Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’

UploadVR

The latest version of the Oculus Unreal Engine Integration adds support for Vulkan on Oculus Quest and Oculus Go. Unity told us they will add the same “later this year” What Is Vulkan? Vulkan On Oculus Standalones.

Unreal 286

Adding Mixed Reality Capture Support to Unreal Games

VRScout

But for years now, only Unity developers have been able to add mixed reality capture support to their VR games and experiences. It started with the HTC Vive headset and only recently have we begun to see support added to Unity applications on the Oculus Rift.

Unreal 205

Oculus Will Cover Unreal Engine Developer Fees Through First $5M in Revenue, Per Game

Road to VR

Oculus , who earmarked this week another $250 million in VR content investment, has had a close relationship with Epic Games , the makers of the Unreal Engine , since the inception of the Rift headset. We’ve reached out to Oculus for clarification.

Unreal 278

Oculus Made It Easier For Unity Devs To Port Rift Games To HTC Vive

UploadVR

Facebook’s Oculus released a new update to its Unity integration package to make it easier for developers of Rift-only games to port to HTC Vive. What makes modern game engines like Unity so useful for both developers and end users is that they support many platforms with the same project and code — eliminating development time to “port” a game from one platform to the other. This is also just for Unity, not Unreal Engine.

Unity 211

Unity’s In-VR Game Editor Launches Tomorrow, This Is What It’s Like

Road to VR

Tomorrow Unity plans to launch the first experimental build of EditorVR, a component of the Unity game engine which will let developers build games within virtual reality. Timoni West, Principal Designer at Unity Labs, has announced that EditorVR will launch tomorrow, December 15th.

Unity 285

VRTK v4 Beta Makes The Best Unity VR Framework Even Better

UploadVR

From his bedroom in the UK, he decided to make one- he called it SteamVR Unity Toolkit. The toolkit quickly became the most popular Unity VR framework with thousands of developers using it. It had become so popular that during the launch of the Oculus Touch controllers Facebook sent Harvey a Rift and Touch for free in order to add support. Harvey had originally built it on top of the SteamVR Plugin- the Oculus integration for example was just an abstraction layer.

Unity 219

Unreal Engine 4.12 is Out Now, Gets ‘VR Editor’, OSVR and Google VR Support

Road to VR

Epic Games’ popular Unreal Engine has just received a major update with version 4.12 With the latest release release of Unreal Engine 4 (version 4.12) Epic have included a preview version of the VR Editor they first unveiled in February and more recently at GDC 2016.

Unreal 181

Axon Park and Survios’ CTO to Teach Unreal Engine VR Masterclass

Peter Graham

Axon Park has begun a strategic partnership with VR First with the Unreal Engine VR Masterclass being the first endeavour. They’ve brought on board Survios CTO and Co-Founder Alex Silkin to teach the course who will also be supported by the Unreal Engine Team.

GDC 2017: Epic’s Tim Sweeney on What Unreal Engine VR Means for Non-gaming Industries

UploadVR

Of course, all of the various applications, programs and tools will require a base engine for creation, and that’s where Epic Games – and specifically its Unreal Engine – comes in. We had a chance to meet with Epic’s CEO and Founder Tim Sweeney to get his take on where he thinks VR and AR are heading and what Unreal Engine VR means for the plethora of non-gaming industries. “VR Tagged with: automotive , GDC , shopping , Tim Sweeney , unreal engine 4.

Unreal 182

Unity Wants Tools Like ‘Tilt Brush’ And ‘Medium’ To Kickstart Creation In VR

UploadVR

Earlier this week Unity’s Editor VR platform evolved from a novel new way of making videogames into potentially the most forward-thinking VR development platform, and its all to do with Tools. According to VP of Unity Labs Sylvio Drouin, that’s a very real possibility.

Unity 270

‘EVE: Valkyrie’ Gets New ‘Ultra’ Graphics Option Thanks to Nvidia VRWorks

Road to VR

Many more PC VR games could see Nvidia-specific visual enhancements, as VRWorks is now supported in both Unreal Engine 4.16 and Unity 2017.1.

