Unity Adds Support For Google’s Daydream VR Platform

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Unity Reveals New VR Tools and Google Daydream Support

VRScout

During the first-day of the Unite 2016 conference in Los Angeles Tuesday, Unity Technologies unveiled a number of new updates and features to help support VR and AR creators around the world developing interactive 3D, VR and AR experiences. Aside from new tools and features to provide enhanced graphics and performance, Unity stepped in to preview a completely new video player that will make it easier to import and play 4k video and seamlessly-rendered 360 VR videos.

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Google Brings Native ‘Tango’ AR Support to Unity

Road to VR

Google has announced that its augmented reality platform Tango will be getting native integrated support for Unity later this year. During Unity’s Vision AR/VR Summit opening keynote, Google’s PM for Developer Platforms Nathan Martz took to the stage to announce that, the company’s AR focused platform Tango will join its VR counterpart Daydream in receiving official, native integration in the Unity game engine. of Unity.

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How to get started with nReal glasses development in Unity

The Ghost Howls

In this article, you may find the answers to all the above questions : I will guide you in developing a little Unity experience for the nReal glasses (the typical grey cube!), How to get started with nReal development (and emulator) in Unity (Video tutorial). It’s a lot of topics: all you need to know to get started with nReal development in Unity … and you can find them in only one video, that you can watch here below! Unity. Finishing configuring Unity.

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Unreal and Unity Both Commit to Google Daydream

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Middleware makers Epic Games and Unity Technologies have been working on every major VR HMD revealed to date, so it’s no surprise to hear that both are involved with Google’s new Daydream platform. The post Unreal and Unity Both Commit to Google Daydream appeared first on UploadVR. Unity Engine Unreal Engine Daydream Epic Game google daydream Unity Technologies unreal engine 4

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Unity Adds Toolkit For Common VR/AR Interactions

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The Unity game engine released a preview (beta) ‘XR Interaction Tookit’ which handles some core interactions for VR and AR. Like most optional Unity features, the XR Interaction Tookit is downloaded and activated from the Package Manager. Unlike with the VRTK toolkit , Unity is preferring laser pointer selection to direct manipulation. This means that the built in Unity UI system that developers are already used to can be used in VR.

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Unity Deprecates Built-In Support For Daydream, Gear VR, And Valve’s OpenVR

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Unity 2019.3 introduces a new plugin system for XR headsets, and deprecates official support for Gear VR, Google VR, and Valve’s OpenVR (the API for SteamVR). Valve is working on a plugin for the new system, according to Unity : “Valve is using our XR SDK to develop their OpenVR Unity XR plugin for 2019.3 and beyond,” the blog post from Unity explains. The New Unity Plugin System.

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GDC 2017: Google Daydream Support Coming To Unity On March 31st

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At GDC 2017, Unity held a keynote discussing their impact on the gaming industry, future updates to the engine, and much more. The Unity engine and titular company have been very accommodating when it comes to VR development, having added a feature that even allows developers to work within VR and provided the framework that makes it easier to develop for VR in general. adds support for Google Daydream and Google Cardboard and the full launch of the update will happen on March 31st.

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Google Daydream SDK Launches Out of Beta, Adds Unity Integration

Road to VR

After announcing Daydream earlier this year, Google’s platform for high-end virtual reality on Android, the company has now says the Daydream VR SDK has reached version 1.0 Building upon the prior Cardboard SDK, Google has now combined both Cardboard and Daydream development into the Google VR SDK. ” See Also: Google’s (Day)dream: ‘Hundreds of Millions of Users in a Couple of Years’.

