Unity 5.5 Update Brings Microsoft Hololens Integration And More

UploadVR

The Unity game engine is a versatile tool that developers, from beginners to those well-versed, utilize to fully realize their video game concepts. includes a collection of new enhancements and also now comes Microsoft Hololens ready. Such a move eases the process for developers, increasing efficiency by allowing them to do a larger amount of their augmented and mixed reality work within the Unity Editor. You can find the Unity 5.5

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Valve Releases Beta OpenVR Support For Unity’s New XR Plugin System

UploadVR

Valve released a beta OpenVR package for the Unity game engine’s new XR plugin system. Unity is used to make the majority of VR games. When the Unity 2019.3 Under the new system, Unity ‘officially’ worked with 7 XR platforms: Apple’s ARKit, Google’s ARCore, Microsoft’s HoloLens & WMR, Magic Leap, Oculus, and PlayStation VR. The post Valve Releases Beta OpenVR Support For Unity’s New XR Plugin System appeared first on UploadVR.

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Unity Deprecates Built-In Support For Daydream, Gear VR, And Valve’s OpenVR

UploadVR

Unity 2019.3 introduces a new plugin system for XR headsets, and deprecates official support for Gear VR, Google VR, and Valve’s OpenVR (the API for SteamVR). Valve is working on a plugin for the new system, according to Unity : “Valve is using our XR SDK to develop their OpenVR Unity XR plugin for 2019.3 and beyond,” the blog post from Unity explains. The New Unity Plugin System.

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Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’

UploadVR

Unity told us they will add the same “later this year” What Is Vulkan? Vulkan was developed by The Khronos Group, a non-profit industry consortium which includes major tech companies like NVIDIA, AMD, Microsoft, Facebook, Google, and Intel. Almost all Oculus Quest and Go apps are made with Unity or Unreal Engine. Development Oculus Quest development epic Oculus Go unity Unity Engine Unreal Unreal engine VR Development vulkan

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Outings Looks Like Microsoft’s Answer To Google Earth VR For MR

UploadVR

Microsoft just launched a brand new app for its Windows VR and HoloLens headsets, but you’d be forgiven for missing it. Outings was released quietly onto the Microsoft Store yesterday. It’s a new take on Microsoft Garage’s mobile app of the same name, released in conjunction with a new software development kit (SDK). A quick glance invites comparisons to Google Earth VR. This allows you to pull data gathered from Bing Maps straight into Unity apps.

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Google, Facebook and Microsoft Line Up For VR Standalone Push

UploadVR

Over the next two weeks we are expecting major announcements related to VR from Microsoft, Google and Facebook. Microsoft. Halo is coming to Microsoft-based immersive systems. 3 (Tuesday morning) Microsoft will give one final overview of its mixed reality strategy before its manufacturing partners, later this month, start shipping inexpensive but surprisingly capable PC-based virtual reality headsets. Google. Google’s Daydream View.

VR Veteran Tony Parisi is Leading Unity’s AR & VR Strategy Beyond Gaming

Road to VR

The keynote from Unity’s Vision VR/AR Summit yesterday showcased just how far Unity is reaching into non-gaming content when it comes to augmented and virtual reality. The person who is in charge of Unity’s xR strategy is Tony Parisi, who is a co-founder of VRML and a long-time open web advocate. New Unity Tools Bring Interactivity and Real-time CGI to 360 Video, Now in Beta. Microsoft Shows Windows in VR, Gives Acer VR Headset to Vision Summit Audience.

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Microsoft May Leapfrog Facebook and Google in VR With HoloLens Tracking

UploadVR

Microsoft’s play for command of next generation personal computing can be seen today with the announcement of a series of Windows-powered VR headsets starting at $300. The system is already used on the $3,000 HoloLens, an advanced augmented reality system, but with it employed on a low-cost VR headset Microsoft may have leapfrogged efforts by both Facebook and Google, powered by Windows. This is not the case with the headsets on the way from Microsoft’s partners.

