Oculus Unity Plugin Adds Windows MR Support Via SteamVR

UploadVR

Developers of Oculus Rift games made with the Oculus Unity plugin can now add Windows MR headset support with their existing code. Facebook first added SteamVR support to the Oculus Unity Integration back in November. Oculus Store games still can only have Oculus API support ticked in Unity. A developer of a game in Unity for the Oculus Rift can now add Windows MR support without having to integrate the separate SteamVR Plugin.

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Unity 5.5 Update Brings Microsoft Hololens Integration And More

UploadVR

The Unity game engine is a versatile tool that developers, from beginners to those well-versed, utilize to fully realize their video game concepts. Such a move eases the process for developers, increasing efficiency by allowing them to do a larger amount of their augmented and mixed reality work within the Unity Editor. Unity confirmed to UploadVR that its Editor VR solution is still on track for release this year. You can find the Unity 5.5

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Google’s ARCore Gets Unity And Unreal Support

UploadVR

World-building engines Unreal and Unity are both on board with support of Google’s new ARCore augmented reality toolkit. For those unfamiliar, ARCore is the evolution of Google’s Tango platform that runs first on Google Pixel and Samsung Galaxy S8 with Android 7.0

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Unity Technologies Hosting Vision VR/AR Summit Asia in Beijing

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Building on the momentum set into motion by the inaugural event, Unity Technologies is hosting Vision VR/AR Summit Asia in Beijing. Unity will also host a one-day workshop the day before the event where Unity field engineers will discuss VR development and optimization.

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Exclusive: OTOY Is Bringing Lightfield Baking And More To Its Unity Integration

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The road to photorealistic VR is long, but OTOY is helping to shorten it with the integration of its technology into the free version of Unity. You could import a simple item from the Unity asset store, apply the renderer, and have it look strikingly realistic.

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Unity CEO: VR Will Get Huge, But Devs Need to Survive and Avoid Hype Until it Does

Road to VR

At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. John Riccitiello is the CEO of Unity Technologies , one of the world’s leading game engines.

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How Unity is preparing for the mobile VR revolutionThe gaming.

AllThingsVR

How Unity is preparing for the mobile VR revolution The gaming landscape looked quite different when TechRadar spoke to John Riccitiello, CEO at game engine Unity, back in June 2015. That hasn’t caused Unity to shy away from VR though, quite the opposite.

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Unity Raises $181 Million Series C in Anticipation of VR/AR Growth

Road to VR

Unity Technologies has announced a $181 million Series C investment led by DFJ Growth, a venture capital firm with the likes of Twitter and Tesla in their portfolio, in order to continue their dominance of the game engine market.

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Calling all developers for the Samsung Gear VR Killer App Contest

Cats and VR

Samsung is searching for the next killer GearVR app and is incentivizing devs with an app challange. If your app has not been published for Samsung Gear VR yet, send them yourdemo/app experience created in the Oculus SDK with Unity or Web VR.

Super Data Report: 6.3 Million Virtual Reality Headsets Shipped in 2016

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The report, titled “Can’t Stop Won’t Stop: 2016 Mobile and VR Games Year in Review,” is a compilation of information Super Data and Unity Technologies, though we clarified with Unity that they did not contribute to the estimates for VR headset data in the report.

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Virtual Desktop Is Coming To Oculus Go & Gear VR This Thursday

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Virtual Desktop , the app which lets you view your PC’s monitor inside VR, is launching for Oculus Go and Samsung Gear VR this Thursday. Godin claims that this achieves better performance and longer battery life than if he had used a game engine like Unity or Unreal Engine, because those have unnecessary overhead. Oculus Go Samsung Gear VR gear vr virtual desktop

Students Hack Positional Tracking onto Gear VR with SteamVR Tracking

Road to VR

Mobile VR solutions like Samsung’s Gear VR currently employ rotational tracking only. The data is sent to a computer via UDP packet over Wi-Fi, and the results are displayed using the game engine Unity, as shown in the brief demonstration video heading this article.

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Cool AR apps to try with Apple’s new phones

Hypergrid Business

Their phones can be used for some low-end VR, via the Cardboard platform from Google, but they haven’t had anything of their own to match the higher-end Samsung Gear VR and Google Daydream View headsets. The developer kit works on Unity, Unreal, and Scenekit engines.

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CES: uSens strives to bring augmented reality to billions of users

VRWorld

With the release of uSensAR, we are allowing developers, smartphone manufacturers, and content creators to build those AR experiences not just for iPhone, Pixel and Samsung S8 users… but for the entire Android ecosystem,” he continued. The uSensAR platform will support Unity , C++ and Java. Unity uSens uSens Inc. HCI systems manufacturer uSens, Inc. announced the availability of uSensAr, a smartphone augmented reality engine, this week at CES 2018 in Las Vegas.

Google Stays Nimble with ARCore 1.4 Update, Bringing Passthrough Camera Auto-Focus & Wider Availability

Next Reality AR

New SDKs are also available for Android, iOS, Unity, Unreal Engine. Video: Along with the update, Google has extended ARCore support to new devices from Huawei, Motorola, Nokia, Samsung, Vivo, and Xiaomi.

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‘Guided Meditation VR’ Makes Great Use of Carmack’s 5K Playback Tech on Oculus Go

Road to VR

Having built a full Unity integration for the playback system, Cubicle Ninjas claims they’re the first to deploy Carmack’s VR playback tech outside of the re-release of Oculus’ Henry on mobile headsets which was first used to demonstrate the new technique.

