Sat.Sep 21, 2024 - Fri.Sep 27, 2024

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Can Apple Mainstream Visual Search?

AR Insider

Apple recently stripped away some of the friction in visual search. The iPhone 16's new Camera Control button includes a function to launch visual searches on the fly. Could this one-touch approach accelerate visual search's adoption curve? This post appeared first on AR Insider.

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The 5 main XR highlights from Meta Connect 2024

The Ghost Howls

The Meta Connect 2024 has just finished and there Mark Zuckerberg and some other Meta executives have announced very important news concerning XR and AI. Of all these announcements, I selected the 5 most important ones for me and I want to briefly describe them to you, explaining also why they could be relevant for the future of XR. Are you interested in that?

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Meta Reveals ‘Orion’ Prototype AR Glasses with Impressive Field-of-view and Wireless Compute Unit

Road to VR

Meta today revealed a prototype of its first pair of AR glasses, codenamed Orion. The glasses are impressively compact, have a class-leading field-of-view, but also relies on a wireless compute unit that goes in your pocket. Although Meta has been selling its Ray-Ban smartglasses for several years now, the company hasn’t actually shown any glasses-sized device with a display—until now.

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Transfr Boosts VR Learning Accessiblity with Spanish Language Support

XR Today - Virtual Reality

This week, VR career training solution provider Transfr announced 14 new Spanish-language VR programmes, following success in school districts like New Jersey and Kannapolis. According to the firm, the new VR learning simulations cover various high-paying career paths, including sectors such as solar technician, nursing, semiconductor manufacturing, and network technician.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Will VR Revenues Approach $20 Billion by 2028?

AR Insider

ARtillery Intelligence released a new report that projects VR revenue to grow to $19.75 billion by 2028. How will it get there? We examine strategic takeaways in the latest "Behind the Numbers." This post appeared first on AR Insider.

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Meta Expects Orion-like AR Glasses to Launch Before 2030, Priced Between Phones and Laptops

Road to VR

On stage at Connect yesterday, Meta unveiled Orion , an AR glasses prototype that, while impressively slim, isn’t making its way out of the Meta offices anytime soon. Still, Meta CTO and Reality Labs chief Andrew Bosworth says an AR device based on Orion is coming this decade, and will likely shoot for a price point somewhere north of a smartphone.

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SparkVR’s Immersive Experiences Launch in Indian Schools

XR Today - Virtual Reality

SparkVR is launching augmented reality (AR) and virtual reality (VR) edtech solutions in school and universities in India. Immersive STEM Education Solution Gains Industry-Wide Recognition How XR, AI, BCI, and Neural Interfaces are Changing Healthcare Education Avantis Education Reveals 300,000 VR/AR Educational Assets The technologies create ‘highly’ interactive and realistic training modules, according to the Indian technology news provider, Inc42, which shared the story.

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Spatial Beats: Meta’s Moonshot & More Gen AI Moves

AR Insider

Meta's Orion previews AR's future while Quest3s brings more affordable mixed reality, and the cinematic AI train keeps rolling. We have these and other items from XR and AI worlds through the eyes of Charlie Fink. This post appeared first on AR Insider.

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The XR Week Peek (2024.09.23): Quest 3S may cost $299, Meta and Luxottica to partner until 2030, and more!

The Ghost Howls

These are my last hours in China. I’m currently in Beijing and today I’m taking the plane to get back to Italy. As usual, when a trip ends I’m a bit sad about what I leave, but I’m also a bit happy because I see my own country again and I can finally eat some good pasta :). By the way, if you want to read a bit more about my trip, be sure to check out my article on the XR ecosystem in China.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Meta Announces Quest 3S, Launching Next Month With an Aggressive $300 Starting Price

Road to VR

On stage at Meta Connect today, CEO Mark Zuckerberg officially unveiled Quest 3S, Meta’s next headset, which aims to appeal to first-timers as well as Quest and Quest 2 owners looking for their first mixed reality device. As previous leaks suggested, Meta is releasing two variants of Quest 3S, a 128GB model priced at $300 and a 256GB model for $400, launching on October 15th.

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Industrial VR Training Leader Gains Investment to Build “Better Careers and Better Lives”

XR Today - Virtual Reality

This week, immersive skilled trades training solutions provider Interplay Learning announced a new capital investment from Goldman Sachs Alternatives to scale its training solutions to new clients in the enterprise marketplace. As part of the investment, Richard Waitumbi, Managing Director at Goldman Sachs , will also join Interplay Learning’s Board of Directors.

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Is AI a Force Multiplier for Spatial Computing?

AR Insider

Could AI's integration into spatial computing help make it mainstream? And can AI's integration change what you expect to get out of spatial computing? This is already underway, with ample growth and opportunity to come. This post appeared first on AR Insider.

