Poly Is Google’s Foundation For Building Virtual Worlds


Google is launching Poly, a service with a growing library of free objects for creators to incorporate into their virtual worlds. Poly further positions Google to deliver foundational software and services that could one day open up 3D modeling and virtual world creation to millions of people through VR and AR. Earlier this year, the company added Blocks to its creative suite of immersive computing apps — enabling the creation of simple 3D virtual objects.

Investors Spent Nearly $1 Billion On Virtual World Creation Tools In Q2


Virtual world creation tools Improbable and Unity Technologies anchored investment in the AR/VR industry in Q2. Also that month, Unity Technologies raised $400 million for its creation toolsets which are used to make interactive experiences across handhelds and consoles as well as VR and AR headsets. About half of the money Unity raised went to its employees. Tagged with: Improbable , unity Facebook Twitter Reddit More. Investments Improbable unity


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How Sound Design Can Add Texture To A Virtual World


In this Exploration, we’ll explore the fundamentals of VR sound design, plus take a deep dive into the auditory world of Blocks. Engines like Unity and Unreal are constantly getting better at representing sound effects in 3D space – with binaural audio , better reverb modeling, better occlusion and obstruction modeling, and more. Virtual reality is an exciting medium, but for first time users it can take a few minutes to master its limitations.

SIGGRAPH 2017: Neurable Lets You Control A Virtual World With Your Mind


I’ve used my eyes to interact with a virtual world before, but startup Neurable just enhanced that experience by reading my thoughts too. According to Neurable, this works using machine learning to interpret “your brain activity in real time to afford virtual powers of telekinesis.” ” The company offers an SDK so Unity developers can integrate the system into a game.

Improbable Promises Long-term Support For Unity


Unity has backed down in its battle with Improbable over the cloud platfrom SpatialOS. And now Improbable is promising to move forward with Unity Technologies and developers that use the Unity game-dev tools. On Wednesday, Unity changed its terms of service. Improbable helped forced this change by revealing that Unity had revoked its Unity license. It works with game engines including Unity, Unreal, CryEngine, and more.

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Virtual World Somnium Space Rolls out v2.0, Adds Full Body Avatars, Builder & More

Peter Graham

There might be a growing collection of virtual reality (VR) videogames that can off big expansive worlds to explore but if you’re looking for something more akin to Ready Player One’s Oasis then your options are fairly limited. One of these social VR worlds available now is Somnium Space which launched in 2018, offering a persistent world as well as an economy. “We are putting a lot of effort into the immersive aspect of our VR world.

Unity Hires VRML Co-Creator Tony Parisi In Bid For VR Dominance


Unity closed out its Unite 2016 Keynote in Los Angeles today with a huge focus on VR. Parisi is considered by many to be one of the early pioneers of VR thanks to his work on Virtual Reality Modeling Language (VRML), a tool for creating 3D environments on the internet, with Mark Pesce back in 1994. “We’re not just going to be using VR and AR to make games, we’re going to tell stories and create worlds. Unity Engine VR Industry News tony parisi unity

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Unity Aims To Let Anyone Make Interactive Content While Inside VR


Unity’s impressive demonstration of its Editor VR software was the highlight of yesterday’s Unite conference keynote. Though extensive in the tools it provides, it also represents a more accessible, user-friendly development engine that we might all be using one day to create virtual worlds. ” He stated that eventually users will be able to “assemble content through Unity pretty much without writing a line of code.”

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Normal VR Technology Turns Any Unity VR/AR App Into A Multiplayer Experience


The company behind the multiplayer plugin Normcore proves the viability of a virtual office and beyond. The 2017 video from Normal VR started with an adorable, yellow, blob-like virtual avatar daintily standing in the middle of a real, physical office. More recently, VR companies have caught on to the idea of professional virtual environments, leveraging existing platforms or creating entirely new ones to accomplish this.

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Unity CEO Wants ‘Equivalent of LittleBigPlanet’ Made In VR


Unity is hoping that, one day, something will do the same for VR. Unity CEO John Riccitiello said as much to UploadVR in an interview at this week’s Vision Summit. The latter is already available in an early state, and allows you to edit scenes from within VR, accessing some of the features available to Unity developers on a traditional screen. Unity may be the company to make it happen. Tagged with: unity Facebook Twitter Reddit More.

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NVIDIA Has Built VRWorks Into Unity, Builds Available Now

Road to VR

NVIDIA is offering early access to a version of Unity with the company’s VRWorks features integrated into the engine for enhanced VR performance. Unity , one of the most popular game engines for VR development, has been a long-term supporter of the medium, introducing many VR-specific features as the hardware evolved at a frantic pace over the last few years. SEE ALSO NVIDIA Says New Foveated Rendering Technique is More Efficient, Virtually Unnoticeable.

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HoloLens Spectator View gives others a look at your virtual world


Virtual and mixed reality are pretty great, but they offer somewhat solitary experiences most of the time. Archive augmented reality hololens Microsoft Microsoft HoloLens mixed reality Unity virtual realityMicrosoft is trying to change that with its HoloLens platform, improvising a way to create a mode it’s calling Spectator View.