Axon Park To Offer Expert Level In-Headset VR Design Course

VRScout

Survios CTO Alex Silkin will teach a semester-long course called Unreal Engine VR Master Class. Courtesy of VR education startup Axon Park , the ‘Unreal Engine VR Master Class’ will debut in VR this autumn. The Unreal Engine VR Master Class will begin on September 4.

Course 230

All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

This week has been the week of the Oculus Connect 6 , the biggest yearly event by Oculus where the VR company announces all its most important news, both on hardware and software sides. Oculus Link. You can even access to Oculus Home and Dash. Oculus Quest running Go apps.

Oculus 360

Unity Raises $181 Million Series C in Anticipation of VR/AR Growth

Road to VR

Unity Technologies has announced a $181 million Series C investment led by DFJ Growth, a venture capital firm with the likes of Twitter and Tesla in their portfolio, in order to continue their dominance of the game engine market.

Unity 170

Survios CTO to Teach Full Semester VR Development Course in a Virtual Classroom

Road to VR

Now, Survios CTO and co-founder Alex Silkin is set to share his experience by teaching a full semester course on expert-level Unreal Engine VR development. Course Name : Unreal Engine VR Master Class.

Course 274

Apple Sets Stage For VR; Shows Off Star Wars Vive Demo

VRScout

” SteamVR will also be joined on Mac systems by the Unreal and Unity video game engines, all tying directly into today’s newly announced Metal 2 video-processing API. Notably missing from the Apple keynote was any presence of Facebook’s Oculus Rift.

Apple 212

Oculus Dash Update Makes Pinning Windows In VR Easier Than Ever

UploadVR

Today’s update to the Oculus Rift system software adds a new button to the Oculus Dash interface to make pinning desktop windows in VR easier than ever. Oculus Dash is the menu system of the Rift software.

Oculus 224

Oculus Brings More Lifelike Sound Propagation to Audio SDK 1.34

Road to VR

In a quest to create increasingly lifelike audio in VR environments, Oculus has pushed out an update to its Audio SDK recently that provides developers with the ability to create more realistic audio by generating real-time reverb and occlusion based on the app’s geometry.

Oculus 222

Former Oculus CEO Brendan Iribe Departs Facebook

UploadVR

Oculus co-founder Brendan Iribe, the company’s first and only CEO, is parting ways with parent company Facebook. “Working alongside so many talented people at Oculus and Facebook has been the most transformative experience of my career,” Iribe wrote.

Oculus 285

Oculus Brings Mixed Reality Capture Support to Rift

Road to VR

Oculus recently revealed in a blog post that in the past months they’ve been working on bringing native mixed reality capture support to Oculus Rift, and it’s available today for developers to start creating mixed reality videos. image courtesy Oculus.

How To 274

OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

support in Unreal Engine and plans to update the engine for the 1.0 Oculus has committed to bringing OpenXR runtime support to both Rift and Quest later this year. Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support appeared first on Road to VR.

Oculus Offers Up Developer Quick-start Guide for Bringing Apps to Go

Road to VR

With the impending launch of Oculus Go, the company’s first standalone headset, Oculus has shared with developers a handy cheat sheet for bringing Gear VR applications to the Go. OneSignal) when running on Oculus Go. These apps are not supported on Oculus Go.

Oculus 266

‘Oculus Start’ Program Aims to Help Indies Jump into VR Development

Road to VR

Providing “access, support, and savings” to qualifying indie developers, the new Oculus Start program hopes to encourage and enable the development of great apps from those just getting started in VR. Oculus is aiming to reduce the barriers to entry into VR development for small teams. “If

Oculus 235

Oculus Rift’s ASW 2.0 Could Greatly Reduce Artifacts On Low-End Systems

UploadVR

To help combat this problem, in late 2016 Oculus introduced Asynchronous SpaceWarp (ASW) for the Rift. At the Connect 5 conference, Oculus introduced ASW 2.0. In Unity, this can be done with a checkbox, and in Unreal Engine it is now enabled by default.