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Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’

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Unity told us they will add the same “later this year” What Is Vulkan? Vulkan was developed by The Khronos Group, a non-profit industry consortium which includes major tech companies like NVIDIA, AMD, Microsoft, Facebook, Google, and Intel. Almost all Oculus Quest and Go apps are made with Unity or Unreal Engine. Development Oculus Quest development epic Oculus Go unity Unity Engine Unreal Unreal engine VR Development vulkan

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Google’s ARCore Gets Unity And Unreal Support

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World-building engines Unreal and Unity are both on board with support of Google’s new ARCore augmented reality toolkit. For those unfamiliar, ARCore is the evolution of Google’s Tango platform that runs first on Google Pixel and Samsung Galaxy S8 with Android 7.0 If you want to get started with Unity you need Unity version 2017.2 Then download and import the ARCore SDK for Unity. AR Unity Engine Unreal Engine ARCore

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Oculus Quest Unity SDK References Shared-Space Colocation API

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Code found by VR developers in the Oculus Unity Integration reveals Facebook’s shared-space “colocation” API for Oculus Quest. Based on the description of the technology at the time of the OC5 demo, it likely works similarly to the colocation features already present in Apple’s ARKit and Google’s ARCore. The spotted colocation code is part of the Oculus Platform SDK component of the Oculus Unity Integration.

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How to ask Android Permissions for the Oculus Quest in Unity

The Ghost Howls

Some months ago I published a guide for all Unity developers on how to request Android permissions for the Vive Focus Plus, because it took me a while to sort out how to do it to access the camera stream to do augmented reality on that headset. Recently, I had a similar problem with the Oculus Quest , not to access the cameras (it is not possible, the applications can’t see them for privacy reasons), but to save a file on the storage from Unity.

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Unity Native Support for Google Daydream VR Coming in Summer, Plugin Out Now

Road to VR

Google have announced that developers itching to get started on building Android VR games using the Unity game engine can do so right now using a Daydream plugin. Unity is the most popular game engine for mobile game development, so it makes sense that the company would be on board from the beginning of Google’s new push into the immersive technology space.

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Unity 5.5 Update Brings Microsoft Hololens Integration And More

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The Unity game engine is a versatile tool that developers, from beginners to those well-versed, utilize to fully realize their video game concepts. Such a move eases the process for developers, increasing efficiency by allowing them to do a larger amount of their augmented and mixed reality work within the Unity Editor. Unity confirmed to UploadVR that its Editor VR solution is still on track for release this year. You can find the Unity 5.5

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‘Tilt Brush’ Toolkit Turns Artists Into Animators With Unity Integration

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Google’s Tilt Brush app is evolving from a new way for artists to create into an important new tool in a developer’s arsenal. Google VR (@googlevr) January 19, 2017. Today, Google is expanding the Toolkit with some vital new features. A Unity SDK has been added to the Github that will allow you to take your sketches into projects being developed with the engine. Tagged with: Editor VR , tilt brush , Tilt Brush Toolkit , unity.

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Unity is Making its High Definition Render Pipeline VR Compatible Allowing Photorealistic Visuals

Peter Graham

When it comes to developing virtual reality (VR) videogames there are two primary engines studios use, either Epic Games’ Unreal Engine or Unity by Unity Technologies. Both highly competitive when it comes to gaining market share, Unity tends to dominate the VR scene due to ease of use while Unreal Engine is known for its graphic fidelity. Unity’s HDRP targets high-end PCs and consoles, allowing creators to build high-definition and photorealistic visuals.

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GDC 2017: New Unity Plugin Increases Streaming Capabilites

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Many companies are making waves across the gaming industry at GDC this week and Unity has certainly contributed to a few headlines. update , releasing at the end of this month, is welcoming compatibility for Google Daydream and Cardboard and they’re charging forward with their EditorVR platform as well. At GDC, Wowza Media Systems announced a collection of development tools for Unity software and one of them is a plugin that allows for a connection to Wowza’s GoCoder.

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Unity Hires VRML Co-Creator Tony Parisi In Bid For VR Dominance

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Unity closed out its Unite 2016 Keynote in Los Angeles today with a huge focus on VR. ” He went on to talk about Facebook’s social VR demo that debuted at Oculus Connect 3 last month, revealing that both it and Oculus’ own Rooms and Parties social software had been made with Unity. “We want you to make all your VR and AR with Unity,” he said, promising renewed investment in the industry. Unity Engine VR Industry News tony parisi unity

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Unity Updates XR Platform to Improve Multi-Platform Offering on 2019.3, Removes Gear VR & Google VR Support

Peter Graham

Videogame engine Unity has supported the XR industry from the early days of virtual reality (VR) through to the current crop of augmented reality (AR) hardware. This week has seen Unity update its XR platform, removing support for some devices whilst reaffirming official functionality for the latest headsets. . Affecting Unity 2019.3 It’s worth noting Gear VR and Google VR will remain supported in Unity 2018 LTS for developers working on existing projects.

