Unity Adds Toolkit For Common VR/AR Interactions

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The Unity game engine released a preview (beta) ‘XR Interaction Tookit’ which handles some core interactions for VR and AR. Like most optional Unity features, the XR Interaction Tookit is downloaded and activated from the Package Manager.

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Unity Now Supports Vulkan On Oculus Quest & Go

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The Unity game engine, which powers most of the apps on the Oculus standalone store, now supports the Vulkan graphics API with Oculus Quest and Oculus Go. Like DX12 for Windows and Metal for Apple hardware, Vulkan is a “low level” graphics API (LLAPI). NOTE: While Unity 2019.3

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Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’

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Unity told us they will add the same “later this year” What Is Vulkan? Vulkan on Android has the same advantages as DirectX 12 on Windows or Metal on Apple operating systems. Almost all Oculus Quest and Go apps are made with Unity or Unreal Engine.

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Unity Deprecates Built-In Support For Daydream, Gear VR, And Valve’s OpenVR

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Unity 2019.3 Valve is working on a plugin for the new system, according to Unity : “Valve is using our XR SDK to develop their OpenVR Unity XR plugin for 2019.3 and beyond,” the blog post from Unity explains. The New Unity Plugin System.

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Apple Announces First VR-Ready Computers

Road to VR

The company says Metal 2 will also support Unity, Unreal Engine and the Steam VR SDK, making Apple’s new operating system a true VR-native. The post Apple Announces First VR-Ready Computers appeared first on Road to VR.

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Apple Announces ARKit 3 with Body Tracking & Human Occlusion

Road to VR

At the company’s annual WWDC developer conference today, Apple revealed ARKit 3, its latest set of developer tools for creating AR applications on iOS. Apple also introduced Reality Composer and RealityKit to make it easier for developers to build augmented reality apps. Today during the opening keynote of WWDC in San Jose, Apple revealed ARKit 3. From the footage Apple showed of their body tracking tech, it looks pretty coarse at this stage.

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Apple Embraces VR: Every Virtual Reality Announcement From Today’s WWDC Keynote

Road to VR

At Apple’s World Wide Developer Conference today, the company made a major shift in their embrace of virtual reality with several new VR announcements during the event’s opening keynote. Today marks a major shift in Apple’s public support for virtual reality.

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Apple Details Latest VR Optimizations Coming to macOS Mojave (10.14)

Road to VR

Earlier this month at Apple’s annual WWDC conference, the company introduced their latest operating system, macOS Mojave (10.14). SEE ALSO Oculus Mum on Rift Support for MacOS as Apple and Valve Forge Ahead. ski visualizes below: Image courtesy Apple. Image courtesy Apple.

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4 Dev Demos Showing Off Apple’s New ARKit Tracking

Road to VR

Showcased at Apple’s Worldwide Developer Conference this week, ARKit is a new core technology for iOS 11, due to launch this Fall, soon to enable augmented reality features on hundreds of millions of iPhones and iPads.

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Apple’s Job Listings Seek ‘VR File Format Engineer’, ‘VR Pipeline Engineer’, & More

Road to VR

Now that Apple is being open about their interest in VR the company is publicly listing new job postings for a number of roles seeking candidates with VR expertise. See Also: Apple Adds VR Rendering Essentials to MacOS via Metal 2.

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ManoMotion Brings Hand Gesture Input to Apple’s ARKit

Road to VR

With Google and Apple gearing up for the augmented reality revolution with their respective software developer kits, ARCore and ARKit , developers are fervently looking to see just how far smartphone-based AR can really go.

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The 10 Coolest Things Being Built with Apple’s ARKit Right Now

Road to VR

Apple’s ARKit has been out for developers since it was announced last month. Apple, with a single flip of the wrist, has however started down the path of farming AR applications for whatever device it has planned next.

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Apple Adds VR Rendering Essentials to MacOS via Metal 2

Road to VR

With Apple’s increasing interest in VR on Mac , the company is adding essential features to its new Metal 2 graphics API to support high performance VR on MacOS. ” SEE ALSO Apple and Valve Have Worked Together for Nearly a Year to Bring VR to MacOS.