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Meta's Prototype AR Glasses Have 70 Degree FOV And A Wireless Compute Puck

Upload VR

Meta is showing off integrated prototype AR glasses at Connect with a field of view that's remarkable given their form factor. The company claims these AR glasses, codenamed Orion, have a field of view of 70 degrees diagonal. For comparison, Xreal glasses and the new Snap Spectacles have a field of view of 46 degrees, and HoloLens 2 has a field of view of 52 degrees.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Quest 3S, Quest 3, and Quest 2 Specs Compared

Road to VR

After a torrent of leaks, Meta has finally unveiled Quest 3S at Connect today, detailing every reason why it thinks Quest and Quest 2 owners ought to upgrade to the company’s latest and now most affordable mixed reality headset. Here’s the breakdown: In terms of specs, Quest 3S is straddling somewhere between the 2020-era Quest 2 and 2023-era Quest 3, notably ditching the monochrome passthrough and last-gen Qualcomm Snapdragon XR2 chipset for full-color sensors and the same Snapdrago

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NHS Pilots VR to Combat Racism Amongst Employees

XR Today - Virtual Reality

The National Health Service (NHS) is piloting a new virtual reality training tool to offer employees insights into the experiences of colleagues from minority ethnic backgrounds. The VR technology, called “Walking in the shoes of…”, was setup by the UK’s government funded healthcare system to prevent a black, Asian, and other ethnic minorities from leaving.

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Reality Bytes: Instagram, YouTube & Substack

AR Insider

This week on Reality Bytes, we dive into Instagram's new "Teen Accounts," YouTube's shift to episodic content, and Substack's introduction of live video streaming. This post appeared first on AR Insider.

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Meta Horizon Hyperscape Demo Shows Photorealistic Scenes On Quest 3

Upload VR

Quest 3 owners in the US can try photorealistic scenes via Meta's new Horizon Hyperscape demo app. The app was launched today at Meta Connect. It offers six photorealistic scenes, six studios and a Meta HQ conference room. The scenes are fully volumetric, meaning you can move around them with positional tracking. Meta describes these scenes as "digital replicas", and says they were scanned using mobile phones, plus postprocessing in the cloud.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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‘Ghosts of Tabor’ Reaches $20 Million Milestone, Doubling Revenue Since 1.0 Launch on Quest

Road to VR

Ghosts of Tabor , the VR extraction shooter from Combat Waffle Studios and publisher Beyond Frames, has doubled its revenue to $20 million since the game’s debut on the main Horizon Store in February 2024. The game’s first major milestone came earlier this year, where the studio revealed it had reached $10 million in less than a year on App Lab and Steam Early Access.

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Meta’s Many XR Updates, Distance Technologies Raises $11M For 3D Without Glasses

Charlie Fink

Meta has spent a decade and over sixty billion dollars to make XR glasses the successor to the smartphone. People are starting to think it could work.

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Can Adaptive Learning in VR Elevate Education?

AR Insider

VR as an educational medium offers possibilities to dynamically adjust to varied learning needs. This flows from adaptive learning algorithms that can shift curriculum and other particulars in real time. We examine the evidence. This post appeared first on AR Insider.

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The Godot Engine Is Now Available Standalone On Quest Headsets

Upload VR

Godot now runs natively on Horizon OS, meaning you can develop full games completely standalone on Quest. If you're not familiar with it, Godot is a free and open-source alternative to Unity and Unreal. It's technically controlled by the non-profit Godot Foundation, but all development takes place in the open. Back in March, a startup composed of a group of Godot veterans announced that Meta was funding it to improve the engine's OpenXR and Quest (now Horizon OS) features support.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Precision Glass Maker Completes Major Factory Expansion in Anticipation of AR Glasses Demand

Road to VR

In a strategic move that underscores the expected growth of the AR industry, SCHOTT—a global leader in advanced optics and specialty glass—has announced the completion of a new production facility in Kulim, Malaysia. This development comes just a day after Meta unveiled its latest AR glasses prototype. The new facility in Kulim is set to significantly boost Schott’s production capacity for optical components, which are crucial for AR devices.

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Snap CEO Says Meta and Apple Will Follow its Lead in AR Smart Glasses

XR Today - Augmented Reality tag

In a recent interview with CNBC, Evan Spiegel, Snap’s CEO , explained that the Snap Spectacles AR smart glasses have reached its “5th generation,” the developer-only model is ready for AR content creators to design new immersive experiences and applications to launch smart glasses into the mainstream-a long term goal of firms like Meta. “I think we’re at a unique moment where both consumers and developers are really ready for something new,” said Spiegel, keen to h

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Google Ventures Helps Distance Raise $10Mn for MR’s ‘Holy Grail’

XR Today - Mixed Reality tag

Distance Technologies has raised $10 million for its mixed reality solution through a seed round of funding led by Google Ventures. The mixed reality (MR) developer for the automotive, defence, and aerospace industries can turn any transparent surface into a glasses-free and headset-free window onto which it can project a 3D light for a comprehensive MR experience.

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Walmart Quest 3S Display Reveals Resolution, Controllers, Included Batman: Arkham Shadow

Upload VR

An early Quest 3S in-store display reveals the repeatedly leaked headset's resolution, and that it comes with controllers and Batman: Arkham Shadow. Photos of the Quest 3S display in Walmart, seemingly put up a day early given that Meta Connect 2024 takes place tomorrow, were uploaded to the Meta Quest VR subreddit. The photos provide yet another look at what may now be the most leaked headset in this industry's history.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly