Unity Adds Toolkit For Common VR/AR Interactions

UploadVR

The Unity game engine released a preview (beta) ‘XR Interaction Tookit’ which handles some core interactions for VR and AR. Like most optional Unity features, the XR Interaction Tookit is downloaded and activated from the Package Manager. Unlike with the VRTK toolkit , Unity is preferring laser pointer selection to direct manipulation. This means that the built in Unity UI system that developers are already used to can be used in VR.

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Valve Releases Beta OpenVR Support For Unity’s New XR Plugin System

UploadVR

Valve released a beta OpenVR package for the Unity game engine’s new XR plugin system. Unity is used to make the majority of VR games. When the Unity 2019.3 Under the new system, Unity ‘officially’ worked with 7 XR platforms: Apple’s ARKit, Google’s ARCore, Microsoft’s HoloLens & WMR, Magic Leap, Oculus, and PlayStation VR. The post Valve Releases Beta OpenVR Support For Unity’s New XR Plugin System appeared first on UploadVR.

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Unity Deprecates Built-In Support For Daydream, Gear VR, And Valve’s OpenVR

UploadVR

Unity 2019.3 introduces a new plugin system for XR headsets, and deprecates official support for Gear VR, Google VR, and Valve’s OpenVR (the API for SteamVR). Valve is working on a plugin for the new system, according to Unity : “Valve is using our XR SDK to develop their OpenVR Unity XR plugin for 2019.3 and beyond,” the blog post from Unity explains. The New Unity Plugin System.

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Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’

UploadVR

Unity told us they will add the same “later this year” What Is Vulkan? Vulkan was developed by The Khronos Group, a non-profit industry consortium which includes major tech companies like NVIDIA, AMD, Microsoft, Facebook, Google, and Intel. Vulkan on Android has the same advantages as DirectX 12 on Windows or Metal on Apple operating systems. Almost all Oculus Quest and Go apps are made with Unity or Unreal Engine.

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Google’s ARCore Gets Unity And Unreal Support

UploadVR

World-building engines Unreal and Unity are both on board with support of Google’s new ARCore augmented reality toolkit. For those unfamiliar, ARCore is the evolution of Google’s Tango platform that runs first on Google Pixel and Samsung Galaxy S8 with Android 7.0 It’s an answer to Apple’s ARKit, but available on fewer phones initially. If you want to get started with Unity you need Unity version 2017.2

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Oculus Quest Unity SDK References Shared-Space Colocation API

UploadVR

Code found by VR developers in the Oculus Unity Integration reveals Facebook’s shared-space “colocation” API for Oculus Quest. Based on the description of the technology at the time of the OC5 demo, it likely works similarly to the colocation features already present in Apple’s ARKit and Google’s ARCore. The spotted colocation code is part of the Oculus Platform SDK component of the Oculus Unity Integration.

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Interview with Robert Scoble about Oculus Quest 2, Apple Glasses and more!

The Ghost Howls

In the interview with me, he talked about many topics, like the rumors he heard on Apple Glasses, on the Oculus Quest 2 , the America vs China war, XR entrepreneurship, Tesla, and more! Apple is (maybe) already testing Apple Glasses in the wild. How will Apple Glasses be?

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Unity CEO: VR Price Problems Will ‘Solve Themselves’ In 2018/19

UploadVR

The head of Unity says that problem will solve itself very soon. Speaking to TechCrunch , Unity CEO John Riccitiello looked towards the future of VR, referencing the tech’s “slow start” with consumers. ” “Now, if you take this new thing, using your phone for AR — [including via] ARKit and [Google’s recently introduced challenger to ARKit] ARCore, the future is coming fast. The biggest app in history was Niantic’s Pokémon GO, powered by Unity.

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59% of VR Developers Use Unity, But Devs Make More Money With Unreal

UploadVR

Unity Technologies and Epic Games are in a grudge match for the hearts and minds of game developers. I interviewed both John Riccitiello, CEO of San Francisco-based Unity, and Tim Sweeney, CEO of Raleigh, N.C.-based Unity’s started out at the low end, enabling mobile devices to run better 2D and 3D graphics. Sadly, we don’t know which company is really in the stronger position because their data comparisons are apples and oranges.

