Unreal Engine 5 CEO: ?All? The Demo Tech Can Work On High End PC VR


“All” of the Unreal Engine 5 technology demonstrated in this week’s stunning reveal will be able to work with high end PC VR, according to Epic CEO Tim Sweeney. ” Unreal Engine 5 is a radical new approach to how games are made and rendered.

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Swedish Dev Auctioning Off One-Of-A-Kind NFT VR Studio


Built using Unreal Engine, this VR project will look and feel like a cozy modern studio filled with unique collectibles and stylish furniture. The Studio Unreal Engine Valve Index Virtual Worlds VR Space Windows Mixed Reality

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Poly Is Google’s Foundation For Building Virtual Worlds


Google is launching Poly, a service with a growing library of free objects for creators to incorporate into their virtual worlds. Poly further positions Google to deliver foundational software and services that could one day open up 3D modeling and virtual world creation to millions of people through VR and AR. Earlier this year, the company added Blocks to its creative suite of immersive computing apps — enabling the creation of simple 3D virtual objects.

How Sound Design Can Add Texture To A Virtual World


In this Exploration, we’ll explore the fundamentals of VR sound design, plus take a deep dive into the auditory world of Blocks. Engines like Unity and Unreal are constantly getting better at representing sound effects in 3D space – with binaural audio , better reverb modeling, better occlusion and obstruction modeling, and more. Virtual reality is an exciting medium, but for first time users it can take a few minutes to master its limitations.

The Future Group Raises $20 Million to Blend Real-world Video With Virtual Worlds


The Future Group has raised $20 million for its technology that blends real-world video with virtual worlds to immerse people inside what feels like an interactive game show. In the picture above, you can see how real people can be inserted into a virtual world. And in the image at the top, you can see one of the actors swing a bat and launch an egg far into the world. It then veered off to instead put real people into an animated world.

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Unreal Engine 4.20 Ships With Native Mixed Reality Compositing for VR, New AR/VR SDKs

Road to VR

Unreal Engine 4.20 Mixed reality video compositing for VR allows applications to pull in video from the real world and mix it with the virtual world, which can lead to a really cool footage, like the work done for the Fantastic Contraption (2016) trailer ; it’s also the preferred way for streamers to show themselves in VR. Unreal Engine 4.20 For developers using Unreal Engine to build titles for the Rift, UE 4.20 The post Unreal Engine 4.20

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The XR Week Peek (2021.05.31): UE5 released in Early Access, Lumus shows an impressive AR prototype, and more!

The Ghost Howls

Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. I have watched in particular the reviews of Mike Virtual Reality Oasis and Sebastian Ang (MRTV).

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Varjo Promises “Human-Eye” Resolution With VR-1 Headset


Combined with the headsets integrated eye-tracking functionality, users can supposedly expect lifelike virtual content featuring levels of detail not currently offered by other major providers. To design in virtual reality, we need the high resolution of the Varjo device. With this high resolution there is a seamless transfer between the real world and the virtual world,” said Jan Pflueger, Coordination Augmented & Virtual Reality at Audi, in an official release.

5 Unreal Assets for Your Next Orion VR Project


With our 2016 developer survey in full swing, we thought we’d share some great assets that you could buy with one of five $100 Unity/Unreal asset credit prizes! Whimsical fall leaves, melancholy rain, spooky fog – weather can be a powerful way to set the tone for your virtual world (or give your users Storm-like superpowers). Completely free for Unreal development, the 7,600 art and sound assets on the Marketplace represent $3 million in content development.

Tim Sweeney: Games Released On Epic Games Store Can Support VR


The team behind Fortnite and the Unreal Engine which created it is going one level deeper and making a push for its own game storefront to challenge Valve’s Steam on PC and potentially Google Play on Android. Here’s the chart used to explain revenue split options to developers releasing virtual worlds made with Epic’s Unreal Engine 4 toolset or the leading competitor, Unity. Epic Games VR Industry News Epic Games Store Fortnite Unreal engine

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Featured Platform: Getnamo’s Community Plugin for Unreal Engine 4


With the rising popularity of PC gaming and VR, there’s never been a better time to start building with one of the world’s most powerful game engines. Today on the blog, we’re spotlighting getnamo’s community Leap Motion plugin for Unreal Engine 4, which offers some unique capabilities alongside the official plugin. Using the LeapCollisionCharacter, you can fully modify exactly how the character mesh collides with the world around it.

Creating Physical Experiences Online.


Source Designing Memorable Virtual Experiences. As companies and brands are seeking to translate physical experiences such as town halls, conferences and art shows into the virtual world, what opportunities does the digital space offer to touch, move and inspire?

