Exclusive: Leap Motion Explores Ways to Make Controller-free Input More Intuitive and Immersive

Road to VR

There’s an intuitive appeal to using controller-free hand-tracking input like Leap Motion’s ; there’s nothing quite like seeing your virtual hands and fingers move just like your own hands and fingers without the need to pick up and learn how to use a controller. But reaching out to touch and interact in this way can be jarring because there’s no physical feedback from the virtual world. Image courtesy Leap Motion.

Leap Motion’s North Star is the DK1 of AR: hands-on preview and how to buy it!

The Ghost Howls

You probably have heard about Leap Motion’s Project North Star , that should be able to offer people affordable augmented reality. There are some typical questions that arise in the mind of the AR enthusiasts of the world: how is it? Notice a Leap Motion sensor installed on top of it. Project North Star is an opensource augmented reality headset that Leap Motion has designed and gifted to the community.

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Leap Motion Raises $50 Million For Its Finger Tracking Technology

UploadVR

What’s unclear is just how you’ll be able to interact with the virtual worlds and objects produced inside these headsets. Leap Motion is one possible solution, with its hand and finger tracking technology offering one route for VR and AR headsets to let people make selections and interact with virtual worlds. This potential likely figured into the $50 million Series C funding raised by Leap Motion.

Leap Motion’s ‘Interaction Engine’ Unlocks More Natural Human Input for VR

Road to VR

Leap Motion has announced it’s to early access to the beta of its Interaction Engine , a set of systems designed to help developers implement compelling, realistic and hopefully frustration-free input with just their hands. But this presents myriad problems, not least of which is that those real-world modelled physics breakdown when physicality is removed.

How Sound Design Can Add Texture To A Virtual World

UploadVR

In this Exploration, we’ll explore the fundamentals of VR sound design, plus take a deep dive into the auditory world of Blocks. Virtual reality is an exciting medium, but for first time users it can take a few minutes to master its limitations. In the real world, sound follows the inverse square law – getting quieter as the source gets farther away. The Unity game engine tries to reinforce this real-world falloff. Tagged with: leap motion Facebook Twitter Reddit More.

Leap Motion's Interaction Engine Brings Natural Gestures into Virtual Worlds

Next Reality VR

Leap Motion created gesture control for all sorts of things, including virtual reality, long ago, but developers must build in support for their tracking peripheral to use its full potential. As a result, they've created an "Interaction Engine" for Unity, the primary platform for developing virtual and mixed reality experiences, to try and take gesture interaction to the next level.

From Orion to Mobile VR: Leap Motion in 2016

Leapmotion

2016 was a landmark year for virtual reality, but 2017 will be nothing short of surreal. Click To Tweet Leap Motion goes mobile. Our team will be at CES January 5-8 with our Leap Motion Mobile Platform reference design. MARCH 2: To match the new capabilities of Leap Motion Orion with the performance demands of VR, we gave our Unity toolset an overhaul from the ground up. VR prototyping for less than $100 with Leap Motion + VRidge.

Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and fully articulated hand tracking – so too are the virtual user interfaces we interact with. Click To Tweet When someone first puts on a Leap Motion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. When we bring our hands into a virtual space, we also bring a lifetime’s worth of physical biases with us.

Building a Playground of 3D User Interfaces

UploadVR

As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to controllers and fully articulated hand tracking – so too are the virtual user interfaces with which we interact. At Leap Motion, our team is constantly pushing the boundaries of our interactive VR toolkit. Along the way, we’ll see how dynamic feedback can elevate a humble button press into a compelling and intuitive virtual interaction. Hand Tracking leap motion

Project North Star is Now Open Source

Leapmotion

At Leap Motion, we envision a future where the physical and virtual worlds blend together into a single magical experience. At the heart of this experience is hand tracking, which unlocks interactions uniquely suited to virtual and augmented reality. Project North Star points a future where the physical and virtual worlds blend together into a single magical experience. Augmented & Virtual Reality Hardware Leap Motion Team UX Design north sta

Unveiling Project North Star

Leapmotion

Leap Motion is a company that has always been focused on human-computer interfaces. It would be no stretch of the imagination to say that the way we interact with the world around us is perhaps the very fabric of the human experience. The coming of virtual reality has signaled a great moment in the history of our civilization. In preparation for the coming flood, we at Leap Motion have built a ship, and we call it Project North Star.

Charting the Course for Mobile VR

Leapmotion

More powerful processors and sensors make it easier for HMD manufacturers to bring their headsets to the world, while new features like position and hand tracking open up possibilities for developers and users. It should feel like part of the world around you – a world that you can reach out and touch. To make this possible, we’re building the fundamental platform that developers, game studios, and OEMs need to make these new worlds truly interactive.

What Makes a Spoon a Spoon? Form and Function in VR Industrial Design

Leapmotion

Martin Schubert is a VR Developer/Designer at Leap Motion and the creator of Weightless and Geometric. Factoring in real-world physical forces – compression stress, tension, shear, brittleness, bending strength – we can get a pretty clear idea of how thick a plastic spoon’s handle should be to avoid easily snapping. And then along comes virtual reality. So then what should the driving force behind virtual object industrial design be?