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ARCore Is Google’s Answer To Apple’s ARKit, Now Available For Pixel And Galaxy S8

UploadVR

Today, Google is announcing the debut of ARCore , an initiative to bring mobile-powered AR experiences to the masses like never before. Previously Google’s Tango was the best way to see powerful AR projects in action, but that required extra cameras and sensors on high-end smartphones to work. ” Starting right now, Google is making the ARCore SDK available to owners of the Google Pixel (running Oreo) and Samsung’s Galaxy S8 (running at least 7.0

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Remote Work Discussion w/ Devs From Rec Room, Virtual Desktop, and Unity

UploadVR

We are joined by three guests to discuss remote work amidst the current global pandemic: Timoni West: Director of AR/VR Product at Unity Shawn Whiting: Head of Community at Rec Room Guy Godin : sole developer of Virtual Desktop. As always you can listen to this episode on Apple, Google, Spotify, TuneIn/Alexa, Stitcher, and more. The post Remote Work Discussion w/ Devs From Rec Room, Virtual Desktop, and Unity appeared first on UploadVR.

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Apple Unveils ARKit For Augmented Reality

VRScout

Apple is jumping firmly into the world of augmented reality. Apple also showed off what the new development tool would look like with the popular AR game Pokemon Go. Apple also mentioned AR apps from IKEA and Lego. In many ways, Apple is trying to keep up with competitors like Google, who already have their Tango augmented and mixed reality platform. ARKit has support for Unity, Unreal Engine and Scenekit and will be coming to iPad and iPhone.

Join Us On YouTube With Devs From Rec Room, Pistol Whip, Virtual Desktop, and Unity To Discuss Remote Work!

UploadVR

Today we’re bringing you a special episode of the show, where we’ll be joined by four guests to discuss remote work amidst the current global pandemic: Timoni West: Director of AR/VR Product at Unity Shawn Whiting: Head of Community at Rec Room Guy Godin : sole developer of Virtual Desktop Denny Unger: CEO & Creative Director at Cloudhead Games (Pistol Whip). The post Join Us On YouTube With Devs From Rec Room, Pistol Whip, Virtual Desktop, and Unity To Discuss Remote Work!

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Google ARCore Brings Augmented Reality to Android

VRScout

When Apple first introduced ARKit back in June at WWDC , we were blown away. Apple’s massive leap into augmented reality with no additional sensors or hardware, only the phone in your pocket, seemingly opened up the largest AR platform in the world overnight. And as developers continued to experiment with the ARKit platform, creating some pretty killer apps , it left us scratching our heads wondering where Google fell into this mix now. Image Credit: Google.

The XR Week Peek (2020.06.29): Oculus kills the Go, Google buys North, and much more!

The Ghost Howls

Google is going to buy North. A report says tha t Alphabet, the company behind Google, is in the last stages of the acquisition of North, the Canadian startup that makes the Focals smartglasses. With rumors of upcoming Apple glasses surging, and the investment made in Magic Leap that until now has been unfruitful, for sure Google is looking for an alternative to build its AR strategy. Google adds depth APIs to ARCore. Apple adds spatial audio to AirPods.

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Apple ARKit To Get People Occlusion, Body Tracking, High Level ‘RealityKit’ Framework

UploadVR

At its annual WWDC conference today Apple announced big new updates to ARKit, including people occlusion and body tracking. With previous versions of ARKit, and with Google’s ARCore, virtual objects would always show up on top. Until now, most ARKit experiences have been developed using engines like Unity. But Unity was designed to develop full scale games, not AR experiences. RealityKit is a new high level framework from Apple made specifically for AR.

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5 Google ARCore Experiments That Inject Magic into Everyday Life

Road to VR

Google released a preview version of ARCore for Android yesterday, the company’s answer to Apple’s ARKit. Built by George Michael Brower with friends at Google Creative Lab. Built with Unity and ARCore. Built by Jane Friedhoff with friends at Google Creative Lab using Unity and ARCore. Built by Rachel Park Goto and Jane Friedhoff with friends at Google Creative Lab using Unity and ARCore.

