Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’

UploadVR

The latest version of the Oculus Unreal Engine Integration adds support for Vulkan on Oculus Quest and Oculus Go. Unity told us they will add the same “later this year” What Is Vulkan? Vulkan was developed by The Khronos Group, a non-profit industry consortium which includes major tech companies like NVIDIA, AMD, Microsoft, Facebook, Google, and Intel. Almost all Oculus Quest and Go apps are made with Unity or Unreal Engine.

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59% of VR Developers Use Unity, But Devs Make More Money With Unreal

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Unity Technologies and Epic Games are in a grudge match for the hearts and minds of game developers. I interviewed both John Riccitiello, CEO of San Francisco-based Unity, and Tim Sweeney, CEO of Raleigh, N.C.-based Epic’s Unreal Engine 4 started out in the high end, and it has moved lower through pricing tactics and revisions that enable it to be the foundation of mobile games. Unity’s started out at the low end, enabling mobile devices to run better 2D and 3D graphics.

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Adding Mixed Reality Capture Support to Unreal Games

VRScout

And i’m not talking about Microsoft’s marketing use of the word “mixed reality” to describe their product line. But for years now, only Unity developers have been able to add mixed reality capture support to their VR games and experiences. It started with the HTC Vive headset and only recently have we begun to see support added to Unity applications on the Oculus Rift. Are you an Unreal developer who just added Mixed Reality Capture?

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Unity ‘Accelerating efforts’ on OpenXR Support, Preview Expected by End of Year

Road to VR

Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard. Technical Product Manager of AR/VR at Unity.

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The XR Week Peek (2021.03.08): Microsoft launches Mesh, HTC and Pico tease new hardware, and more!

The Ghost Howls

Microsoft announces Mesh, an XR collaboration platform. Alex Kipman promised us a Microsoft Ignite conference with an amazing level of immersion , and he kept his word. But since Microsoft owns one of those studios (and using it costs around $100K/day if I remember well!),

Epic Games, Unity & Microsoft Have Cancelled Their Attendance at GDC 2020

Peter Graham

Epic Games, Unity Technologies and Microsoft’s Game Stack team have all issued statements announcing their withdrawals from March’s Game Developers Conference (GDC) 2020. . We do not want any Unity employee or partner to compromise their health and safety unnecessarily.

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Microsoft’s VR Maker Tool ‘SharePoint Spaces’ to Launch in First Half of 2020

Road to VR

Back at Microsoft’s annual SharePoint Virtual Summit in May 2018, the company announced it was getting ready to ship a new VR maker tool set called Spaces for SharePoint, the web-based collaborative platform for enterprise customers.

Facebook Deprecates Proprietary Oculus APIs In Favor Of OpenXR

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” Broad industry support for OpenXR from Facebook and other major VR players like Valve, Microsoft and HTC — as well as game engines from companies like Unity and Epic Games — should make it easier for developers to make VR apps that run on a wide range of hardware.

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Microsoft Transitions To OpenXR Standard For Windows Mixed Reality & HoloLens

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Microsoft is transitioning to the OpenXR standard for future new features it builds in VR and AR. A post by Alex Turner at Microsoft explains that “starting in Unity 2021 , OpenXR will then graduate to be the only supported Unity backend for targeting HoloLens 2 and Windows Mixed Reality headsets.”

Facebook Follows Valve & Microsoft In Recommending Game Engines Use OpenXR

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Most VR games are made with the Unity and Unreal game engines. Unreal added support for OpenXR this year, and Unity plans to do the same by next year. Earlier this week, Facebook added a latency-reducing option called Phase Sync to the Unity & Unreal integrations.

E3 Spotlight: Microsoft Aims For A VR Sweet Spot In 2018

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The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. Microsoft aims to hit this growth spurt at just the right time, and pick the perfect sweet spot for its VR gear that could leave competitors in the dust.

OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

Microsoft has released initial support for OpenXR on both HoloLens and Windows VR headsets , and Collabora has released its Monado open-source Linux OpenXR runtime. support in Unreal Engine and plans to update the engine for the 1.0 Other companies who are officially part of the group responsible for developing OpenXR—like AMD, ARM, NVIDIA, HTC, Valve, Unity, and others—voiced support for the 1.0

The Benefits of Microsoft Mesh and What is Still Limiting the Mixed Reality Industry

ARVR

Microsoft announced their new platform Mesh last week to enable better mixed reality experiences across not only AR and VR headsets, but also mobile and desktop. Today it can work with Unity, C++ and C#, but will soon have support for Unreal, Babylon, and React Native.