Unity Technologies Hosting Vision VR/AR Summit Asia in Beijing

UploadVR

Building on the momentum set into motion by the inaugural event, Unity Technologies is hosting Vision VR/AR Summit Asia in Beijing. Unity revealed that representatives from Google, Samsung Gear VR, PTC Vuforia, Sony PlayStation VR, and Microsoft HoloLens will be on hand to discuss new developments in their individual technologies. Unity will also host a one-day workshop the day before the event where Unity field engineers will discuss VR development and optimization.

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Microsoft Joins OpenXR, Becoming a Decisive Backer in the Open, Royalty-free VR/AR Standard

Road to VR

Khronos Group , the consortium behind the OpenXR project which aims to standardize the way applications communicate with AR and VR headsets, just added Microsoft to its ranks. Among its count of members, the OpenXR working group consisted of nearly every major player in the industry except Microsoft until now. Up until now, it wasn’t clear which way Microsoft was headed. Microsoft Microsoft VR News Bits OpenXR khronos microsoft microsoft vr microsoft xr openar openvr

59% of VR Developers Use Unity, But Devs Make More Money With Unreal

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Unity Technologies and Epic Games are in a grudge match for the hearts and minds of game developers. I interviewed both John Riccitiello, CEO of San Francisco-based Unity, and Tim Sweeney, CEO of Raleigh, N.C.-based Unity’s started out at the low end, enabling mobile devices to run better 2D and 3D graphics. Riccitiello said in a press event and in our interview that Unity-based games were installed more than 16 billion times in 2016, up 31 percent from 2015.

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Unity CEO: VR Price Problems Will ‘Solve Themselves’ In 2018/19

UploadVR

We might have seen big price drops on the Oculus Rift and HTC Vive recently, and Microsoft’s new headsets are the cheapest yet, but VR remains an expensive proposition. The head of Unity says that problem will solve itself very soon. Speaking to TechCrunch , Unity CEO John Riccitiello looked towards the future of VR, referencing the tech’s “slow start” with consumers. The biggest app in history was Niantic’s Pokémon GO, powered by Unity.

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Microsoft Reveals ‘Maquette’, a VR Tool for Spatial Ideation and Design

Road to VR

Microsoft Maquette is a brand new VR tool from Microsoft which is all about prototyping spatial designs. Maquette appeared quite suddenly this week, apparently without any official announcement from Microsoft; it seems to have been picked up by MSPoweruser after being spotted by twitter user WalkingCat. Image courtesy Microsoft. Image courtesy Microsoft. Image courtesy Microsoft.

Google Sheets And Excel VR Spreadsheets Are A Thing Now

Upload VR

If your dreams occasionally involve spreadsheets that extend endlessly in all directions, good news: Researchers have developed a virtual reality spreadsheet interface that could expand Google Sheets and Microsoft Excel files from flat screens into 3D spaces.

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Unity Vision VR/AR Summit 2017: Courtside for the Convergence of Realities

VRScout

When it comes to changing the game for XR, Unity Technologies just can’t stop. Vision Summit 2017— Unity’s VR/AR-centric industry conference held this Monday and Tuesday at the Loews Hotel in Hollywood—doubled down on this push in a dramatic way. “We We hold dear the thought that the world is a better place with more creators in it,” said Unity CMO Clive Downie. ““So Microsoft. Google Tango with Unity. ” Parisi brought Unity Sr.

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How Unity is preparing for the mobile VR revolutionThe gaming.

AllThingsVR

How Unity is preparing for the mobile VR revolution The gaming landscape looked quite different when TechRadar spoke to John Riccitiello, CEO at game engine Unity, back in June 2015. Unity’s chief has since warned that it may take until 2020 for VR to be considered a success – at least in terms of sales numbers – as developers get to grips with coding for VR and headset prices begin to fall. That hasn’t caused Unity to shy away from VR though, quite the opposite.

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The Ghost’s Spotlight: oVRshot, Microsoft Maquette and The Great C

The Ghost Howls

Microsoft Maquette. Microsoft Maquette is the ultimate VR tool by Microsoft to prototype fast in VR. It has a very clean interface that reminds a bit the one of another cool product used to create thing fast in VR: Google Blocks. On your left hand you have a set of tools (many more than in Google Blocks) and with your right hand you can select and use these tools. It works with all headsets and that’s another great choice by Microsoft.