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Cool AR apps to try with Apple’s new phones

Hypergrid Business

Apple has lagged behind in the virtual and augmented reality race so far. Their phones can be used for some low-end VR, via the Cardboard platform from Google, but they haven’t had anything of their own to match the higher-end Samsung Gear VR and Google Daydream View headsets. ” Apple software and services could gain $9 billion in revenue by 2020 as a result of operations related to augmented reality because there will be about 3.6

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ARCore 101: How to Create a Mobile AR Application in Unity

Next Reality AR

Since Google's ARCore 1.0 Both Google's (ARCore) and Apple's (ARKit) augmented reality solutions are for their supported existing devices — without requiring additional hardware. Now that ARCore is out of its developer preview, it's time to get cracking on building augmented reality apps for the supported selection of Android phones available. is fairly new, there's not a lot of information out there for developers yet — but we're about to alleviate that.

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4 Dev Demos Showing Off Apple’s New ARKit Tracking

Road to VR

Showcased at Apple’s Worldwide Developer Conference this week, ARKit is a new core technology for iOS 11, due to launch this Fall, soon to enable augmented reality features on hundreds of millions of iPhones and iPads. This appeared to deliver fairly stable tracking, without the need for dedicated hardware, unlike Google Tango, which uses a suite of cameras and sensors. The post 4 Dev Demos Showing Off Apple’s New ARKit Tracking appeared first on Road to VR.

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Apple Hires NASA Expert To Help Build Augmented Reality Glasses

UploadVR

According to a Bloomberg story published this week, Apple hired Jeff Norris of NASA to work on augmented reality initiatives. Norris has reportedly been an employee of Apple since earlier in the year, according to Bloomberg’s unnamed sources. Now at Apple, Norris is reportedly working as a member of a team run by Mike Rockwell, formerly of Dolby Labs. Apple is currently something of a sleeping giant in the immersive tech industry. Apple VR Industry News nasa

Google Swirl Redefines Advertising With Its 3D Ad Format

ARPost

Last June, Google released a new 3D ad format called Swirl , which meshes programmatic advertising with next-generation content. Previously available only through Google team, Swirl was released to all brands yesterday , on July 9, making it available to all advertisers. Google has beta tested the new Swirl unit for months and the results have been excellent. The great news – it can be bought programmatically through DV360 , Google’s self-service ad platform.

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The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

Apple glasses are coming in 2021–2022 and they are incredibly sleek. Apple glasses are coming. We’re hearing this since many years, but now the sensation is that we’re coming close to the moment when the prophecy will come true: the rumors are intensifying and the software (ARKit) and the hardware (depth cameras, 5G) designed by Apple are all converging to the glasses solution. He says that Apple AR glasses will come in 2021 and that he has seen them.

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The 10 Coolest Things Being Built with Apple’s ARKit Right Now

Road to VR

Apple’s ARKit has been out for developers since it was announced last month. Apple, with a single flip of the wrist, has however started down the path of farming AR applications for whatever device it has planned next. Using 3D animations from 4DViews , China-based developer 应高选 created this with his iPhone 6s and Unity. The post The 10 Coolest Things Being Built with Apple’s ARKit Right Now appeared first on Road to VR.

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ManoMotion Brings Hand Gesture Input to Apple’s ARKit

Road to VR

ManoMotion, a computer-vision and machine learning company, today announced they’re integrated their company’s smartphone-based gesture control with Apple’s augmented reality developer tool ARKit , making it possible to bring basic hand-tracking into AR with only the use of the smartphone’s onboard processors and camera. The integration will initially be made available for Unity iOS, followed by Native iOS in subsequent updates.

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Apple Jumps Into AR With ARKit on Millions Of iPhones and iPads

UploadVR

It wasn’t a matter of if Apple would get involved with augmented reality so much as when. At a press conference today Apple unveiled its first AR implementation coming to the latest version of its iOS mobile operating system, iOS 11. For starters, the company showcased how spatial recognition could be used to place virtual objects in real world locations, much like we’ve seen on Google’s Tango platform. The platform will support Unity and Unreal engines.

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Dr. Seuss’s ABC – An Amazing AR Alphabet! Out Now on Apple Store and Google Play

Peter Graham

Powered by Unity’s MARS extension, the app features a Story Mode and a Sandbox feature. can be downloaded from the Apple App Store and Google Play for $3.99 Several months ago Sugar Creative Studio announced a collaboration with Dr. Seuss Enterprises to create a series of educational augmented reality (AR) apps. This week the first of those apps has now arrived with Dr. Seuss’s ABC – An Amazing AR Alphabet! now available for iOS and Android devices.

