Unity’s High Definition Render Pipeline Now Supports VR

UploadVR

Unity version 2019.2 In 2018 Unity introduced Scriptable Render Pipelines, allowing developers to have greater control over the engine’s rendering. It is described as increasing performance by doing “less driver validation” This could allow VR developers to squeeze out extra performance on Oculus Quest, Oculus Go, and the Samsung Gear VR. The post Unity’s High Definition Render Pipeline Now Supports VR appeared first on UploadVR.

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Oculus Unity Plugin Adds Windows MR Support Via SteamVR

UploadVR

Developers of Oculus Rift games made with the Oculus Unity plugin can now add Windows MR headset support with their existing code. Facebook first added SteamVR support to the Oculus Unity Integration back in November. Oculus Store games still can only have Oculus API support ticked in Unity. A developer of a game in Unity for the Oculus Rift can now add Windows MR support without having to integrate the separate SteamVR Plugin.

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Unity 5.5 Update Brings Microsoft Hololens Integration And More

UploadVR

The Unity game engine is a versatile tool that developers, from beginners to those well-versed, utilize to fully realize their video game concepts. Such a move eases the process for developers, increasing efficiency by allowing them to do a larger amount of their augmented and mixed reality work within the Unity Editor. Unity confirmed to UploadVR that its Editor VR solution is still on track for release this year. You can find the Unity 5.5

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Unity is Making its High Definition Render Pipeline VR Compatible Allowing Photorealistic Visuals

Peter Graham

When it comes to developing virtual reality (VR) videogames there are two primary engines studios use, either Epic Games’ Unreal Engine or Unity by Unity Technologies. of the HDRP now verified, Unity has confirmed that all HDRP features are compatible with VR.

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The XR Week Peek (2021.02.22): Samsung AR glasses leaked, Kura price revealed, and much more!

The Ghost Howls

This week in XR hasn’t had any explosive news, but it was interesting nonetheless: in particular we had cool info on AR glasses, with some news from Kura, Lynx, and Samsung. Samsung AR glasses concept has been leaked. augmented reality virtual reality week peek kura lynx samsung

Oculus Unity & Unreal SDKs Deprecate Oculus Go Support

Upload VR

Facebook no longer supports Oculus Go in the latest version of the Oculus Unity & Unreal Integrations. This deprecation means Go isn’t officially supported in v19 of the Unity & Unreal Oculus integrations, and could lead developers to stop updating Go versions.

Unity Technologies Hosting Vision VR/AR Summit Asia in Beijing

UploadVR

Building on the momentum set into motion by the inaugural event, Unity Technologies is hosting Vision VR/AR Summit Asia in Beijing. Unity revealed that representatives from Google, Samsung Gear VR, PTC Vuforia, Sony PlayStation VR, and Microsoft HoloLens will be on hand to discuss new developments in their individual technologies. Unity will also host a one-day workshop the day before the event where Unity field engineers will discuss VR development and optimization.

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Facebook Ends Samsung Gear VR Software Updates, 360 Video Downloads & Films

UploadVR

Facebook is ending software updates for the Samsung Gear VR. The Samsung Gear VR is a smartphone-based VR headset. The first Gear VR was released in late 2014 for Samsung’s Galaxy Note 4. Over the years, new versions were released to support the latest Samsung phones.

Exclusive: OTOY Is Bringing Lightfield Baking And More To Its Unity Integration

UploadVR

The road to photorealistic VR is long, but OTOY is helping to shorten it with the integration of its technology into the free version of Unity. You could import a simple item from the Unity asset store, apply the renderer, and have it look strikingly realistic. Today, we have an exclusive look at more features OTOY’s Unity integration will enable. ” Tagged with: cloud , development , Octane , orbx , otoy , unity.

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Unity CEO: VR Will Get Huge, But Devs Need to Survive and Avoid Hype Until it Does

Road to VR

At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. John Riccitiello is the CEO of Unity Technologies , one of the world’s leading game engines. Under Riccitello’s leadership, Unity last year raised a $181 million investment , reportedly valuing the company around $1.5 Feature VR Development VR Industry john riccitiello unity vrla 2017

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Unity Updates XR Platform to Improve Multi-Platform Offering on 2019.3, Removes Gear VR & Google VR Support

Peter Graham

Videogame engine Unity has supported the XR industry from the early days of virtual reality (VR) through to the current crop of augmented reality (AR) hardware. This week has seen Unity update its XR platform, removing support for some devices whilst reaffirming official functionality for the latest headsets. . Affecting Unity 2019.3 It’s worth noting Gear VR and Google VR will remain supported in Unity 2018 LTS for developers working on existing projects.

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Samsung Odyssey Bug-Eyed Patent, Quest’s Big Christmas & Win Audica! – VRecap

UploadVR

Okay, let’s state the facts here: These Samsung Odyssey patents are exciting, they’re not yet confirmed to be real, and they’d make me look like Jeff Goldblum in the worst way. Unity Now Supports Vulkan On Oculus Quest.