Leap Motion's Interaction Engine Brings Natural Gestures into Virtual Worlds

Next Reality VR

Leap Motion created gesture control for all sorts of things, including virtual reality, long ago, but developers must build in support for their tracking peripheral to use its full potential. As a result, they've created an "Interaction Engine" for Unity, the primary platform for developing virtual and mixed reality experiences, to try and take gesture interaction to the next level.

Unity Rolls Out Major Update With NVIDIA VRWorks Support


Unity rolled out a major update to its development platform bringing with it a number of improvements across the board. update to the Unity toolset includes highly touted features like a timeline for producing cinematic content and trailers, while also adding NVIDIA VRWorks to render VR more efficiently on recent NVIDIA graphics cards (at least GeForce 9 series or higher).

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Unity Plugin Aims to Streamline Haptics for VR Developers

Road to VR

RGB Haptics is a new Unity-based tool that aims to make it easier for developers to create and implement haptic effects in VR games. Haptics are important in games in general, but especially in VR—because the medium gives players significantly more agency than non-VR, haptics are critical for helping the player understand what’s happening to them and how they can interact with the world. Anything supported by the Unity XR platform should be supported by this.

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On the Hunt for VR’s Killer App with Unity’s Head of VR & AR, Tony Parisi

Road to VR

Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. Unity’s Tony Parisi weighs in on how we might come to find it. Every day this week leading up to the 2017 Game Developers Conference in San Francisco, we’re featuring insights on the hunt for the killer app from virtual reality’s leading companies. Today we hear from Tony Parisi, Head of VR & AR at Unity. World Building – Job Simulator.

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Unity CEO Predicts VR/AR Takes Off In ’12 to 24 Months’


Unity CEO John Riccitiello has been following both virtual and augmented realities for a long time and, like the rest of us, he’s waiting for it to go mainstream. Today at Unity’s Vision Summit, he outlined how and when he thinks it will get there. That means from headset to processor to controller and everything else you might need to access the virtual world.

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Oculus Quest Devs Can Now Let The System Menu Show Inside Their Apps


How To Support In Unity. Most Oculus Quest apps are built using the Unity game engine. To add support for system overlays in Unity, developers need to update OVRPlugin to at least v13 and enable ‘ Focus Aware ‘ in the OVRManager script attached to OVRCameraRig. Oculus Quest facebook oculus top stories unity VR DevelopmentQuest’s new menu UI supports being displayed while inside a VR app.

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Varjo Promises “Human-Eye” Resolution With VR-1 Headset


Combined with the headsets integrated eye-tracking functionality, users can supposedly expect lifelike virtual content featuring levels of detail not currently offered by other major providers. To design in virtual reality, we need the high resolution of the Varjo device. With this high resolution there is a seamless transfer between the real world and the virtual world,” said Jan Pflueger, Coordination Augmented & Virtual Reality at Audi, in an official release.

Unity Core Assets 101: How to Start Building Your VR Project


With the Leap Motion Unity Core Assets and Modules , you can start building right away with features like custom-designed hands, user interfaces, and event triggers. The Leap Motion Unity assets provide an easy way to bring hands into a Unity game. Since they’re built on the native VR integration included in Unity 5.4, For a more in-depth perspective on how the Core Assets are architected, see our posts Redesigning Our Unity Core Assets: Part 1 and Part 2.

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Billy Corgan Teases VR Experience With ‘Aeronaut’ Music Video


Corgan worked in collaboration with Isobar, Viacom Next, and VR artist Danny Bittman to conceive the virtual worlds depicted in the production. Aside from the virtual environments, Corgan’s hologram live performance was captured in volumetric video with Microsoft Mixed Reality Capture technology. Corgan’s three-and-a-half-minute performance captured as volumetric video was then brought together in VR using the Unity creation engine and Tilt Brush to create a world around him.

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Today You Can Get Your Hands On The ModboxSDK


It’s one thing to be able to pick up a traditional controller and fiddle around freely in a game space, but it’s another entirely to be able to immerse yourself in a virtual world and manipulate the things around you. ModBox is one such virtual experience, a game where you’re encouraged to use mods created by the community and create your own. Tagged with: creators , Developers , Modbox , mods , SDK , unity , VR.

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2018 Highlights: Award-winning VR gloves, global customers, and a growing team


Dozens of leading companies around the world in the automotive, aerospace, industrial, and government sectors are already seeing incredible results with the HaptX Gloves Development Kit for design and training applications.”. We’re always striving to maximize our users’ immersion in virtual worlds by creating experiences that behave like users expect—experiences where you don’t have to think about what you’re doing; you just do it,” says Software Engineering Manager Ed Foley.

Mozilla Hubs Cloud is the foundation of the free metaverse

The Ghost Howls

Virtual events and meetings are the topic of the moment. Mozilla Hubs is a very nice social XR environment, and its power is that people can join your virtual space by just clicking on a link (Image by Mozilla). Everyone can create his online meeting spaces; It lets you customize your avatars; It lets you import in your virtual world whatever you want : Youtube videos, web pages, 3D models from Sketchfab, etc… If it is online, you can import it in Hubs.

