Microsoft Partners With Unity On HoloLens 2 Development Edition

VRScout

The developer-focused release includes $500 in free Azure credits, 3-month free trials of Unity Pro. Following the announcement of the Microsoft HoloLens 2, Unity has revealed a new partnership with the US-based multinational technology company to release a developer-focused version of the upcoming mixed reality headset. Image Credit: Microsoft. The addition of Unity Pro and the PiXYZ Plugin makes it easy to import 3D design data in minutes rather than hours.”.

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Microsoft’s AR/VR Unity Framework Now Officially Supports Oculus Quest

Upload VR

The latest release of MRTK adds official support for Oculus Quest and can now be managed directly in Unity’s package manager. MRTK (Mixed Reality ToolKit) is Microsoft’s open source framework for spatial input, interactions, and interfaces.

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Unity 5.5 Update Brings Microsoft Hololens Integration And More

UploadVR

The Unity game engine is a versatile tool that developers, from beginners to those well-versed, utilize to fully realize their video game concepts. includes a collection of new enhancements and also now comes Microsoft Hololens ready. Such a move eases the process for developers, increasing efficiency by allowing them to do a larger amount of their augmented and mixed reality work within the Unity Editor. You can find the Unity 5.5

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Valve Releases Beta OpenVR Support For Unity’s New XR Plugin System

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Valve released a beta OpenVR package for the Unity game engine’s new XR plugin system. Unity is used to make the majority of VR games. When the Unity 2019.3 Under the new system, Unity ‘officially’ worked with 7 XR platforms: Apple’s ARKit, Google’s ARCore, Microsoft’s HoloLens & WMR, Magic Leap, Oculus, and PlayStation VR. The post Valve Releases Beta OpenVR Support For Unity’s New XR Plugin System appeared first on UploadVR.

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Unity Deprecates Built-In Support For Daydream, Gear VR, And Valve’s OpenVR

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Unity 2019.3 Valve is working on a plugin for the new system, according to Unity : “Valve is using our XR SDK to develop their OpenVR Unity XR plugin for 2019.3 and beyond,” the blog post from Unity explains. This doesn’t yet mean that developers can no longer build Unity games for these platforms. The New Unity Plugin System. Unity’s own OpenVR Plugin is now deprecated, and will be removed in 2020.1.

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Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’

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Unity told us they will add the same “later this year” What Is Vulkan? Vulkan was developed by The Khronos Group, a non-profit industry consortium which includes major tech companies like NVIDIA, AMD, Microsoft, Facebook, Google, and Intel. Almost all Oculus Quest and Go apps are made with Unity or Unreal Engine. Development Oculus Quest development epic Oculus Go unity Unity Engine Unreal Unreal engine VR Development vulkan

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Microsoft Shows Windows in VR, Gives Acer VR Headset to Vision Summit Audience

Road to VR

Brandon Bray, Principal Program Manager at Microsoft, took the stage at Unity’s Vision VR/AR Summit 2017 to show a little more of what Microsoft has planned for the VR side of things when the first Windows Holographic headsets come later this year. And to wit, Microsoft is giving away a free Acer Windows VR headset to everyone present at today’s Unity Vision VR/AR Summit. image courtesy Unity Technologies.

Schedule For Microsoft?s Virtual Mixed Reality Dev Days Revealed

UploadVR

Microsoft revealed the full schedule for their upcoming Mixed Reality Dev Days, which is set to take place virtually in Altspace VR on Thursday and Friday. Microsoft’s Mixed Reality Dev Days were originally going to be hosted in Seattle this month, but with the ongoing COVID-19 pandemic, the event has been moved online and will take place in VR, using Altspace. Getting started with the HoloLens 2 and Unity : Learn the basics of setting up Unity and building for the HoloLens 2.

How to create a WebVR experience using Unity

The Ghost Howls

In my review of Amazon Sumerian I said multiple times that in other game engines, like Unity, it is not possible to create a WebVR experience. It was something that I already knew… plus I was really tired because of the hard work done and so I was really going through the text lines not giving much interest, when suddenly I read something like “Mozilla that has released a WebVR exporter for Unity” and suddenly I woke up and my eyes popped out.

