Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’


Unity told us they will add the same “later this year” What Is Vulkan? Vulkan was developed by The Khronos Group, a non-profit industry consortium which includes major tech companies like NVIDIA, AMD, Microsoft, Facebook, Google, and Intel.

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Unity Vision VR/AR Summit 2017: Courtside for the Convergence of Realities


When it comes to changing the game for XR, Unity Technologies just can’t stop. Vision Summit 2017— Unity’s VR/AR-centric industry conference held this Monday and Tuesday at the Loews Hotel in Hollywood—doubled down on this push in a dramatic way. “We Google Tango with Unity.

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VR Veteran Tony Parisi is Leading Unity’s AR & VR Strategy Beyond Gaming

Road to VR

The keynote from Unity’s Vision VR/AR Summit yesterday showcased just how far Unity is reaching into non-gaming content when it comes to augmented and virtual reality. New Unity Tools Bring Interactivity and Real-time CGI to 360 Video, Now in Beta.

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OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

It’s a major milestone, according to Khronos Group which has overseen development of the standard by a consortium of many of the biggest names in the AR/VR sector. Today the group announced the release of OpenXR 1.0, Khronos Group says that from 1.0 openxr working group

GDC 2017: Google Daydream Support Coming To Unity On March 31st


At GDC 2017, Unity held a keynote discussing their impact on the gaming industry, future updates to the engine, and much more. The Unity engine and titular company have been very accommodating when it comes to VR development, having added a feature that even allows developers to work within VR and provided the framework that makes it easier to develop for VR in general. Unity 5.6 Tagged with: 2017 , cardboard , GDC , Google Dardream , OpenXR , unity , Vulkan API.

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GridRaster Raises $2 Million for AR/VR Cloud Rendering Solution

Road to VR

” The near $2 million funding round consists of investments from several venture capital firms including Lumia Capital, Pipeline Capital, Exfinity Ventures, NextStar Partners, Unshackled Ventures, and Explorer Group.

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Social App VRChat Launches Next Week With Multiplayer Games And Unity SDK


Environments invite sandbox-style madness; at one point in the trailer a bowling game is abandoned as two groups of friends instead start to hurl balls at each other. VRChat also aims to offer deeper user customization with integration with Unity.

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Cross Platform VR/AR Development in Unity for Vive and HoloLens


Deploying to the Unity Editor. Appendix A: An Aside on Using External Libraries for Unity Development. Check Appendix A: An Aside on Using External Libraries for Unity Development for more about class libraries and links to my library. UNITY_EDITOR) && !UNITY_WSA_10_0.

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GDC 2019: OpenXR Specification And API Released Publicly For AR And VR Devices


The Khronos Group, which is releasing the standard for developer and industry feedback , is broadly supported by companies invested in AR and VR technologies. Competing proprietary standards don’t inspire confidence in the consumer to invest,” said Neil Trevett, President of the Khronos Working Group. This chart from the Khronos Group shows groups supporting the standard as of March 2019. They include Facebook, Microsoft, Epic Games, Unity, HTC and Intel.

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Japanese Students Construct VR Roller Coaster Attraction Inside Classroom


As impressive as that quessadilla was, and it was impressive, it pales in comparison to a project conducted by a group of third-year Japanese students which involved the careful planning and construction of a functioning roller coaster accompanied by a custom-made virtual reality experience. ??????3??????VR????????????????????????????VR??????????????????????

Revive Creator Joins OpenXR Initiative ‘to help create a truly open VR standard’

Road to VR

Lead by the Khronos Group , OpenXR aims to eliminate industry fragmentation by creating a standard, royalty-free API that enables applications to target a wide variety of AR and VR headsets. image courtesy Khronos Group.

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Fans Get A VR Tour Of LA Stadium Ahead Of Super Bowl LIII


Built in Unity , the VR experience gives fans an in depth look that the stadiums various luxury accomodations, from the beachside view provided by the Champions Plaza level, to the exclusive Club level suites located right on the sideline.

Addition of OpenXR Support in Oculus PTC Could Smooth Cross-Platform Development

Peter Graham

The industry is striving for ever greater openness and interconnectivity, hence why The Khronos Group and its affiliates began working on OpenXR. News Oculus Oculus Rift Oculus Rift S OpenXR The Khronos Group

Unlocking New Hands in the Unity Core Assets: Part I


In rebuilding our Unity developer toolset from the ground up , we started by rearchitecting the interfaces that receive data from the Leap Motion device. In the Hands_Viewer_Demo Unity scene, you can see this by comparing hand pair 1 to hand pair 2, and hand pair 3 to hand pair 4.

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Researchers Discover Security Flaws In Bigscreen VR App


During their investigation, the team claimed to also have discovered several concerning security flaws in the popular game engine Unity – upon which Bigscreen was developed. ek Peter Casey Unity University of New Haven

What Will Advertisements Look Like in VR?


