Qualcomm’s Standalone VR Is Getting Embedded Leap Motion Hand Tracking

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HTC and Valve do this with their Vive controllers that are super low latency and extremely accurate and Oculus does this with their touch controllers and their extremely natural ergonomics. The real improvements are increased performance, power savings and support for Leap Motion.

Hands-on With Leap Motion Hand-Tracking In Qualcomm’s Standalone Headset

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Hand-tracking looks likely to play a big part in that future, and Leap Motion is one of a few companies leading the charge in this department. Leap’s latest, well, leap is to bring its controller-free hand tracking tech to mobile VR headsets. That ultimately means that Leap Motion might be officially integrated into not one but several standalone devices within the coming year. Tagged with: hand tracking , leap motion , qualcomm , standalone.

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Leap Motion’s Interaction Engine Lets You Get a Grip in VR

VRScout

Launched back in 2012, Leap Motion first introduced us to their new way of interacting with computers in three dimensions. At the time, the Leap Motion sensor sat on your desk or was built into your keyboard, allowing for natural hand and finger movement tracking.

Hand & Finger Tracking Coming Soon To The HTC Vive Pro

VRScout

HTC reveals native hand/finger tracking for Vive Pro alongside 6DoF functionality for Vive Focus. HTC revealed the devices exciting tracking capabilities during their time at last weeks 2018 World Conference on VR Industry in Nanchang, China. Image Credit: HTC / GIPHY.

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Weekly Funding & People Roundup: Leap Motion Raises $50M,

AllThingsVR

4) ObEN , AI avatar company that has recently graduated from HTC’s Vive X VR accelerator, has raised $5M in strategic investment from Tencent as it looks to tackle the AI celebrity scene.

Oculus Rift S Onboard Cameras Could Support Finger Tracking In Future

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In October last year HTC announced finger tracking is coming to the Vive Pro using its two front facing cameras: HTC will show off this finger tracking at GDC next month. Or perhaps Leap Motion was simply being used to help train a first party algorithm using the front facing cameras.

HTC Vive FAQ: What You Need to Know About Leap Motion + SteamVR

Leapmotion

Leap Motion adds a whole new level of expression to your virtual avatar – so you can point, wave, or dance. UE4 has built-in Vive support, and with the new official plugin release in Unreal Engine 4.11 , it’s easier than ever to get started with Leap Motion + Vive.

HTC Vive Cosmos Supports Optical Finger Tracking

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The HTC Vive Cosmos will support the same finger tracking SDK as Vive and Vive Pro, as shown in a video posted to Twitter by HTC Vive’s China President. HTC released finger tracking for Vive and Vive Pro back in March.

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Volkswagen Launches Custom VR Exhibit At Historic Brand Tower

VRScout

The result is a custom Vive setup that utilizes Leap Motion hand-tracking technology to let users control everything without the need of unfamiliar motion controllers. News Automotive HTC Vive Leap Motion T-Roc Virtual Reality Experience Volkswagen Volkswagen Group

HTC Brings Gloveless Finger Tracking To Vive and Vive Pro, Gestures To Vive Focus

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HTC released an SDK which allows developers to add finger tracking to their Vive or Vive Pro apps. At the time HTC seemed to suggest it would not come to the regular Vive , but thankfully they’ve managed to pull it off. HTC Vive htc htc vive HTC Vive Pro Viveport

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HTC Vive Pro Is Getting Finger Tracking

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Back in April, HTC launched the Vive Pro , a higher-end HTC Vive PC VR headset which added a 2nd outward-facing camera alongside a boost in display resolution. This camera setup has, until now, not seen any widespread use beyond AR experiments and niche enterprise applications, but now HTC have announced that they will be leveraging it to add native finger tracking to the Vive Pro. The feature should also work fully in wireless mode with the HTC Vive Wireless Adapter.

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HTC Plans to Bring Hand & Finger Tracking to Vive Pro

Road to VR

Today at the the World Conference on VR Industry in China, HTC announced plans to bring hand & finger tracking to Vive Pro via the headset’s front-facing cameras. HTC also indicates that the capability can track individual finger movements too. Image courtesy HTC.