Billy Corgan Teases VR Experience With ‘Aeronaut’ Music Video

VRScout

A volumetric captured Corgan soars through Tilt Brush and Blocks by Google created VR art. Bittman created all the environments for the VR experience except for Corgan and his piano with the Google VR tools. Aside from the virtual environments, Corgan’s hologram live performance was captured in volumetric video with Microsoft Mixed Reality Capture technology. News Billy Corgan Danny Bittman Microsoft Music Unity Viacom NEXT

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Pokemon Go On Microsoft Hololens!

Cats and VR

The build was created in Unity with the HoloLens SDK" "For now the Pokémon are randomly generated within a mapped environment. A more challenging thing is how to access the Google Maps API and enabling it within a running app. Right now this is an unofficial port but with the success of Pokeomon Go to evangelize AR, I am sure Capitola VR will have some holo eyes looking at them, perhaps from Niantic, Google, Microsoft, or Nintendo.

VR Hits Major Milestone As Computing Platform With New Google Team-Up

UploadVR

Google is taking its biggest step yet toward becoming an important service provider for immersive computing. The company’s latest move allows people using development software like Unity and Unreal to easily bring 3D objects into their projects from a growing crowdsourced library. Earlier this month Google launched Poly , a repository for objects and scenes created in VR apps like Tilt Brush and Blocks. Tagged with: API , google , Poly Facebook Twitter Reddit More.

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Oculus Quest To Get ‘Prototype’ OpenXR Support Later This Month

UploadVR

Engines like Unity and Unreal make this easier, and both are trying to separately unify VR APIs under their own new engine subsystems, but the problem still exists. The working group includes the major VR companies such as Facebook, Valve, Microsoft, NVIDIA, AMD, HTC, Google, Unity, and Epic. Oculus Developers facebook khronos oculus api Oculus Quest oculus rift OpenVR OpenXR Quest top stories unity Unreal VR Development

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Cross Platform VR/AR Development in Unity for Vive and HoloLens

eleVR

Deploying to the Unity Editor. Appendix A: An Aside on Using External Libraries for Unity Development. Check Appendix A: An Aside on Using External Libraries for Unity Development for more about class libraries and links to my library. For this step, I’m mainly going to defer to Valve and Microsoft, which have written their own, 99% definitive quick-start guides. You can do that from the link they provide from the portal, but that’s just going to open Unity anyway.

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Did Seebright Just Launch Google Cardboard for AR?

VRWorld

Case in point is Microsoft’s HoloLens, where a development kit will set you back for $3000. It was no other than Google that delivered the first “million unit VR headset” By launching Cardboard VR application and the headset made out of… cardboard, Google set the stage for massive adoption of VR among developers, and the company isn’t stopping anytime soon. Apple or Google, it doesn’t matter as being platform agnostic is all that counts.”

Developing the Future of Mixed Reality

Tech Trends VR

We talk to the first developers to join Microsoft’s HoloLens partner program about what the future of Mixed Reality looks like. It was really interesting to see Microsoft pivot towards enterprise with the HoloLens and I think it was absolutely the right move for them to make Click To Tweet. By pivoting towards the enterprise market early on, Microsoft managed to create strong and sustained demand for Mixed Reality tools among companies looking to solve real business needs.

Designing the User Experience for WebAR, with Google's Interaction Developer Austin McCasland

XR for Business Podcast

Austin McCasland is a UX prototyper working with Google, and he and Alan chat about the finer points of UX design for AR. He's designed and developed Paint Space AR, named by Apple as one of the best apps of 2017 and currently works full time at Google as an AR Interaction designer. Let's dive right in; you work at Google as a UX designer -- user experience, for those who don't know -- walk us through what you do on a daily basis. I just spoke at Google IO.

The Ghost Howls’s VR Week Peek (2019.11.11): Cardboard becomes opensource, HoloLens 2 and nreal shipping and much more!

The Ghost Howls

Personally, I’ll do that in a few hours :D) This has been a pretty good week for me: I have become a technical advisor of Australian no-profit Wise Realities , that, under the guide of Ali Fardinpour, helps elderly and people with mental issues using virtual reality; I have developed an opensource plugin to write curved Text Mesh Pro texts in Unity: if you need it, you can find it on GitHub ; I’m preparing myself for the Global MR Bootcamp that will be in my city, Turin (Italy) next Saturday.