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HoloLens 2 Development Edition Includes Three Free Months Of Unity Pro

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Today at Microsoft Dev Days, ahead of Build next week, Microsoft revealed that a “Development Edition” of the HoloLens 2 mixed reality headset is coming. Along with the Development Edition buyers will receive $500 in free Azure credits and a three month trial for both Unity Pro and the PiXYZ Plugin for transferring CAD files. The addition of Unity Pro and the PiXYZ Plugin makes it easy to import 3D design data in minutes rather than hours.”

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Hands-On: Microsoft’s HoloLens 2 Is A Serious Improvement, Pre-Orders Now Shipping

VRScout

Microsoft’s HoloLens 2 has officially begun shipping to pre-order customers at the cost of $3,500. It’s not perfect, but Microsoft’s next-gen MR headset has set a new standard for MR headsets. For larger companies looking to connect their entire team with HoloLens 2 headsets, Microsoft is offering a package that includes Dynamic 365 Remote Assist on each MR headset at the cost of $125 per user – per month. Image Credit: Microsoft. Image Credit: Microsoft.

Epic Games, Unity & Microsoft Have Cancelled Their Attendance at GDC 2020

Peter Graham

Epic Games, Unity Technologies and Microsoft’s Game Stack team have all issued statements announcing their withdrawals from March’s Game Developers Conference (GDC) 2020. . As for Unity, the company issued a blog post saying : “Unfortunately, this year, after much thought and deliberation, we have made the difficult decision to pull out of GDC 2020. We do not want any Unity employee or partner to compromise their health and safety unnecessarily.

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This Week In XR: Walmart Backs Microsoft Bid, Unity’s IPO, Apple Acquires Spaces VR App

Charlie Fink

The last week in August used to be slow news week. Consumer Tech /consumer-tech Innovation /innovation Consumer Tech /consumer-tech Games /games technology

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Microsoft’s VR Maker Tool ‘SharePoint Spaces’ to Launch in First Half of 2020

Road to VR

Back at Microsoft’s annual SharePoint Virtual Summit in May 2018, the company announced it was getting ready to ship a new VR maker tool set called Spaces for SharePoint, the web-based collaborative platform for enterprise customers. Now, Microsoft says Spaces is nearly ready for a general release to all SharePoint users, which is slated to happen at some point in the first half of 2020.

XR Technology for Industry According to Unity’s Andre Gauthier

ARPost

We didn’t have to shake the tree very hard to find someone that we were excited to talk to but we couldn’t pass up the opportunity to talk with the good folks at Unity. What Is Unity? The name “ Unity ” probably sounds familiar to you. Unity for games, videos, and apps today is like what WordPress was for the websites seven years ago. Unity is the platform that makes this world a reality. Unity at XR Immersive Enterprise. More Buzz Around Unity.

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VR Veteran Tony Parisi is Leading Unity’s AR & VR Strategy Beyond Gaming

Road to VR

The keynote from Unity’s Vision VR/AR Summit yesterday showcased just how far Unity is reaching into non-gaming content when it comes to augmented and virtual reality. The person who is in charge of Unity’s xR strategy is Tony Parisi, who is a co-founder of VRML and a long-time open web advocate. New Unity Tools Bring Interactivity and Real-time CGI to 360 Video, Now in Beta. Microsoft Shows Windows in VR, Gives Acer VR Headset to Vision Summit Audience.

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Unity Technologies Hosting Vision VR/AR Summit Asia in Beijing

UploadVR

Building on the momentum set into motion by the inaugural event, Unity Technologies is hosting Vision VR/AR Summit Asia in Beijing. Unity revealed that representatives from Google, Samsung Gear VR, PTC Vuforia, Sony PlayStation VR, and Microsoft HoloLens will be on hand to discuss new developments in their individual technologies. Unity will also host a one-day workshop the day before the event where Unity field engineers will discuss VR development and optimization.

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Microsoft Aims to Improve VR for Users with Vision Problems

Road to VR

Microsoft researchers have created a tool that could make VR more accessible to users with impaired vision. As reported by Engadget , Microsoft researchers teamed up with Cornell Tech and Cornell University to create SeeingVR, a kit intended for Unity developers to integrate into their VR projects. The rest require simple inputs from developers using a Unity toolkit we created that allows integrating all 14 of our low vision support tools during development.”