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Universities Drive VR/AR Research with Leap Motion

Leapmotion

There are roughly as many Rift DK1 and DK2 units combined floating around as HTC Vives. 59% of universities have Leap Motion Controllers. The post Universities Drive VR/AR Research with Leap Motion appeared first on Leap Motion Blog.

Varjo Expands Enterprise Headset Lineup With VR-2 & VR-2 Pro

Peter Graham

There are several virtual reality (VR) headsets competing in the higher end enterprise sector such as the HTC Vive Pro Eye, VRgineers’ XTAL and Varjo’s VR-1. Additionally, the Varjo VR-2 Pro also comes with integrated Ultraleap (formerly Leap Motion) hand tracking technology. ” Image Credit: Varjo – Comparison – Left HTC Vive Pro, Middle Varjo with SteamVR support (Ultra-high res at 40 PPD), Right Native Varjo SDK (Human-eye res at 60 PPD).

HTC Vive announces 6 DOF controllers for Vive Focus and teases hand tracking for Vive Pro

The Ghost Howls

Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! The Venture Reality Fund and of course HTC. Image by HTC).

HTC Aims to Create a ‘Mobile OpenVR’ in China with Vive Wave VR Platform

Road to VR

On stage at Vive Developer Conference in Beijing, HTC today unveiled their upcoming standalone VR headset, Vive Focus. Image courtesy HTC. HTC says the Vive Wave VR SDK offers an open interface enabling interoperability between numerous mobile VR headsets and accessories.

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HTC Vive Pro’s Dual Cameras Are Used For Object Detection And More

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We now know what those mysterious two cameras mounted to the front of the HTC Vive Pro are actually for. When the Vive Pro was introduced at CES 2018 just a few weeks back HTC wouldn’t clarify what the camera was actually used for. Engadget confirmed as much at HTC’s event in Shenzhen, China last week. But Pao also noted that HTC would be distributing developer kits for the camera to see what kinds of uses they might have in games and experiences.

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New HTC Vive Releases For The Week Of 12/26/16

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We also have a top list of the absolute best HTC Vive games — which is updated every few months with the latest and greatest options. This one lets you try out Leap Motion controls as well as the usual position-tracked and gamepad options.

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HTC Announces Vive Standalone For The Chinese Market

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Earlier this year HTC became an official partner with Google in producing a Daydream-based standalone VR headset under the Vive brand. Today, HTC announced it is producing a similar device for the Chinese market powered by Qualcomm’s Snapdragon 835 chipset. It looks like it will access HTC’s storefront, called Viveport, to get to virtual worlds rather than Google Play. Graylin, China Regional President of Vive, HTC, in a prepared statement.

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Hacking the (Old) VR Developer Mount for the Oculus Rift and HTC Vive

Leapmotion

If you want to adapt your older kit to the Oculus Rift CV1 and HTC Vive, here’s a quick guide that will help: Thicker Adhesive Strips. Unlike the Oculus Rift CV1, the HTC Vive has an onboard USB port that’s fully compatible with the Leap Motion Controller.

Designing Cat Explorer

Leapmotion

That application became Cat Explorer , which you can download now for Oculus Rift and HTC Vive. In the physical world, we rely on tangible things to dissipate tremors and inaccuracies, offer mechanical constraints that restrict erratic motion, provide high fidelity feedback at the points of contact, and serve as a rest, allowing some of the arm muscles to relax while staying productive over longer periods of time. This is the core of our mission at Leap Motion.

Intel Teases Depth-Sensing HTC Vive For Developer ConferenceAn.

AllThingsVR

Intel Teases Depth-Sensing HTC Vive For Developer Conference An Intel engineer tweeted a tease suggesting VR is going to be a major theme at the company’s developer conference in a couple weeks. intel vr virtual reality htc vive

What Makes a Spoon a Spoon? Form and Function in VR Industrial Design

Leapmotion

Martin Schubert is a VR Developer/Designer at Leap Motion and the creator of Weightless and Geometric. Leap Motion’s Interaction Engine allows human hands to grab virtual objects like physical objects. Augmented & Virtual Reality Leap Motion Team Unity UX Design

Unity Core Assets 101: How to Start Building Your VR Project

Leapmotion

With the Leap Motion Unity Core Assets and Modules , you can start building right away with features like custom-designed hands, user interfaces, and event triggers. Leap Motion Core Assets. The Leap Motion Unity assets provide an easy way to bring hands into a Unity game.

