Unity Now Supports Vulkan On Oculus Quest & Go

UploadVR

The Unity game engine, which powers most of the apps on the Oculus standalone store, now supports the Vulkan graphics API with Oculus Quest and Oculus Go. Like DX12 for Windows and Metal for Apple hardware, Vulkan is a “low level” graphics API (LLAPI). NOTE: While Unity 2019.3 supports Vulkan on Quest, the current Oculus Integration for Unity does not. There are no specific benchmarks for a production Oculus Quest Unity app of OpenGL vs Vulkan performance yet.

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Unity Adds Toolkit For Common VR/AR Interactions

UploadVR

The Unity game engine released a preview (beta) ‘XR Interaction Tookit’ which handles some core interactions for VR and AR. Like most optional Unity features, the XR Interaction Tookit is downloaded and activated from the Package Manager. Unlike with the VRTK toolkit , Unity is preferring laser pointer selection to direct manipulation. This means that the built in Unity UI system that developers are already used to can be used in VR.

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Valve Releases Beta OpenVR Support For Unity’s New XR Plugin System

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Valve released a beta OpenVR package for the Unity game engine’s new XR plugin system. Unity is used to make the majority of VR games. When the Unity 2019.3 Under the new system, Unity ‘officially’ worked with 7 XR platforms: Apple’s ARKit, Google’s ARCore, Microsoft’s HoloLens & WMR, Magic Leap, Oculus, and PlayStation VR. The post Valve Releases Beta OpenVR Support For Unity’s New XR Plugin System appeared first on UploadVR.

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Unity Deprecates Built-In Support For Daydream, Gear VR, And Valve’s OpenVR

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Unity 2019.3 Valve is working on a plugin for the new system, according to Unity : “Valve is using our XR SDK to develop their OpenVR Unity XR plugin for 2019.3 and beyond,” the blog post from Unity explains. This doesn’t yet mean that developers can no longer build Unity games for these platforms. The New Unity Plugin System. Unity’s own OpenVR Plugin is now deprecated, and will be removed in 2020.1.

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Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’

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Unity told us they will add the same “later this year” What Is Vulkan? Vulkan on Android has the same advantages as DirectX 12 on Windows or Metal on Apple operating systems. Almost all Oculus Quest and Go apps are made with Unity or Unreal Engine. Development Oculus Quest development epic Oculus Go unity Unity Engine Unreal Unreal engine VR Development vulkan

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Oculus Quest Unity SDK References Shared-Space Colocation API

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Code found by VR developers in the Oculus Unity Integration reveals Facebook’s shared-space “colocation” API for Oculus Quest. Based on the description of the technology at the time of the OC5 demo, it likely works similarly to the colocation features already present in Apple’s ARKit and Google’s ARCore. The spotted colocation code is part of the Oculus Platform SDK component of the Oculus Unity Integration.

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What does Unity’s IPO mean for Virtual Production and Filmmaking?

RealVision VR

(image from the Facebook group: Unity Virtual Production and Cinematography). With Unity achieving nearly the same valuation as it’s rival Game engine maker, Epic (13.6mil versus 17.3mil) what does it mean for Film-Game convergence and VirtualProduction ?

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Start Working In VR and AR With These Unity and Udacity Degree Programs

VRScout

So to assist those looking to take advantage of this desperate thirst for VR and AR developers, massively popular cross-platform game engine Unity has teamed up with celebrated online learning company Udacity to create their VR Developer Nanodegree Program as well as their all-new Learn ARkit Nanodegree Foundations Program. Learn 360 pre-production and post-production techniques and build an interactive 360 video experience in Unity.

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Google’s ARCore Gets Unity And Unreal Support

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World-building engines Unreal and Unity are both on board with support of Google’s new ARCore augmented reality toolkit. It’s an answer to Apple’s ARKit, but available on fewer phones initially. We’ve had months of interesting projects rolling out on the Internet showing the capabilities of ARKit, but with Unity and Unreal support now in place for Google’s ARCore we’re likely to start seeing an increase in cool Android-based AR examples.

