HTC Vive FAQ: What You Need to Know About Leap Motion + SteamVR

Leapmotion

Along with last week’s Unreal 4.11 Here’s a quick guide to everything from Lighthouse tracking to Unreal development. Leap Motion adds a whole new level of expression to your virtual avatar – so you can point, wave, or dance. How can I build with Unreal Engine? UE4 has built-in Vive support, and with the new official plugin release in Unreal Engine 4.11 , it’s easier than ever to get started with Leap Motion + Vive.

HTC Vive Cosmos Supports Optical Finger Tracking

UploadVR

The HTC Vive Cosmos will support the same finger tracking SDK as Vive and Vive Pro, as shown in a video posted to Twitter by HTC Vive’s China President. HTC released finger tracking for Vive and Vive Pro back in March. Developers can integrate it into their app and it will work on any HTC VR headset. The SDK is available as a free plugin for Unity or Unreal Engine. The post HTC Vive Cosmos Supports Optical Finger Tracking appeared first on UploadVR.

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HTC Brings Gloveless Finger Tracking To Vive and Vive Pro, Gestures To Vive Focus

UploadVR

HTC released an SDK which allows developers to add finger tracking to their Vive or Vive Pro apps. At the time HTC seemed to suggest it would not come to the regular Vive , but thankfully they’ve managed to pull it off. The SDK is available as a free plugin for Unity or Unreal Engine. To make things easier, HTC specifically suggests to “Roll up sleeves and make sure wrist is visible” The Potential. HTC Vive htc htc vive HTC Vive Pro Viveport

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Oculus Rift Consumer Edition FAQ

Leapmotion

How about Unreal Engine? Unreal Engine 4.11 doesn’t currently have Oculus 1.3 Once it arrives, the new official Leap Motion UE4 plugin should work with it right away. Do Leap Motion demos work with the 1.3 Yes, we’ve updated our VR Developer Mount to be compatible with the latest generation of VR headsets, including the Oculus Rift and HTC Vive. The post Oculus Rift Consumer Edition FAQ appeared first on Leap Motion Blog.

Space and Perspective in VR

Leapmotion

Click To Tweet To bring Leap Motion tracking into a VR experience, you’ll need a virtual controller within the scene attached to your VR headset. Our Unity Core Assets and the Leap Motion Unreal Engine 4 plugin both handle position and scale out-of-the-box for the Oculus Rift and HTC Vive. For the Oculus Rift, this offset is 80mm, while on the HTC Vive it’s closer to 90mm. The post Space and Perspective in VR appeared first on Leap Motion Blog.

GDC 2018 VR And AR News Roundup: Everything You Might Have Missed

UploadVR

HTC Launches Three Ready Player One VR Experiences Today. Oculus’ Hardware Reports Reveal Less Than Half Of Gear Owners Use Motion Controller. Magic Leap’s Design Discussion Reveals Very Few Real Details (Surprise!). Amazing New Leap Motion Concept Videos. Magic Leap One Getting Unreal Engine 4 Support. Live-Tweeting a Magic Leap Talk. HTC Vive’s Updated Trackers Are On Sale Now. Magic Leap Teases ‘Cool News’ As ‘Mag!c

Build AR & VR Apps With the Open-Source Virtuoso SDK

Peter Graham

The most popular tend to be videogame engines such as Unity and Unreal Engine which have been fine-tuned over many years. VSDK is a Unity-based solution for developers looking to create naturalistic user interactions whilst supporting a wide variety of headsets (HTC Vive, Oculus Rift, and Oculus Quest) and peripherals (bHaptics TactSuit, Leap Motion, and ManusVR gloves.).

Building an XR Vocabulary for Businesses, with XR Bootcamp’s Ferhan Ozkan

XR for Business Podcast

And we actually tried to tackle this problem with the help of major headset manufacturers - Oculus, HTC, Leap Motion, Intel -- and they supported us to create VR/AR labs around the world. Of course Unity, Unreal, and these engines is already important to make you enabled, which we strongly recommend if you already have a commitment for VR/AR. And in addition to that, we have VR/AR managers from all the Accenture, BNP Paribas, KLM, Bosch, HTC Vive.

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Review OSVR HDK2

VR Bites

The other side of the belt clip is connected to the headset itself, there is an extra USB port on the belt clip, this is probably for devices such as a Leap Motion. Razer gives the same advice as Facebook and HTC and advices minimal a NVIDIA GeForce GTX 970 or Radeon R9 280 as a graphics card. At the time of writing there is support for both Unity and Unreal Engine. A few weeks ago was able to test the Hackers Development Kit 1.4 from Razer.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

HTC has actually released that for the Vive Focus Plus … Well, according to the god John Carmack , it is something about which the company has discussed a lot and has also experimented a lot. Then there are the problems that are inherent to all hands-tracking solutions like Leap Motion : no haptic feedback, virtual hands that trespass objects they are interacting with, and such.

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OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Since the OSVR launch in January this year, nearly 250 organizations including Intel, NVIDIA, Xilinx, Ubisoft, Leap Motion, and many others have joined the OSVR ecosystem. Concurrent with the expansion of the OSVR community, the capabilities of the software platform have grown by leaps and bounds. In the above example, these devices would be products from Leap Motion, NOD, YEI and Softkinetic.