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Oculus Rift Consumer Edition FAQ

Leapmotion

Once it arrives, the new official Leap Motion UE4 plugin should work with it right away. Do Leap Motion demos work with the 1.3 The Leap Motion Controller’s field of view (FOV) is 150 degrees wide and 120 degrees deep (averaging 135 degrees).

Welcome to the World’s First VR Dance Competition!

Leapmotion

All you need to enter is a VR headset, Leap Motion Controller, and AltspaceVR user account. For the final round, we’re excited to announce our judges: David Holz , CTO of Leap Motion. appeared first on Leap Motion Blog. Get ready to raise the roof!

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Space and Perspective in VR

Leapmotion

Click To Tweet To bring Leap Motion tracking into a VR experience, you’ll need a virtual controller within the scene attached to your VR headset. For the Oculus Rift, this offset is 80mm, while on the HTC Vive it’s closer to 90mm.

VEC 2019 – All the most important news from the Vive Ecosystem Conference

The Ghost Howls

After having detailed his vision for a better future where we all will wear an XR headset, Alvin has started introducing HTC’s vision for the Vive Focus Plus. As you can see from the price, it has been positioned in the West as an enterprise headset as all the devices by HTC.

Redesigning Our Unity Core Assets Part II: New Features in 4.1.0

Leapmotion

beta, which features native support for the HTC Vive. While working on demonstration projects here at Leap Motion, we’ve found ourselves wanting to use different sets of hands for a variety of reasons. appeared first on Leap Motion Blog.

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Doraemon ‘Anywhere Door’ Uses Simple Props for a Brilliant VR Experience

Road to VR

Bandai Namco’s ‘ Project i Can ‘ has made the Anywhere Door a (virtual) reality using the HTC Vive, Leap Motion, and a few simple props tracked with attached Vive controllers. HTC Vive Games News Videos VR Games

My predictions for augmented reality in 2019

The Ghost Howls

Magic Leap. Me, wearing a Magic Leap One. The most important news has been for sure the launch of the Magic Leap One. Rear view of the Magic Leap One. Leap Motion. You may ask why I’m adding Leap Motion here. Magic Leap.

Drawboard Is A Position-Tracked Pen Designed To Help You Write In VR

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We’ve all tried writing in VR but, with the way we hold our Oculus Touch controllers and HTC Vive wands, it’s an awkward experience at best. Interestingly it also works with Microsoft’s Windows-based VR headsets but doesn’t require Leap Motion.

A Hands on Look at the State of Input in VR

VRScout

The devices at the time included: HTC Vive wands that shipped with the Vive headset. Fully immersive VR experiences bring us to tracked motion controllers. HTC Vive wands. Virtual Motion Labs. Leap Motion hand tracking sensor. LEAP Motion.

Vive Focus to Get 6DOF Controller Mode, Optical Hand-tracking for Gesture Input

Road to VR

Today at its Vive Ecosystem Conference 2018 in China, HTC said that the 3DOF Vive Focus controller will see a 6DOF mode, and further said that the headset will soon include controller-less hand-tracking for gesture input.

Facebook Files Patent For VR Finger Tracking AI Armband

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Leap Motion shipped a finger tracking kit for the Oculus DK2 all the way back in 2014, but the tracking quality left a lot to be desired. HTC announced finger tracking for the Vive Pro late last year, but that hasn’t shipped yet and the tracking quality is currently unknown.

XTAL hands on: an interesting glimpse to Virtual Reality 2.0

The Ghost Howls

I must give a special mention to the Leap Motion v2 sensor. Close-up of the Leap Motion v2 sensor embedded into the XTAL that I have been able to shoot at VRgineers. For menus and such, using Leap Motion v2, with the awesome UIs designed by Leap Motion was really great.

Made-For-VR ‘FlyInside’ Is What VR Flight Simulation Needs

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FlyInside is a made for VR flight sim which supports Oculus Rift, HTC Vive, and Windows MR heasdsets. The project raised more than double its $13,500 goal, unlocking Leap Motion support as a stretch goal, as well as support for Prepar3D, a newer flight simulator based on the FSX codebase.