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The XR Week Peek (2021.03.01): Sony confirms PSVR 2, Facebook teases Quest 2 Pro, and more!

The Ghost Howls

All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. It is pretty cool, and there is already a Unity plugin so you can directly experiment with it.

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My predictions for augmented reality in 2021

The Ghost Howls

As a long-time AR enthusiast, and one of the first to have tried Google Glass in Italy, I have to admit that I will consider AR mainstream only when it will be on glasses that we will wear all day , when we’ll live in a completely shared mixed reality world (the AR Cloud).

How the Stock Market is Showing Faith in Augmented and Virtual Reality (AR/VR)

ARVR

One-year price performance for MSFT, AAPL, GOOGL, SNE, and NVDA According to the latest report from Statista , the global augmented reality (AR) and virtual reality (VR) markets are rapidly growing and are forecast to reach a total of $72.8

Valve Releases OpenXR Preview for Steam Game Developers

Road to VR

It’s no doubt been a massive undertaking creating a platform agnostic standard for VR and AR, as The Khronos Group consortium has included in its ranks the important hardware and software creators in the industry, including AMD, ARM, Epic Games, Facebook, Google, HTC, Microsoft, NVIDIA, Qualcomm, Unity, and Valve. Valve just took a big step in prepping Steam game developers for the full arrival of OpenXR, the new industry-wide open standard for AR and VR headsets.

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Xenoma Mixes AI with AR / VR, Launches e-Skin Clothing for Gesture Tracking

VRWorld

” According to the company, Xenoma’s Software Development kit (SDK) enables development of apps using Java SDK, Visual C# and Unity Engine. The SDK supports Microsoft HoloLens and Universal Windows Platform (UWP), which will represent the default form for Windows Mixed Reality , Windows 10 Creator’s Edition applications. Xenoma’s e-skin and software developer’s kit (SDK) supports application development using Java SDK, Visual C# and Unity.

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Valve Releases OpenXR Developer Preview For SteamVR

UploadVR

“Thanks to The Khronos Group and the extensive hard work of OpenXR’s many members (AMD, ARM, Epic, Facebook, Google, HTC, Microsoft, NVIDIA, Qualcomm, Unity, Valve, and many more) VR now has a consolidated API to enable developers to bring universal VR support to their applications.” Valve released a developer preview for OpenXR support in SteamVR.

Best Places To Learn AR and VR Development Online in 2020

Hypergrid Business

Although Unity 3D is undoubtedly the most common and trained standards for developing and deploying augmented and virtual reality application for both beginner or expert developer, it is cannot be employed for developing content for some headsets. Unreal Engine 4 is also an industry standard although it has a steeper learning curve than Unity. Google VR SDK is popular for building virtual reality applications for Android and iOS.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Viveport is improving a lot, and now HTC is also launching the Vive XR Suite , which will be distributed thanks to the support of a strong network of partners like HP, NVIDIA, Baidu (the Chinese Google), and Accenture. Facebook and Microsoft publish two interesting research projects for VR.

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My predictions for virtual reality in 2021

The Ghost Howls

From time to time, I like to look at the adoption graph of XR shown by John Riccitiello (the CEO of Unity) in 2017 , where you can see that the real acceleration of immersive technologies should start around 2022-2023. Let’s be honest: no one made correct predictions for 2020.

Oculus Rift Has Hidden Preliminary Support For OpenXR

UploadVR

The working group includes the major VR companies such as Facebook, Valve, Microsoft, NVIDIA, AMD, HTC, Google, Unity, and Epic. Facebook added basic support for OpenXR to their Oculus Rift and Rift S headsets. OpenXR is the open standard API for VR/AR. It was developed by a working group managed by Khronos, a non-profit industry consortium. The API allows developers to write code which runs on any and all VR headsets.

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Interview with Robert Scoble about Oculus Quest 2, Apple Glasses and more!

The Ghost Howls

He has a very interesting working story, having worked for great companies like Microsoft and Fast Company. As John Riccitiello (CEO of Unity) said some years ago , the VR market won’t be interesting enough until it will reach the 10 million users mark.

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