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Apple’s ARKit is Bringing Augmented Reality to “hundreds of millions of iPhones and iPads”

Road to VR

Apple’s annual Worldwide Developer Conference (WWDC) is here, and today’s keynote saw a number of VR-specific announcements including Apple’s first VR-ready computers to go along with the launch of the company’s newest macOS High Sierra. image courtesy Apple.

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Apple ARKit To Get People Occlusion, Body Tracking, High Level ‘RealityKit’ Framework

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At its annual WWDC conference today Apple announced big new updates to ARKit, including people occlusion and body tracking. Until now, most ARKit experiences have been developed using engines like Unity. But Unity was designed to develop full scale games, not AR experiences. RealityKit is a new high level framework from Apple made specifically for AR. Apple is also launching a new macOS tool called Reality Composer. Apple apple ARKit

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Remote Work Discussion w/ Devs From Rec Room, Virtual Desktop, and Unity

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We are joined by three guests to discuss remote work amidst the current global pandemic: Timoni West: Director of AR/VR Product at Unity Shawn Whiting: Head of Community at Rec Room Guy Godin : sole developer of Virtual Desktop. This is a special episode of the show.

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Unity Gives Developers the Keys to ARKit 2.0 Capabilities via Updated Plugin

Next Reality AR

Unity has updated its ARKit plugin to enable access to the new augmented reality superpowers of the toolkit. Apple announced exciting news for AR developers last week at WWDC, including ARKit 2. With developers chomping at the bit to play with ARKit 2.0,

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ManoMotion Introduces Apple ARKit Hand Gesture Support

VRScout

In an official release made by computer-vision developers ManoMotion , the Swedish software company revealed plans to bring its gestural interaction technology to Apple’s popular augmented reality platform, ARKit. News Android Apple AR ARCore ARKit Augmented Reality Hand Tracking ManoMotion

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Apple Sets Stage For VR; Shows Off Star Wars Vive Demo

VRScout

Apple’s new iMacs are now powerful enough to support VR. Apple unveiled macOS High Sierra during WWDC. Apple Embracing Virtual Reality. Apple’s senior vice president of software engineering Craig Federighi took the stage and confirmed that “Valve is bringing SteamVR to Mac.”

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Udacity Launches a ‘Learn ARKit’ Course Created in Collaboration with Unity

Road to VR

With ARKit already baked into the mobile operating system of “ hundreds of millions of iPhones and iPads, ” the massive potential install base means there’s plenty of reasons for developers to start making new augmented reality apps for Apple’s App Store.

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Google’s ARCore Gets Unity And Unreal Support

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World-building engines Unreal and Unity are both on board with support of Google’s new ARCore augmented reality toolkit. It’s an answer to Apple’s ARKit, but available on fewer phones initially. If you want to get started with Unity you need Unity version 2017.2

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Apple Hires NASA Expert To Help Build Augmented Reality Glasses

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According to a Bloomberg story published this week, Apple hired Jeff Norris of NASA to work on augmented reality initiatives. Norris has reportedly been an employee of Apple since earlier in the year, according to Bloomberg’s unnamed sources. Apple VR Industry News nasa

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Apple Unveils ARKit For Augmented Reality

VRScout

Apple is jumping firmly into the world of augmented reality. Apple also showed off what the new development tool would look like with the popular AR game Pokemon Go. Apple also mentioned AR apps from IKEA and Lego. News Apple ARKit Augmented Reality WWDC

Join Us On YouTube With Devs From Rec Room, Pistol Whip, Virtual Desktop, and Unity To Discuss Remote Work!

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As always, we’ll also be making it available for audio-only listening on Apple, Google, Spotify, TuneIn/Alexa, Stitcher, and more within a couple of hours of airing. The post Join Us On YouTube With Devs From Rec Room, Pistol Whip, Virtual Desktop, and Unity To Discuss Remote Work!

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Start Working In VR and AR With These Unity and Udacity Degree Programs

VRScout

By participating in these two cutting-edge programs, students are educated on the fundamentals of designing and engineering captivating immersive experiences using the power of Unity on the Udacity online learning platform. .

