Steampunk Adventure ‘Chiaro & the Elixir of Life’ Launches on Vive, Rift & Windows VR

Road to VR

After having popped in for about an hour, the scenery and characters really remind me of steampunk-inspired anime like Fullmetal Alchemist (2003) and Studio Ghibli’s Laputa : Castle in the Sky (1986).

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Preserving Historical Landmarks In VR Should Be A Priority


Following the destruction of the Bamiyan statues in Afghanistan back in 2001, Ben Kacyra began digitally capturing historical landmarks for preservation using laser-scanning technology, going on to launch the non-profit company CyArk in 2003.

VR Tour App ‘MasterWorks’ Uses Photogrammetry to Bring You to 4 Fully Explorable Heritage Sites

Road to VR

Founded in 2003, the non-profit company’s mission, CyArk CEO John Ristevski told Tested, is to capture, share and archive the world’s cultural heritage.

Sony is Bringing PS2 Classics ‘Gungrave’ & ‘Zone of the Enders’ to PSVR, Teaser Trailers Here

Road to VR

Konami’s Zone of the Enders: The 2nd Runner (2003) was originally released for PS2, but today the company announced during Sony’s Tokyo Game Show press briefing that it’s getting an enhanced version, including support for 4K and PSVR.

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Escape H.H. Holmes’ Murder Castle In VR


Next year will see the release of Martin Scorsese’s Devil in the White City , a film adaptation of Erik Larson’s 2003 novel detailing the horrendous activities of H.H. Navigate a booby-trapped hotel while evading the ‘Devil in the White City’ himself in this horrifying VR game.

Konami’s Remastered ‘Zone of the Enders 2’ to Launch on PSVR September 2018

Road to VR

Konami’s 4K/VR remastering of Zone of the Enders 2 (2003), called Zone of the Enders: The 2nd Runner MARS, now has an official street date: September 4th in the US and September 6th in the EU and Japan.

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CCP Games CEO: “We expected VR to be two to three times as big”

Road to VR

‘Sparc’ Developer CCP Games to “Talk About Additional Platform Support Later This Year”

Road to VR

Sparc is an intriguing 1v1 virtual sport created by CCP Games, the studio behind VR flight combat game EVE: Valkyrie (2016) and the iconic (non-VR) MMO EVE Online (2003).

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Building the Metaverse at Internet-Scale with ‘High Fidelity’

Road to VR

Philip Rosedale has been working with virtual worlds for a long time, having founded Second Life back nearly 13 years ago in 2003. He co-founded High Fidelity in 2013, and he previously told me that he wanted to fix a lot of the things that were holding Second Life back.

2018 Game Accessibility Conference (GAConf) announced

Cats and VR

The IGDA-GASIG volunteers have worked since 2003 to aid the game industry in making games accessible to all players, regardless of impairments or other limitations.

High Fidelity VR Firm Lays Off 25%, Focuses On Virtual Offices


High Fidelity had previously been creating the building blocks of a VR successor Rosedale’s 2003 virtual world, Second Life.

VR Time Perception Insights from Filmmaking & Cognitive Science

Road to VR

The first involves the extended-now theory (Vohs & Schmeichel, 2003), which suggests focusing on the present moment elongates time perception. Awe triggers in people a desire to make new knowledge structures (Keltner & Haidt, 2003).

Hands-on: DisplayLink XR Wireless VR Tech is Top Notch, Lighter Than it Looks

Road to VR

Founded in 2003, the company has a relatively long history of creating the tech behind cable-free computer products, like wireless docks and video adapters. At E3 2017, DisplayLink is touting their ‘XR’ wireless solution to eliminate the tether on VR headsets.

Holovis Uses Giant Robot Arms for Intense VR Motion Simulated Experiences

Road to VR

This ‘new generation’ KUKA Coaster was revealed at the end of 2015, but KUKA has been active in the entertainment sector for well over a decade; their ‘robocoaster’ arms have been in service at Legoland parks since 2003.

A VR-based Approach to ADHD


2,2, 2003, pp.104-13. Attention deficit hyperactivity disorder (ADHD) is a neurodevelopmental disorder that affects nearly 1 in 20 children in USA. It is characterized by inattentiveness, hyperactivity, and impulsive behavior.

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Facebook CEO Asks for Investor Patience on VR, ‘it’s not going to be really profitable for us for quite a while’

Road to VR

The analogy I always use, the first Smartphones came out in 2013—sorry, 2003—the Blackberry and Palm Treo. Ever since Facebook’s acquisition of Oculus in 2014, CEO Mark Zuckerberg has poised the move as a strategic bet on a technology that would eventually change the way we communicate.

‘President of Virtual Reality’ Plans to Create 300,000 VR Jobs


Jacobs , who played the in-game famous avatar Neverdie from the 2003 MMO Entropia Universe, won an online election held by “Swedish VR developer Mindark PE AB and supported by a coalition of game developers.”

New ‘Sansar’ Video Glimpses More Virtual Worlds Made on the Social VR Platform

Road to VR

Sansar is the next-gen virtual world platform from Linden Lab, the creator of Second Life (2003). Due to launch in Spring 2017, Sansar is a new take for the company on virtual worlds, this time built from the ground up with support for virtual reality.

Sony’s London Studio Doubles Down With VR as Its Top Priority

Road to VR

Sony’s London Studio is behind PlayStation VR Worlds (2016) , a collection of VR vignettes for PSVR—including the lauded ‘London Heist’—which was included in some of the headset’s launch bundles.

