How to make SteamVR input work with Unity XR Interaction Toolkit in Unity

The Ghost Howls

It is a short guide to implement some sort of compatibility between the SteamVR Unity plugin and the Unity XR Interaction Toolkit , that under the new XR Plugin Management in Unity are not working very well together. I personally used Unity 2019.4 Hello everyone!

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Unity Now Supports Vulkan On Oculus Quest & Go

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The Unity game engine, which powers most of the apps on the Oculus standalone store, now supports the Vulkan graphics API with Oculus Quest and Oculus Go. The Oculus Quest has four CPU cores available to games. NOTE: While Unity 2019.3 supports Vulkan on Quest, the current Oculus Integration for Unity does not. There are no specific benchmarks for a production Oculus Quest Unity app of OpenGL vs Vulkan performance yet.

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Your Definitive Guide To Oculus & Unity’s All-In-One VR Development Course

VRScout

Learn the ins-and-outs of Unity development and have your project reviewed by Oculus experts. From the initial prototyping stages to testing and final submissions, students will be guided through every stage of VR development for Oculus Rift/Rift S and Oculus Quest headsets on the Unity platform. The roughly 20-hour course is broken down into 11 individual lessons, each taught by expert developers from both Unity and Oculus. Unity VRTK Development.

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Oculus Unity Integration Update Promises Lower Touch Controller Latency

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The latest update to the Oculus Unity Integration adds a feature which should reduce the latency between real world and in-VR controller position by around 10ms, according to Facebook. Unity is the engine powering the majority of VR games. The new feature, which is enabled by default, is called ‘Late Controller Update’ Before this feature, the Oculus system would provide Unity with the controller position at the start of the frame.

Unity ‘Accelerating efforts’ on OpenXR Support, Preview Expected by End of Year

Road to VR

Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard. Technical Product Manager of AR/VR at Unity.

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Oculus Makes Improvements to Iteration Time for Unity Quest Developers

Road to VR

Oculus has introduced three changes to significantly speed up the iteration process for developers building Quest applications with Unity. SEE ALSO Dev Shares Crash Course on VR Game Optimization for Oculus Quest & Mobile Hardware. Oculus says long iteration time when building for Quest is a top pain point brought up by developers. The company has introduced three improvements for the Quest Unity integration which can drastically reduce iteration time.

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Unity’s High Definition Render Pipeline Now Supports VR

UploadVR

Unity version 2019.2 Among the changes, the HDRP now supports virtual reality and a new option could make Oculus Quest apps perform better. In 2018 Unity introduced Scriptable Render Pipelines, allowing developers to have greater control over the engine’s rendering. This would make it unsuitable for platforms like the Oculus Quest and PlayStation VR, but useful for developers pushing the bounds on graphics on the PC. unity ar unity vr

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How to get started with Oculus Quest development in Unity

The Ghost Howls

As soon as my Oculus Quest arrived, I immediately started playing with it and have fun with Beat Saber, Robo Recall, Creed and all the other titles. But then, as a developer, I felt the urge to understand how to develop my applications in Unity for the Oculus Quest. If you have already developed for other Oculus devices like Go or Rift, the good news is that the process is mostly the same. Development on Oculus Quest unleashes your creative VR superpowers!

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Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’

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The latest version of the Oculus Unreal Engine Integration adds support for Vulkan on Oculus Quest and Oculus Go. Unity told us they will add the same “later this year” What Is Vulkan? It is the official LLAPI for the Android OS, used on Oculus Go and Oculus Quest. On Oculus standalone headsets, this could allow developers to add more detailed scenes, use larger draw distances, or just increase battery life.

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Oculus Unity & Unreal SDKs Deprecate Oculus Go Support

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Facebook no longer supports Oculus Go in the latest version of the Oculus Unity & Unreal Integrations. Oculus Go launched in May 2018, just over two years ago, as Facebook’s first standalone headset.

