Unity’s Incredible Mixed Reality Demo is Coming to Quest in 2022

Road to VR

Earlier this year the Unity Labs team shared an incredible proof-of-concept mixed reality demo that shows the power of blending the real and virtual worlds together. ” This week Provencher affirmed that Unity Slices: Table will be released as a demo on Oculus Quest for anyone to try.

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How to implement Oculus Mixed Reality Capture in Unity

The Ghost Howls

Oculus Mixed Reality Capture is a plugin that lets content creators make amazing mixed reality videos of a VR game for the Oculus Quest. Since I had to make some tests with Oculus MRC for our game HitMotion: Reloaded (download it now on SideQuest !) MRC with Oculus Plugin.

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All you need to know on Application SpaceWarp on Unity: how-to and review

The Ghost Howls

At Facebook Connect 2021, Meta has announced Application SpaceWarp, a new solution to boost the framerate of Oculus Quest 2 applications up to +70%. If you are a Unity beginner, I would advise you to watch the video. It provides the Oculus runtime the depth texture.

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Unity Now Supports Vulkan On Oculus Quest & Go

UploadVR

The Unity game engine, which powers most of the apps on the Oculus standalone store, now supports the Vulkan graphics API with Oculus Quest and Oculus Go. The Oculus Quest has four CPU cores available to games. NOTE: While Unity 2019.3

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How to build your passthrough AR app for Oculus Quest in Unity

The Ghost Howls

So let me show you how you can develop an AR app for Oculus Quest 2 using Oculus Passthrough APIs in Unity. In this tutorial, you are going to replicate the fantastic The Unity Cube experience, this time in AR! Oculus Passthrough APIs video tutorial.

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How to make SteamVR input work with Unity XR Interaction Toolkit in Unity

The Ghost Howls

It is a short guide to implement some sort of compatibility between the SteamVR Unity plugin and the Unity XR Interaction Toolkit , that under the new XR Plugin Management in Unity are not working very well together. I personally used Unity 2019.4 Hello everyone!

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‘The Unity Cube’ is the Worst Quest Game on Oculus App Lab—on Purpose

Road to VR

The Unity Cube is an experiment from developer Tony “SkarredGhost” Vitillo to test the limits of what Oculus will allow into the App Lab program. Oculus App Lab is an alternative path for developers to publish applications on Quest. Behold, The Unity Cube!

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How to use Oculus Spatial Anchors in Unity to add persistent virtual objects to your physical world

The Ghost Howls

Fasten your seatbelts because today I’m going to publish for you an amazing new tutorial, this time on Oculus Spatial Anchors, a new experimental feature added to the Oculus SDK. Oculus Spatial Anchors in Unity: video tutorial. Oculus Spatial Anchors.

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Oculus Unity Plugin Adds Experimental OpenXR Support & Latency-reducing Tech for Quest

Road to VR

The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. OpenXR Support for Oculus Unity Integration. Phase Sync Latency Reduction in Unity and Unreal Engine. Image courtesy Oculus.

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Your Definitive Guide To Oculus & Unity’s All-In-One VR Development Course

VRScout

Learn the ins-and-outs of Unity development and have your project reviewed by Oculus experts. From the initial prototyping stages to testing and final submissions, students will be guided through every stage of VR development for Oculus Rift/Rift S and Oculus Quest headsets on the Unity platform. The roughly 20-hour course is broken down into 11 individual lessons, each taught by expert developers from both Unity and Oculus. Unity VRTK Development.

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Oculus Makes Improvements to Iteration Time for Unity Quest Developers

Road to VR

Oculus has introduced three changes to significantly speed up the iteration process for developers building Quest applications with Unity. SEE ALSO Dev Shares Crash Course on VR Game Optimization for Oculus Quest & Mobile Hardware. Image courtesy Oculus.

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Oculus Unity Integration Update Promises Lower Touch Controller Latency

UploadVR

The latest update to the Oculus Unity Integration adds a feature which should reduce the latency between real world and in-VR controller position by around 10ms, according to Facebook. Unity is the engine powering the majority of VR games. The new feature, which is enabled by default, is called ‘Late Controller Update’ Before this feature, the Oculus system would provide Unity with the controller position at the start of the frame.

