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Waveguide Maker DigiLens Secures Additional Investment by Samsung Ventures

Road to VR

” SEE ALSO Microsoft is Expanding HoloLens 2 Availability with "tens of thousands" Shipped to Date. Outside of today’s investment, DigiLens has secured $110 million since it was founded in 2003. The post Waveguide Maker DigiLens Secures Additional Investment by Samsung Ventures appeared first on Road to VR.

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What Can Big Tech Companies Learn from Second Life?

XR Today - Virtual Reality

Second life, one of the world’s first metaverses, was created in 2003 by Linden Lab and received widespread attention. ” The comments come as big tech companies, including Microsoft, Nvidia, Epic Games, and Meta, invest billions of dollars into metaverse platforms.

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Sinespace Aims to Become the Second Life of VR

VRScout

If this sounds a lot like the 2003 smash hit social simulator Second Life , that’s no coincidence. Sinespace is currently available on PC via download or a web client, all OpenVR compatible headsets including the HTC Vive, Oculus Rift and Microsoft Mixed Reality, with plans for iOS and Android releases in the near future.

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What is Spatial Computing in simple terms?

XR Today - Mixed Reality tag

It was introduced initially by Simon Greenwold in 2003. For instance: Microsoft: A pioneer in metaverse spatial computing and XR technologies, Microsoft is one of the market leaders aligning the XR and spatial technology spaces. The MR device and its operating system are defined as “spatial computing” solutions.

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Reggie Fils-Aimé on turning happy accidents into magic at Nintendo

Mashable VR

I understood what Microsoft was trying to do as they entered the marketplace." When Fils-Aimé joined the company in 2003 as executive vice president of sales and marketing, his gaming setup at home reflected Nintendo's struggles in the console war of that moment: There was an original Xbox and a PlayStation 2, but no GameCube.

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The World of Mobile VR After Pokemon Go

VRWorld

Throw in Chris Moneymaker’s WSOP win in 2003, the televised hole cam, and the creation of the smartphone and, before you knew it, the old cowboy game and last refuge of the scoundrel, poker had been reinvented. Everything we need to play virtual reality games is available right now.

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A brief history of VR and AR

TechCrunch VR

In the 00s, however, that future seemed to simply dissipate with a few notable exceptions, including the 2003 launch of early metaverse, Second Life, which remains in operation nearly 20 years later. In 2016, Microsoft began shipping a developer edition of its mixed reality HoloLens system, priced at $3,000.

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