GDC 2017: OTOY Is Bringing Mixed Reality Light Field Streaming To Unity

UploadVR

When we last heard from OTOY , the company revealed it was bringing light field baking and more to its Unity integration. On display at Unity’s booth is the first light field video created in OTOY’s Octane renderer using the engine. Items captured could be turned into a Unity asset to be brought into VR or MR experiences. At GDC today, OTOY is announcing a heck of a lot more.

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How Unity is preparing for the mobile VR revolutionThe gaming.

AllThingsVR

How Unity is preparing for the mobile VR revolution The gaming landscape looked quite different when TechRadar spoke to John Riccitiello, CEO at game engine Unity, back in June 2015. Unity’s chief has since warned that it may take until 2020 for VR to be considered a success – at least in terms of sales numbers – as developers get to grips with coding for VR and headset prices begin to fall. That hasn’t caused Unity to shy away from VR though, quite the opposite.

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Unity Raises $181 Million Series C in Anticipation of VR/AR Growth

Road to VR

Unity Technologies has announced a $181 million Series C investment led by DFJ Growth, a venture capital firm with the likes of Twitter and Tesla in their portfolio, in order to continue their dominance of the game engine market. Unity claims to have 45% of the “full feature game engine market” and even more in the mobile 3D gaming space (yes, Pokémon Go is running on Unity). See Also: Unreal Engine and Unity to get NVIDIA’s New VR Rendering Tech.

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The XR Week Peek (2020.01.27): Samsung may be working on a new headset, Half-Life: Alyx will ship on time and much more!

The Ghost Howls

Image by Samsung, taken from Upload VR). Samsung may launch a next-gen Samsung Odyssey. A recent filing at the Chinese IP offices makes us speculate on a new PC VR headset in the works by Samsung. Unity changes how it handles XR Plugins. Hello everyone!

Calling all developers for the Samsung Gear VR Killer App Contest

Cats and VR

Samsung is searching for the next killer GearVR app and is incentivizing devs with an app challange. If your app has not been published for Samsung Gear VR yet, send them yourdemo/app experience created in the Oculus SDK with Unity or Web VR. Samsung is looking for diverse and amazing uses of Samsung Gear VR, and want to help promote them to the world.

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Super Data Report: 6.3 Million Virtual Reality Headsets Shipped in 2016

UploadVR

The report, titled “Can’t Stop Won’t Stop: 2016 Mobile and VR Games Year in Review,” is a compilation of information Super Data and Unity Technologies, though we clarified with Unity that they did not contribute to the estimates for VR headset data in the report. Samsung is the only company to have released actual numbers, saying 5 million Gear VR headsets have been sold so far. Research numbers PS VR rift sales shipped sold super data unity Vive

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Virtual Desktop Is Coming To Oculus Go & Gear VR This Thursday

UploadVR

Virtual Desktop , the app which lets you view your PC’s monitor inside VR, is launching for Oculus Go and Samsung Gear VR this Thursday. Godin claims that this achieves better performance and longer battery life than if he had used a game engine like Unity or Unreal Engine, because those have unnecessary overhead. Oculus Go Samsung Gear VR gear vr virtual desktop

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Students Hack Positional Tracking onto Gear VR with SteamVR Tracking

Road to VR

Mobile VR solutions like Samsung’s Gear VR currently employ rotational tracking only. The popular forms of mobile VR headsets, such as the Samsung Gear VR and Google Daydream View and Cardboard, are currently limited to rotational head tracking, meaning that you can look around comfortably from a single vantage point, but movements of the head through 3D space (like leaning forward or backward) cannot be tracking.

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Cool AR apps to try with Apple’s new phones

Hypergrid Business

Their phones can be used for some low-end VR, via the Cardboard platform from Google, but they haven’t had anything of their own to match the higher-end Samsung Gear VR and Google Daydream View headsets. The developer kit works on Unity, Unreal, and Scenekit engines. At launch, it had support for Google Pixel phones running Oreo and Samsung’s Galaxy S8 running at least 7.0 News Apple ARKit Google ARCore IKEA Place Pokemon Go Tango Unity Unreal

CES: uSens strives to bring augmented reality to billions of users

VRWorld

With the release of uSensAR, we are allowing developers, smartphone manufacturers, and content creators to build those AR experiences not just for iPhone, Pixel and Samsung S8 users… but for the entire Android ecosystem,” he continued. The uSensAR platform will support Unity , C++ and Java. Unity uSens uSens Inc. HCI systems manufacturer uSens, Inc. announced the availability of uSensAr, a smartphone augmented reality engine, this week at CES 2018 in Las Vegas.

Google Stays Nimble with ARCore 1.4 Update, Bringing Passthrough Camera Auto-Focus & Wider Availability

Next Reality AR

New SDKs are also available for Android, iOS, Unity, Unreal Engine. Video: Along with the update, Google has extended ARCore support to new devices from Huawei, Motorola, Nokia, Samsung, Vivo, and Xiaomi. Google's ARCore team is staying busy, as evidenced by yet another update of its augmented reality toolkit. Available as of Friday on Google Play, version 1.4

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Zappar’s $40 Consumer-Ready 6DoF XR Headset Just Launched On Kickstarter

VRScout

With an unrivalled price point, the ZapBox kit includes controllers, two phone camera adaptors, world anchors, a content library of both pre-released and original experiences, and a Unity plugin for developers.