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Users up, land down for holidays

Hypergrid Business

Virtual Worlds Grid gained the most land area, the equivalent of 964 standard region, followed by ZetaWorlds with 447 regions, 3rd Rock Grid with 231, Kitely with 221, and PMGrid closing the fifth spot with 48 regions. It was followed by InWorldz with 1,026, and education-focused grids Emilac with 849 and Eureka World with 804. OpenSim is a free, open source virtual world platform that’s compatible with the Oculus Rift. Furry World : 1,104 regions.

Epic MegaGrants Allows Virteasy Dental to Develop a VR Simulator

Peter Graham

Epic Games launched its $100,000,000 USD Epic MegaGrants initiative to support Unreal Engine developers earlier this year, no matter what field they worked in. Virteasy Dental , a company specialising in educating university students via a haptic simulator has just received a grant to help it develop the platform for Unreal Engine including virtual reality (VR) support. . An upgraded virtual scene. A new virtual patient.

2018 Highlights: Award-winning VR gloves, global customers, and a growing team


Dozens of leading companies around the world in the automotive, aerospace, industrial, and government sectors are already seeing incredible results with the HaptX Gloves Development Kit for design and training applications.”. We’re always striving to maximize our users’ immersion in virtual worlds by creating experiences that behave like users expect—experiences where you don’t have to think about what you’re doing; you just do it,” says Software Engineering Manager Ed Foley.

Epic Games Acquires Cloud Computing Company Cloudgine


Epic Games, the company behind popular VR-compatible videogame development engine, Unreal Engine, today announced that it is to acquire cloud computing company Cloudgine for an undisclosed sum. Based in Edinburgh, Scotland, the company has already been using Unreal Engine 4 to deliver next-level visuals, complex physics and other features that could make the virtual worlds we visit with headsets much closer to the real thing.

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MechWarrior 5 VR Mod Nearing Release

Upload VR

Work is based off of code developer Piranha Games itself released for modders (including adding in base Unreal Engine 4 VR code upon request). This is taking me back to playing in the Battletech pods at Virtual World. A MechWarrior 5 VR mod is nearing release.

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The AR Space Race, Part IX: Epic Games


The real world is a key part of that formula… and real-world relevance is often defined by location. Synthesizing these factors, one of AR’s battlegrounds will be in augmenting the world in location-relevant ways. Before getting into the details, what’s the real-world metaverse?

Improbable Promises Long-term Support For Unity


Epic, which runs the competing Unreal Engine, even stepped in to offer money to move Unity developers to something “more open.”. It works with game engines including Unity, Unreal, CryEngine, and more. Improbable also notes that this ensures uniform openness among Unity, Unreal, and CryEngine. This is a key step, technologically, toward making the next generation of virtual worlds possible.”.

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Editorial: Why Catching Pokemon In Skyrim Could Be The Future Of VR And AR


Where the barriers between VR and AR dissolve and our virtual worlds and augmentations can seamlessly intermingle. To get there, all we need to do is remove the barriers that exist between Augmented Reality and Virtual Reality and let them become one thing. Augmented Virtual Reality. This works for any ARKit and ARCore app today in any virtual reality. They don’t care whether they’re augmenting real or virtual reality. Another is the Skyrim world.

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NVIDIA’s Dave Weinstein: AI integration will be fundamental for the future of XR

The Ghost Howls

I’m the Director of Virtual and Augmented Reality at NVIDIA. I think there is a lot of confusion in the communities about it… Omniverse is a simulator of 3D virtual worlds. augmented reality interviews virtual reality nvidia

‘HeadOffice.Space’ Brings VR Coworking To The Moon


Companies can host virtual events and secure their own private spaces on “Moon Valley” using this ambitious VR coworking platform. How we work, play, learn, entertain, gather together, and experience the world isn’t just changing – it’s a whirlwind of disruption.

Nickelodeon Premieres Multiplayer SlimeZone At IMAX VR Locations


The social VR software allows up to six players to step inside Nickelodeon’s virtual world and participate in a number of activities. The experience was built using Unreal and Nvidia’s Flex particle system to help simulate Nickelodeon’s iconic green slime — which you can of course launch at other people in VR. Players outside VR can even use a spectator mode to fly a drone inside the virtual world with the other players.

NVIDIA Announces Bigger, Better Toolkit for VR Developers


So lets recap all that came to our knowledge today: VRWorks is a comprehensive suite of APIs, libraries, and engines that enable application and headset developers to create amazing virtual reality experiences. It enables a new level of presence by bringing physically realistic visuals, sound, touch interactions, and simulated environments to virtual reality. Traditional VR audio provides an accurate 3D position of the sound source within a virtual environment.

Training AI & Robots in VR with NVIDIA’s Project Holodeck

Road to VR

At SIGGRAPH 2017, NVIDIA was showing off their Isaac Robot that had been trained to play dominos within a virtual world environment of NVIDIA’s Project Holodeck. They’re using Unreal Engine to simulate interactions with people in VR to train a robot how to play dominos. This will allow humans to build trust in interacting with robots in a virtual environment so that they are more comfortable and familiar with interacting with physical robots in the real world.