Oculus 255

Oculus PC SDK Adds NVIDIA Lens Matched Shading to Boost Performance

Road to VR

Oculus’ PC SDK version 1.19 This week, Oculus announced the addition of LMS to their PC SDK 1.19. The post Oculus PC SDK Adds NVIDIA Lens Matched Shading to Boost Performance appeared first on Road to VR.

Oculus Home Gets Upgrade; Dash Brings More Screens

VRScout

Oculus Rift getting Minority Report-like interface for VR. On top of announcing a new and more affordable standalone headse t at Oculus’ annual developer conference, the Facebook owned company also teased a massive update to the Oculus Rift platform.

Oculus 193

ZeniMax Seeks Injunction to Halt Oculus’ Use Rift & Gear VR SDK and More

Road to VR

Following a prominent lawsuit between ZeniMax and Facebook/Oculus which resulted in a $500 million award to ZeniMax , the company is now seeking an injunction to prevent Oculus from continuing to use code that was found by the jury to infringe upon ZeniMax’s copyright.

Oculus 284

New Official Dev Tool Tests VR Apps Against Oculus Platform Guidelines Before Submission

Road to VR

Now, Oculus has developed a tool called ‘VRC Validator’ that at least lets developers test to see if their app is technically up to snuff before sending it off for the full review. image courtesy Oculus. Your app must not distribute its own copies of Oculus DLLs.

Tools 242

Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance

Road to VR

Oculus today released ASW 2.0, Oculus today announced the release of ASW 2.0 Oculus says that ASW 2.0 Oculus says that while ASW 1.0 With the new version, however, Oculus says that “even at [less than 45 FPS], ASW 2.0 The post Oculus Launches ASW 2.0

Why the Closure of Oculus Story Studio is Good News for VR Filmmakers

Road to VR

Oculus just officially announced that they’d be winding down Story Studio, the company’s internal VR film studio which produced first-party VR shorts like Lost , Henry , and Dear Angelica.

Oculus 285

Xiaomi Mi VR to Support Oculus Mobile SDK, 100% Rev Share in 2018 for Localized Apps

Road to VR

Back at CES, Oculus announced that Chinese electronics giant Xiaomi would exclusively bring its own branded version of the standalone Oculus Go headset to China. Xiaomi will exclusively sell and control the headset in China while the Oculus Go will be sold in other regions.

China 266

Virtual Desktop Is Coming To Oculus Go & Gear VR This Thursday

UploadVR

Virtual Desktop , the app which lets you view your PC’s monitor inside VR, is launching for Oculus Go and Samsung Gear VR this Thursday. and will also be an Oculus Quest launch title when that headset launches next year. Since an Oculus Go or Gear VR isn’t connected to your PC, your desktop’s view has to be streamed over WiFi. Unlike most VR apps, Virtual Desktop was written natively in C# using OpenGL and the Oculus SDK.

Oculus’ New ‘Stereo Shading Reprojection’ Brings Big Performance Gains to Certain VR Scenes

Road to VR

Oculus is calling its latest rendering tech ‘Stereo Shading Reprojection’, and says that for scenes which are heavy in pixel shading, the approach can save upwards of 20% on GPU performance. Image courtesy Oculus. Image courtesy Oculus. Image courtesy Oculus.

Oculus 265

Oculus Creates Guide to Help VR Devs Make Highly Optimized Games

Road to VR

Oculus recently published a new guide on how to optimize VR experiences along with some of the common pitfalls for devs to watch out for when tracking down and solving VR performance issues. SEE ALSO Oculus Research Devises High-accuracy Low-cost Stylus for Writing & Drawing in VR.

Oculus 260

Oculus’ New 360 Capture SDK Lets You Create and Share In-Game 360 Videos and Photos

Road to VR

This hopefully also means we’re getting something Oculus promised as a feature back when Home was initially announced for the consumer Rift back in the summer of 2015: 360 video previews of games.