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This Week In XR: Walmart Backs Microsoft Bid, Unity’s IPO, Apple Acquires Spaces VR App

Charlie Fink

The last week in August used to be slow news week. Consumer Tech /consumer-tech Innovation /innovation Consumer Tech /consumer-tech Games /games technology

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Apple Sets Stage For VR; Shows Off Star Wars Vive Demo

VRScout

Apple’s new iMacs are now powerful enough to support VR. Apple unveiled macOS High Sierra during WWDC. Apple Embracing Virtual Reality. Apple’s senior vice president of software engineering Craig Federighi took the stage and confirmed that “Valve is bringing SteamVR to Mac.” ” SteamVR will also be joined on Mac systems by the Unreal and Unity video game engines, all tying directly into today’s newly announced Metal 2 video-processing API.

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Unity Gives Developers the Keys to ARKit 2.0 Capabilities via Updated Plugin

Next Reality AR

Unity has updated its ARKit plugin to enable access to the new augmented reality superpowers of the toolkit. Apple announced exciting news for AR developers last week at WWDC, including ARKit 2. Unity has worked closely with Apple to allow our developers instant access to all of these new features with an update to Unity ARKit Plugin," wrote Jimmy Alamparambil, the software architect and engineering director at Unity, in a blog post reviewing the technical details of.

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Apple Announces ARKit 3 with Body Tracking & Human Occlusion

Road to VR

At the company’s annual WWDC developer conference today, Apple revealed ARKit 3, its latest set of developer tools for creating AR applications on iOS. Apple also introduced Reality Composer and RealityKit to make it easier for developers to build augmented reality apps. Today during the opening keynote of WWDC in San Jose, Apple revealed ARKit 3. From the footage Apple showed of their body tracking tech, it looks pretty coarse at this stage.

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Unity CEO: VR Price Problems Will ‘Solve Themselves’ In 2018/19

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The head of Unity says that problem will solve itself very soon. Speaking to TechCrunch , Unity CEO John Riccitiello looked towards the future of VR, referencing the tech’s “slow start” with consumers. The biggest app in history was Niantic’s Pokémon GO, powered by Unity. ” His comments come as Apple announces its AR-enabled iPhone 8 and iPhone X , two devices could potentially popularize the technology massively.

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59% of VR Developers Use Unity, But Devs Make More Money With Unreal

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Unity Technologies and Epic Games are in a grudge match for the hearts and minds of game developers. I interviewed both John Riccitiello, CEO of San Francisco-based Unity, and Tim Sweeney, CEO of Raleigh, N.C.-based Unity’s started out at the low end, enabling mobile devices to run better 2D and 3D graphics. Sadly, we don’t know which company is really in the stronger position because their data comparisons are apples and oranges.

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Apple Announces First VR-Ready Computers

Road to VR

Apple has finally made a commitment to VR, announcing on stage today at Worldwide Developers Conference (WWDC) 2017 that not only will they offer an external GPU developer kit for MacBooks capable of meeting the graphical demands of VR, but that both the new 27-inch iMac and the iMac Pro will be VR-ready out of the box. The company says Metal 2 will also support Unity, Unreal Engine and the Steam VR SDK, making Apple’s new operating system a true VR-native.

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Apple Unveils ARKit For Augmented Reality

VRScout

Apple is jumping firmly into the world of augmented reality. Apple also showed off what the new development tool would look like with the popular AR game Pokemon Go. Apple also mentioned AR apps from IKEA and Lego. In many ways, Apple is trying to keep up with competitors like Google, who already have their Tango augmented and mixed reality platform. ARKit has support for Unity, Unreal Engine and Scenekit and will be coming to iPad and iPhone.

Apple Embraces VR: Every Virtual Reality Announcement From Today’s WWDC Keynote

Road to VR

At Apple’s World Wide Developer Conference today, the company made a major shift in their embrace of virtual reality with several new VR announcements during the event’s opening keynote. Though well loved, Apple’s computer lineup got somewhat left in the dust at the launch of the Rift and Vive, both of which had hardware requirements that exceeded what Apple had on offer. Today marks a major shift in Apple’s public support for virtual reality.

Remote Work Discussion w/ Devs From Rec Room, Virtual Desktop, and Unity

UploadVR

We are joined by three guests to discuss remote work amidst the current global pandemic: Timoni West: Director of AR/VR Product at Unity Shawn Whiting: Head of Community at Rec Room Guy Godin : sole developer of Virtual Desktop. As always you can listen to this episode on Apple, Google, Spotify, TuneIn/Alexa, Stitcher, and more. The post Remote Work Discussion w/ Devs From Rec Room, Virtual Desktop, and Unity appeared first on UploadVR. This is a special episode of the show.