From Orion to Mobile VR: Leap Motion in 2016


2016 was a landmark year for virtual reality, but 2017 will be nothing short of surreal. How an indie #LeapMotion project became part of #UE4: [link] Click To Tweet Leap Motion VR support directly integrated in Unreal Engine. MARCH 31: Originally an independent project, getnamo’s plugin got an Epic seal of approval with an official integration in Unreal Engine 4.11. By exploring grey areas between real-world and digital physics, we can build a more human experience.

Vreal Adds Desktop Mode To VR Streaming Platform


The app allows folks to record their session in a virtual world for playback later. Earlier in January, the company added support for Gunheart , representing the first game built in Unreal Engine to get support for the service. We’re expecting major updates in the coming months at events like Mobile World Congress, Game Developers Conference and even E3 which could reshape the market.

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Reaching into 3D Data, Exploring CAD Designs, Virtual Meetings, and More


As part of our 3D Jam spotlight series, here are 17 utility demos that let you reach into a sea of data and extract its insights, explore a CAD prototype before committing it to a 3D printer, meet with people from around the world, and more. Much like our UI Widgets , it’s a set of interface elements – switch, lever and potentiometer – that can be embedded in any virtual environment. Lucidigital Virtual Workspace. What is virtual reality’s version of “Hello World”?

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The Spaces Between Reality: Understanding Augmented, Virtual and Mixed Reality!


We are providing an entry-level guide to understanding Augmented Reality and Virtual Reality applications, the differences between each, and how all of these experiences, when enabled, form what is known as mixed reality. First things first, let’s define the term virtual.

GDC 2018: Sketchfab Launches Download API, Bringing Fast 3D Model Searching To Developers


Sketchfab’s Download API allows you to do all of that within game engines such as Unity and Unreal and even when working inside VR. That means you can quickly search for any kind of object you might be looking for to build a virtual world and then just pull it straight into your existing work under Creative Commons licensing. 3D asset company Sketchfab is looking to stay a step ahead of Google Poly with its latest release.

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Tim Sweeney On Apple AR: ‘There is Going to be an Incredible Rush of Developers’


Sweeney, whose company makes the Unreal Engine toolset used in creating some of the biggest budget 3D projects, outlined in a blog post this week why he saw this as a huge moment for immersive computing: Apple’s debut of VR support for Mac and AR support for iOS are true game-changers. It’s the most definitive event marking the move to high-end technology that will power a new generation of world-class experiences transcending games and storytelling.

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Twist the Gears of a Massive VR Music Engine with Carillon


When virtual reality and musical interface design collide, entire universes can be musical instruments. Created by artists Rob Hamilton and Chris Platz for the Stanford Laptop Orchestra , Carillon is a networked VR instrument that brings you inside a massive virtual bell tower. Using technology like the Leap Motion Controller allows us to use our hands to directly engage virtual instruments, from the plucking of a virtual string to the casting of a sonic fireball.

What Exactly Is Facebook’s ‘Metaverse’ Group Building?

Upload VR

FRL’s VP Andrew Bosworth announced the new effort in a Facebook post , though it’s light on specific details: “ The Metaverse is already here as a collection of digital worlds each with its own physics to determine what’s possible within them.

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SideQuest Joins The Khronos Group To Push OpenXR

Upload VR

While we are still in the early days of adoption for OpenXR among developers, the standard is already initially supported by runtimes from Facebook , Valve and Microsoft with game engines Unity and Unreal on board as well.

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Teenage Mutant Ninja Turtles Host Live VR Show at Comic-Con


Instead of just dropping into a pre-recorded VR experience, users got to conduct a live interview with Mikey or Donnie while in virtual reality. The character was the your head, while your actual body was in the virtual world, immersing you in Turtles’ iconic New York City world. A combination of software was used to execute the endeavor, including Adobe Character Animator, Unreal Engine, and NewTeK NDI. Nickelodeon let you talk to Michelangelo and Donatello.

WebXR Device API Working Draft Published


The WebXR Device API “describes support for accessing virtual reality (VR) and augmented reality (AR) devices, including sensors and head-mounted displays, on the Web.” ” When paired with 3D content made in WebGL, the API can turn a standard URL or web address into a portal to another world. Most VR developers build interactive virtual worlds in engines like Unreal and Unity.

Community Download: Does Oculus Quest Need Fortnite Or Minecraft To Succeed?


Epic builds both the Unreal Engine toolset — used by game designers globally to build virtual worlds — as well as its own games, like the cross-platform battle royale leader Fortnite. Sure, developers can use Unreal tools to make games for Oculus Quest in 2019 and Facebook helped fund the creation of Epic’s Robo Recall, so we know that game is coming to the headset in some fashion.

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