Unity Core Assets 101: How to Start Building Your VR Project

Leapmotion

With the Leap Motion Unity Core Assets and Modules , you can start building right away with features like custom-designed hands, user interfaces, and event triggers. Leap Motion Core Assets. The Leap Motion Unity assets provide an easy way to bring hands into a Unity game. dynamically generated hands (based on the real-world proportions of the user’s hand). The ability to grab a virtual object and simply hold it in your hand.

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VR Design Guide

Leapmotion

Hand tracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. Where the physical and digital worlds collide, there be dragons. In the world of design, intuition is a dangerous word — highly individual assumptions driven by what we know as familiar. No two people have the same intuitions, but we’re trained by our physical world to have triggered responses based on our expectations.

Bring Your Own Hands Into Virtual Reality

Leapmotion

We believe that augmented reality and virtual reality are just waypoints along a spectrum of possible experiences. It starts with pure reality, which can be augmented with virtual objects that respond to real-world actions. When every real object has been hidden, you’ve entered virtual reality. Our Unity assets already make building these types of experiences possible with virtual rigged hands.

Reaching into 3D Data, Exploring CAD Designs, Virtual Meetings, and More

Leapmotion

As part of our 3D Jam spotlight series, here are 17 utility demos that let you reach into a sea of data and extract its insights, explore a CAD prototype before committing it to a 3D printer, meet with people from around the world, and more. Much like our UI Widgets , it’s a set of interface elements – switch, lever and potentiometer – that can be embedded in any virtual environment. Please try a new text input interface using Leap Motion!” Leap Commander.

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Build-a-Button Workshop: VR Interaction Design from the Ground Up

Leapmotion

From the mouse and touchscreen, to hand tracking platforms like the Leap Motion Controller, the design of UI elements like the humble button is shaped by the hardware and how we use it. Users don’t always know what to expect, and this helps to build a mental model of how the virtual world works, and what each action achieves. For Leap Motion and VR, we recommend that a single finger target should be no smaller than 20 mm in real-world size.

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5 Unreal Assets for Your Next Orion VR Project

Leapmotion

Whimsical fall leaves, melancholy rain, spooky fog – weather can be a powerful way to set the tone for your virtual world (or give your users Storm-like superpowers). Using the weather and fire packs, Fnordcorps from Spectacular-Ocular.com has been working on integrating different particle effects into Leap Motion hand controls. The post 5 Unreal Assets for Your Next Orion VR Project appeared first on Leap Motion Blog.

11 New #3DJam Demos: Droids and Discovery

Leapmotion

I’ve been using Unity for over 5 years for developing 3D simulations and virtual world applications, data visualization solutions, and more recently for game projects.”. Designed by a team of students at Game-U ( @gameu_nj ), Nerves is an intense visit to the operating room for a motion-control surgeon. They form part of the unofficial Leap Motion Jp developers group. LEAPing into Accessibility. Are these the droids you’re looking for?

The Alignment Problem: How to Position Cameras for Augmented Reality

Leapmotion

When it comes to augmented reality, the right camera alignment and scale are absolutely essential to bridging the gap between real and virtual worlds. Based on our ongoing research and testing, we’ve updated our VR Best Practices to recommend one-to-one alignment between the real-world and virtual cameras, and created a demo to let you experience the difference. Virtual camera separation (VCS) can be changed at will. To scale or not to scale?

Soccer Balls and Galaxies: David Holz on the Future of VR, Inputs, and Sensors

Leapmotion

With countless new virtual worlds just around the corner, the future is already taking shape in hardware labs and hidden codebases around the globe. Last week at Vision Summit , Leap Motion CTO David Holz talked about the rapidly emerging future of VR technologies and what it means for human experience. In the aftermath of our Orion release , David also hosted an AMA where he talked about everything from founding Leap Motion to the challenges ahead for Orion.

Twist the Gears of a Massive VR Music Engine with Carillon

Leapmotion

When virtual reality and musical interface design collide, entire universes can be musical instruments. Created by artists Rob Hamilton and Chris Platz for the Stanford Laptop Orchestra , Carillon is a networked VR instrument that brings you inside a massive virtual bell tower. Using technology like the Leap Motion Controller allows us to use our hands to directly engage virtual instruments, from the plucking of a virtual string to the casting of a sonic fireball.

Featured Platform: Getnamo’s Community Plugin for Unreal Engine 4

Leapmotion

One of the most powerful things about the Leap Motion platform is its ability to tie into just about any creative platform. With the rising popularity of PC gaming and VR, there’s never been a better time to start building with one of the world’s most powerful game engines. Today on the blog, we’re spotlighting getnamo’s community Leap Motion plugin for Unreal Engine 4, which offers some unique capabilities alongside the official plugin.

12 Games to Unleash Your Magic Powers

Leapmotion

Check out these 12 demos from the 3D Jam that take you into new worlds of godlike power, magical curses, swords and sorcery. Inspired by the Doctor Who episodes Blink and Last Christmas , this adventure game lets you switch between the real world and a dreamworld at will, using Leap Motion’s Quick Switch function. How will it change the way you feel about yourself and the world you live in?”.