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ManoMotion Introduces Apple ARKit Hand Gesture Support

VRScout

In an official release made by computer-vision developers ManoMotion , the Swedish software company revealed plans to bring its gestural interaction technology to Apple’s popular augmented reality platform, ARKit. Apple’s smartphone cameras track and capture the 27 degrees of freedom (DOF) of motion present in the human hand and is able to accurately recognize specific gestures such as grab and release, clicking, swipes and tapping in real-time.

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Apple ARKit To Get People Occlusion, Body Tracking, High Level ‘RealityKit’ Framework

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At its annual WWDC conference today Apple announced big new updates to ARKit, including people occlusion and body tracking. Until now, most ARKit experiences have been developed using engines like Unity. But Unity was designed to develop full scale games, not AR experiences. RealityKit is a new high level framework from Apple made specifically for AR. Apple is also launching a new macOS tool called Reality Composer. Apple apple ARKit

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Udacity Launches a ‘Learn ARKit’ Course Created in Collaboration with Unity

Road to VR

With ARKit already baked into the mobile operating system of “ hundreds of millions of iPhones and iPads, ” the massive potential install base means there’s plenty of reasons for developers to start making new augmented reality apps for Apple’s App Store. Students can choose to learn to develop AR apps using the Unity game engine, or using Swift in combination with SceneKit, Apple’s own 3D graphics API.

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Join Us On YouTube With Devs From Rec Room, Pistol Whip, Virtual Desktop, and Unity To Discuss Remote Work!

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Today we’re bringing you a special episode of the show, where we’ll be joined by four guests to discuss remote work amidst the current global pandemic: Timoni West: Director of AR/VR Product at Unity Shawn Whiting: Head of Community at Rec Room Guy Godin : sole developer of Virtual Desktop Denny Unger: CEO & Creative Director at Cloudhead Games (Pistol Whip). The post Join Us On YouTube With Devs From Rec Room, Pistol Whip, Virtual Desktop, and Unity To Discuss Remote Work!

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The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

Apple glasses are coming in 2021–2022 and they are incredibly sleek. Apple glasses are coming. We’re hearing this since many years, but now the sensation is that we’re coming close to the moment when the prophecy will come true: the rumors are intensifying and the software (ARKit) and the hardware (depth cameras, 5G) designed by Apple are all converging to the glasses solution. He says that Apple AR glasses will come in 2021 and that he has seen them.

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4 Dev Demos Showing Off Apple’s New ARKit Tracking

Road to VR

Showcased at Apple’s Worldwide Developer Conference this week, ARKit is a new core technology for iOS 11, due to launch this Fall, soon to enable augmented reality features on hundreds of millions of iPhones and iPads. The post 4 Dev Demos Showing Off Apple’s New ARKit Tracking appeared first on Road to VR. Apple AR AR Development ARKit Augmented Reality News apple ar apple arkit apple augmented reality arkit demo

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Apple Positions New iMac Pro for VR Development, Available Starting Thursday

Road to VR

Back at WWDC 2017 Apple finally embraced VR, announcing that it had been working with Valve to bring SteamVR and the HTC Vive to MacOS , along with a number of other announcements about how the company would support VR as part of its ecosystem. Apple may not hold the majority of the PC market, but among certain sectors its hardware and software are nearly industry standards. SEE ALSO Report: Apple Acquired VR Headset Startup Vrvana for $30 Million.

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Apple’s Job Listings Seek ‘VR File Format Engineer’, ‘VR Pipeline Engineer’, & More

Road to VR

Now that Apple is being open about their interest in VR the company is publicly listing new job postings for a number of roles seeking candidates with VR expertise. The latest VR job listings from Apple are not the first time the company has been spotted looking for hires with experience with virtual reality, but activity has certainly picked up of late, with seven new VR-related job listings in just over three weeks.