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Visualizing An Invisible Cyber War with ‘Zero Days VR’

Road to VR

Zero Days VR was released on June 8th on Oculus Home for both the Oculus Rift and Gear VR, and it also won an award for Narrative Achievement at Unity’s Vision VR/AR Awards. Here’s a behind-the-scenes look at Zero Days VR from Unity’s 2017 VR/AR Vision Summit.

5 Google ARCore Experiments That Inject Magic into Everyday Life

Road to VR

Developers looking to use ARCore to create augmented reality apps can start building right now on both the Pixel line and Samsung S8 line. Built with Unity and ARCore. Built by Jane Friedhoff with friends at Google Creative Lab using Unity and ARCore.

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Oculus Quest Review: consumer Virtual Reality v1 is here

The Ghost Howls

The same Unity plugin is able to serve all Oculus devices and this helps a lot in developing cross-platform titles. The SDK is also very well documented and it is easy to find the solution to your problems also in Oculus and Unity forums since the Oculus dev community is far from being little.

My predictions for augmented reality in 2019

The Ghost Howls

Feature comparison between ARCore, ARKit and the Unity Handheld AR SDK (Image by Unity). Samsung itself has stated that it is very interested in developing a future headset that is able to deliver both AR and VR.

Microsoft Joins OpenXR, Becoming a Decisive Backer in the Open, Royalty-free VR/AR Standard

Road to VR

Khronos Group , the consortium behind the OpenXR project which aims to standardize the way applications communicate with AR and VR headsets, just added Microsoft to its ranks.

Did Seebright Just Launch Google Cardboard for AR?

VRWorld

Most importantly, the SDK comes with support for Unity Engine and Unreal Engine – you can build and test your own application almost immediately. Augmented Reality, also called Mixed Reality (MR, MxR) is set to represent a very large part of our lives.

Disney Is Working On A VR Chair With Haptic Feedback

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A haptic playback and authoring plugin for Unity allows filmmakers to tailor feedback to their experience.

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My predictions for virtual reality in 2019

The Ghost Howls

Samsung has also teased to be interested in releasing a new AR/VR standalone device. The only exception to this rule seems to be the Samsung Odyssey+, that offers features somewhat comparable to the ones of the Vive Pro, but costs only $500. Samsung will do the same.

Lenovo Mirage Solo review: should you buy it?

The Ghost Howls

When Daydream launched as an alternative to Gear VR, it seemed destined to kill Samsung’s ecosystem. Unity Development. Unity Development for the Mirage Solo is not difficult.

DreamGlass is an interesting Augmented Reality glass that costs only $399

The Ghost Howls

Supported phones: Samsung: S8, S8 plus, Note 8, S9, S9 plus, Huawei: Mate 10, Mate 10 Pro, P20, P20 pro. Unity-based SDK supporting Windows and Android. Its SDK is compatible with Unity, so us developers can use a game engine we already know well to create AR apps.

Google Releases ARCore for Android, The Company’s Answer to Apple ARKit

Road to VR

Google is currently working with Samsung, Huawei, LG, ASUS and unnamed others, saying they’ll be targeting “100 million devices at the end of the preview.”

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Sundance 2019: Embody Tracks Movement To Center The Body

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It’ll be shown with Samsung Odyssey on Windows Mixed Reality. Embody from Melissa Painter’s team at MAP Design Lab is being shown at Sundance 2019, featuring full body tracking with only a headset attached to the body. Embody’s “visual metaphors” help guide visitors back to their bodies.

Clay Brings Gesture Tracking To Apple’s ARKit With No Extra Hardware

UploadVR

The SDK is already functional with the Unity engine, and support for Samsung’s Galaxy phones is also planned for the near future. One of the amazing things about Apple’s new ARKit developer platform is that there’s no extra hardware required.

WebVR: Taking The Path Of Least Resistance To Mainstream VR

VRScout

Google , Oculus and Samsung Internet also published their WebVR and open-source developer resources. . And if you are a Unity developer, it is fairly seamless to integrate and embrace developing for WebVR. “I

What is the Valve Index? Everything you need to know: features, specs, price and how to preorder it!

The Ghost Howls

I think that someone is fooling us with specifications: of course, if I have to render the standard Unity cube at 120 Hz, maybe also a Raspberry can be enough… but this can’t count as a minimum specification.

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One of Europe’s Largest Water Parks Now Has a VR Water Slide

Road to VR

Dubbed VRSlide, the system includes a water-resistant VR headset powered by a Samsung Galaxy S8 for a deep dive through the waters of the digital unknown.

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Revive Creator Joins OpenXR Initiative ‘to help create a truly open VR standard’

Road to VR

Those already involved in the initiative include the likes of Oculus, HTC, Samsung, Valve, Epic Games, Unity, AMD and NVIDIA to name a few.

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CES 2018: uSensAR Wants To Bring AR To Billions Of Android Devices

UploadVR

With the release of uSensAR, we are allowing developers, smartphone manufacturers and developers to create those AR experiences not just for iPhone, Pixel and Samsung S8 users, which ARkit and ARcore only serve, but the entire Android ecosystem.”. With support for Unity, C++, and Java already, as well as an SDK coming in Q1 2018, uSensAR wants to make AR even more widespread than it already is.

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Developing the Future of Mixed Reality

Tech Trends VR

Microsoft has this great patent portfolio and it would be great to take that amazing secret sauce of the HoloLens and license it out to their existing OEM partners like Dell or Samsung.”.