A Closer Look At What Microsoft’s SeeingVR Offers The Visually Impaired

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Microsoft Reseach, in partnership with Cornell University, developed a range of techniques to make virtual reality accessible to the visually impaired. They are delivered as engine plugins for Unity. If Microsoft plans to release these tools as engine plugins, it could make a huge difference in these user’s ability to use virtual reality. VR Accessibility microsoft microsoft research VR research

Unity Reveals MARS Tool For More Robust AR Apps

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At Unity’s Berlin event the company revealed the Mixed And Augmented Reality Studio (MARS) for creating more robust software that interacts with the real-world environment in a believable way. This understanding is so limiting to software design — and user experience — that companies like Magic Leap and Microsoft use the term “Mixed Reality” to try and differentiate their efforts from earlier ones.

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Microsoft Joins OpenXR, Becoming a Decisive Backer in the Open, Royalty-free VR/AR Standard

Road to VR

Khronos Group , the consortium behind the OpenXR project which aims to standardize the way applications communicate with AR and VR headsets, just added Microsoft to its ranks. Among its count of members, the OpenXR working group consisted of nearly every major player in the industry except Microsoft until now. Up until now, it wasn’t clear which way Microsoft was headed. Microsoft Microsoft VR News Bits OpenXR khronos microsoft microsoft vr microsoft xr openar openvr

59% of VR Developers Use Unity, But Devs Make More Money With Unreal

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Unity Technologies and Epic Games are in a grudge match for the hearts and minds of game developers. I interviewed both John Riccitiello, CEO of San Francisco-based Unity, and Tim Sweeney, CEO of Raleigh, N.C.-based Unity’s started out at the low end, enabling mobile devices to run better 2D and 3D graphics. Riccitiello said in a press event and in our interview that Unity-based games were installed more than 16 billion times in 2016, up 31 percent from 2015.

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Unity CEO: VR Price Problems Will ‘Solve Themselves’ In 2018/19

UploadVR

We might have seen big price drops on the Oculus Rift and HTC Vive recently, and Microsoft’s new headsets are the cheapest yet, but VR remains an expensive proposition. The head of Unity says that problem will solve itself very soon. Speaking to TechCrunch , Unity CEO John Riccitiello looked towards the future of VR, referencing the tech’s “slow start” with consumers. The biggest app in history was Niantic’s Pokémon GO, powered by Unity.

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Microsoft Aims to Get More Devs into AR with New HoloLens 2 Development Edition

Road to VR

Microsoft today announced they’re releasing a developer-focused HoloLens 2 bundle that aims to make the AR headset and software tools more accessible to developers and businesses. Aptly named the HoloLens 2 Development Edition, Microsoft is pitching the bundle staring at $99 per month/per user. in Azure credits for use with the company’s Azure mixed reality services , and a three-month free trial of Unity Pro and the Unity PiXYZ Plugin for CAD data.

Microsoft Reveals ‘Maquette’, a VR Tool for Spatial Ideation and Design

Road to VR

Microsoft Maquette is a brand new VR tool from Microsoft which is all about prototyping spatial designs. Maquette appeared quite suddenly this week, apparently without any official announcement from Microsoft; it seems to have been picked up by MSPoweruser after being spotted by twitter user WalkingCat. Image courtesy Microsoft. Image courtesy Microsoft. Image courtesy Microsoft.

Unity Updates XR Platform to Improve Multi-Platform Offering on 2019.3, Removes Gear VR & Google VR Support

Peter Graham

Videogame engine Unity has supported the XR industry from the early days of virtual reality (VR) through to the current crop of augmented reality (AR) hardware. This week has seen Unity update its XR platform, removing support for some devices whilst reaffirming official functionality for the latest headsets. . Affecting Unity 2019.3 It’s worth noting Gear VR and Google VR will remain supported in Unity 2018 LTS for developers working on existing projects.

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Google, Facebook and Microsoft Line Up For VR Standalone Push

UploadVR

Over the next two weeks we are expecting major announcements related to VR from Microsoft, Google and Facebook. It couldn’t come at a better time for VR developers who spent the summer reading headline after headline about how VR is dead, fulfilling the prediction of Unity CEO John Riccitiello that journalists couldn’t stop themselves from writing negatively about the gap between analyst estimates and actual sales in the first year or so of VR’s mainstream adoption.

ARCore 101: How to Create a Mobile AR Application in Unity, Part 3 (Setting Up the App Controller)

Next Reality AR

Currently, in the augmented reality space, it seems the Microsoft-created C# has won out as the overall top language of choice. Of course, this is at least partially due to its heavy adoption by Unity, the most widely used engine for AR development. There are hundreds, if not thousands, of programming languages and variations of those languages that exist.

