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South Korea Is Building Its Own K-Pop Metaverse

VRScout

Ever since Psy graced our ears with his now-iconic song ‘Gangnam Style’ in 2012, the popularity of South Korean music, film, and television has skyrocketed in places like the United States. It seems as though everyone, and I mean everyone , is developing their own virtual worlds.

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The Creator of the Oculus Rift Built a VR Headset That Can Kill You for Real

Road to VR

The provocative art project is inspired by the anime Sword Art Online in which players who are trapped in VR die for real if they die in the virtual world. As the story goes, unbeknownst to those who joined the game, the NerveGear VR headset they are wearing will kill them in real life if they die in the virtual world.

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MIKE HIGHLIGHTS // VR Engineer?—?Alex Silkin

ARVR

He has been working in VR development since 2012, prior to the release of the first modern VR consumer headset, the Oculus Rift. I was very lucky to be at the right place at the right time when I met Nathan Burba and James Iliff who were pitching Project Holodeck as an Advanced Games project at USC in spring 2012.

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A Complete Guide to Virtual Reality

XR Today - Virtual Reality

Over the years, technology has become smaller, lighter, more comfortable, and with faster processing, breathing life into the virtual world. Also, unlike augmented reality (AR), which people can access via smartphones and smart glasses, VR relies on larger headsets and controllers to interact with fully-immersive virtual worlds.

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Metaverses in the making

ARVR

Or even better: read the novel: “ Snow Crash ”, from 1992 where Neal Stephenson first coined the word: “Metaverse”, referring to a tempting virtual world only accessible through technology like VR goggles. a shared virtual space. Nike has opened a virtual world in Roblox Welcome to the Metaverse So, how will this play out?

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Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

ARPost

This figure has been growing steadily since 2012 and does not plan to significantly stop its growth soon. In a virtual world, a person is virtually unaffected by external stimuli. To date, there are several thousand different applications for VR and their number is increasing every day. billion per year. Engagement.

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HaptX Secures $12M Financing to Produce Next Generation of Haptic Gloves

Road to VR

Founded in 2012 (then known as AxonVR), HaptX has been focused on creating haptic gloves for use in VR, training, and robotics. The company has impressed with its HaptX Gloves developer kit , which Road to VR’s Ben Lang called in late 2018 “the most detailed and convincing haptics and force feedback that I’ve tried to date.”

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