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AWE Day 3: The Most Wholesome Day in the History of XR Technology


The day included a discussion on how to create a virtual world society from Tom Furness, a discussion on ethical responsibility in the immersive tech industry from Professor Donna Davis, a panel on women in XR, and more. There were also huge announcements from Unity, HP, Microsoft, and others. That talk was followed later in the day by the second annual “6DoFemale: Who Run Da New World?” – a panel discussion focusing on prominent women in XR technology. Unity.

Editorial: Why Catching Pokemon In Skyrim Could Be The Future Of VR And AR


Where the barriers between VR and AR dissolve and our virtual worlds and augmentations can seamlessly intermingle. To get there, all we need to do is remove the barriers that exist between Augmented Reality and Virtual Reality and let them become one thing. Augmented Virtual Reality. This works for any ARKit and ARCore app today in any virtual reality. They don’t care whether they’re augmenting real or virtual reality. Another is the Skyrim world.

SideQuest Joins The Khronos Group To Push OpenXR

Upload VR

While we are still in the early days of adoption for OpenXR among developers, the standard is already initially supported by runtimes from Facebook , Valve and Microsoft with game engines Unity and Unreal on board as well.

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VRCameraman Turns Your HTC Vive Into A Virtual Film Camera


Developing with a VR headset doesn’t necessarily mean you’re developing a VR app; the HTC Vive is finding unexpected use as a camera for virtual worlds, too. UK-based Abyssal Arts and GSProductions want to capitalize on that with the release of VRCamerman , a Unity extension that allows creators to use the Vive to shoot footage and trailers as if they were really camera men inside their software. VRCameraman costs $25 from the Unity asset store.

Interhaptics latest hand-tracking snapping feature now on the Interaction Builder


The user can precisely place each finger and the whole hand around the shape of virtual objects as one does in real life. In order to achieve that, the virtual world you are interacting with should be as close to the real world as possible; visually, audibly and tactile-wise.

Bring Your Own Hands Into Virtual Reality


New Unity Asset Lets You See Your Actual Hands — Not Just a Rigged Replica. That’s why we’ve just released a new Unity asset feature that brings your real hands into any VR experience. The Image Hand is available now as part of our Unity Core Assets. We believe that augmented reality and virtual reality are just waypoints along a spectrum of possible experiences. When every real object has been hidden, you’ve entered virtual reality.

Behind the scenes of the VR concert Welcome To The Other Side

The Ghost Howls

This New Year’s Eve, together with the team of VRrOOm, I worked on the virtual reality concert Welcome To The Other Side , starring the electronic music legend Jean-Michel Jarre playing inside a virtual Notre-Dame Cathedral. We started assembling the scene in Unity.

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Editorial: Oculus Quest 2 Developer Success Marks New Era For VR

Upload VR

Virtual reality would still survive far beyond the research labs and hacker communities in which it existed prior to Oculus’ founding in 2012. The world can’t yet see VR’s moment here. I don’t think Facebook is going to take its time getting Quest 3 or Quest 4 out into the world either.

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What Makes a Spoon a Spoon? Form and Function in VR Industrial Design


Factoring in real-world physical forces – compression stress, tension, shear, brittleness, bending strength – we can get a pretty clear idea of how thick a plastic spoon’s handle should be to avoid easily snapping. And then along comes virtual reality. An inherently 3D medium requiring designed virtual 3D objects, but without the limitations and guidance of physical functions. So then what should the driving force behind virtual object industrial design be?

From Orion to Mobile VR: Leap Motion in 2016


2016 was a landmark year for virtual reality, but 2017 will be nothing short of surreal. Redesigning our Unity Core Assets. MARCH 2: To match the new capabilities of Leap Motion Orion with the performance demands of VR, we gave our Unity toolset an overhaul from the ground up. How to autorig #LeapMotion #VR hand assets in less than two minutes: [link] Click To Tweet New hands in the Unity Core Assets. Unity Module for user interface input.

The Alignment Problem: How to Position Cameras for Augmented Reality


When it comes to augmented reality, the right camera alignment and scale are absolutely essential to bridging the gap between real and virtual worlds. Based on our ongoing research and testing, we’ve updated our VR Best Practices to recommend one-to-one alignment between the real-world and virtual cameras, and created a demo to let you experience the difference. Virtual camera separation (VCS) can be changed at will. To scale or not to scale?

World Engine NeosVR Launches Beta May 4


It is a collection of tools to let people intuitively create dynamic virtual worlds while immersed in VR. ” So Neos is kind of like a cross between VRChat, Tilt Brush and Unity. The software promises an extensive list of importing tools to bring assets into the world engine, including support for “40+ 3D model formats.”

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Top 50 Terminologies related to AR/VR


a direct or indirect live view of a physical, real-world environment whose elements are “augmented”(or enhanced) by computer-generated perceptual information. motion tracking process for ARCore, and tracks the smartphone’s location in relation to its surrounding world. Unity? —?cross-platform