Oculus Quest Unity SDK References Shared-Space Colocation API

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Code found by VR developers in the Oculus Unity Integration reveals Facebook’s shared-space “colocation” API for Oculus Quest. Colocation means having multiple Oculus Quests sharing the same playspace. Facebook showed off an “arena scale” prototype of this at Oculus Connect 5 in late 2018, but no further development has been shown since then.

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Oculus & Unity Release Free VR Development Course with 20 Hours of Content

Road to VR

Then you may be interested in Oculus and Unity’s new intermediate level VR game development course, which is not only free, but can get you some valuable feedback from Oculus on your creation. After you complete the course, you have the option to submit your vertical slice for review by the team at Oculus. Design, Develop & Deploy for VR with Oculus & Unity. We’ll also talk about best practices for submitting to the Oculus Store.

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Microsoft’s AR/VR Unity Framework Now Officially Supports Oculus Quest

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The latest release of MRTK adds official support for Oculus Quest and can now be managed directly in Unity’s package manager. Originally designed for its HoloLens AR headsets, it also supports PC VR headsets and now Oculus Quest.

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How to ask Android Permissions for the Oculus Quest in Unity

The Ghost Howls

Some months ago I published a guide for all Unity developers on how to request Android permissions for the Vive Focus Plus, because it took me a while to sort out how to do it to access the camera stream to do augmented reality on that headset. Recently, I had a similar problem with the Oculus Quest , not to access the cameras (it is not possible, the applications can’t see them for privacy reasons), but to save a file on the storage from Unity.

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Unity Gets Controller-Free Hand Tracking Via Oculus Link For Faster Testing

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The latest update to the Oculus Integration for Unity adds the ability to use Quest’s controller-free hand tracking in the editor. Since the release of Oculus Link beta in November , developers building apps for Quest have been able to use a high quality USB 3.0 cable to instantly iterate on changes made in Unity, the game engine used for most VR apps. With the latest version of the Unity Integration, this is no longer a problem.

How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. Mozilla, that is doing a lot for the immersive web , has so decided to develop a WebXR exporter for Unity , to let all Unity developers create WebXR experiences with the tool they already know well. As a Unity developer, I think that it is a very important enabling solution.

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Unity Promises Initial OpenXR Platform Support By The End Of 2020

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Unity confirmed that its eponymous 3D engine will start supporting some OpenXR platforms by the end of 2020, with a focus on “providing the best developer experience on Unity supported platforms.”. The next stage will be early in 2021, when Unity will offer preliminary OpenXR 1.0

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Oculus Made It Easier For Unity Devs To Port Rift Games To HTC Vive

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Facebook’s Oculus released a new update to its Unity integration package to make it easier for developers of Rift-only games to port to HTC Vive. What makes modern game engines like Unity so useful for both developers and end users is that they support many platforms with the same project and code — eliminating development time to “port” a game from one platform to the other. This is also just for Unity, not Unreal Engine.

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Valve Releases Beta OpenVR Support For Unity’s New XR Plugin System

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Valve released a beta OpenVR package for the Unity game engine’s new XR plugin system. Unity is used to make the majority of VR games. When the Unity 2019.3 Under the new system, Unity ‘officially’ worked with 7 XR platforms: Apple’s ARKit, Google’s ARCore, Microsoft’s HoloLens & WMR, Magic Leap, Oculus, and PlayStation VR. The post Valve Releases Beta OpenVR Support For Unity’s New XR Plugin System appeared first on UploadVR.

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Unity Deprecates Built-In Support For Daydream, Gear VR, And Valve’s OpenVR

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Unity 2019.3 Valve is working on a plugin for the new system, according to Unity : “Valve is using our XR SDK to develop their OpenVR Unity XR plugin for 2019.3 and beyond,” the blog post from Unity explains. This doesn’t yet mean that developers can no longer build Unity games for these platforms. The New Unity Plugin System. Unity’s own OpenVR Plugin is now deprecated, and will be removed in 2020.1.

