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Sinespace Aims to Become the Second Life of VR

VRScout

Sinespace was built using the Unity game engine allowing for an easily customizable as well as upgradable experience. If this sounds a lot like the 2003 smash hit social simulator Second Life , that’s no coincidence. Could Sinespace’s Unity-built foundation give it the customization and accessibility it needs to wow users?

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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

Unity Technologies just went public. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. And Unity's, I think started. I think it was 2003, I think it was. Unity is now on the stock exchange. So I think there's a huge boom there. Alan: Huge.

Canada 78
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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

Unity Technologies just went public. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. And Unity's, I think started. I think it was 2003, I think it was. Unity is now on the stock exchange. So I think there's a huge boom there. Alan: Huge.

Canada 78
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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

Unity Technologies just went public. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. And Unity's, I think started. I think it was 2003, I think it was. Unity is now on the stock exchange. So I think there's a huge boom there. Alan: Huge.

Canada 60
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. In 2003 I was lucky enough to see a job that was advertised at Stanford in the department of communications. We all think about VR as a medium today, but in 1999 or 2003, not so much.

Training 522
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Prologue Immersive Introduces Spatialand VR Interface

UploadVR Between Realities podcast

Cooper founded Imaginary Forces in 1996 and started Prologue Films with Kimberly Cooper (CEO of Spatialand and co-founder of Prologue) in 2003. Unity’s Carte Blanche is imagined as a card-based system of organization, but this intuitive interface is still on the drawing board.

Immersion 176
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Virtualware: A History of 20 Years in Enterprise VR

XR Today - Virtual Reality

The extended reality landscape has come a long way since Virtualware, a pioneer in virtual reality solutions, first launched back in 2003. It works with Unity, AWS, Microsoft, Pico, Meta, HTC VIVE, and countless other leaders, to unlock opportunities for growth.