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Cool AR apps to try with Apple’s new phones

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Apple has lagged behind in the virtual and augmented reality race so far. ” Apple software and services could gain $9 billion in revenue by 2020 as a result of operations related to augmented reality because there will be about 3.6

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Google Releases ARCore for Android, The Company’s Answer to Apple ARKit

Road to VR

In an answer to Apple’s recently released ARKit , a developer tool used for making augmented reality apps and games that run on newer iPad and iPhones, Google today released a preview of a new Android-compatible software development kit (SDK) called ARCore.

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Unity CEO: VR Price Problems Will ‘Solve Themselves’ In 2018/19

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The head of Unity says that problem will solve itself very soon. Speaking to TechCrunch , Unity CEO John Riccitiello looked towards the future of VR, referencing the tech’s “slow start” with consumers. The biggest app in history was Niantic’s Pokémon GO, powered by Unity. ” His comments come as Apple announces its AR-enabled iPhone 8 and iPhone X , two devices could potentially popularize the technology massively.

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59% of VR Developers Use Unity, But Devs Make More Money With Unreal

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Unity Technologies and Epic Games are in a grudge match for the hearts and minds of game developers. I interviewed both John Riccitiello, CEO of San Francisco-based Unity, and Tim Sweeney, CEO of Raleigh, N.C.-based Unity’s started out at the low end, enabling mobile devices to run better 2D and 3D graphics. Sadly, we don’t know which company is really in the stronger position because their data comparisons are apples and oranges.

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Adobe’s Project Aero Aims to Help Creators Build AR Content

Road to VR

Called Project Aero, the newly announced AR authoring tool and multi-platform system that will soon deliver a way for developers to build simple AR scenes and experiences for Apple’s ARKit.

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Apple Jumps Into AR With ARKit on Millions Of iPhones and iPads

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It wasn’t a matter of if Apple would get involved with augmented reality so much as when. At a press conference today Apple unveiled its first AR implementation coming to the latest version of its iOS mobile operating system, iOS 11. This is made possible through the cameras, GPUs and CPUs on “hundreds of millions” of iPhones and iPads, Apple said, which will make ARKit “the biggest AR platform” pretty much overnight. Apple VR Industry News

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ARCore 101: How to Create a Mobile AR Application in Unity

Next Reality AR

Both Google's (ARCore) and Apple's (ARKit) augmented reality solutions are for their supported existing devices — without requiring additional hardware.

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This Week In XR: Unity In The Money, Free Roam Star Trek, AR[T] From Apple, EXRD To Barnstorm US, More

Charlie Fink

VR continues its hot streak

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Roundup of VR & AR Announcements from WWDC1) Apple announces.

AllThingsVR

Roundup of VR & AR Announcements from WWDC 1) Apple announces VR Ready Computers Thanks to Apple updating Metal, their graphics API, to Metal 2, in their new macOS called macOS High Sierra, VR is coming to Mac. ARKit will feature support for Unity, Unreal, and SceneKit.

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Tim Sweeney On Apple AR: ‘There is Going to be an Incredible Rush of Developers’

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Epic Games CEO Tim Sweeney thinks Apple’s upcoming iOS 11 update, arriving this fall, will be a huge boost to the emerging AR industry. There have been tools developers could use before, but Sweeney thinks Apple’s support for AR could accelerate adoption.

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ARCore Is Google’s Answer To Apple’s ARKit, Now Available For Pixel And Galaxy S8

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In an aim to make it as easy as possible to develop AR applications, ARCore will work with Java/OpenGL, Unity, and Unreal from day one. In a world where Apple already has ARKit it was only a matter of time before Google unveiled something similar. Apple AR Google ARCore ARKitToday, Google is announcing the debut of ARCore , an initiative to bring mobile-powered AR experiences to the masses like never before.

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Clay Brings Gesture Tracking To Apple’s ARKit With No Extra Hardware

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One of the amazing things about Apple’s new ARKit developer platform is that there’s no extra hardware required. The SDK is already functional with the Unity engine, and support for Samsung’s Galaxy phones is also planned for the near future.