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Apple Details Latest VR Optimizations Coming to macOS Mojave (10.14)

Road to VR

Earlier this month at Apple’s annual WWDC conference, the company introduced their latest operating system, macOS Mojave (10.14). Due to roll out as a public beta later this month, and launching widely this Fall as a free update, Mojave brings further VR-specific optimizations to Apple’s Metal graphics API, which the company detailed in a session at WWDC. SEE ALSO Oculus Mum on Rift Support for MacOS as Apple and Valve Forge Ahead. Image courtesy Apple.

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Apple Hires NASA Expert To Help Build Augmented Reality Glasses

UploadVR

According to a Bloomberg story published this week, Apple hired Jeff Norris of NASA to work on augmented reality initiatives. Norris has reportedly been an employee of Apple since earlier in the year, according to Bloomberg’s unnamed sources. Now at Apple, Norris is reportedly working as a member of a team run by Mike Rockwell, formerly of Dolby Labs. Apple is currently something of a sleeping giant in the immersive tech industry. Apple VR Industry News nasa

Apple Adds VR Rendering Essentials to MacOS via Metal 2

Road to VR

With Apple’s increasing interest in VR on Mac , the company is adding essential features to its new Metal 2 graphics API to support high performance VR on MacOS. Many of the key tweaks to the VR rendering pipeline have been established on other platforms, and Apple is bringing many of them to the updated Metal 2 API which the company says now “provides powerful and specialized support for Virtual Reality (VR) rendering.”

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The 10 Coolest Things Being Built with Apple’s ARKit Right Now

Road to VR

Apple’s ARKit has been out for developers since it was announced last month. Apple, with a single flip of the wrist, has however started down the path of farming AR applications for whatever device it has planned next. Using 3D animations from 4DViews , China-based developer 应高选 created this with his iPhone 6s and Unity. The post The 10 Coolest Things Being Built with Apple’s ARKit Right Now appeared first on Road to VR.

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Cool AR apps to try with Apple’s new phones

Hypergrid Business

Apple has lagged behind in the virtual and augmented reality race so far. ” Apple software and services could gain $9 billion in revenue by 2020 as a result of operations related to augmented reality because there will be about 3.6 ” Apple itself featured four AR applications in its annoucement. The developer kit works on Unity, Unreal, and Scenekit engines. News Apple ARKit Google ARCore IKEA Place Pokemon Go Tango Unity Unreal

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Apple’s ARKit is Bringing Augmented Reality to “hundreds of millions of iPhones and iPads”

Road to VR

Apple’s annual Worldwide Developer Conference (WWDC) is here, and today’s keynote saw a number of VR-specific announcements including Apple’s first VR-ready computers to go along with the launch of the company’s newest macOS High Sierra. ” Apple says iOS 11 will be made available to iPhone 5s and later, all iPad Air and iPad Pro models, iPad 5th generation, iPad mini 2 and later, and iPod touch 6th generation. image courtesy Apple.

ManoMotion Brings Hand Gesture Input to Apple’s ARKit

Road to VR

ManoMotion, a computer-vision and machine learning company, today announced they’re integrated their company’s smartphone-based gesture control with Apple’s augmented reality developer tool ARKit , making it possible to bring basic hand-tracking into AR with only the use of the smartphone’s onboard processors and camera. The integration will initially be made available for Unity iOS, followed by Native iOS in subsequent updates.

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ARCore 101: How to Create a Mobile AR Application in Unity

Next Reality AR

Both Google's (ARCore) and Apple's (ARKit) augmented reality solutions are for their supported existing devices — without requiring additional hardware. Now that ARCore is out of its developer preview, it's time to get cracking on building augmented reality apps for the supported selection of Android phones available. Since Google's ARCore 1.0 is fairly new, there's not a lot of information out there for developers yet — but we're about to alleviate that.

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This Week In XR: Unity In The Money, Free Roam Star Trek, AR[T] From Apple, EXRD To Barnstorm US, More

Charlie Fink

VR continues its hot streak

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Apple Jumps Into AR With ARKit on Millions Of iPhones and iPads

UploadVR

It wasn’t a matter of if Apple would get involved with augmented reality so much as when. At a press conference today Apple unveiled its first AR implementation coming to the latest version of its iOS mobile operating system, iOS 11. This is made possible through the cameras, GPUs and CPUs on “hundreds of millions” of iPhones and iPads, Apple said, which will make ARKit “the biggest AR platform” pretty much overnight. Apple VR Industry News

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