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Visualizing An Invisible Cyber War with ‘Zero Days VR’

Road to VR

Zero Days VR was released on June 8th on Oculus Home for both the Oculus Rift and Gear VR, and it also won an award for Narrative Achievement at Unity’s Vision VR/AR Awards. Here’s a behind-the-scenes look at Zero Days VR from Unity’s 2017 VR/AR Vision Summit. Mobile VR Games Oculus Rift Games Samsung Gear VR Games Voices of VR Podcast VR Games VR Podcasts Depthkit Scatter Sundance 2017 vr documentary Yasmin Elayat Zero Days VR

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The XR Week Peek (2020.02.03): VR adoption is rising, Lynx teases new MR headset and much more!

The Ghost Howls

Unity now supports Vulkan for Oculus Quest. Unity has finally implemented Vulkan support for the Oculus Quest, in Unity 2019.3. Long story short, this means that using Vulkan instead of OpenGL, you may even have a +20% performances boost on your Unity apps for Quest.

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‘Guided Meditation VR’ Makes Great Use of Carmack’s 5K Playback Tech on Oculus Go

Road to VR

Having built a full Unity integration for the playback system, Cubicle Ninjas claims they’re the first to deploy Carmack’s VR playback tech outside of the re-release of Oculus’ Henry on mobile headsets which was first used to demonstrate the new technique. Mobile VR Games News Oculus Go Games Samsung Gear VR Games VR Development VR Games Cubicle Ninjas guided meditation vr guided meditation vr 5k

The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Stanford and Samsung create a super-high-resolution display. A joint work of the University of Stanford together with Samsung Research has let a team working on optics and another one working on solar panels collaborate to create a new kind of OLED displays featuring 10,000 pixels per inch.

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5 Google ARCore Experiments That Inject Magic into Everyday Life

Road to VR

Developers looking to use ARCore to create augmented reality apps can start building right now on both the Pixel line and Samsung S8 line. Built with Unity and ARCore. Built by Jane Friedhoff with friends at Google Creative Lab using Unity and ARCore. Built by Rachel Park Goto and Jane Friedhoff with friends at Google Creative Lab using Unity and ARCore.

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WebVR: Taking The Path Of Least Resistance To Mainstream VR

VRScout

Google , Oculus and Samsung Internet also published their WebVR and open-source developer resources. . A WebVR Community Group to decide on WebVR standards was formed by Mozilla, Google, Samsung, Facebook, Intel, Microsoft and other major tech players, with Apple recently joining the community in July this year. And if you are a Unity developer, it is fairly seamless to integrate and embrace developing for WebVR. “I

Disney Is Working On A VR Chair With Haptic Feedback

UploadVR

Last week the popular film studio published a paper for ‘VR360HD’, which it described as a “VR360° Player with Enhanced Haptic Feedback” Through a combination of software and custom hardware, Disney Research is working on experiences in which you can feel VR movies as they play out around you using the Unity engine and a Gear VR with a Samsung Galaxy S6 Edge.

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Microsoft Joins OpenXR, Becoming a Decisive Backer in the Open, Royalty-free VR/AR Standard

Road to VR

By the virtue of its Windows operating system, the basis of which nearly every PC VR headset uses to function, Microsoft joining the OpenXR initiative represents a win for the others involved, which include industry players like Google, Oculus, HTC, AMD, NVIDIA, Epic Games, Unity, Intel, Qualcomm, Sony, Samsung and Valve.

The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

I mean, all UE developers, we Unity developers felt like being in a party where everyone is making out and you’re just there sipping a coke. Samsung terminates its XR services. This week has been like an out-of-season Christmas for us XR enthusiast!

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How Will LiDAR Unlock AR’s Promise?

ARVR

a key focal point in the iPhone’s horse-race against Samsung and Google flagships. Some are even integrating it with software like Unity’s physics engine for realistic AR that follows the laws of physics.

The Brighter Reality of Virtual Reality

ARVR

Major tech giants like Samsung, Google, Apple and Nvidia are the chief contributors to VR market and at the same time the chief researchers that can help explore more versatile use cases of this impactful technology within the next few years.

Hackathon Brings Much Needed Attention to WebVR

VRScout

Unfortunately, when it comes to immersive experiences, WebVR sits backstage, while VR headsets from HTC, Oculus, Playstation VR, Google and Samsung soak up all the limelight. So, the Virtuleap group has teamed up with over 20 partners including the likes of Google, Sketchfab, Samsung, Microsoft and most recently Oculus, to create a hackathon competition that currently has 17 submissions to date.

Google ARCore Brings Augmented Reality to Android

VRScout

Taking much of what they learned and built already with Tango since 2014, Google’s ARCore doesn’t require any additional hardware and works with Java/OpenGL, Unity and Unreal. And if you own a Pixel or Samsung S8, running 7.0 Google is looking to target 100 million devices at the end of the preview and is already working with manufacturers like Samsung, Huawei, LG, ASUS and others to make it all possible. AR is happening.