Oculus Quest Unity SDK References Shared-Space Colocation API

UploadVR

Code found by VR developers in the Oculus Unity Integration reveals Facebook’s shared-space “colocation” API for Oculus Quest. Colocation means having multiple Oculus Quests sharing the same playspace.

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Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’

UploadVR

The latest version of the Oculus Unreal Engine Integration adds support for Vulkan on Oculus Quest and Oculus Go. Unity told us they will add the same “later this year” What Is Vulkan? It is the official LLAPI for the Android OS, used on Oculus Go and Oculus Quest. On Oculus standalone headsets, this could allow developers to add more detailed scenes, use larger draw distances, or just increase battery life.

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Oculus Unity Plugin Adds Windows MR Support Via SteamVR

UploadVR

Developers of Oculus Rift games made with the Oculus Unity plugin can now add Windows MR headset support with their existing code. Facebook first added SteamVR support to the Oculus Unity Integration back in November. The documentation includes details of how the Oculus Touch APIs relate to the Windows MR controllers. Oculus Store games still can only have Oculus API support ticked in Unity.

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Unity Gets Controller-Free Hand Tracking Via Oculus Link For Faster Testing

UploadVR

The latest update to the Oculus Integration for Unity adds the ability to use Quest’s controller-free hand tracking in the editor. Since the release of Oculus Link beta in November , developers building apps for Quest have been able to use a high quality USB 3.0

How to get started with Oculus Quest development in Unity

The Ghost Howls

As soon as my Oculus Quest arrived, I immediately started playing with it and have fun with Beat Saber, Robo Recall, Creed and all the other titles. But then, as a developer, I felt the urge to understand how to develop my applications in Unity for the Oculus Quest. If you have already developed for other Oculus devices like Go or Rift, the good news is that the process is mostly the same. Development on Oculus Quest unleashes your creative VR superpowers!

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Oculus & Unity Release Free VR Development Course with 20 Hours of Content

Road to VR

Then you may be interested in Oculus and Unity’s new intermediate level VR game development course, which is not only free, but can get you some valuable feedback from Oculus on your creation. After you complete the course, you have the option to submit your vertical slice for review by the team at Oculus. Design, Develop & Deploy for VR with Oculus & Unity. We’ll also talk about best practices for submitting to the Oculus Store.

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How to remove unwanted Unity audio permissions to submit to App Lab

The Ghost Howls

For sure you remember that together with my tutorial on how to develop and submit an application for App Lab , I have actually submitted to App Lab my majestic “The Unity Cube App” , an application with just a cube and some avatar hands (Yes, I’m a troll).

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Unity’s High Definition Render Pipeline Now Supports VR

UploadVR

Unity version 2019.2 Among the changes, the HDRP now supports virtual reality and a new option could make Oculus Quest apps perform better. In 2018 Unity introduced Scriptable Render Pipelines, allowing developers to have greater control over the engine’s rendering. This would make it unsuitable for platforms like the Oculus Quest and PlayStation VR, but useful for developers pushing the bounds on graphics on the PC. unity ar unity vr

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How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. I downloaded Unity 2019.3.11

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How to ask Android Permissions for the Oculus Quest in Unity

The Ghost Howls

Some months ago I published a guide for all Unity developers on how to request Android permissions for the Vive Focus Plus, because it took me a while to sort out how to do it to access the camera stream to do augmented reality on that headset. How can you know that Unity is going to do that?

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Commodore 64 Emulator Brings Retro Gaming To Oculus Quest

VRScout

Available now on the Oculus Quest via SideQuest, Real Commodore 64 – Virtually brings the original Commodore 64 experience to VR, allowing Quest and Quest 2 players the chance to explore a massive catalog of retro PC games. He then offered to send me the Unity Project files!

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Oculus Unity & Unreal SDKs Deprecate Oculus Go Support

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Facebook no longer supports Oculus Go in the latest version of the Oculus Unity & Unreal Integrations. Oculus Go launched in May 2018, just over two years ago, as Facebook’s first standalone headset.

Valve Releases Beta OpenVR Support For Unity’s New XR Plugin System

UploadVR

Valve released a beta OpenVR package for the Unity game engine’s new XR plugin system. Unity is used to make the majority of VR games. When the Unity 2019.3 The post Valve Releases Beta OpenVR Support For Unity’s New XR Plugin System appeared first on UploadVR.

