal Plugin really brings it in the cuteness and adorable CATegories.

Cats and VR

for Unreal Engine 4 enables developers to better tackle the creation of challenging fuzzy and fibrous characters, objects and surfaces such as furred creatures, carpets, blankets, mosses and other natural landscapes.

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Bebylon Battle Royale Dev Scores Unreal Dev Grant

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Bebylon Battle Royale developer Kite & Lightning is one of a long list of teams awarded funding in the latest round of Epic Games’ Unreal Dev Grants. This is no strings attached funding that is awarded to independent teams using Epic’s Unreal Engine 4 to build their projects. It’s a multiplayer title in which players control deformed Bebies, humans that haven’t physically aged and now occupy their own planet in which they battle it out for supremacy.

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‘Red Alert 2’ In VR Is Historical Fiction We Can Control Directly

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It was an exaggerated world in Red Alert and its sequel, released in 2000, which offered players both an escape from the real world combined with a satisfying feeling of control over their destiny in the game. gaming real-time strategy red alert 2 rts unreal engine 4

Epic Games Goes All In With Unreal Engine 4 Support for Google Daydream

VRScout

Riding the wave of excitement over Google’s new VR platform, Daydream, Epic Games CTO Kim Libreri announced on the Google I/O stage today that the gaming giant has brought support for Daydream to Unreal Engine 4.

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Lytro Picks up Limitless Team to Build Tools to Work With Light-fields in Game Engines

Road to VR

With integrations in the works for both Unity and Unreal Engine, Lytro’s goal is to make it easy for their customers to leverage the advantages of light-fields without giving up the advantages that come with real-time rendered content—namely, interactivity.

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Gamescom 2018: Telefrag Is An Unreal Tournament-Inspired Shooter For Iron Stomachs

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I considered myself to be a fairly hardened VR user that can count the number of times he’s fallen sick inside a headset on one hand, but I could physically feel my stomach lurch as the camera shifted on this new gravity-manipulating online shooter, which the team likens to Unreal Tournament. Most developers do their best to avoid discomfort in VR but Anshar Studios seems to relish in it.

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Plexus Unveils VR/AR Gloves Compatible With Major VR Controllers

VRScout

Developed as part of Y Combinator’s most recent class of start-ups, Plexus Immersive Corp’s haptic gloves are an intuitive new solution to VR & AR control that utilize a generous selection of compatible baseplates to work cooperatively with most major VR controllers.

Hands-on: Logitech is Building the SteamVR Stylus That Needs to Exist

Road to VR

Built with SteamVR Tracking tech, the stylus works similarly to a typical SteamVR controller, but affords the natural precision that comes with precise finger control. Though it’s ‘just’ a stylus, the VR Ink has a surprising number of controls built right in.

Epic Games to Award $100 Million to Devs with New ‘MegaGrants’

Road to VR

Epic have been running developer-focused funding initiatives for many years now, with the original ‘Unreal Dev Grants’ fund announced back in 2015. Education: Students and educators can earn funding for Unreal Engine research, curriculum, student projects and university programs.

Leap Motion VR Support Now Directly Integrated in Unreal Engine

Leapmotion

Now officially integrated in Unreal Engine 4.11 , getnamo’s independent plugin for Leap Motion makes it faster and easier than ever to integrate Leap Motion Orion into your VR projects! Visit developer.leapmotion.com/unreal to get started. Unreal Engine 4 and Open Source.

Flashing Beat game makes you use your phone as a VR controller (how to install + review)

The Ghost Howls

With the right hand hold the Focus controller. At this point, use your controller to select the song that you want to play: there are three difficulty levels… I suggest you to start from easy. It is the time of MWC Shanghai and HTC has showcased some very cool stuff.

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Epic Games Technical Director: We Want ‘Robo Recall’ To Be The ‘Ultimate Tech Demo’ For Unreal Engine

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Epic Games turned their popular Bullet Train tech demo into a full game that’s not only coming to Oculus Rift with Touch next year after the controllers release this December, but it will also be available for free when it arrives.

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Fan Remake Of ‘Silent Hills P.T.’ Now Available In VR

VRScout

Developed by independent developer @RadiusGordello , Unreal P.T. Unreal P.T. unreal-pt. If you have trouble progressing through any of the convoluted puzzles, he’s included both a control manual and strategy guide within the main directory.

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Tactical Haptics Deep Immersion VR Controllers Likely Releasing In 2018

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The first time I tried a Tactical Haptics virtual reality controller was at GDC 2016. From the moment that controller was in my hand, however, I knew I’d made a miscalculation. I asked him outright when customers might be able to purchase a set of TH controllers for themselves.

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On the Hunt for VR’s Killer App with Epic Games’ Technical Director of VR & AR, Nick Whiting

Road to VR

Whiting oversees the development of the award-winning Unreal Engine 4’s virtual reality efforts. Epic’s Unreal Engine 4 is one of the leading tools for VR game development. Because of that, I believe that the killer app must include interaction with motion controllers.