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Microsoft May Leapfrog Facebook and Google in VR With HoloLens Tracking

UploadVR

Microsoft’s play for command of next generation personal computing can be seen today with the announcement of a series of Windows-powered VR headsets starting at $300. The system is already used on the $3,000 HoloLens, an advanced augmented reality system, but with it employed on a low-cost VR headset Microsoft may have leapfrogged efforts by both Facebook and Google, powered by Windows. This is not the case with the headsets on the way from Microsoft’s partners.

Unity raises $181M monster round at a reported $1.5B.

AllThingsVR

Unity raises $181M monster round at a reported $1.5B valuation Over the last few years, Unity Technologies has grown to become indispensable to the gaming industry and much of the entertainment industry as an engine for building experiences in one place and distributing them across a swath of platforms. Now, with the rise of augmented and virtual reality, we are rapidly approaching the likelihood that the future will be built on Unity. unity vr virtual reality

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Outings Looks Like Microsoft’s Answer To Google Earth VR For MR

UploadVR

Microsoft just launched a brand new app for its Windows VR and HoloLens headsets, but you’d be forgiven for missing it. Outings was released quietly onto the Microsoft Store yesterday. It’s a new take on Microsoft Garage’s mobile app of the same name, released in conjunction with a new software development kit (SDK). This allows you to pull data gathered from Bing Maps straight into Unity apps.

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Unity Vision VR/AR Summit 2017: Courtside for the Convergence of Realities

VRScout

When it comes to changing the game for XR, Unity Technologies just can’t stop. Vision Summit 2017— Unity’s VR/AR-centric industry conference held this Monday and Tuesday at the Loews Hotel in Hollywood—doubled down on this push in a dramatic way. “We We hold dear the thought that the world is a better place with more creators in it,” said Unity CMO Clive Downie. ““So Microsoft. Google Tango with Unity. ” Parisi brought Unity Sr.

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How Unity is preparing for the mobile VR revolutionThe gaming.

AllThingsVR

How Unity is preparing for the mobile VR revolution The gaming landscape looked quite different when TechRadar spoke to John Riccitiello, CEO at game engine Unity, back in June 2015. Unity’s chief has since warned that it may take until 2020 for VR to be considered a success – at least in terms of sales numbers – as developers get to grips with coding for VR and headset prices begin to fall. That hasn’t caused Unity to shy away from VR though, quite the opposite.

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Microsoft Research’s VROOM Combines Life-sized AR Avatars With Robots

UploadVR

Microsoft Research recently introduced Virtual Robot Overlay for Online Meetings (VROOM), a way to combine AR and VR to bring life-sized avatars into the workplace in the form of telepresence robots. A Unity app is used to animate the avatar for the person wearing the HoloLens based on the movement of the remote worker. The post Microsoft Research’s VROOM Combines Life-sized AR Avatars With Robots appeared first on UploadVR.

How to develop for Microsoft HoloLens

Hypergrid Business

One of the devices that generates the greatest interest among the tech community at the moment is Microsoft HoloLens. From space exploration to architecture and gaming to education, Microsoft HoloLens has been crafted to innovate the inside of these industries and has already found a practical application across a variety of inside procedures. Development: Unity , Vuforia , Microsoft Visual Studio , Windows 10 SDK , HoloLens Emulator (if you do not have a device).

Upload SF Workshop: Intro To VR Design And Development With Unity

UploadVR

In just 3 short days from September 22 – 24 you’ll learn how to build a VR experience from scratch using the Unity game engine. Learn More About Upload San Francisco’s Virtual Reality Weekend: Intro to VR Design & Development with Unity. 8:15pm: Intro to Unity | Learn the Unity Interface. Learn More About Upload San Francisco’s Virtual Reality Weekend: Intro to VR Design & Development with Unity.

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The Ghost’s Spotlight: oVRshot, Microsoft Maquette and The Great C

The Ghost Howls

Microsoft Maquette. Microsoft Maquette is the ultimate VR tool by Microsoft to prototype fast in VR. The interface feels very natural and it is fantastic that it is integrated with various external ecosystems: for instance, it is possible to import in Unity the scenes that you create with Maquette , so that you can import them and then let a Unity developer add the logic for the interface that you have just created and then use it inside a real VR app.