E3 Spotlight: Microsoft Aims For A VR Sweet Spot In 2018The.

AllThingsVR

E3 Spotlight: Microsoft Aims For A VR Sweet Spot In 2018 The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest.

2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

We started the year strong, receiving the Lumiere Technology Award in January, alongside companies like Disney and Microsoft. The same principle guided the software team to the first customer-facing SDK release, sporting plugins for Unreal Engine and Unity that instantly, intuitively, and effectively enhance customer projects with haptics.”. “We’ve A new generation of HaptX Gloves. At HaptX, our team is celebrating a milestone-filled 2018.

Valve Ends SteamVR Support For macOS

UploadVR

The company even worked with Unity and Unreal Engine to make this available to all developers. Later in the conference, employees from ILM gave a live on-stage mixed reality demo of VR on macOS- a Star Wars scene powered by Unreal Engine.

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SteamVR Update Adds Full OpenXR Support

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Previously, major companies like Microsoft, Valve and Facebook all had their own APIs for VR/AR content. Late last year, Microsoft and Facebook both announced support for OpenXR and pushed the standard towards becoming the new default for developers.

Facebook’s Oculus Store Now Accepts OpenXR Apps

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Most VR games are made in Unity or Unreal Engine. Unity has no announced timeline for using OpenXR, currently focused on its own cross platform in-engine VR framework & tools. Unreal Engine added support for OpenXR in December.

Turn Any Vive or Rift Into an AR Headset

VRScout

Thanks to recent platforms such as Apple’s ARKit and hardware like Microsoft’s HoloLens headset, AR has been on the rise as of late with zero signs of slowing down anytime soon. The new update will include the addition of plugins for the Unity and Unreal engines that make the process of adding interactive virtual objects and effects easier as well as the integration of controller functionality for the Vive, Oculus Touch, PS Move and others.

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The XR Week Peek (2020.08.24): Facebook login gets imposed on Quest and the community riots, and much more!

The Ghost Howls

Apple threatens future support in Unreal Engine. That’s why even Microsoft took Epic’s stances : Microsoft uses UE4 to develop some products also for Apple devices, and this decision hurts also its business.

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Sony is an Official Supporter of OpenXR But Hasn’t Committed to a PSVR Implementation

Road to VR

Major VR stakeholders—including Oculus, Valve, HTC, Microsoft, Unity, and Unreal Engine—now offer full or partial support for the standard.

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Xenoma Mixes AI with AR / VR, Launches e-Skin Clothing for Gesture Tracking

VRWorld

” According to the company, Xenoma’s Software Development kit (SDK) enables development of apps using Java SDK, Visual C# and Unity Engine. The SDK supports Microsoft HoloLens and Universal Windows Platform (UWP), which will represent the default form for Windows Mixed Reality , Windows 10 Creator’s Edition applications. Xenoma’s e-skin and software developer’s kit (SDK) supports application development using Java SDK, Visual C# and Unity.

The XR Week Peek (2021.03.01): Sony confirms PSVR 2, Facebook teases Quest 2 Pro, and more!

The Ghost Howls

All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. It is pretty cool, and there is already a Unity plugin so you can directly experiment with it.

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Volumetric Capture Studio Dimension Launches Partner Programme

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Last year we took a tour of Dimension, an amazing new volumetric capture studio that utilizes Microsoft’s Mixed Reality Capture tech, located in London. That means content creators that shoot at the studio will be given tools, plugins and documentation to start integrating their captured performances into apps built with either Unity or Unreal Engine 4.

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Best Places To Learn AR and VR Development Online in 2020

Hypergrid Business

Although Unity 3D is undoubtedly the most common and trained standards for developing and deploying augmented and virtual reality application for both beginner or expert developer, it is cannot be employed for developing content for some headsets.

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WorldViz Integrates Windows VR, Avatars Into Vizard 6

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Vizard isn’t a game development engine like Unreal or Unity but instead a scientific-grade platform designed to create VR applications with a range of headsets and peripherals such as eye-tracking cameras or hand-tracking gloves. In its latest update, Vizard adds support for Microsoft’s Windows ‘Mixed Reality’ VR headsets as well as the Manus VR Gloves and Tobii eye-tracking hardware.