What Would a Truly 3D Operating System Look Like?

Leapmotion

Hand tracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. Jody Medich is a UX designer and researcher who believes that the next giant leap in technology involves devices and interfaces that can “speak human.” This spatial memory enables us to understand where one object is in relation to another, how to navigate through the world, and provides shortcuts through spatial cognition.

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My predictions for augmented reality in 2019

The Ghost Howls

Magic Leap. Me, wearing a Magic Leap One. The most important news has been for sure the launch of the Magic Leap One. You may hate or love Magic Leap, but the fact that it has released a product is for sure a great news for all the ecosystem : if after all those investments, that startup failed, it would have had a ripple effect on all the ecosystem, making investors lose trust in augmented reality. Rear view of the Magic Leap One. Leap Motion.

These Gloves Let You Play Piano in VR—and Feel It

VRScout

Combining three discrete technologies, researchers at UC San Diego have created a glove that simulates real-life force in virtual worlds. Jurgen Schulze, a professor in computer science who teaches courses on VR, and lead researcher on the project, explained that current VR gloves that use vibration don’t achieve the level of realism he deems necessary for true immersion in virtual worlds.

Mirrorworlds

Leapmotion

Virtual reality. All of these flavours are really just entry points into a vast world of possibilities where we can navigate between our physical world and limitless virtual spaces. Virtual, augmented, mixed, hyper, modulated, mediated, diminished reality. These are just entry points into a vast world of possibilities where we navigate between our physical world and limitless virtual spaces. Some might be drawn from the physical world.

10 Projects That Have Us Excited About the Next Generation of VR & AR

Road to VR

The larger field of view will make the virtual world feel much more encompassing and immersive. It was once thought that controller-less glove & finger tracking technology would be the ideal input for virtual reality, but over the last few years the benefits of having a physical, tracked controller for VR input have become quite apparent. Leap Motion North Star. Image courtesy Leap Motion.

Showing Off VR 2.0 at #CES2019

Tech Trends VR

So by that measure, Pimax over-delivered at CES 2019 with its Leap Motion bundle featuring 8K VR headset with built-in speakers, 200° FOV and optional eye tracking being developed in partnership with 7invensun. Pimax over-delivered at CES 2019 with its Leap Motion bundle featuring 8K VR headset with built-in speakers, 200° FOV and optional eye tracking Click To Tweet.

Varjo VR-2 hands-on first impressions: perfect resolution, but…

The Ghost Howls

Varjo is a Finnish startup that is offering enterprise headsets that have full “retina vision” That is, looking at the display, you don’t see the pixels anymore , but you see the virtual world as you would see the real one, without any screen door effect. You can read every text, appreciate every detail of the world around you. We’re still in the early days of Virtual Reality, and every headset of this generation features many problems.

Augmented reality is reaching a mature state according to Gartner

The Ghost Howls

This news comes one year later than a similar one regarding Virtual Reality : in a popular post of mine of 2018, I highlighted how in that year VR had disappeared from the Gartner Hype Cycle (the curve showing the current maturity status of all emerging technologies). I have also noticed that actually there is still something AR-related in the hype cycle, and it is the AR cloud , the system to create a complete worldwide mapping between the real and the virtual world.

Intel’s Project Alloy Demonstrates “Merged Reality”

VRScout

Yesterday Intel announced its entry into the virtual reality space with the Project Alloy all-in-one head mounted display. This provides Leap Motion type hand tracking as well as six-degrees-of-freedom, room-scale positional tracking. Much like the Microsoft Hololens the user is looking at the real world and the device overlays virtual objects and avatars into your view so they appear to be part of the real world.

Intel’s Project Alloy Demonstrates “Merged Reality”

VRScout

Yesterday Intel announced its entry into the virtual reality space with the Project Alloy all-in-one head mounted display. This provides Leap Motion type hand tracking as well as six-degrees-of-freedom, room-scale positional tracking. Much like the Microsoft Hololens the user is looking at the real world and the device overlays virtual objects and avatars into your view so they appear to be part of the real world.

HTC Announces Vive Standalone For The Chinese Market

UploadVR

It looks like it will access HTC’s storefront, called Viveport, to get to virtual worlds rather than Google Play. It is unclear, however, how compelling the virtual worlds will be that you can visit with these standalones. Critically, how people will interact with virtual worlds in these standalones is still unclear. “China is the leading mobile market in the world today, and has the momentum to lead the global VR.

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Hands-on: Gloveone’s Newest Haptic Glove Has Impressive Tracking Tech

Road to VR

At E3 2016 I got to see the latest prototype version of Gloveone, a haptic motion input glove designed for virtual reality. Gloveone , created by NeuroDigital Technologies , successfully funded just over $150,000 on Kickstarter in July 2015 for the first version of their haptic VR glove which uses tiny vibrators placed at the ends of your fingers to create the sensation of touching virtual objects.

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