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Cross Platform VR/AR Development in Unity for Vive and HoloLens

eleVR

Deploying to the Unity Editor. Appendix A: An Aside on Using External Libraries for Unity Development. Check Appendix A: An Aside on Using External Libraries for Unity Development for more about class libraries and links to my library. It’s a bit confusing on the main page, but for Unity you just need to download the Unity Plugin, which already includes the SteamVR SDK. Instead, download it directly from the Unity Store from within Unity.

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XR Swim Platform Wants To Become The Steam Of WebXR Content

VRScout

Thanks to the rigorous submission processes used by major platforms, however, many independent XR content developers are finding it difficult to publish their experiences in marketplaces such as the Oculus or Apple App Stores. As of right now, you’ll find experiences from creatives like Google Creative Lab , 8th Wall , A-Frame , Daniel Esteban , Marpi , and more. News Apple App Store Augmented Reality Chicken Waffle Oculus SideQuest WebAR WebXR XR Swim

Niantic’s ‘Ingress Prime’ Brings A Sci-fi Twist To Location-Based AR Gaming

VRScout

Using OpenStreetMap alongside Google Maps, the app revealed a secret digital battlefield that existed over the real-world, allowing a small, but dedicated community of players to duke it out in digital turf wars. Officially labeled Ingress Prime, the experience now operates on the Unity game engine, allowing game designers to take full advantage of both Apple’s ARKit and Google’s ARCore to deliver a quality that fans of Niantic’s recent offerings have come to expect.

Did Seebright Just Launch Google Cardboard for AR?

VRWorld

It was no other than Google that delivered the first “million unit VR headset” By launching Cardboard VR application and the headset made out of… cardboard, Google set the stage for massive adoption of VR among developers, and the company isn’t stopping anytime soon. Next iteration of Google Android OS will feature Daydream UI and we feel it might be the main feature of upcoming Android.

Could DIAMONST be the 1st killer app to showcase Apple's AR Kit? Maybe with funding?

Cats and VR

Could DIAMONST by Zenko Games be the killer app to showcase Apple's AR Kit? A first playable demo of Diamonst is currently in development with Unity and Vuforia for Android and iOS and will be soon available for Google Tango, Microsoft Hololens and for the Bridge Headset form Occipital.

CES: uSens strives to bring augmented reality to billions of users

VRWorld

The uSensAR platform will support Unity , C++ and Java. 2018 Android Apple Augmented Reality (AR) Consumer Electronics Show (CES) Google Hardware Internet of Things (IoT) Mobile News Samsung Smartphones AR augmented reality SC9853 Spreadtrum Communications Spreadtrum SC9853 Tsinghua Unigroup Ltd. Unity uSens uSens Inc. HCI systems manufacturer uSens, Inc. announced the availability of uSensAr, a smartphone augmented reality engine, this week at CES 2018 in Las Vegas.

How I got started with virtual reality (and you can, too)

The Ghost Howls

It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. For who wasn’t doing AR at that time: Metaio had an amazing SDK for phone-based AR, but then it got acquired by Apple and it disappeared from the market. Unity.

Designing the User Experience for WebAR, with Google's Interaction Developer Austin McCasland

XR for Business Podcast

Austin McCasland is a UX prototyper working with Google, and he and Alan chat about the finer points of UX design for AR. He's designed and developed Paint Space AR, named by Apple as one of the best apps of 2017 and currently works full time at Google as an AR Interaction designer. Let's dive right in; you work at Google as a UX designer -- user experience, for those who don't know -- walk us through what you do on a daily basis. I just spoke at Google IO.

My predictions for augmented reality in 2021

The Ghost Howls

As a long-time AR enthusiast, and one of the first to have tried Google Glass in Italy, I have to admit that I will consider AR mainstream only when it will be on glasses that we will wear all day , when we’ll live in a completely shared mixed reality world (the AR Cloud).

The Ghost Howls’s VR Week Peek (2019.11.11): Cardboard becomes opensource, HoloLens 2 and nreal shipping and much more!

The Ghost Howls

Personally, I’ll do that in a few hours :D) This has been a pretty good week for me: I have become a technical advisor of Australian no-profit Wise Realities , that, under the guide of Ali Fardinpour, helps elderly and people with mental issues using virtual reality; I have developed an opensource plugin to write curved Text Mesh Pro texts in Unity: if you need it, you can find it on GitHub ; I’m preparing myself for the Global MR Bootcamp that will be in my city, Turin (Italy) next Saturday.

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