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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Welcome to 2020!

How to get started with Oculus Go on Unity

The Ghost Howls

The Oculus Go has just been released by Oculus and a lot of developers have started receiving it and are experimenting with it. I’m among them: today I’ve made my first builds and so I want to guide you through the first very basic steps in building an app for Oculus Go on Unity , to spare you some little headaches. You have your shiny new gray Oculus Go on your desk and you want to start developing for it using Unity Engine. Oculus osig file?

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Unity ‘Accelerating efforts’ on OpenXR Support, Preview Expected by End of Year

Road to VR

Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard. Technical Product Manager of AR/VR at Unity.

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Oculus Made It Easier For Unity Devs To Port Rift Games To HTC Vive

UploadVR

Facebook’s Oculus released a new update to its Unity integration package to make it easier for developers of Rift-only games to port to HTC Vive. What makes modern game engines like Unity so useful for both developers and end users is that they support many platforms with the same project and code — eliminating development time to “port” a game from one platform to the other. This is also just for Unity, not Unreal Engine.

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Unity Deprecates Built-In Support For Daydream, Gear VR, And Valve’s OpenVR

UploadVR

Unity 2019.3 Valve is working on a plugin for the new system, according to Unity : “Valve is using our XR SDK to develop their OpenVR Unity XR plugin for 2019.3 and beyond,” the blog post from Unity explains. The New Unity Plugin System.

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Oculus is “All in on OpenXR,” New Developer Features Will Come to OpenXR Only

Road to VR

Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. ’ in 2019 ; this new announcement from Oculus is sure to hasten the pace significantly.

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Microsoft’s AR/VR Unity Framework Now Officially Supports Oculus Quest

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The latest release of MRTK adds official support for Oculus Quest and can now be managed directly in Unity’s package manager. Originally designed for its HoloLens AR headsets, it also supports PC VR headsets and now Oculus Quest.

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New Oculus Avatars Available To All Unity Developers In December

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Unity developers will be able to integrate the new Oculus Avatars 2.0 replaces the legacy Oculus Avatar SDK first launched with the Oculus Touch controllers in late 2016. from December, with Unreal Engine support coming next year.

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Unity And Oculus Offer Intermediate Guide To Building A VR Game

UploadVR

Facebook’s Oculus and Unity Technologies are offering a 20-hour intermediate guide to building a VR game. The new guide is designed to introduce people to VR development by teaching them how to use tools like Unity, VRTK and the Oculus software development kit together to build a simple puzzle in a simulated escape room. The project features a series of experts from Unity and Oculus with an introduction by Christ Pruett, Direct of Content Ecosystem at Oculus.

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Latest Oculus Unity Integration Expands HTC Vive Support, Improves Rift GPU Performance

UploadVR

Last month, Facebook added basic support for HTC Vive to the Oculus Unity Integration. In the December release the company expanded that support, as well as reducing the GPU cost of Oculus Rift support. The Rift’s GPU performance improvement in Unity apps has been achieved by making the occlusion mesh culling “more aggressive” This should free up some GPU time for rendering. Image from Oculus Developer Guide. Oculus Unity Profiler.

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Unity’s In-VR Game Editor Launches Tomorrow, This Is What It’s Like

Road to VR

Tomorrow Unity plans to launch the first experimental build of EditorVR, a component of the Unity game engine which will let developers build games within virtual reality. Timoni West, Principal Designer at Unity Labs, has announced that EditorVR will launch tomorrow, December 15th. EditorVR (which the company calls EVR for short) provides a robust virtual reality interface for Unity that’s said to support both the HTC Vive and Oculus Rift.

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Starting Tomorrow You Can Make Unity Games From Within VR

UploadVR

Unity was reluctant to put a final date on the launch of Editor VR when it was last shown at Unite 2016 in November, but we now know it will be with us very, very soon. This was following another on-stage demonstration of the kit, which lets you develop games from inside the HTC Vive and Oculus Rift headsets, at the 2016 Vision Summit Asia in Beijing, China. Unity sees VR development going down this path in the future. Tagged with: Editor VR , unity , VR Development.

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