The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Facebook and Microsoft publish two interesting research projects for VR. This week, Facebook and Microsoft have released two interesting works from their R&D department. Upload VR) More info (Microsoft’s haptic research). Simple WebXR” aims at bringing WebXR to Unity.

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SideQuest Joins The Khronos Group To Push OpenXR

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While we are still in the early days of adoption for OpenXR among developers, the standard is already initially supported by runtimes from Facebook , Valve and Microsoft with game engines Unity and Unreal on board as well.

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NVIDIA talks about RTX 2080 graphics cards and virtual reality

The Ghost Howls

RTX games use the Microsoft DX12 DXR ray tracing API. Microsoft has already released an SDK for ray-tracing, supporting NVIDIA algorithms. You can refer to this Microsoft blog post , with a final link to the SDK and tutorials on Github to have more info about it. The presentation at Gamescom talked about your partnership with Unreal Engine for offering real-time RTX. What about Unity, instead? Will it be available also for Unity developers?

Epic Aims to Take on Steam with Newly Announced Epic Games Store

Road to VR

Steam is widely considered the de facto platform for PC games, VR or otherwise, but Unreal Engine creators Epic Games want change that with a new storefront that they say will leave more revenue to developers than Steam and other major digital distribution platforms. Epic Games is a prominent member of the Khronos Group working alongside a host of industry pros including Oculus, HTC, Valve, Microsoft, Google, AMD, NVIDIA, and Unity.

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The XR Week Peek (2021.09.20): Quest 2 Pro leaks, Xiaomi smartglasses, Half Dive headset, and more!

The Ghost Howls

Last Call / Full Saga Review) More info (Microsoft Flight Simulator) More info (Squingle) More info (Half Life 2 VR Mod) More info (Shock Troops) More info (Mafia VR Mod) More info (Gunman Contracts?—?Mod This one is the last AR/VR news roundup for this summer!

Magic Leap One Now On Sale To Developers For $2295

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Similar to Microsoft’s $3,000 HoloLens, the device can project virtual images into the real world that you can interact with using a remote-like controller (though HoloLens uses gesture controls). The device will support apps made on both Unity and Unreal game development engines. Nearly four years after it was first teased to the world, the first Magic Leap augmented reality headset is now on sale to developers.

‘Oculus Start’ Program Aims to Help Indies Jump into VR Development

Road to VR

The three pillars of access, support, and savings are detailed above the application page, including examples of what benefits they “may include”, such as development kits for new and existing hardware, access to beta tools and services, dedicated technical support, 1:1 meetings with Oculus’ veteran VR team, one year free Unity Plus license or a royalty free Unreal license, and Oculus wallet credits to “get to know the Oculus Store better.”

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Magic Leap Job Listing Points to Future Platform Support for Mobile AR

Road to VR

Experience in game engines like Unity and Unreal Engine is also a must. SEE ALSO Report: Microsoft Holding a HoloLens 2 Press Event Next Month. It looks like Magic Leap could be gearing up to jump into the world of mobile AR, as the company recently published a job listing for a senior software engineer who will be tasked with building “a cross-platform framework that enables large scale shared AR experiences between mobile devices (iOS, Android) and Magic Leap devices.”

VRTK’s Open Source Tools Help New Developers Get Started In VR

UploadVR

Though large teams working with big budgets often turn to the Unreal world engine from Epic Games for building VR products, the very well-funded Unity Technologies is the engine most indie developers use in bringing their products to fruition across multiple systems. Unity is used by a majority of VR developers and its asset store makes it easy for developers to find cheap or free tools with which to build more immersive worlds.

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How the Stock Market is Showing Faith in Augmented and Virtual Reality (AR/VR)

ARVR

Here are just some of the tech stocks many are looking at right now (in no particular order): Microsoft Corporation (MSFT) For the people who brought you the Hololens 2, probably the most sophisticated pair of mixed reality smart glasses out there to date.

The XR Week Peek (2020.04.20): Oculus Quest goes AR, Oculus Jedi may be like Valve Knuckles and much more!

The Ghost Howls

Mozilla updates its Unity WebVR exporter. Two years ago, I reviewed on this blog a Unity plugin that Mozilla had released in beta to let you create WebVR experiences from your Unity projects. Basically, projects that give value to the device and to Microsoft in general.

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