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On the Hunt for VR’s Killer App with Oculus’ Head of Content, Jason Rubin

Road to VR

I am sure the same is true of Halo (2001) , or Grand Theft Auto III (2003) , or whatever. Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality.

Deus Ex: Mankind Divided’s Free VR Experience is a Beautiful Glimpse at the Future

Road to VR

From its incredible, trailblazing debut in 2000, through a questionable sequel in 2003 the first person action RPG has more recently seen a return to form in the hands of developers Eidos Montreal and publishers Square Enix.

Perkins Coie Survey Reveals Obstacles to VR and AR World


legal firms and named one of the “100 Best Companies to Work For” for 14 consecutive years by FORTUNE magazine, 2003–2016.

Gacha creators frustrated by lax Second Life oversight

Hypergrid Business

The behavior is also unwelcome and those doing it also hurt their creativity, another creator who has been in Second Life since 2003, Lupus Furyo, told Hypergrid Business. (Image courtesy PocketGacha.).

A reminder that you can unplug from VR at any time

Immersive Authority

Some examples where VR experiences were harmful to the user: Virtual Reality in the Movies : Welcome to Blood City (1977), Tron (1982), The Matrix (1999) , eXistenZ (1999), Soldiers of Fortune (2012), Avalon (2001), Spy Kids 3-D: Game Over (2003).

Sinespace Aims to Become the Second Life of VR


If this sounds a lot like the 2003 smash hit social simulator Second Life , that’s no coincidence. A functioning economy, cross-platform support and a growing user-base could make this the go-to social VR app. The VR social scene is an absolute madhouse right now.

The VRScout Report – AR Magazines, NFL Refs in VR, & Eye Implants


The STRIVR company was born out of the Virtual Human Interaction Lab at Stanford back in 2015 (founded in 2003 by Jeremy Bailenson, who founded STRIVR with ex-Stanford kicker Derek Belch).

‘Need for Speed VR’ Channels Past Entries For Flawed But Fun Street Racing


It channels the edgy street racing vibe of 2003’s Need for Speed: Underground , a game fondly remembered by fans of the franchise. I expected to see EA in VR in the near future, but not quite like this.

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Zone of the Enders: The 2nd Runner Review – Inelegant VR Support For A Cult Classic


But, as the years tick on from the cult classic’s 2003 release, some of its rougher edges are harder to forgive, especially inside a headset. This should be a dream come true.

What VR Headset Makers (not analysts) Have Actually Said About Sales Expectations

Road to VR

“But just to put that in perspective and compare it to the development of previous computing platforms, like phones and computers, I think the first smartphones came out in 2003, and in the first year, I think BlackBerry and Palm Treo were the initial smartphones that came out.

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Here’s Each Of The 180+ Cars You Can Race In VR In Project Cars 2


Project Cars 2 is gearing up for its September 22nd release date, promising to be one of the most fully featured racing simulations for VR headsets yet. Developer Slightly Mad Studios has sparred no detail in bringing a realistic driving experience to the Oculus Rift and HTC Vive, and that includes an exhaustive list of drivable cars, revealed today. Below is every car you can expect to get behind the wheel of when the game launches on PC, Xbox One and PlayStation 4 in two months’ time.

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The World of Mobile VR After Pokemon Go


Throw in Chris Moneymaker’s WSOP win in 2003, the televised hole cam, and the creation of the smartphone and, before you knew it, the old cowboy game and last refuge of the scoundrel, poker had been reinvented. Virtual Reality Gaming isn’t coming, it’s already here.

Spherical Cinematography 102: Texture


Welcome to another edition of “What the heck is Spherical Cinematography!” This time we are looking at what texture is, how to use it, and why.

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Prologue Immersive Introduces Spatialand VR Interface


Cooper founded Imaginary Forces in 1996 and started Prologue Films with Kimberly Cooper (CEO of Spatialand and co-founder of Prologue) in 2003. In one of the most famous moments of speculative tech ever captured on screen, Minority Report’s Officer John Anderton (Tom Cruise) moves graphics, text, photos and video clips across a large pane of glass using only his two gloved hands to guide him.

Top 6 Virtual Reality Immersive Artistic Experiences, Straight from Art Exhibitions to Your Bedroom


The US business relocated in 2003 from LA to New York on Madison Avenue, and then in 2009 moved to West 20th street in Chelsea.

Coral Compass: Fighting Climate Change in Palau Leverages The Power of VR


Lonely Planet describes Palau as “a world underwater”, “a warm island welcome”, “a palm-fringed paradise” and “natural wonder”. The scenically magical Palau packs its extraordinary array of natural wonders into such a tiny island.

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Users, land up this month on OpenSim grids

Hypergrid Business

It works on Windows 2K, 2003, XP, Vista, 7, and 8, said LSL Editor developer Frank Rulof. OpenSim active user numbers hit a new high of 34,908 users this month. Land area also went up and is now at the equivalent of 80,175 standard regions, reversing a couple of months of declines. However, it still falls short of the 88,225 regions last November. Much of the movement is also administrative and doesn’t reflect actual growth or losses.

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How Hollywood Has Predicted VR in Movies


Spy Kids 3-D: Game Over (2003). From zero gravity chambers to organic gaming consoles, Hollywood has been dreaming up some of the biggest and best ways to implement virtual reality for decades.