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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! I will make the experience in two different ways , using both the standard components and also the interaction engine of the Oculus SampleFramework, highlighting the pros and cons of both solutions! Welcome to 2020!

Latest Oculus Unity Integration Expands HTC Vive Support, Improves Rift GPU Performance

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Last month, Facebook added basic support for HTC Vive to the Oculus Unity Integration. In the December release the company expanded that support, as well as reducing the GPU cost of Oculus Rift support. The Rift’s GPU performance improvement in Unity apps has been achieved by making the occlusion mesh culling “more aggressive” This should free up some GPU time for rendering. Image from Oculus Developer Guide. Oculus Unity Profiler.

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How to get started with Oculus Go on Unity

The Ghost Howls

The Oculus Go has just been released by Oculus and a lot of developers have started receiving it and are experimenting with it. I’m among them: today I’ve made my first builds and so I want to guide you through the first very basic steps in building an app for Oculus Go on Unity , to spare you some little headaches. You have your shiny new gray Oculus Go on your desk and you want to start developing for it using Unity Engine. Oculus osig file?

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GDC 2018: Unity Adds Oculus Go, Mirage Solo Support

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Magic Leap One isn’t the only new device Unity is adding support for at GDC this week. During the company’s GDC Keynote last night, the company confirmed that it was adding support for two upcoming standalone VR headsets: Oculus Go and the Lenovo Mirage Solo. In fact, existing Unity apps on Gear should be able to port to Go with little problem. Tagged with: Oculus Go Facebook Twitter Reddit More. Unity Engine VR Industry News Oculus Go

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Unity And Oculus Offer Intermediate Guide To Building A VR Game

UploadVR

Facebook’s Oculus and Unity Technologies are offering a 20-hour intermediate guide to building a VR game. The new guide is designed to introduce people to VR development by teaching them how to use tools like Unity, VRTK and the Oculus software development kit together to build a simple puzzle in a simulated escape room. The project features a series of experts from Unity and Oculus with an introduction by Christ Pruett, Direct of Content Ecosystem at Oculus.

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How to create a WebVR experience using Unity

The Ghost Howls

In my review of Amazon Sumerian I said multiple times that in other game engines, like Unity, it is not possible to create a WebVR experience. It was something that I already knew… plus I was really tired because of the hard work done and so I was really going through the text lines not giving much interest, when suddenly I read something like “Mozilla that has released a WebVR exporter for Unity” and suddenly I woke up and my eyes popped out.

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Unity’s In-VR Game Editor Launches Tomorrow, This Is What It’s Like

Road to VR

Tomorrow Unity plans to launch the first experimental build of EditorVR, a component of the Unity game engine which will let developers build games within virtual reality. Timoni West, Principal Designer at Unity Labs, has announced that EditorVR will launch tomorrow, December 15th. EditorVR (which the company calls EVR for short) provides a robust virtual reality interface for Unity that’s said to support both the HTC Vive and Oculus Rift.

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VRTK v4 Beta Makes The Best Unity VR Framework Even Better

UploadVR

From his bedroom in the UK, he decided to make one- he called it SteamVR Unity Toolkit. The toolkit quickly became the most popular Unity VR framework with thousands of developers using it. It had become so popular that during the launch of the Oculus Touch controllers Facebook sent Harvey a Rift and Touch for free in order to add support. Harvey had originally built it on top of the SteamVR Plugin- the Oculus integration for example was just an abstraction layer.

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Starting Tomorrow You Can Make Unity Games From Within VR

UploadVR

Unity was reluctant to put a final date on the launch of Editor VR when it was last shown at Unite 2016 in November, but we now know it will be with us very, very soon. This was following another on-stage demonstration of the kit, which lets you develop games from inside the HTC Vive and Oculus Rift headsets, at the 2016 Vision Summit Asia in Beijing, China. Unity sees VR development going down this path in the future. Tagged with: Editor VR , unity , VR Development.

