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Breaking Down Facebook’s XR Road Map, Part II

AR Insider

Following Part I’s examination of Facebook’s XR road map, the author dives into estimated spending levels. assuming $200 loss per unit, times 5 million units would be $1B ]. I figure the likely “Cost of Goods Sold” for Quest is at least $400, implying a $200 loss per unit. What is Facebook Spending on XR.

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Server Hosting Leaked Secret U.S. Police Files Seized by Germany

GizModo VR

German authorities have reportedly confiscated a server used by the group DDOSecrets to share leaked confidential records belonging to more than 200 state, local, and federal American law enforcement agencies. Read more.

Germany 105
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Spatial Beats: Facebook, Rec Room & Looking Glass

AR Insider

GIGXR, has received a Phase II Small Business Innovative Research (SBIR) contract from AFWERX to developing HoloChem, a new mixed reality application for the Academy’s 100 and 200 level chemistry courses. This Week in XR is now a podcast hosted by Paramount’s Futurist Ted Schilowitz and Charlie Fink, the author of this weekly column.

New York 319
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Rosetta Stone iPhone App Now Features AR Machine Learning

VRScout

Now Rosetta is offering a new form of augmented reality machine learning that can translate text and identify objects in real-time, once again establishing themselves as the main authority in technology-based language education. Rosetta Stone for iPhone currently supports 30 languages, some available strictly online.

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‘Spice & Wolf VR’ Kickstarter Doubles Funding Goal, Coming to Rift, Vive, Go, PSVR & Quest

Road to VR

After having reached their initial funding goal of ¥8,000,000 (~$70,800) in the Kickstarter’s first 24 hours, the campaign has now hit the 200% fulfillment mark. SpicyTails says scenarios in Spice & Wolf VR will be written by original series author Isuna Hasekura, and will include the anime’s original Japanese voice actors.

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Top XR Events in 2021 That Should Be on Your Must-Attend List

ARPost

Featuring over 200 speakers, the event will cover in detail some of the most important topics in the industry, such as: VR/AR in the age of pandemics; Museums of the future; VR for good; Immersive arts and design; AR Cloud; Training in the workplace; Location-based entertainment; VR tourism and hospitality; Social VR. Where: Online.

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ARtillery Briefs, Episode 50: How Do VR Users Really Feel?

AR Insider

Working closely with Thrive Analytics , ARtillery Intelligence authored questions to be fielded through its established survey engine to more than 46,000 U.S. Speaking of price, the Wave V survey results indicate that demand inflects at $200 and $400. This leads to several questions such as who uses VR ? What are their motivations ?

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