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Unity CEO Wants ‘Equivalent of LittleBigPlanet’ Made In VR

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Unity is hoping that, one day, something will do the same for VR. Unity CEO John Riccitiello said as much to UploadVR in an interview at this week’s Vision Summit. The latter is already available in an early state, and allows you to edit scenes from within VR, accessing some of the features available to Unity developers on a traditional screen. Unity may be the company to make it happen. Tagged with: unity Facebook Twitter Reddit More.

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VR Veteran Tony Parisi is Leading Unity’s AR & VR Strategy Beyond Gaming

Road to VR

The keynote from Unity’s Vision VR/AR Summit yesterday showcased just how far Unity is reaching into non-gaming content when it comes to augmented and virtual reality. The person who is in charge of Unity’s xR strategy is Tony Parisi, who is a co-founder of VRML and a long-time open web advocate. New Unity Tools Bring Interactivity and Real-time CGI to 360 Video, Now in Beta. Google Bringing Native ‘Tango’ AR Support to Unity Later This Year.

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Unity Technologies Hosting Vision VR/AR Summit Asia in Beijing

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Building on the momentum set into motion by the inaugural event, Unity Technologies is hosting Vision VR/AR Summit Asia in Beijing. Unity revealed that representatives from Google, Samsung Gear VR, PTC Vuforia, Sony PlayStation VR, and Microsoft HoloLens will be on hand to discuss new developments in their individual technologies. Unity will also host a one-day workshop the day before the event where Unity field engineers will discuss VR development and optimization.

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Unity Wants Tools Like ‘Tilt Brush’ And ‘Medium’ To Kickstart Creation In VR

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Earlier this week Unity’s Editor VR platform evolved from a novel new way of making videogames into potentially the most forward-thinking VR development platform, and its all to do with Tools. Toward the end of their on-stage demo at Unite 2016 on Tuesday, Unity Labs’ Amir Ebrahimi and Timoni West debuted this addition to the platform, which is due to release before the end of the year. According to VP of Unity Labs Sylvio Drouin, that’s a very real possibility.

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Start Developing For Google Daydream VR Right Now if You Have a Google Nexus 6P

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Yesterday, at Google I/O, the company unveiled the first details of its new virtual reality platform, The post Start Developing For Google Daydream VR Right Now if You Have a Google Nexus 6P appeared first on UploadVR. Development Google Cardboard VR Industry News Daydream development devkit google ndk SDK unity Unreal

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Google Announces New Tools to Develop High-performance Daydream Apps

Road to VR

During the opening presentation at today’s Unity Vision Summit, Nathan Martz, Developer Platforms Product Manager at Google, took to the stage to talk about new tools that the company is releasing to help developers create high-performance apps for Daydream, Google’s high-end Android VR platform. Scaling means getting developers to build VR experience that are not only fun, but highlight optimized, and Google wants to make that as easy as possible. Unity 5.6

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Unity CEO Predicts Progress But Not ‘Explosive Growth’ For VR in 2017

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As CEO of Unity Technologies, John Riccitiello leads one of the most important companies in VR’s future, but he doesn’t expect the industry to see “explosive growth” next year. ” Despite the long-term prediction for mass VR adoption, Unity is making big moves in the industry already. Going forward, Unity has ambitions to let people make entire games within the system. Tagged with: John Riccitiello , mainstream , Unity Engine , VR sales.

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Unity CEO: VR Price Problems Will ‘Solve Themselves’ In 2018/19

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The head of Unity says that problem will solve itself very soon. Speaking to TechCrunch , Unity CEO John Riccitiello looked towards the future of VR, referencing the tech’s “slow start” with consumers. ” “Now, if you take this new thing, using your phone for AR — [including via] ARKit and [Google’s recently introduced challenger to ARKit] ARCore, the future is coming fast. The biggest app in history was Niantic’s Pokémon GO, powered by Unity.