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5 Unreal Assets for Your Next Orion VR Project

Leapmotion

With our 2016 developer survey in full swing, we thought we’d share some great assets that you could buy with one of five $100 Unity/Unreal asset credit prizes! Protip: The assets that Epic includes in their tutorials and demo scenes are generally usable for your own Unreal projects.

Tactical Haptics to Open Pre-orders for ‘Reactive Grip’ Dev Kits on May 29th

Road to VR

Tactical Haptics, creators of the ‘Reactive Grip’ controller are due to begin taking dev kit pre-orders on May 29th. Targeting the enterprise and LBE sectors, the company expects pricing to start at $650 per controller, with a release date due in Q4.

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Google Releases ‘Resonance Audio’, a New Multi-Platform Spatial Audio SDK

Road to VR

In February, a post on Google’s official blog recognised the “confusing and time-consuming” battle of working with various audio tools, and described the development of streamlined FMOD and Wwise plugins for multiple platforms on both Unity and Unreal Engine.

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AR Functionality Comes To Vive Pro With New Front-Facing Camera Tools

VRScout

Announced last week via an official update to the Vive developer blog , Vive Pro developers now have full control of the headset’s front-facing stereo cameras to develop their own mixed reality experiences. News AR Augmented Reality HTC Vive Mixed Reality Unity Unreal Engine 4 Vive Pro

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Apple Sets Stage For VR; Shows Off Star Wars Vive Demo

VRScout

” SteamVR will also be joined on Mac systems by the Unreal and Unity video game engines, all tying directly into today’s newly announced Metal 2 video-processing API. News Apple HTC Vive Metal 2 Star Wars Unity Unreal WWDC

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GDC 2018 ‘Day 3’ Roundup – Oculus Go Details, Vive Focus Global Launch, New Qualcomm VRDK, and More

Road to VR

Qualcomm’s latest reference headset supports Vive Wave, HTC Vive Focus international launch, Oculus talks about their 2018 ecosystem, announces ‘Positional Timewarp’, reveals new Oculus Go details, and Unreal Engine’s real-time ray-tracing demo.

Watch: 12 Minutes of ‘Robo Recall’ Gameplay with Oculus Touch

Road to VR

One of the flagship announcements at last week’s Oculus Connect developer conference, Epic Games’ Robo Recall is a slick, polished first person shooter built for Oculus’ forthcoming VR motion controllers Touch.

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Epic’s New Action-packed ‘Robo Recall’ FPS is Beautiful, Brutal Arcade Fun

Road to VR

In the Robo Recall demo I got to play with Oculus Touch at Connect, I tore through enemy robots with guns, fists, and even a giant mini-boss-bot that I was able to board and control, using it’s huge arms to grab and smash enemies and the laser cannon on its right arm.

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Plexus is a VR Glove With Finger Haptics & Multiple Tracking Standards, $250 Dev Kit Pre-orders Now Live

Road to VR

Like many VR gloves, haptic feedback is generated by linear resistant actuators (LRAs), which are similar to the vibrating motors found in game controllers and smartphones, but placed on each fingertip of the glove. Compatibility : Unity, Unreal Engine, C++, C#, Python.

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On the ground with TechCrunch at GDC 2019

TechCrunch VR

VR, gaming engines, Unity, Unreal and Epic were just some of the topics we touched upon. ” Then one of these guys just grabs the controller from me and is like, “Yeah it kind of seems like we’re having some issues, we’re just going to restart the system.”

Dedicated VR World Engine Neos Is Now Available

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Game engines such as Unreal engine, Source, and RPG Maker provide the framework for visual, aural, AI, and other crucial elements for many of the games we play today. Development VR VR Industry News development engine game Source Unreal World

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Epic’s New Robo Recall Dev Diary Details The Game’s Evolution From Bullet Train

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Fans of the Rift will remember when developer Epic Games took to the stage of the Oculus Connect 2 keynote that year to announce a tech demo for the then-unreleased Oculus Touch controllers, called Bullet Train. gaming Bullet Train Epic Games FPS oculus rift robo recall touch Unreal engine

Unity Rolls Google Daydream VR Support Ahead of Launch

VRWorld

” Google created tools for Unity SDK which provides Unity to add spatialized audio Daydream controller support, utilities and samples. Augmented Reality (AR) Breaking Business Gaming Google Mobile News Smartphones startups Virtual Reality (VR) Wearables Android Android 7 Android Nougat Daydream Epic Games GOOG Google VR Nexus 6P Unity Unreal Engine VR performance

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HTC Vive FAQ: What You Need to Know About Leap Motion + SteamVR

Leapmotion

Along with last week’s Unreal 4.11 Here’s a quick guide to everything from Lighthouse tracking to Unreal development. Does it work with the Vive Controllers? How can I build with Unreal Engine?

All you need to know on HoloLens 2

The Ghost Howls

Microsoft has also showcased that it has invented a lot of new UI controls (sliders, buttons, etc…) that reacts to the hands exactly as you would imagine them to. And that let him/her communicate with other workers or with the control room easily. Unreal SDK.