This past week, Unity Technologies unveiled key components of its advertising strategy , notably including the “Virtual Room,” a customizable mini app for brands to create their own integrated experiences. News Jigsaw Jigsaw VR Unity VR Advertising

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Redesigning Our Unity Core Assets Part II: New Features in 4.1.0


With our latest Unity Core Assets release , we’re excited to unveil full support for the Unity 5.4 And in some cases, we’re adding features to the Core Assets to support upcoming Unity Modules. The post Redesigning Our Unity Core Assets Part II: New Features in 4.1.0

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GDC 2017: Vive ‘Working’ to Join Oculus on a Committee for Open VR Standards


Earlier this morning the Khronos Group announced a name and details for its open virtual and augmented reality standard committee. Christened now as the Open XR Working Group, the organization will be comprised of representatives from the worlds leading AR/VR companies. Today’s announcement indicated that most of the major VR imprints have been granted membership into the group including: Oculus, Valve, Unity, Epic, Samsung, and Google.

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Microsoft Joins OpenXR, Becoming a Decisive Backer in the Open, Royalty-free VR/AR Standard

Road to VR

Khronos Group , the consortium behind the OpenXR project which aims to standardize the way applications communicate with AR and VR headsets, just added Microsoft to its ranks. image courtesy Khronos Group.

Oculus Rift Has Hidden Preliminary Support For OpenXR


It was developed by a working group managed by Khronos, a non-profit industry consortium. The working group includes the major VR companies such as Facebook, Valve, Microsoft, NVIDIA, AMD, HTC, Google, Unity, and Epic.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

But they claim having also seen a Unity experience running from it (maybe it will be possible to develop for Horizon with Unity, as it is possible with VRChat), so developers may still be able to create more complex stuff.

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Trans Youth Imagine Their Ideal Future Using Google Tilt Brush


And while it’s essential that we continue to recognize the many problems plaguing these groups, it’s equally important that we encourage trans youth to imagine a future free from judgement and oppression. .

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Bigscreen Patches Potential Hack That Could Have Spelled Disaster for the Platform

Road to VR

A team of researchers at the University of New Haven recently uncovered an exploit that could mean a serious security threat to apps built on the Unity game engine.

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Design Sprints at Leap Motion: Building a Sculpture Prototype with the Graphic Renderer


The first tool we’ll look at is the Graphic Renderer, which optimizes the runtime performance of large groups of objects by dynamically batching them to reduce draw calls. On to Unity! To see our first object, it needs to be added to a GrapicRenderer Group.

Design Sprints at Leap Motion: Crafting Reactive Behaviors with the Interaction Engine


It handles enabling and disabling objects as needed, as well as sending parameter changes to the group via events. In the Unity scene hierarchy, each sculpture object needs to have a collection of components.

‘ViewR’ Lets You Watch a VR Session in Action From the Comfort of Your Phone

Road to VR

Brisbane, Australia-based group #include today released a new app called ViewR that lets you observe a PC VR session in action from an Android mobile device.

Beyond Flatland: User Interface Design for VR


The UI Input Module provides a simplified interface for physically interacting with World Space Canvases in Unity’s UI System. Depending on the nature of the interface, the first object of a group to be touched can momentarily lock out all others.

The Ghost Howls’s VR Week Peek (2019.09.09): Vive Cosmos probably on sale at €799, Kura reveals 150° FOV AR glasses, Oculus “Cablegate” and much more!

The Ghost Howls

Last Monday, there has been some hype in some of the XR groups I’m in for the Kura glasses. Tyler of VNN has decompiled the Unity code of The Lab (something that is pretty easy to do) and in the DLLs has found all the code of a shooter game that features various characters from Half Life.

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Bell Says Latest Helicopter was Designed 10 Times Faster With VR

Road to VR

Within that period there’s typically multiple iterations being explored between draft drawings, pilot testing, and focus groups. Bell Helicopter challenged its Innovation Team to accelerate its aircraft design process.

Design Sprints at Leap Motion: A Playground of 3D User Interfaces


With our Interaction Engine Unity package, prototyping these kinds of physically inspired interfaces is easier than ever. Each stage is at your fingertips w/ #LeapMotion #Unity. The Hierarchy setup in the Unity Editor for the Radius Slider, showing an InteractionSlider.cs

Blocks By Google VR – 3D Modeling for the Masses


Like Tilt Brush, objects made with Blocks may seem simplistic at first, but the apps professional potential becomes glaringly obvious once it’s objects are rendered in software like Unity. This will feel limiting at first, but it is a life saver when working in Unity.

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Epic Aims to Take on Steam with Newly Announced Epic Games Store

Road to VR

There wasn’t a specific announce surrounding support for VR games (see update), although as Khronos Group’s OpenXR standard marches ever onward in its mission to make market fragmentation a thing of the past, it’s possible those “open platforms” will also include VR.

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WebXR Device API Working Draft Published


Standards group W3C moved VR and AR on the Web forward this week with the publication of a draft specification. Most VR developers build interactive virtual worlds in engines like Unreal and Unity. “The WebXR Device API will provide the first opportunity for AR and VR to help people at web scale,” explained Trevor Flowers, chair of the Immersive Web Community Group.

Data Point of the Week: Are Creative Pros Embracing AR?

AR Insider

It includes Unity , Amazon Sumerian and Adobe Aero. And the subset of that group that actively uses and is trained in AR creative production stands at 720,000 today, growing to just over 6 million by 2023.

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Apple’s Job Listings Seek ‘VR File Format Engineer’, ‘VR Pipeline Engineer’, & More

Road to VR

” Both roles are part of Apple’s CoreMedia team within their Interactive Media Group (IMG). Now that Apple is being open about their interest in VR the company is publicly listing new job postings for a number of roles seeking candidates with VR expertise.

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