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How to ask Android Permissions in Unity for a Vive Focus app (Vive Wave SDK)

The Ghost Howls

The Android pop-up asking the user for permissions during application startup (Image by Google). Unity and Android Permissions. What does this mean if you want to request some permissions inside Unity? Unity makes things easier for us, so whenever we use some Unity class that clearly needs a permission, Unity adds this permission automatically to the manifest. Thanks, Unity). Vive Focus and Android Permissions on Unity.

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59% of VR Developers Use Unity, But Devs Make More Money With Unreal

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Unity Technologies and Epic Games are in a grudge match for the hearts and minds of game developers. I interviewed both John Riccitiello, CEO of San Francisco-based Unity, and Tim Sweeney, CEO of Raleigh, N.C.-based Unity’s started out at the low end, enabling mobile devices to run better 2D and 3D graphics. Riccitiello said in a press event and in our interview that Unity-based games were installed more than 16 billion times in 2016, up 31 percent from 2015.

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Unity CEO: VR Will Get Huge, But Devs Need to Survive and Avoid Hype Until it Does

Road to VR

At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. John Riccitiello is the CEO of Unity Technologies , one of the world’s leading game engines. Under Riccitello’s leadership, Unity last year raised a $181 million investment , reportedly valuing the company around $1.5 He’s not creating Google VR.

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The XR Week Peek (2020.06.29): Oculus kills the Go, Google buys North, and much more!

The Ghost Howls

Google is going to buy North. A report says tha t Alphabet, the company behind Google, is in the last stages of the acquisition of North, the Canadian startup that makes the Focals smartglasses. With rumors of upcoming Apple glasses surging, and the investment made in Magic Leap that until now has been unfruitful, for sure Google is looking for an alternative to build its AR strategy. Google adds depth APIs to ARCore. Unity Learn Premium is permanently free.

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Remote Work Discussion w/ Devs From Rec Room, Virtual Desktop, and Unity

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We are joined by three guests to discuss remote work amidst the current global pandemic: Timoni West: Director of AR/VR Product at Unity Shawn Whiting: Head of Community at Rec Room Guy Godin : sole developer of Virtual Desktop. As always you can listen to this episode on Apple, Google, Spotify, TuneIn/Alexa, Stitcher, and more. The post Remote Work Discussion w/ Devs From Rec Room, Virtual Desktop, and Unity appeared first on UploadVR. This is a special episode of the show.

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Google Launches Depth API for ARCore, Increasing Realism And Improving Occlusion

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Google announced today that the Depth API is now available for ARCore 1.18 on Android and Unity. The Depth API was first announced with a preview on the Google developers blog last year. In terms of AR, the API helps to significantly improve occlusion, which Google succintly describes as “the ability for digital objects to accurately appear in front of or behind real world objects.” You can read more over on the Google developers blog.

Google Releases ‘Resonance Audio’, a New Multi-Platform Spatial Audio SDK

Road to VR

Google today released a new spatial audio software development kit called ‘Resonance Audio’, a cross-platform tool based on technology from their existing VR Audio SDK. Google’s spatial audio support for VR is well-established, having introduced the technology to the Cardboard SDK in January 2016, and bringing their audio rendering engine to the main Google VR SDK in May 2016, which saw several improvements in the Daydream 2.0 Image courtesy Google.

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Google Sheets And Excel VR Spreadsheets Are A Thing Now

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If your dreams occasionally involve spreadsheets that extend endlessly in all directions, good news: Researchers have developed a virtual reality spreadsheet interface that could expand Google Sheets and Microsoft Excel files from flat screens into 3D spaces.

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Join Us On YouTube With Devs From Rec Room, Pistol Whip, Virtual Desktop, and Unity To Discuss Remote Work!

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Today we’re bringing you a special episode of the show, where we’ll be joined by four guests to discuss remote work amidst the current global pandemic: Timoni West: Director of AR/VR Product at Unity Shawn Whiting: Head of Community at Rec Room Guy Godin : sole developer of Virtual Desktop Denny Unger: CEO & Creative Director at Cloudhead Games (Pistol Whip). The post Join Us On YouTube With Devs From Rec Room, Pistol Whip, Virtual Desktop, and Unity To Discuss Remote Work!

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