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Quick Fix: how to use ONLY the trigger to interact with the UI of the Oculus Go/Quest in Unity

The Ghost Howls

Today I want to talk about a quick fix that may interest all the Oculus Go and Oculus Quest Unity developers that employ the plain Oculus Unity Plugin from the asset store to develop their VR experiences. You’re making an Oculus Go/Quest experience in Unity, and in this experience there are of course various interactive items. Oculus Quest and touch controllers. if UNITY_ANDROID && !UNITY_EDITOR tutorials oculus quest

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Unity is Making its High Definition Render Pipeline VR Compatible Allowing Photorealistic Visuals

Peter Graham

When it comes to developing virtual reality (VR) videogames there are two primary engines studios use, either Epic Games’ Unreal Engine or Unity by Unity Technologies. Both highly competitive when it comes to gaining market share, Unity tends to dominate the VR scene due to ease of use while Unreal Engine is known for its graphic fidelity. Unity’s HDRP targets high-end PCs and consoles, allowing creators to build high-definition and photorealistic visuals.

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‘TButt’ Is A Proven Interface For Multiplatform VR Development In Unity

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VR developer Turbo Button released an interface for multiplatform VR development in Unity. Turbo Button additionally stated that the interface already supports Oculus Quest, and that several in development Quest titles are already using it. A useful feature is that it allows for emulating a 3DoF controller in the Unity editor for more rapid development than pushing a full build to a standalone headset. TButt supports the Oculus, SteamVR, Windows MR and DayDream platforms.

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Unity’s Awesome VR Editor Gets a Release Window in Fresh Look

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VR editors are set to change how developers make their games, and Unity just let us know when its take on the concept is coming. A third demonstration of the Unity editor was held at today’s The post Unity’s Awesome VR Editor Gets a Release Window in Fresh Look appeared first on UploadVR. Experiences gaming Editor VR oculus rift oculus touch unity Unity VR Editor

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Unity Hires VRML Co-Creator Tony Parisi In Bid For VR Dominance

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Unity closed out its Unite 2016 Keynote in Los Angeles today with a huge focus on VR. ” He went on to talk about Facebook’s social VR demo that debuted at Oculus Connect 3 last month, revealing that both it and Oculus’ own Rooms and Parties social software had been made with Unity. “We want you to make all your VR and AR with Unity,” he said, promising renewed investment in the industry.

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Unity CEO On VR/AR: ‘In My Mind We Haven’t Seen A Consumer Launch Yet’

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Unity CEO John Riccitiello doesn’t think we’ve yet seen a true consumer launch of a VR or AR headset. Speaking at this month’s TechCrunch Disrupt event in San Francisco, Riccitiello stated that around two-thirds of all VR and AR applications were built inside the Unity engine, though he reasoned that every device on the market today was really a ‘beta’ kit. Unity Engine VR Industry News John Riccitiello unity

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How to make a 3D Photo for Facebook from your Unity project

The Ghost Howls

They could be a great innovative tool to market your AR and VR applications (and even for the non-XR ones) … so let’s see how you can create them for you game directly from your Unity project! So, take a screenshot of your Unity application, import it on Photoshop, and create some kind of black and white image that is white where there are the background objects, black on the background and gray in-between. The better way for Unity projects.

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Unity Planning To Release In-VR Authoring Tool Next Month

UploadVR

We’ve seen Unity’s impressive in-VR authoring tool a few times throughout 2016, with no real clue of when it’s coming. Speaking at the 2016 Unite conference in Los Angeles, Principal Engineer of Unity Labs Amir Ebrahimi confirmed that the in-VR editor would be launching in December and Principal Designer Timoni West showed it off in action. Unity (@unity3d) November 1, 2016. Finally, the pair debuted Tools, featuring VR-specific extensions for Unity.

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